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General Forums => Wishlist => Topic started by: lunatic1 on April 29, 2013, 05:05:06 PM

Title: trinity
Post by: lunatic1 on April 29, 2013, 05:05:06 PM
please please please bring trinity back to aces high II--- :cry :cry :cry :cry :cry :cry--please please please :joystick:
Title: Re: trinity
Post by: coombz on April 29, 2013, 05:13:24 PM
-1
Title: Re: trinity
Post by: Molsman on April 29, 2013, 05:17:36 PM
+100
Title: Re: trinity
Post by: Lusche on April 29, 2013, 05:25:19 PM
+- 0
Title: Re: trinity
Post by: caldera on April 29, 2013, 05:26:17 PM
If the mountains at the initial country borders are shaved down to 5K or less,  +1.

If not,  - 1,000,000. 


Even if the mountains are fixed, the flaw in the map is the narrow initial front lines.  Just sayin'.
Title: Re: trinity
Post by: Latrobe on April 29, 2013, 05:27:13 PM
-100

unless they get rid of the bloody 30K mountains that make it impossible to do anything. Then..... maybe.
Title: Re: trinity
Post by: Noir on April 29, 2013, 05:28:33 PM
no
Title: Re: trinity
Post by: icepac on April 29, 2013, 05:36:43 PM
I've driven tanks over those mountains.

Strange when puffy ack is shooting you and there is a mountain between you and the strats.

I've also bombed all 3 HQ in a day landing all 3 missions.

People are getting lazy.
Title: Re: trinity
Post by: Zoney on April 29, 2013, 05:37:00 PM
-100

unless they get rid of the bloody 30K mountains that make it impossible to do anything. Then..... maybe.

BBBut its the only mountains I may have to climb to go over :)      :devil
Title: Re: trinity
Post by: guncrasher on April 29, 2013, 06:03:51 PM
I've driven tanks over those mountains.

Strange when puffy ack is shooting you and there is a mountain between you and the strats.

I've also bombed all 3 HQ in a day landing all 3 missions.

People are getting lazy.

that reminds me of the base in aw where the puffy ack would start shooting at you from 3 sectors away.  it had a 15k mountain and you would hide behind it to avoid ack and as soon as you turned the corner, puff, you were gone  :rofl.


semp
Title: Re: trinity
Post by: Eric19 on April 29, 2013, 07:46:15 PM
+1 but need to get rid of those blasted 30k mountains at the front lines
Title: Re: trinity
Post by: Mano on April 29, 2013, 08:04:23 PM
I second the motion


please please please bring trinity back to aces high II--- :cry :cry :cry :cry :cry      --please please please  :joystick:



WISH !!
Title: Re: trinity
Post by: Zacherof on April 29, 2013, 10:27:27 PM
Why was it removed? I'd call in sick just to fight at 135
Title: Re: trinity
Post by: AirLynx on April 30, 2013, 12:36:03 AM
Yes, +1, it was my favorite map in the lineup.
Title: Re: trinity
Post by: HawkerMKII on April 30, 2013, 05:18:09 AM
People are getting lazy.

^this is so true...Ht I want this or that so I dont even have to play the game anymore, I can watch TV and my AI pilot can fly for me...... dot. flymyplanesoicanwatchtvanddri nkabeer :bhead
Title: Re: trinity
Post by: Noir on April 30, 2013, 06:27:45 AM
Lazy? I thougt this was a game? Auto climb is not that much fun
Title: Re: trinity
Post by: matt on April 30, 2013, 09:05:40 AM
+1k for any large maps...they time out after a week so all u haters it wont be that bad...
Title: Re: trinity
Post by: LilMak on April 30, 2013, 09:30:10 AM
Trinity should be called Purgatory. Run through all the other maps and get stuck there for weeks at a time. Log on, Trinity. Log on, Trinity. Log on, Trinity. Log on, Trinity. Only time it was even remotely interesting was when the initial front lines were breached and then it was a complete hordefest.
Title: Re: trinity
Post by: icepac on April 30, 2013, 10:53:06 AM
Maybe we can extend vehicle spawns to the center of enemy fields so the mamby pamby weasels won't have to drive at all.
Title: Re: trinity
Post by: 68EZPkns on April 30, 2013, 01:08:13 PM
 I dont post often,but I want to put my 2 cent in.Yes Yes Yes +1000 please bring Trinty back.
 And Id like to add that the crater map should be put twice in the rotation.It nver lasts the whole day.Its the only new map we have had in a long time.
Title: Re: trinity
Post by: Zacherof on April 30, 2013, 01:09:41 PM
Why was it removed tho?
Title: Re: trinity
Post by: Arlo on April 30, 2013, 01:10:29 PM
Why was it removed tho?

Because it didn't rotate. Trinity for a month.
Title: Re: trinity
Post by: matt on April 30, 2013, 02:55:26 PM
Trinity should be called Purgatory. Run through all the other maps and get stuck there for weeks at a time. Log on, Trinity. Log on, Trinity. Log on, Trinity. Log on, Trinity. Only time it was even remotely interesting was when the initial front lines were breached and then it was a complete hordefest.
Maps get reset after a week !!!!!!!!!!!!!!!
Title: Re: trinity
Post by: Arlo on April 30, 2013, 02:56:26 PM
Maps get reset after a week !!!!!!!!!!!!!!!

A week of Trinity ... that feels like a month.  :D
Title: Re: trinity
Post by: WEZEL on April 30, 2013, 10:19:45 PM
Maybe we can extend vehicle spawns to the center of enemy fields so the mamby pamby weasels won't have to drive at all.

Don't pick on the Weasel's  :bolt:
Title: Re: trinity
Post by: Noir on May 01, 2013, 04:07:42 AM
Maps get reset after a week !!!!!!!!!!!!!!!

still, trinity was on 70% of the time. Other maps get reset, trinity did the full week every time  :bhead We went thru this already and the map got ejected from rotation. Good riddance.
Title: Re: trinity
Post by: IrishOne on May 01, 2013, 05:14:12 AM
-17
Title: Re: trinity
Post by: mbailey on May 01, 2013, 05:55:00 AM
+1   I miss flying and fighting in the canyons near the 135 Vbase
Title: Re: trinity
Post by: LilMak on May 01, 2013, 08:30:26 AM
Maps get reset after a week !!!!!!!!!!!!!!!
Then every other map gets run through in a couple days and its back to purgatory for another week.
Title: Re: trinity
Post by: Butcher on May 01, 2013, 09:03:06 AM
+1   I miss flying and fighting in the canyons near the 135 Vbase

I miss the dozens of whines about campers at 135.
Title: Re: trinity
Post by: mbailey on May 01, 2013, 10:14:30 AM
I miss the dozens of whines about campers at 135.

Just tune to 200 any given day....any given map.......should help  :rofl
Title: Re: trinity
Post by: matt on May 01, 2013, 10:21:26 AM
still, trinity was on 70% of the time. Other maps get reset, trinity did the full week every time  :bhead We went thru this already and the map got ejected from rotation. Good riddance.

Some of these smaller map are alot worse start with them.
Title: Re: trinity
Post by: Babalonian on May 01, 2013, 04:47:00 PM
please please please bring trinity back to aces high II--- :cry :cry :cry :cry :cry :cry--please please please :joystick:

Cool, so then you've fixed it and submited it?  :devil 

(edit: and it had many/multiple issues, read HTC's MA map submition criteria, it was not just the mountains, towns overlapping fields, the underutilised/ignored tanktown, or the vspawns (its not the two really good/awesome ones on the map themselves, but the flawed fact/math that there are 2 of these spawns on a map with 3 countries/sides.  having so many issues/flaws made it a very bad map)
Title: Re: trinity
Post by: drmoo on May 02, 2013, 07:59:32 AM
Yes bring back :joystick:
Title: Re: trinity
Post by: Popeye44 on May 02, 2013, 10:07:35 AM
Yes, bring it back please...


+1
Title: Re: trinity
Post by: Zacherof on May 02, 2013, 10:15:32 AM
Or just 135 sector.
Title: Re: trinity
Post by: masterjock on May 02, 2013, 07:05:26 PM
If the mountains at the initial country borders are shaved down to 5K or less,  +1.

If not,  - 1,000,000. 


Even if the mountains are fixed, the flaw in the map is the narrow initial front lines.  Just sayin'.
There isn't anything wrong with the map mountains are just fine its a characteristic of this map  like other map have there certain characteristics about them that make them what they are.
Title: Re: trinity
Post by: masterjock on May 02, 2013, 07:10:00 PM
Yes bring TRINTY back! Take the Baltic map and throw it in the trash along with the little no name map that everyone hates.
Title: Re: trinity
Post by: coombz on May 02, 2013, 07:19:18 PM
There isn't anything wrong with the map mountains are just fine its a characteristic of this map  like other map have there certain characteristics about them that make them what they are.

Trinity's main characteristic is that it is incredibly boring and gets stuck in the rotation for a disproportionately longer time than any other map
Title: Re: trinity
Post by: caldera on May 02, 2013, 07:34:07 PM
There isn't anything wrong with the map mountains are just fine its a characteristic of this map  like other map have there certain characteristics about them that make them what they are.

There is nothing wrong with 30k mountains - unless they are set up like a wall at the initial front lines of the map.  That and having most of the bordering bases separated by a rather wide ocean causes a very narrow, stalemate-inducing front line. 

Bases should be easier to attack at first and then get progressively more difficult as an enemy plows deeper into conquered territory.  Trinity does the opposite and the end result is stagnation and few options for a fight that doesn't involve a 20 minute trek to get there.  If you like to spend more time climbing than fighting, then maybe the map is just fine.
Title: Re: trinity
Post by: Mano on May 02, 2013, 10:56:06 PM
Who made trinity?

Ask him if he'll make it again.

It got retired for a reason. Maybe a new one can be made to replace it.

Title: Re: trinity
Post by: Arlo on May 03, 2013, 02:18:59 PM
It got retired for a reason.

Trinity's main characteristic is that it is incredibly boring and gets stuck in the rotation for a disproportionately longer time than any other map

(Why does this seem like an 'invisible statement' to some?)  ;)
Title: Re: trinity
Post by: Zacherof on May 03, 2013, 06:33:44 PM
Just bring it back! Us GV'ers love it!!!!


We have rights too you know :noid :bolt:
Title: Re: trinity
Post by: masterjock on May 04, 2013, 09:45:35 PM
Yes bring back :joystick:
BRING IT BACK!!
Title: Re: trinity
Post by: The Fugitive on May 04, 2013, 10:12:43 PM
BRING IT BACK!!

No thank you
Title: Re: trinity
Post by: ink on May 04, 2013, 10:19:17 PM
-1

unless the mountains are fixed....

Caldera, summed it up perfectly
Title: Re: trinity
Post by: Volron on May 04, 2013, 10:26:30 PM
I liked Trinity, but I do have to agree that those 30k mountains were a bit of a pain.  Leaving them 30k around TT should be okay, but border mountains could do with a bit of lowering.
Title: Re: trinity
Post by: matt on May 05, 2013, 01:36:15 AM
I liked Trinity, but I do have to agree that those 30k mountains were a bit of a pain.  Leaving them 30k around TT should be okay, but border mountains could do with a bit of lowering.
Fly around them 
Title: Re: trinity
Post by: coombz on May 05, 2013, 01:57:49 AM
Fly around them 

sounds fine if you're one of those people with no job or, indeed, no life, who has time to fly around on Aces High all day

for those of us who get to log a few hours a week it is not fine, it's boring as hell

Title: Re: trinity
Post by: Volron on May 05, 2013, 03:06:52 AM
Fly around them 

Wow!  NEVER thought of that one!  Oh thou has saved me from the 30k mountains!  Want a cookie?  Medal? :rolleyes:  Gonna have to clue you in on something, I like Trinity, but even I saw that it would go nowhere for a long time.  Changes are needed for that map, plain and simple.  I'll admit that fighting in the canyon's would be quite fun though. :)  Not sure HOW they are going to change it up though. :headscratch:  I hope that SOME of those 30k mountains remain so that a good ol canyon fight can happen. :aok
Title: Re: trinity
Post by: Zacherof on May 05, 2013, 03:19:23 AM
 
No thank you
:ahand
 :bolt:
Title: Re: trinity
Post by: LCADolby on May 05, 2013, 04:15:35 AM
If Trinity mountains are lowered by 75% then yes, bring it back.
Title: Re: trinity
Post by: The Fugitive on May 05, 2013, 08:11:34 AM
If they rotated the base placement on the map 60 degrees so that the mega mountain ranges ran through the center of each country in stead of along the boarders it might help that map. But I think lowering the mountains is an easier "fix" than reassigning the bases.
Title: Re: trinity
Post by: Arlo on May 05, 2013, 09:36:57 AM
If they rotated the base placement on the map 60 degrees so that the mega mountain ranges ran through the center of each country in stead of along the boarders it might help that map.

I'd anticipate gnashing of teeth, sack sloth, ash showers and wailing from it's biggest fans.

"Oh woes is us! The map was ruined! They turned it to a six country map!"

(Meh heh)
Title: Re: trinity
Post by: matt on May 05, 2013, 11:15:16 AM
sounds fine if you're one of those people with no job or, indeed, no life, who has time to fly around on Aces High all day

for those of us who get to log a few hours a week it is not fine, it's boring as hell


Takes 10 mins GET A 262 by the way local 12 here my friend for over 23 years .

Title: Re: trinity
Post by: ARSNishi on May 07, 2013, 01:17:46 AM
Prior to discovering the v135 spawn I can remember flying around and exclaiming on VOX how much I thought the map sucked.  After discovering the v135 spawn, I have had the most fun I have had in AH.  Whether I was the "mole" or the "whacker"..... the promise of nearly instantaneous and relatively bomb**** free action for GVers admittedly lies in stark contrast to the painfully slow and boring slog the airgame has to endure to find some action.  Maybe just the addition of a couple more frontline airfields per country in closer proximity to the enemy might be a satisfactory compromise.
 Or an easier fix would be to shorten up the reset time just for Trinity map to like two or three days.

 Either way I vote for bringing Trinity back.

:salute Nishizwa
Title: Re: trinity
Post by: masterjock on October 08, 2013, 12:34:06 AM
bring it back
Title: Re: trinity
Post by: SmokinLoon on October 08, 2013, 08:09:52 AM
bring it back

I agree.  After they sack V135, get the tank town adjusted to "spawn and play" condition, and adjust the mountains as needed to encourage quicker engagements between fronts.

Trinity offers one of the best TT in AH, it is hand in hand with the TT in Greebo's map.  Ultimately, Trinity is one of the better maps in AH offers. If there is a map that NEEDS to come out of the rotation for a multitude of reasons it is Mindanao.  There is nothing balanced about that map and it offers a very limited choice of gv engagements.  Oh, and just so everyone knows where that map is from: http://en.wikipedia.org/wiki/Mindanao
Title: Re: trinity
Post by: TDeacon on October 08, 2013, 10:12:23 AM
Hell, I'd be happy even if they didn't change the 30K mountains.  IMHO it promoted / forced some high-altitude combat, which is rare in the game.  Kind of like the 15K plateau in the DA.  

As for the "win the war" guys, in the old days, attackers always brought a CV to open a second front on one of the coasts, and there was plenty of front-line movement from that.  If they got their respective acts together, they could still do this, so complaints about static front lines on the mountains are IMHO bogus.  

One of the best maps of all time, if they added a central VBase in TT to produce the "I am here" factor.

MH
Title: Re: trinity
Post by: Lusche on October 09, 2013, 11:30:57 AM
Trinity offers one of the best TT in AH, it is hand in hand with the TT in Greebo's map.  Ultimately, Trinity is one of the better maps in AH offers. If there is a map that NEEDS to come out of the rotation for a multitude of reasons it is Mindanao.  There is nothing balanced about that map and it offers a very limited choice of gv engagements.  Oh, and just so everyone knows where that map is from: http://en.wikipedia.org/wiki/Mindanao


Midnanao may be unbalanced, but the thought os swicthing that small map for another large one is horryifying to me at the current numbers.
A large map like Trinity takes at least 200 players to get the action going across all fronts and starts to thrive at 300+
We only have those numbers for a few hours, about 1 3rd of the day we have even below 100, going as low as 35 recently. As I write these words at 6:30 pm local, there are about 120 players on TAGMA which results in having single cons all over the map and not much battles around at all.
Only very late in my evening we will reach 200 players, which is still just barely adequate to fill a large map. On a map like mindanao there will be action almost at any time.

Sorry, but as much as I like some of them, but the days of huge maps are largely gone  :(

Title: Re: trinity
Post by: RotBaron on October 10, 2013, 01:34:40 AM
-1


You say no because?  :headscratch:

You don't even play, but want others to play how you think they should.


Yah ya to Trinity.
Title: Re: trinity
Post by: phatzo on October 10, 2013, 01:40:58 AM
-11
Title: Re: trinity
Post by: Rob52240 on October 10, 2013, 01:46:17 AM
Trinity sucks, but only because of the mountains.
Title: Re: trinity
Post by: TDeacon on October 10, 2013, 12:33:26 PM

Midnanao may be unbalanced, but the thought os swicthing that small map for another large one is horryifying to me at the current numbers.
A large map like Trinity takes at least 200 players to get the action going across all fronts and starts to thrive at 300+
We only have those numbers for a few hours, about 1 3rd of the day we have even below 100, going as low as 35 recently. As I write these words at 6:30 pm local, there are about 120 players on TAGMA which results in having single cons all over the map and not much battles around at all.
Only very late in my evening we will reach 200 players, which is still just barely adequate to fill a large map. On a map like mindanao there will be action almost at any time.

Sorry, but as much as I like some of them, but the days of huge maps are largely gone  :(

And why do you need "action going across all fronts"?  Some people like thinly populated maps, as it promotes smaller fights, and makes 1-1s more likely.  I was playing last night past 2am CST, and there were maybe 100 (?) up total.  No problem finding fights, of course.  Most of the bases had nobody near them, but so what?  You can only fly one plane a time. 

MH
Title: Re: trinity
Post by: guncrasher on October 10, 2013, 12:56:29 PM
Hell, I'd be happy even if they didn't change the 30K mountains.  IMHO it promoted / forced some high-altitude combat, which is rare in the game.  Kind of like the 15K plateau in the DA.  

As for the "win the war" guys, in the old days, attackers always brought a CV to open a second front on one of the coasts, and there was plenty of front-line movement from that.  If they got their respective acts together, they could still do this, so complaints about static front lines on the mountains are IMHO bogus.  

One of the best maps of all time, if they added a central VBase in TT to produce the "I am here" factor.

MH

omg why didnt we think of that instead of just having the cv's sitting at the port doing nothing?  if only you had come up with this idea before they removed trinity.

the biggest joke about trinity is that "it would promote some high altitude fighting", I find it funny as hell. 


semp



semp
Title: Re: trinity
Post by: TDeacon on October 10, 2013, 01:22:24 PM
omg why didnt we think of that instead of just having the cv's sitting at the port doing nothing?  if only you had come up with this idea before they removed trinity.

the biggest joke about trinity is that "it would promote some high altitude fighting", I find it funny as hell. 

semp
 

In the old days, Trinity was as I described, and you would always see at least one major beachhead being fought over, often with 10 or more bases in it.  If people don’t do this anymore, it’s their decision, and their complaints about static front lines would appear to lose validity. 

With respect to the high altitude fighting, I would often cruise over the mountains in selected areas, waiting for the guys to come over.  Given the terrain there, it was “high altitude” by definition.  If I managed it right, they would have to fight at high altitude, as the only other alternatives was diving down into a mountain, diving down into a dead-end canyon, or diving down into our territory.  So there were definite motivating factors for them to stay up there, giving the opportunity for some high altitude fights.  Remember, I fly alone, so all I need is one or 2 opponents to be happy. 

MH
Title: Re: trinity
Post by: shoresroad on October 10, 2013, 01:48:02 PM
And why do you need "action going across all fronts"?  Some people like thinly populated maps, as it promotes smaller fights, and makes 1-1s more likely.  I was playing last night past 2am CST, and there were maybe 100 (?) up total.  No problem finding fights, of course.  Most of the bases had nobody near them, but so what?  You can only fly one plane at a time. 

MH

This is an interesting point and something I've found also.  When I'm flying Pickup Missions with large bomber formations and escorts I like to fly into the heart of high density areas to attract interceptors (after we get to altitude).  But when flying a fighter into high density furballs they can often become a desperate race against the greenies to get to the red things.  Later at night with lower player density it is much easier to find great 1v1 and 2v2 type fights.
Title: Re: trinity
Post by: guncrasher on October 10, 2013, 02:01:43 PM
In the old days, Trinity was as I described, and you would always see at least one major beachhead being fought over, often with 10 or more bases in it.  If people don’t do this anymore, it’s their decision, and their complaints about static front lines would appear to lose validity. 



MH


the fact that trinity would last for the full 7 days just about every single time as far back as I remember counts for nothing right?

you forgot already how any side would take a good chunk of bases from another only to lose them because people logged off then there wasnt enough players to hold the bases.  you ran out of time.  it was a horde against horde fighting, every time until it was time to log.  that got boring after a couple of days and the map would last for 7.




semp
Title: Re: trinity
Post by: TDeacon on October 10, 2013, 03:37:50 PM
the fact that trinity would last for the full 7 days just about every single time as far back as I remember counts for nothing right?

Well I would say that it *doesn't* count for anything, since the "win the war" guys apparently weren't creating and expaning the beachheads, and they could have.  I started playing back in 2003/2004, and I remember the beachhead thing happened for many years.  So the beachhead thing was quite common at one time.  As far as how long the map lasted, I don't remember, because I liked the map.  So far as I am concerned, I'd be happy if Trinity was the only map (well, almost ...). 

you forgot already how any side would take a good chunk of bases from another only to lose them because people logged off then there wasnt enough players to hold the bases.  you ran out of time.  it was a horde against horde fighting, every time until it was time to log.  that got boring after a couple of days and the map would last for 7.

semp

That would be true for any map.  Strange changes in the front lines often occur during off hours.  

MH
Title: Re: trinity
Post by: The Fugitive on October 10, 2013, 05:19:10 PM
Well I would say that it *doesn't* count for anything, since the "win the war" guys apparently weren't creating and expaning the beachheads, and they could have.  I started playing back in 2003/2004, and I remember the beachhead thing happened for many years.  So the beachhead thing was quite common at one time.  As far as how long the map lasted, I don't remember, because I liked the map.  So far as I am concerned, I'd be happy if Trinity was the only map (well, almost ...). 

That would be true for any map.  Strange changes in the front lines often occur during off hours.  

MH

And the reason is because the player of today isn't into "history" and long missions with air cover and so on. Today it is all about grabbing as many bases as fast as you can to win the wars.

Trinity has the very high mountains. It takes WAYYYYYYYYY!!!!!!! to long for todays players to get over them AND capture a base never mind the stick-to-activeness to hold AND expand a beechhead.  So they used the CVs to attack the shores and as most of them have no idea how to use a CV group, nor DEFEND said CV group the attacks were easily repelled. So the only time base capture happened enough to start moving towards a win was in the off hours. Of course as each team seems to have an "off hour" when they have the numbers most of the time was taken up recapturing the bases the other team stole.

Stalemate.
Title: Re: trinity
Post by: Bruv119 on October 10, 2013, 05:31:34 PM
problem with Trinity was with the western team.  On rare occasions they would lose the North West but it would have taken a huge effort to penetrate that far without them being re-taken. 

The southern team mostly ended up losing big areas on both sides that couldn't then be re-taken without a large co-ordinated effort or no defenders.   

The Northern team also could get pretty cut up.

The Mountains prove to be too large a barrier and it was easy to repel most attacks making the only decent flying fight, death canyon at A1 and the silly GV penny arcade at 135. 

With that being said I still miss it because some of the other alternatives are even worse.  I really dislike v85 map, tagma and the elevations on the land locked map that look like aztec temples.  All of these need to be binned and replaced with medium sized maps!!   
Title: Re: trinity
Post by: Tinkles on October 10, 2013, 06:32:02 PM

Stalemate.

Meaning, that this would be the only map we would have for a full week. Not. fun.

I remember those times.    :(  Scary times   :confused:  :cry

Title: Re: trinity
Post by: guncrasher on October 10, 2013, 07:28:18 PM
Well I would say that it *doesn't* count for anything, since the "win the war" guys apparently weren't creating and expaning the beachheads, and they could have.  

MH

perhaps if you had helped the map would not have stayed up for seven days and it still would be in rotation.  but then again it's easier to blame everybody else.



semp
Title: Re: trinity
Post by: TDeacon on October 10, 2013, 07:30:58 PM
perhaps if you had helped the map would not have stayed up for seven days and it still would be in rotation.  but then again it's easier to blame everybody else.

semp

No blame from me.  However, you need to realize that not all players are toolshedders.  Furthermore, I would have been happy if that particular map had been up for a year. 

MH