Aces High Bulletin Board
General Forums => Wishlist => Topic started by: Arlo on June 25, 2013, 06:37:44 PM
-
Rather than 'miracle repairs' on the re-arm pad, how about the option to modify load-outs, mission types and perhaps even convergence on it?
(http://i1197.photobucket.com/albums/aa433/arloguh03/rearm_pad_loadout_changes_zpsb8b0c479.png)
-
+10
-
Length of time to re-arm if you change your loadout increased to 1-2 mins (to balance the fact that it took faar longer than that in real life, but I see no reason as why not to add it now).
If the above can be implemented then yes. +1 :aok
Tinkles
:salute
-
I like the idea, but I don't think things like external racks (and their associated weight/drag) should be removed if you decide not to take bombs or rockets. That constitutes more than a hot-pad reload / re-arm.
Regards,
Hammer
-
Length of time to re-arm if you change your loadout increased to 1-2 mins (to balance the fact that it took faar longer than that in real life, but I see no reason as why not to add it now).
If the above can be implemented then yes. +1 :aok
Tinkles
:salute
Why? Having teams to load a 500 lb bomb instead of a 1000 lber wouldn't take more time. And no bomb at all, even less. Telling the crew not to top you off, even less. 30 seconds is mighty compressed anyhow. The time it would take to look at the menu and make an order (you want fries with that, sir?) before the rearm clock starts ticking is a delay, itself. :) :salute
-
I like the idea, but I don't think things like external racks (and their associated weight/drag) should be removed if you decide not to take bombs or rockets. That constitutes more than a hot-pad reload / re-arm.
Regards,
Hammer
How long do you think it would take a skilled ground crew to remove or add rails and hard points?
-
Would spitfires get the option of clipped wings???
And would 190's get the option to say, remove outboard guns???
-
Would spitfires get the option of clipped wings???
And would 190's get the option to say, remove outboard guns???
Would VF-17 specifically have the option of 'replace ammo with beer?'
No ... because none of those options are available in the hanger at all. :airplane:
-
Would VF-17 specifically have the option of 'replace ammo with beer?'
No ... because none of those options are available in the hanger at all. :airplane:
that's because your crew chief sucks :old:
:neener:
I know someone I can reccamend you to... :D
I'd really like the ability to swap out guns in my A5/8 :banana:
pew pew pew!
Over all a great idea arlo! :aok
-
have to give it a +1 for extra features.
I see the re-arm pad as a pitstop, I don't agree with repairs but having the option to stick bombs on / off or fuel etc I really can't see why not!!
-
I think the flying characteristics of your plane with loadout are determined in the hangar.
If you upped light and decide to change on the rearm pad, I don't see the game adjusting because your flight charactersitics are determined when you spawn from the hangar.
-
+1
-
have to give it a +1 for extra features.
I see the re-arm pad as a pitstop, I don't agree with repairs but having the option to stick bombs on / off or fuel etc I really can't see why not!!
sometimes when I re-arm, I don't want more fuel. Having an option is just awesome
-
If you upped light and decide to change on the rearm pad, I don't see the game adjusting because your flight charactersitics are determined when you spawn from the hangar.
no they're not. the information you see in the hangar is just what you start out with. according to the e6b it's constantly changing. burning fuel and dropping bombs shows the plane weight and flight time constantly changing. if you had the ability to hit a rearm pad and choose to change the loadout from the original, the e6b should accurately reflect the weight and fuel time.
-
Provided they are enabled at the field........ Re arm pads should not (IMO) permit load outs that are disabled at the field.
-
Always wanted this
-
Provided they are enabled at the field........ Re arm pads should not (IMO) permit load outs that are disabled at the field.
+1 definitely
-
Provided they are enabled at the field........ Re arm pads should not (IMO) permit load outs that are disabled at the field.
:aok
-
Provided they are enabled at the field........ Re arm pads should not (IMO) permit load outs that are disabled at the field.
If it's disabled at the field then both the hangar and re-arm pads would be affected, given the re-arm
pad reflects what would be available at that field's hangar.
-
If it's disabled at the field then both the hangar and re-arm pads would be affected, given the re-arm
pad reflects what would be available at that field's hangar.
But presently this is not the case....... Ac can rearm with bombs and 100% fuel when there is no such load out available from the hanger.......
So +1 to it accurately reflecting the hanger options....... :aok
-
But presently this is not the case....... Ac can rearm with bombs and 100% fuel when there is no such load out available from the hanger.......
thank the super squirrels from the planet krypton for that. i always leave a few nuts for them after i'm done refueling. forgot to once and one of them flipped my plane on take off...
-
But presently this is not the case....... Ac can rearm with bombs and 100% fuel when there is no such load out available from the hanger.......
So +1 to it accurately reflecting the hanger options....... :aok
Agreed.
Even more reason to link the pad to the hangar and not to the original loadout.
I could see a message stating: 'Ordinance disabled at this field, select a different
option.'
-
But presently this is not the case....... Ac can rearm with bombs and 100% fuel when there is no such load out available from the hanger.......
So +1 to it accurately reflecting the hanger options....... :aok
They could make the rearm pads "destroyable" to change this currently.
I like the idea but adding racks on planes that dont already have them might seem wierd.
If I may modify this idea, what about havin plsnes taci into the fighter hanger for havin to change out bigger project loadouts, like adding or removing racks and adding or removing guns? I dont quite like the idea of a whole armamen makeover right there on the rearm pad itself beyond choosing fuel load out and reloading a different set of ords IF you launched with the ability to carry them. FH for switching bigger options.
-
if i had my druthers, you should have to taxi into the hangars just for the refuel/reload...there wouldn't be any rearm pad.
-
I don't rearm much, but I would like this option. It could stay with the magic secret supply of ords and fuel at the rearm pad or mirror the rest of the bases availability. 30 seconds is already gamey, but so is being reincarnated a dozen times a night :D
-
how also the ability to change planes. wouldn't it be easier for your crew to have one ready if you radio ahead of time than to rearm?.
semp
-
how also the ability to change planes. wouldn't it be easier for your crew to have one ready if you radio ahead of time than to rearm?.
semp
That would be called 'end sortie.'
-
That would be called 'end sortie.'
But you get a new plane! :banana:
-
But you get a new plane! :banana:
And a beer.
-
And a beer.
And a double double from in-n-out :banana:
-
And a double double from in-n-out :banana:
Dam(n) you. Hunger distracts now.
-
Dam(n) you. Hunger distracts now.
:huh
yes now I'm hungry and the car isn't here :furious
no joygasm for me
-
That would be called 'end sortie.'
why would it be any different than changing ords/fuel when on the rearm pad.
semp
-
why would it be any different than changing ords/fuel when on the rearm pad.
semp
Because you're not re-arming your aircraft? :D
It also avoids the 'insta-fix' some players wished for.
Think of this as adding more flexibility to one-life events. :)
-
Because you're not re-arming your aircraft? :D
:rofl :rofl :rofl :rofl
-
Because you're not re-arming your aircraft? :D
It also avoids the 'insta-fix' some players wished for.
Think of this as adding more flexibility to one-life events. :)
aircraft need to be rearmed even if switched. they dont come from the factory with ords loaded already.
semp
-
aircraft need to be rearmed even if switched. they dont come from the factory with ords loaded already.
semp
you need to get a new ground crew...if they're letting you take off in a new plane without fuel or ammo, they must want you to die on take off...especially if you "called ahead".
-
you need to get a new ground crew...if they're letting you take off in a new plane without fuel or ammo, they must want you to die on take off...especially if you "called ahead".
it went right over your head didnt it?
semp
-
it went right over your head didnt it?
semp
nope...not even close.
-
-1 for me, if you need to change loadouts, just end sortie and grab a fresh bird.
-
aircraft need to be rearmed even if switched. they dont come from the factory with ords loaded already.
semp
I think you missed the part where this isn't an 'insta-repair' wish. What you're
suggesting is already in the game: end sortie, arm up, re-spawn.
-
-1 for me, if you need to change loadouts, just end sortie and grab a fresh bird.
1 life events prohibit. ;)
-
Sorry I missed that in your original post. :rolleyes: In the special events that I've been in, if you landed safe you were able to re up. Didn't know there was many 1 flight special events?
-1 for MA
-
Sorry I missed that in your original post. :rolleyes: In the special events that I've been in, if you landed safe you were able to re up. Didn't know there was many 1 flight special events?
-1 for MA
Basically from my exsperiance, scenarios and FSO are single life events.
-
Life or Sortie...I've been in single life events, but multiple sorties were aloud if time aloud.
-
I find them enjoyable until some freak accident happens, like friendly fire or random ack burst to the canopy :bhead
-
Sorry I missed that in your original post. :rolleyes: In the special events that I've been in, if you landed safe you were able to re up. Didn't know there was many 1 flight special events?
-1 for MA
One life. That means if you end sortie you're done.
-
I like the idea. But rather than have load out changes take place on the rearm pad, make it so planes have to go inside the hangar for load out changes and perhaps extend the wait time beyond 30 seconds. I mean, we have these beautiful hangars so why not use them?
-
I can see:
1) changing how much fuel is added.
2) putting new amo for weapons that were already on the plane from the start.
3) putting new bombs on the racks that were already on the plane from the start.
I can't see:
4) removing any weapon that wasn't there from the start. No taking weapons out of the wings or taking gondies off etc.
5) adding any weapon that wasn't there at the start. No adding weapons into the wings or adding gondies etc.
6) removing bomb racks. Hence, even if you don't want a new bomb, you still have the rack.
7) adding bomb racks. Hence, you can't add a bomb, because the bomb rack isn't there.
8) repairs. If you get repaired its a new sortie. Repairs are more than a pit stop.
-
I like the idea. But rather than have load out changes take place on the rearm pad, make it so planes have to go inside the hangar for load out changes and perhaps extend the wait time beyond 30 seconds. I mean, we have these beautiful hangars so why not use them?
Pilots, generally, had little to do with aircraft in hangars (mostly the crew chief's
domain). Pilots would take their aircraft from the flight line. If an immediate turn-around
was required, taxiing the plane into the hangar was not considered an efficient or
suitable option.
The pretty hangars are for bombing. ;)
A re-arm pad is designed for re-arming and re-fueling.
(http://img.photobucket.com/albums/v369/RedToo/Re-arming-a-Hurricane.jpg)
(http://www.ww2incolor.com/d/7129-7/acf.jpg)
(http://www.ww2incolor.com/d/7109-7/aby.jpg)
-
Pilots, generally, had little to do with aircraft in hangars (mostly the crew chief's
domain). Pilots would take their aircraft from the flight line. If an immediate turn-around
was required, taxiing the plane into the hangar was not considered an efficient or
suitable option.
The pretty hangars are for bombing. ;)
A re-arm pad is designed for re-arming and re-fueling.
(http://img.photobucket.com/albums/v369/RedToo/Re-arming-a-Hurricane.jpg)
(http://www.ww2incolor.com/d/7129-7/acf.jpg)
(http://www.ww2incolor.com/d/7109-7/aby.jpg)
but there was no real "rearm pad" for such things...
maybe there should be a rearm pad fuel penalty. no more than 25% fuel...and half the ammo.
-
Let's see...
I'll use the Pony as example here:
Day1:
I up with 100% fuel, rockets and bombs, take off and expend them. I come back to rearm and decide, no bombs, keep rockets and take only 75% fuel. Take off and do another round then come back. Now I want my bombs, but no rockets and I only want 25% fuel this go. Take off, come back only to find ords and fuel disabled on field. Now I can't rearm bombs OR rockets, and I can only max out with 75% fuel. Take off for another base, fully rearm there then go about my day.
Day2:
I up with 50% fuel, no ords and off I go. Come back, refuel to 100%. Since I didn't originally take ords, I can't load them (unless you are flying a plane that has the hard points "built in"). Leave, come back and decide to take 25% this go, make another round to rearm with 100% fuel. Go about my day.
Basically, doing stuff like that? If so, I'm all for it. :x
Idea's:
Ability to choose whether or not you wish to rearm ords/load up ords if you take a plane w/o ords but can load it up later due to hard points built in.
Ability to choose how much fuel you want, regardless if you took off with less than 100%. DT's would need to have been taken originally??? Unsure on this here.
If field has ords/fuel down. Unable to rearm ords or take max fuel/dt's. (should have long since been in-game)
All at the cost of an additional 15-30 seconds (game play concession)
If I read it correctly, those were tossed out. I love em. :aok
But what about...
Additional:
You MUST take 100% fuel before you can load DT's.
-
I can't see:
4) removing any weapon that wasn't there from the start. No taking weapons out of the wings or taking gondies off etc.
5) adding any weapon that wasn't there at the start. No adding weapons into the wings or adding gondies etc.
6) removing bomb racks. Hence, even if you don't want a new bomb, you still have the rack.
7) adding bomb racks. Hence, you can't add a bomb, because the bomb rack isn't there.
8) repairs. If you get repaired its a new sortie. Repairs are more than a pit stop.
Why can't you? Loading a 500 lber instead of a 1000 lber is quite possible. A bit more time and a crew can
change rail configuration since re-configuration was done in the field routinely. Where in this wish are you
seeing a repair request?
-
but there was no real "rearm pad" for such things...
maybe there should be a rearm pad fuel penalty. no more than 25% fuel...and half the ammo.
A re-arm pad is modeled for convenience sake, of course. There is no flight line. There are no revetments
(revetments would require ground crew positioning). Why impose a penalty when, in real life (as long as
there was fuel, rockets and bombs available) there would be none?
-
Additional:
You MUST take 100% fuel before you can load DT's.
Not sure why ... but that would be a hangar modification and, as such, would likewise
affect the re-arm pad (since all I'm asking for is the same options the hangar provides
initially for re-fuel and re-arm turn-arounds).
-
A re-arm pad is modeled for convenience sake, of course. There is no flight line. There are no revetments
(revetments would require ground crew positioning). Why impose a penalty when, in real life (as long as
there was fuel, rockets and bombs available) there would be none?
there is a flight line...just because there aren't any dummy planes sitting on it, doesn't mean it's not there. why add an unrealistic convenience when the reality exists?
-
there is a flight line...just because there aren't any dummy planes sitting on it, doesn't mean it's not there. why add an unrealistic convenience when the reality exists?
Seems to me you go to the hangar, pick your ord options then materialize on the runway. AHII doesn't
model a flight line. Even on AvA maps where dummy planes are destructible options, that's not a
functional flight line. So, the alternative modeled in the game was a re-arm pad. My wish is simple.
Allow the same load-out options available in the hangar when you land to re-fuel and re-arm. This is
an event enhancing wish.
-
This would be a a force multiplier as today's military would call it
-
Seems to me you go to the hangar, pick your ord options then materialize on the runway. AHII doesn't
model a flight line. Even on AvA maps where dummy planes are destructible options, that's not a
functional flight line. So, the alternative modeled in the game was a re-arm pad. My wish is simple.
Allow the same load-out options available in the hangar when you land to re-fuel and re-arm. This is
an event enhancing wish.
come on Arlo, you're better than that. you know where the "flight line" was on eto and pto airfields?
like i said, just because you don't see it, doesn't mean it's not there...
-
come on Arlo, you're better than that. you know where the "flight line" was on eto and pto airfields?
like i said, just because you don't see it, doesn't mean it's not there...
I'm better than a lot of things. :D
There's zeppelins in the WWI arena. ;)
-
YES Arlo, that's exactly what I had in mind when I thought of this idea:) Way to show a nice example of what this would look like. I also imagined that when you get to the pad, the text buffer would read "Rearming weapons. Would you like to change your loadout? Yes or No *click to answer* <S> Flyman92
-
It's a good idea, but it would almost certainly be a lot of work. The HTC crew would have to go through every aircraft/vehicle (current and future) and decide what to allow, and what not to. For instance, I shouldn't be able to swap from the glass-nose, no bombsight B-25C to the different nosed, bombsight included nose. For fighters, I imagine that switching from 4x.50s in a Pony-D to 6x.50s should be done from the hangar. Etc Etc.
Ultimately, I like the idea for fuel and certain ordinance loadouts. Other extras (adding rocket-rails, things that require more than a "simple" 'sling a bomb to the hardpoints already installed') should be done from the hangar.
-
Yeah, i only thought of changing the ammo amount of the guns when that person rearms, they should never be able to change something really that in reality would take ground crews a whole lot of time. Ex: 8 50's 100 RPG to 8 50's 200 RPG.
-
It's a good idea, but it would almost certainly be a lot of work. The HTC crew would have to go through every aircraft/vehicle (current and future) and decide what to allow, and what not to.
This is work that has already been done. I'm talking about the re-arm pad options mimicking the hangar. It's not a huge jump from our 30 second rearm/refills as it is. It just allows us to land, change ord and refill options, change fighter and strike mission (even change convergence) and up we go again.
It's a one-life event answer to a prayer. As far as future aircraft is concerned, that's work that has to be done for the hangar anyway. Allowing it for the ramp should not equate to building the pyramids.
-
Yeah, i only thought of changing the ammo amount of the guns when that person rearms, they should never be able to change something really that in reality would take ground crews a whole lot of time. Ex: 8 50's 100 RPG to 8 50's 200 RPG.
How would that take more time? They wheel out a larger belt load and feed it. They can do any belt-load or bomb-load or even fuel capacity in 30 seconds in this game as it is. A max load being re-armed on the pad is still a max load. And if a pilot elects to reduce the load, the game won't drop the rearm pad time to less than 30 seconds.
-
This is work that has already been done.
Not at all has it already been done. Re-read my post, I believe you misunderstood. I was referring to what they should/shouldn't allow in regard to loadouts from the pad.
I'm talking about the re-arm pad options mimicking the hangar.
So am I.
-
Not at all has it already been done. Re-read my post, I believe you misunderstood. I was referring to what they should/shouldn't allow in regard to loadouts from the pad.
Anything you can do short of changing to another airplane (and that includes variants) should be allowed. If you elect to change your load-out, then a screen that offers the different load-outs/fuel settings could pop-up. That's about it. The aircraft selection is merely omitted. No additional modeling or research required. Every single plane you can select already has this modeled for the hangar. Every sinlge plane that hasn't been modeled yet, will have to have such modeled for the hangar, anyway. The amount of work HTC might have to put into this was a part of my logic in this from the start. What additional work other than a re-arm pad version of the hangar screen were you thinking would be labor intensive?
-
:aok +1
-
I can see:
1) changing how much fuel is added.
2) putting new amo for weapons that were already on the plane from the start.
3) putting new bombs on the racks that were already on the plane from the start.
I can't see:
4) removing any weapon that wasn't there from the start. No taking weapons out of the wings or taking gondies off etc.
5) adding any weapon that wasn't there at the start. No adding weapons into the wings or adding gondies etc.
6) removing bomb racks. Hence, even if you don't want a new bomb, you still have the rack.
7) adding bomb racks. Hence, you can't add a bomb, because the bomb rack isn't there.
8) repairs. If you get repaired its a new sortie. Repairs are more than a pit stop.
The option to switch from Fighter to Attack would be in the "I can see" list.
+1 :aok
LtngRydr
-
It would be unbalanced without certain qualifications/controls to keep it in balance.... "Most people don't like bridal girdles".
-
It would be unbalanced without certain qualifications/controls to keep it in balance.... "Most people don't like bridal girdles".
Unbalanced? Qualifications/controls? For instance?
Just let the RA pad do the same as the hangar other than allowing change of planes and skins.
That's the elimination of the hangar clipboard (or rather, the replacement of the in hangar clipboard
with a re-arm pad clipboard that simply allows hangar ord and fuel options). Objection to rail
and hardpoint adds or removals is a relatively weak realism argument in the face of 30 second
rearms and refuels as it is.
This is, once again, useful for events.
-
(http://i1197.photobucket.com/albums/aa433/arloguh03/ahss2_zpsfff45e08.png)
(http://i1197.photobucket.com/albums/aa433/arloguh03/ahss3_zps58539fcc.png)
(http://i1197.photobucket.com/albums/aa433/arloguh03/ahss4_zpsaab02dbd.png)
-
(http://i1197.photobucket.com/albums/aa433/arloguh03/ahss2_zpsfff45e08.png)
(http://i1197.photobucket.com/albums/aa433/arloguh03/ahss3_zps58539fcc.png)
(http://i1197.photobucket.com/albums/aa433/arloguh03/ahss4_zpsaab02dbd.png)
Nicely done.
Simple.
Now all HTC has to do is 'coad' it :D
Tinkles
<<S>>
-
Yes.
-
I wonder if Hitech takes well to being told to coad something? He is only human like are we.
-
I wonder if Hitech takes well to being told to coad something? He is only human like are we.
I've never told him to code (coad) anything.