Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Getback on May 12, 2013, 04:31:55 PM

Title: Remembering the improvements
Post by: Getback on May 12, 2013, 04:31:55 PM
When I first started AH one annoying thing happened over and over. That was when I shot the tail off of a plane the fuselage would flip back and up rapidly and you would smack right into it. Remembered this the other day when incredible to me I shot the whole tail off a lanc.

Then there was a time when you shot the tail off a B24 and the gunner would still be shooting you. That got me a few times too. :lol :lol :lol
Title: Re: Remembering the improvements
Post by: guncrasher on May 12, 2013, 06:42:04 PM
the 30 or 40 seconds of rounds pinging after you died and were in the tower.



semp
Title: Re: Remembering the improvements
Post by: Zacherof on May 12, 2013, 06:44:34 PM
An f4u pilot stoping god knows how many bombs and firing a arm fool of rockets
Title: Re: Remembering the improvements
Post by: JimmyC on May 12, 2013, 07:17:10 PM
Trying to get into a capped arena to fly with your squaddies..
clicking the buttons again and again hoping someone leaves lol
NO CAPS!!!
Title: Re: Remembering the improvements
Post by: Estes on May 12, 2013, 07:23:16 PM
The old glass tail 38, that irritated me to no end. One ping and poof, there goes your tail.  :lol
Title: Re: Remembering the improvements
Post by: mechanic on May 12, 2013, 07:29:43 PM
The old spit V with the uber boost and the 240 cannon rounds.

Oh wait, actually, that was awesome...
Title: Re: Remembering the improvements
Post by: Wildcat1 on May 12, 2013, 08:08:17 PM
Igniting someone and they'd fly around on fire for what seemed like ages before it brought them down
Title: Re: Remembering the improvements
Post by: surfinn on May 12, 2013, 08:15:44 PM
 :headscratch:
all of this still happens
Title: Re: Remembering the improvements
Post by: Estes on May 12, 2013, 09:34:58 PM
The old spit V with the uber boost and the 240 cannon rounds.

Oh wait, actually, that was awesome...
Agreed, although I still love the current spit V heh.
Title: Re: Remembering the improvements
Post by: dirtdart on May 13, 2013, 07:05:00 AM
Kill stealing. Shot a guys wing off and some guy swoops in and does more damage before the plane hits the ground. Also everyone who cheated (code for I sucked and thought there were hacks). The greatest improvement personally has been my understanding of the game.
Title: Re: Remembering the improvements
Post by: Wmaker on May 13, 2013, 07:16:37 AM
Kill stealing. Shot a guys wing off and some guy swoops in and does more damage before the plane hits the ground.

Heh, just opened this thread to post this very thing! :) Yep, that was a huge improvement.

I've also liked the automatic filming feature very much.
Title: Re: Remembering the improvements
Post by: Slate on May 13, 2013, 08:51:03 AM

   Remember when you had a 1 v 1 and you both shot each other down with a kill recorded for both of you. Now it's a race to the ground with the loser getting the kill and some sap nearby who never fired a shot getting a proxie.  :headscratch:
Title: Re: Remembering the improvements
Post by: Karnak on May 13, 2013, 09:14:26 AM
   Remember when you had a 1 v 1 and you both shot each other down with a kill recorded for both of you. Now it's a race to the ground with the loser getting the kill and some sap nearby who never fired a shot getting a proxie.  :headscratch:
It is as it has always been.  To get a mutual kill on each other you both have to die within the ping time to the server.
Title: Re: Remembering the improvements
Post by: 5PointOh on May 13, 2013, 09:47:40 AM
P-61B...oh wait that never happened. :cry
Title: Re: Remembering the improvements
Post by: gyrene81 on May 13, 2013, 10:33:32 AM
P-61B...oh wait that never happened. :cry
that wouldn't be an improvement...
Title: Re: Remembering the improvements
Post by: Karnak on May 13, 2013, 10:42:55 AM
that wouldn't be an improvement...
Of course it would be an improvement.
Title: Re: Remembering the improvements
Post by: gyrene81 on May 13, 2013, 10:54:47 AM
Of course it would be an improvement.
not without actual night...it would just be a fast high alt a-20
Title: Re: Remembering the improvements
Post by: 5PointOh on May 13, 2013, 10:58:36 AM
Didn't know night was a requirement for a P-61 or that they only flew high alt missions. :rolleyes:
Title: Re: Remembering the improvements
Post by: Karnak on May 13, 2013, 11:10:32 AM
not without actual night...it would just be a fast high alt a-20
I think you'll find that the P-61B had a few more differences compared with the A-20 than you're crediting it for....

On the other hand, it wasn't particularly fast and I don't recall it being a good high altitude plane in the wartime A or B models.
Title: Re: Remembering the improvements
Post by: Ack-Ack on May 13, 2013, 02:42:39 PM
I really like the improvements for the S.A.P.P members got with in their P-38s like the margarita blender and the weight reduction and engine boost.

ack-ack
Title: Re: Remembering the improvements
Post by: MajWoody on May 14, 2013, 12:41:27 AM
the 30 or 40 seconds of rounds pinging after you died and were in the tower.



semp

I loved that part. When you heard that endless pinging in the tower you really knew you'd been shot down.  :lol
Title: Re: Remembering the improvements
Post by: Easyscor on May 14, 2013, 05:31:27 AM
Shorelines and rivers.

What do you expect, I'm a terrain guy.  :bolt:
Title: Re: Remembering the improvements
Post by: BFOOT1 on May 14, 2013, 11:20:02 AM
Tearing into P51's and Spits with my 109F and only getting assists oh wait that still happens to me  :D
Title: Re: Remembering the improvements
Post by: Triton28 on May 14, 2013, 11:26:51 AM
I really like the improvements for the S.A.P.P members got with in their P-38s like the margarita blender and the weight reduction and engine boost.

ack-ack

 :rofl
Title: Re: Remembering the improvements
Post by: Arlo on May 14, 2013, 11:28:55 AM
Visible tail hooks for the carrier birds and ketchup splatter for a PW.
Title: Re: Remembering the improvements
Post by: cohofly on May 14, 2013, 11:33:38 AM
I really like the improvements for the S.A.P.P members got with in their P-38s like the margarita blender and the weight reduction and engine boost.

ack-ack

Dont forget the in-flight movies, the most important reason I asked for membership into SAPP. AHHHHHHH Membership has its privilages! :rock
Title: Re: Remembering the improvements
Post by: bozon on May 15, 2013, 09:27:46 AM
 - B17 car bombs driving on the field and exploding on the map room (AH1).

- The sheep scattered around the country side and in a splash screen when dying. Oh, wait! we used to have this and they are gone!  :furious
Title: Re: Remembering the improvements
Post by: SirNuke on May 16, 2013, 10:32:30 AM
I'm remembering the lack of improvements in gameplay mechanics since ah1. Bomb the town and drop troops.
Title: Re: Remembering the improvements
Post by: gyrene81 on May 16, 2013, 10:44:57 AM
I'm remembering the lack of improvements in gameplay mechanics since ah1. Bomb the town and drop troops.
got any ideas on how to improve it? like serious thought process where all factors are considered, not just a late night dream.
Title: Re: Remembering the improvements
Post by: SirNuke on May 16, 2013, 12:27:51 PM
got any ideas on how to improve it? like serious thought process where all factors are considered, not just a late night dream.

in 14 years millions of wishes have been made, but with a single dev the game is bound to stagnate. The gameplay is the same since the start, details have been changed but its still bomb the town and drop troops. The increase in defense on fields got the counter effect of what was expected, reducing the action in the MA to hordes, since trying a capture with a couple friends is bound to fail considering the defensive options.

I'm not a gameplay designer but maybe HTC should consider getting a consultant in that domain.

Last time I checked this was not a community project but a service sold by HTC for a non negligible price. To be frank I find the content editors and film editor counter intuitive, unstable, with an interface reminding Windows 95, and the validation process is obscure at best.

The help pages are not up to date.

graphics are dated, the 18miles view distance excuse is getting old.

Players are beta testers.


I'll stop there before getting a nasty pm from HT

EDIT: the flight model is brilliant and I think it's what got the game where it is, I wish the game would recenter on that.
Title: Re: Remembering the improvements
Post by: Grayclif on May 16, 2013, 12:53:45 PM
Sirnuke, You poor miserable soul. I hope you have a good day. Try a nice Padron cigar, pour yourself a good scotch and cheer up.

You should put yourself in my shoes for a day, and then AH would seem really special to you.

Everyday, I get to fly with a 5 year old Dell Inspiron 1525. I run the most generic graphics and sound you can possibly run and I get an avg frame rate of 4-9 fpm. 12 in the early morning hours when 70 people are on.

My Saitek ST-290 pro is 9 years old and the spring is so stiff that I feel like I have been driving a stick shift in busy traffic after an hour of game play.

The game never downloads correctly for me, and parts of all of my airplanes will appear neon green or pink at times.

Lastly, after 12 years of play I still have never mastered gamma settings. My planes bobble all over the place with just the slightest touch of the stick or a pull of the trigger. Especially the rudder. The ball wobble is a nightmare and trying to aim consumes every bit of steadyness I can muster. A touch of the rudder either way makes my plane wobble from side to side 4 or 5 times before self centering.

Anyway, you get the idea. Things are probably not so bad on your end.

Enjoy your day.

Love,

The Grayclif
Title: Re: Remembering the improvements
Post by: gyrene81 on May 16, 2013, 12:55:10 PM
in 14 years millions of wishes have been made, but with a single dev the game is bound to stagnate. The gameplay is the same since the start, details have been changed but its still bomb the town and drop troops. The increase in defense on fields got the counter effect of what was expected, reducing the action in the MA to hordes, since trying a capture with a couple friends is bound to fail considering the defensive options.

I'm not a gameplay designer but maybe HTC should consider getting a consultant in that domain.

Last time I checked this was not a community project but a service sold by HTC for a non negligible price. To be frank I find the content editors and film editor counter intuitive, unstable, with an interface reminding Windows 95, and the validation process is obscure at best.

The help pages are not up to date.

graphics are dated, the 18miles view distance excuse is getting old.

Players are beta testers.


I'll stop there before getting a nasty pm from HT

EDIT: the flight model is brilliant and I think it's what got the game where it is, I wish the game would recenter on that.

well then, i have to ask...what are you doing lurking around the forums, or paying to play the game? it's obvious nothing about it fits within your dream of what would be ideal, so why hang around...and don't go with that "it's the people i know" gig either. that's nothing more than a poor excuse to lurk and whine.

i hate to be the one to tell you this but, the graphics may not be photo realistic, unless you really enjoy flying against mindless a.i. or console kids, there isn't an mmo air combat sim out there that is. the majority of the people here can't afford the gigabit internet connection or the systems needed to run a sim with photo realistic graphics on a massive scale. maybe spending some time researching things would do you some good.

as far as the players being beta testers...bad news...if you own a computer, smart phone or tablet pc, you are a beta tester. or did you mistakenly believe all those updates and revisions were just "eye candy"?
Title: Re: Remembering the improvements
Post by: SirNuke on May 16, 2013, 05:19:53 PM
I do play the game, I average 40 hours a month and often in top 10 fighter rank, you? I actually payed for 2 accounts for a while mostly to support HTC, in the hope of seeing the game evolve.

Patience is running out.
Title: Re: Remembering the improvements
Post by: gyrene81 on May 16, 2013, 05:27:02 PM
before i took a break i was playing more than 40 hours a month...the game has evolved, may not be the way you want it but it has. the only thing that hasn't evolved is the way people engage each other in the arenas...and you can't contol the people.
Title: Re: Remembering the improvements
Post by: SirNuke on May 16, 2013, 05:32:36 PM
you can't contol the people.

You can, by changing the game mechanics. Quick example, the new 88mm guns. People now instead of taking a fighter to kill the attackers at the risk of getting killed will often prefer to hide in their gun, taking zero risk and just be a nuisance, encouraging the death of the ongoing fight.
Title: Re: Remembering the improvements
Post by: Arlo on May 16, 2013, 05:35:46 PM
You can, by changing the game mechanics. Quick example, the new 88mm guns. People now instead of taking a fighter to kill the attackers at the risk of getting killed will often prefer to hide in their gun, taking zero risk and just be a nuisance, encouraging the death of the ongoing fight.

This happened long before the 88s were introduced.

You gave an example of a perceived fault but you didn't offer a way to incorporate a change to the game that would discourage such.
Title: Re: Remembering the improvements
Post by: SirNuke on May 16, 2013, 05:36:36 PM
another example...

why take attack planes and a goon to capture a town, when you can get there quicker in gvs, while being nearly invisible on the map and with no icons to show until too late?
Title: Re: Remembering the improvements
Post by: SirNuke on May 16, 2013, 05:39:23 PM
This happened long before the 88s were introduced.

You gave an example of a perceived fault but you didn't offer a way to incorporate a change to the game that would discourage such.

easy

Enable icons and deaths for ack manners. Or delete them from the airfields.
Title: Re: Remembering the improvements
Post by: gyrene81 on May 16, 2013, 05:39:45 PM
another example...

why take attack planes and a goon to capture a town, when you can get there quicker in gvs, while being nearly invisible on the map and with no icons to show until too late?
because a lot of times the spawn points don't go where you want them to...blame the map makers.


easy

Enable icons and deaths for ack manners. Or delete them from the airfields.
why? de-ack the field, problem solved.
Title: Re: Remembering the improvements
Post by: Arlo on May 16, 2013, 05:40:48 PM
another example...

why take attack planes and a goon to capture a town, when you can get there quicker in gvs, while being nearly invisible on the map and with no icons to show until too late?

You can do either, per preference. It's obvious when a side is attacking via ground.
You can still defend your base via planes or vehicles. What's 'broken' here?  :aok
Title: Re: Remembering the improvements
Post by: Arlo on May 16, 2013, 05:42:48 PM
easy

Enable icons and deaths for ack manners. Or delete them from the airfields.

Even easier than you think. Take out the 88s whether you see an icon to
build glory or not.  The gun pops, your attack plane score goes up. If you're
in fighter mode, this is technically not a dogfight. :)
Title: Re: Remembering the improvements
Post by: SirNuke on May 16, 2013, 05:45:13 PM
You can do either, per preference. It's obvious when a side is attacking via ground.
You can still defend your base via planes or vehicles. What's 'broken' here?  :aok


Its obvious? Say an nmy plane is flashing a field, how could you know there is 50 gvs near the town smart guy?

Icon changes made defending against gvs suicidal. I'll do gvs when you ground looks like actual ground and the trees will stop protecting against shells.
Title: Re: Remembering the improvements
Post by: SirNuke on May 16, 2013, 05:47:04 PM
why? de-ack the field, problem solved.

yeah sure, its so easy. And so fun.
Title: Re: Remembering the improvements
Post by: Arlo on May 16, 2013, 05:49:01 PM

Its obvious? Say an nmy plane is flashing a field, how could you know there is 50 gvs near the town smart guy?

Icon changes made defending against gvs suicidal. I'll do gvs when you ground looks like actual ground and the trees will stop protecting against shells.

Smart guy knows that either way it's obvious the town is being attacked and furthermore knows that there's always
a possibility that GVs are involved. Likely, even if there's just one plane. If not, up and splash the plane and see if
things clear. If there are no planes and the place is being attacked, well then it's a matter of Captain Obvious to
the rescue!


This isn't a 'sky is falling' issue.  :)
Title: Re: Remembering the improvements
Post by: SirNuke on May 16, 2013, 05:49:33 PM
you guys are cute, saying "do this do that", but this is not work its a game to have fun and destroying AI gunners to finally vulch is not fun. I can do that in an offline game.
Title: Re: Remembering the improvements
Post by: Arlo on May 16, 2013, 05:49:50 PM
yeah sure, its so easy. And so fun.

No fun? You have dozens of options for fun in AH. Go play one.  :aok
Title: Re: Remembering the improvements
Post by: gyrene81 on May 16, 2013, 05:51:42 PM
yeah sure, its so easy. And so fun.
i do it and i'm not as leet as you i'm sure...doesn't matter to me if i get shot down in the process, i get a new plane every time.


Icon changes made defending against gvs suicidal. I'll do gvs when you ground looks like actual ground and the trees will stop protecting against shells.
you need to turn on some graphics details, the ground looks like ground on my system...especially just before my plane hits it.
Title: Re: Remembering the improvements
Post by: SirNuke on May 16, 2013, 05:54:24 PM
No fun? You have dozens of options for fun in AH. Go play one.  :aok

Dozens? lol I'd like a pair of your pink colored glasses and that HTC groupie T-shirt.
Title: Re: Remembering the improvements
Post by: Arlo on May 16, 2013, 05:56:01 PM
Dozens? lol I'd like a pair of your pink colored glasses and that HTC groupie T-shirt.

Likely, what you really may need are anti-depressants and/or ADHD drugs.
Title: Re: Remembering the improvements
Post by: gyrene81 on May 16, 2013, 05:56:40 PM
i think SirNuke and Bustr are looking for this...

http://warthunder.com/en/play-for-free?r=glispa14 (http://warthunder.com/en/play-for-free?r=glispa14)
Title: Re: Remembering the improvements
Post by: SirNuke on May 16, 2013, 06:00:15 PM
i do it and i'm not as leet as you i'm sure...doesn't matter to me if i get shot down in the process, i get a new plane every time.

you need to turn on some graphics details, the ground looks like ground on my system...especially just before my plane hits it.

Yay a free 10 minutes ride to finally kill AI gunners and then maybe the planes hiding in it. Ho and I shouldn't forget to kill vh first so the invisible flaks don't get me. Make that 15mins then. Maybe I should bring friends in a mission and maybe join the bishops horde, this looks like so fun!!!!

Concerning the ground you should launch a modern game some day, see what our computers are capable of. Having a big video card for AH is like giving jelly to the pigs.
Title: Re: Remembering the improvements
Post by: gyrene81 on May 16, 2013, 06:03:52 PM
Concerning the ground you should launch a modern game some day, see what our computers are capable of. Having a big video card for AH is like giving jelly to the pigs.
i have and i know the differences, i can tell you that there are specific reasons you will never find 300+ people on the same 500 square mile map...but then those rose colored glasses you're wearing won't let you understand the technical reasons for it.
Title: Re: Remembering the improvements
Post by: SirNuke on May 16, 2013, 06:04:49 PM
i think SirNuke and Bustr are looking for this...

http://warthunder.com/en/play-for-free?r=glispa14 (http://warthunder.com/en/play-for-free?r=glispa14)

and how is it bad to ask for warthunder like graphics? Because we won't have 18miles view distance? What a loss would that be  :lol
Title: Re: Remembering the improvements
Post by: coombz on May 16, 2013, 06:07:00 PM
i think SirNuke and Bustr are looking for this...

http://warthunder.com/en/play-for-free?r=glispa14 (http://warthunder.com/en/play-for-free?r=glispa14)

yep this is true, if anyone dares to criticize Aces High and the infallible HTC then they should leave immediately to play another game

this community does not need or want passionate players who care about the product they are paying for and want to see it reach its full potential!

GET OUT SIR NUKE! LEAVE NOW!
Title: Re: Remembering the improvements
Post by: SirNuke on May 16, 2013, 06:12:11 PM
i have and i know the differences, i can tell you that there are specific reasons you will never find 300+ people on the same 500 square mile map...but then those rose colored glasses you're wearing won't let you understand the technical reasons for it.

300 players on a big map doesn't make a game. That said in planetside 2 there can be hundreds of players on a map, with fantastic graphics.

"technical reasons" given by HTC. Same technical reasons that stop us from having directx 11 effects, post processing, more detailed terrains with destructible trees, and 2GB video cards getting memory overload while displaying crap?

Listening to you guys the customers should adapt to the product, but that's not how it works.

I'm off to bed.
Title: Re: Remembering the improvements
Post by: Arlo on May 16, 2013, 06:13:11 PM
300 players on a big map doesn't make a game. That said in planetside 2 there can be hundreds of players on a map, with fantastic graphics.

"technical reasons" given by HTC. Same technical reasons that stop us from having directx 11 effects, post processing, more detailed terrains with destructible trees, and 2GB video cards getting memory overload while displaying crap?

Listening to you guys the customers should adapt to the product, but that's not how it works.

I'm off to bed.

Nitey nite. Don't let the bedbugs bite.
Title: Re: Remembering the improvements
Post by: gyrene81 on May 16, 2013, 06:30:30 PM
and how is it bad to ask for warthunder like graphics? Because we won't have 18miles view distance? What a loss would that be  :lol
ask all you want...it would be you and a select few with enough money to afford the computers that can handle the load with the number of players you find on a single map here. i don't spend enough time playing video games to spend that much money.

300 players on a big map doesn't make a game. That said in planetside 2 there can be hundreds of players on a map, with fantastic graphics.
ya, again, it's easy to do considering the map isn't 250 square miles in size and most of the background is just a picture that you cannot get around. it's like the sun in ah, you can see it but you will never get to it.


"technical reasons" given by HTC. Same technical reasons that stop us from having directx 11 effects, post processing, more detailed terrains with destructible trees, and 2GB video cards getting memory overload while displaying crap?

Listening to you guys the customers should adapt to the product, but that's not how it works.

I'm off to bed.
what effects does directx 11 allow? it's not a game engine, all it does is increase the hardware requirements needed to get performance increases in some 3d applications that comply with all the other requirements. i can't argue with the terrains and destructible trees, would be nice. you want to see a 2gb video card getting overloaded, try one of those games you think have such great graphics on the scale you find in ah...that would include preloading all of the textures for the maps, planes and the skins, not to mention the shadow textures.
Title: Re: Remembering the improvements
Post by: HL117 on May 16, 2013, 11:55:40 PM
I really like the improvements for the S.A.P.P members got with in their P-38s like the margarita blender and the weight reduction and engine boost.

ack-ack

so what is with ACK - ACK 's 38 zoom performance and why is it so much better than the non SAPP members and he gets the one ping kills?

old flyer named bluekat or bluekitty said SAPP guys have some aimbot / batch code, that gets embedded into the sticks profile, seems only to work on CH stuff :headscratch:

Title: Re: Remembering the improvements
Post by: The Fury on May 17, 2013, 06:39:30 AM
Lol with warthunder/planetside 2 graphics I could imagine even the best machines slowing down to a crawl when the bish gangtard squads horde heads towards a base....think ill stick with Ah2 current graphics least the impact from that is minimal on my machine.

I know what you mean tho nuke it would be nice to at least have the option for the guys who have really beefy machines, but I do think something needs to be done with this hording no idea what tho I was playing the other night and bish had 88 players and nits had 42 rooks had 54 was pretty pathetic. Makes me think some of these massive squads should switch sides to just to even it up a bit. (im not saying it SHOULD be done just something that bugs me)

Some games allow you to choose between dx9 and dx11, im not great with computers but when the game ran like crap on dx11 on my old machine I used to switch it to dx9 and it ran a lot better cause you had lower graphics options.

While I was away there was quite a few changes new terrain textures lots of new graphics options there was no shadows theres been quite a few planes added im quite happy with the way the game has come along from a development point of view its just the hording seems a lot worse yeah it used to happen a few years ago I know that but damn its got way out of hand since then (not a fact) again just from my point of view.
Title: Re: Remembering the improvements
Post by: The Fury on May 17, 2013, 06:40:46 AM
.....oops double post
Title: Re: Remembering the improvements
Post by: icepac on May 17, 2013, 09:45:36 AM
Yesterday, the rooks had a 48 player advantage.

The numbers advantage spreads around pretty well but the bish usually have a consistent numbers advantage but not by much.
Title: Re: Remembering the improvements
Post by: gyrene81 on May 17, 2013, 11:03:35 AM
are the bish numbers still really high until about 2230 cst during the summer when school is out?
Title: Re: Remembering the improvements
Post by: HL117 on May 17, 2013, 08:13:42 PM
are the bish numbers still really high until about 2230 cst during the summer when school is out?


In our neck of the woods here, school is not out yet...............