Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Kruel on June 16, 2014, 10:57:36 AM

Title: Player Names
Post by: Kruel on June 16, 2014, 10:57:36 AM
Enabling Player Names in the MA.


Why is it that we can't have player names on in the MA? It's not like it you can't find out by taking the time to go to film and finding out
who it is that you were fighting(its just tedious and annoying).

Its kind of ridiculous to start the whole chatter on 200: "Hey you, N1K at 13,4,5 8k Alt, come fight me".

Or lets say you fought someone and it was a really good fight but neither died and you both went RTB, if one person isn't
on 200 then you have to save the film and go check who it was so you can finally say <S>.

What is the rationale behind having player names off? Please don't say historically you didn't know who you were fighting.
You have an icon telling you what plane and distance they are flying at..and you are fighitng planes from your same country.

Having player names off in FSO or Scenarios makes sense, icons should be off as well for the most realistic sense of immersion.

The MA is a different story though, its already not at all in accordance with any historical facts..so why not player names then?

Thoughs?
Title: Re: Player Names
Post by: TheCrazyOrange on June 16, 2014, 11:05:23 AM
To prevent running from vets and deliberate hunting of noobs.
Title: Re: Player Names
Post by: cobia38 on June 16, 2014, 11:13:45 AM
To prevent running from vets and deliberate hunting of noobs.


 what if a vet could pay perks for a noobs name...... or vise versa 
                :lol :lol :lol
Title: Re: Player Names
Post by: Skyyr on June 16, 2014, 12:19:58 PM
I agree with Kruel. The current implementation is somewhat archaic and not conducive whatsoever to actual competition. It actually deters competition and allows players to fly anonymously.

Think about this: When was the last time you watched a football game and none of the players wore their names on their jerseys? When was the last time you watched a basketball game and players names were replaced with their team name?

It's quite ridiculous to think of any modern, competitive medium where players' names are obscured until after they've been beaten. In fact, in some highly professional, competitive games, like poker, a players' name is the single most important aspect of competing with them, as their playstyle is uniquely tied to their personality. The same goes for air combat.

Of course, there are several arguments against it, and I feel that each one can be addressed logically:

Argument against: "Oh no! We can't enable names or people would run!!!"
Answer: People already run and they don't even know who it is they're running from. Turning on nametags would reduce running, because, arguably, the running pilot would be more apt to turn back and engage pilots they feel are in line with their skill level. Put another way, running is already as bad as it can be - turning on nametags turns someone who runs 100% of the time into someone who would only run when they feel they might be bested by X player.

Argument against: "Oh no! Turning on nametags would make people target noobs!"
Answer: You can already mostly tell who the noobs are based on their flightstyle. But even then, say that you don't want to kill noobs - say that you would prefer to avoid them. With nametags off, it's much harder to identify them until you've engaged them and they start flopping around, wasting your time, their time, and ultimately harming their gaming experience as new players.

Argument against: But real WWII pilots didn't have digital nametags turned on!
Answer: No, but they had their names written on the side of the aircraft and many had custom/unique paint schemes or markings. Eric Hartmann, for example, had his plane marked with a black tulip that was instantly recognizable. Many pilots ran when they saw a 109 bearing those markings, as they assumed it to be him. Nametags are simply the most practical, straightforward way to emulate this.

There are several positive arguments for nametags:

Argument for: Turning on nametags allows competitive players to know who they're fighting, drawing on prior experience with that individual and cultivating competitive play on an entirely new level. It would allow you to know who you're fighting, regardless of win, loss, or draw. You no longer have to worry about picks or vulches preventing you from seeing who actually killed you (or who you maybe failed to hit).

Argument for: Turning on nametags allows for reputation. Instead of players seeing a red dot, then having to check scores or ask on 200 to identify who their opponent was, they would be able to see for themselves. If that Mustang who fought 4 on 1 managed to outfly and get away without downing anyone, people can see them and salute them. If a fighter saw incoming bandits and bailed to avoid being killed, it's obvious who they were. It builds reputation, plain and simple.

Argument for: Turning on nametags allows for more accurate target acquisition. In a real dogfight, you have human eyes that can see fighters 6+ miles out, or radar that can positively track your primary target. In Aces High, you're limited by the nature of computers and, unfortunately, relatively dated graphics. It becomes very, very easy to lose track of which P-51 you're fighting when there's literally 3 or 4 of them around you. With nametags on, it allows you to track your target without losing them due to game mechanics that would be a non-issue in real life.


Of course, this would only apply to the MA, or arenas where it's appropriate. Arenas where anonymity is needed (such as competitions) could remain in place with nametags off.

I personally would LOVE to see nametags implemented, as I think it would breathe life into the game and spark back up a spirit of genuine competition that is much needed.
Title: Re: Player Names
Post by: Debrody on June 16, 2014, 12:21:50 PM
The Christmas Tree G6 alone would still make them run, let alone the names enabled :D
Title: Re: Player Names
Post by: Coalcat1 on June 16, 2014, 12:30:51 PM
This will make it too much like WT or WoWP for my liking...
Title: Re: Player Names
Post by: lunatic1 on June 16, 2014, 12:32:12 PM
no--turning name tags on won't just identify noobs---vendettas against other players--like joe shoots down bill.bill for the rest of the day or night hunts for joe. over and over...as you already know when you get the kill you will see who you killed--and the person who got killed knows who killed them.....this is all we need.
so i vote NO to turning on name tags.
Title: Re: Player Names
Post by: LCADolby on June 16, 2014, 12:33:57 PM
Arcadey silliness like that has no place here. Icon range is already out 6k that's enough thanks.
Title: Re: Player Names
Post by: kano on June 16, 2014, 12:35:37 PM
-1 Name tags are a real bad idea there is already enough people who avoid decent fights, i can only see people knowing they're coming against one of the top guys being detrimental.

I think most people enjoy a certain cloud of war fighting against an unknown enemy.

I also think it will be detrimental because people can see someone they may have had disputes with in game or on boards and grief play them, or just HO because they know they cant win a straight up fight.

EatG
Title: Re: Player Names
Post by: glzsqd on June 16, 2014, 12:36:44 PM
I think icons should be turned off and we should have country themed skins
Title: Re: Player Names
Post by: -ammo- on June 16, 2014, 12:37:06 PM
Think about this wish for a second.  There will be "witch hunts" everywhere.
Title: Re: Player Names
Post by: Coalcat1 on June 16, 2014, 12:37:46 PM
Arcadey silliness like that has no place here. Icon range is already out 6k that's enough thanks.
Agreed, I personly think that icons should start at 3k for enemy fighters and stay at 6k for enemy bombers, since they could be identified at longer ranges irl
Title: Re: Player Names
Post by: Skyyr on June 16, 2014, 12:40:19 PM
no--turning name tags on won't just identify noobs---vendettas against other players--like joe shoots down bill.bill for the rest of the day or night hunts for joe. over and over...as you already know when you get the kill you will see who you killed--and the person who got killed knows who killed them.....this is all we need.
so i vote NO to turning on name tags.

Your example is exactly what I outlined above: hiding player names harms competition. If Joe can't handle Bill, that's Joe's fault for not being a better pilot. You shouldn't penalize Bill by hiding Joe when Joe only got a kill out of sheer luck. If it wasn't luck and both pilots are equal skill, then your argument holds no weight as it's not an issue.

We already have massive furballing issues during base-caps, so it makes little difference if the kills are targetted through anonymity or not. Joe could always switch bases and avoid Bill entirely if he wanted to - no one is forcing him to fight Bill.

The current system allows a player with superior numbers (i.e. a furball to hide behind) and subpar skills to hide behind anonymity. It does nothing to encourage betterment of one's skills. The current system favors weakly-skilled pilots and penalizes better-skilled pilots.

It encourages weak skills and poor tactical decisions.

Also, War Thunder and WoWP are two games that are booming and thriving with players, AH continues to lose them. With the future of the AH playerbase uncertain, it behooves us to make changes that improve accessibility and competitive play, not hinder it.

That said, it is still VERY easy to hunt players in the current game, nametags or not. If you want details, I can PM you.
Title: Re: Player Names
Post by: Skyyr on June 16, 2014, 12:43:08 PM
Think about this wish for a second.  There will be "witch hunts" everywhere.

You do realize that most other MMO combat sims have this enabled and this is not an issue, right? We played Fighter Ace for 11 years and this was not an issue any more than looking for another squad is in the current MA.

It's simply fear of change without any sound, logical reasoning against it.

And lest you forget, like can always be countered with like. Nametags only level the playing field. You act as if letting people know who they're fighting is a bad thing - logically, that makes utterly no sense whatsoever. Name one competitive major sport that is played like that - you can't, because it goes against the fundamentals of fair, even play.
Title: Re: Player Names
Post by: -ammo- on June 16, 2014, 12:44:33 PM
You do realize that most other MMO combat sims have this enabled and this is not an issue, right? We played Fighter Ace for 11 years and this was not an issue any more than looking for another squad is in the current MA.

It's simply fear of change without any sound, logical reasoning against it.

And lest you forget, like can always be countered with like. Nametags only level the playing field. You act as if letting people know who they're fighting is a bad thing - logically, that makes utterly no sense whatsoever. Name one competitive major sport that is played like that - you can't, because it goes against the fundamentals of fair, even play.

You should be the last one wanting this wish implemented.  You would be hunted unmercifully
Title: Re: Player Names
Post by: Skyyr on June 16, 2014, 12:45:14 PM
You should be the last one wanting this wish implemented.  You would be hunted unmercifully

And you think I give a damn?
Title: Re: Player Names
Post by: -ammo- on June 16, 2014, 12:46:20 PM
And you think I give a damn?

Don't know and I guarantee you I don't give a damn
Title: Re: Player Names
Post by: Kruel on June 16, 2014, 01:02:33 PM
You should be the last one wanting this wish implemented.  You would be hunted unmercifully

Hehe, it's EXACTLY what we want, we aren't scared of that.
Title: Re: Player Names
Post by: -ammo- on June 16, 2014, 01:05:24 PM
Hehe, it's EXACTLY what we want, we aren't scared of that.

Copy that.  Simply send me a PM in game and give me your plane type, location and altitude.  I will oblige :aok
Title: Re: Player Names
Post by: Kruel on June 16, 2014, 01:14:45 PM
This will make it too much like WT or WoWP for my liking...

Wait so what you're saying is that the idea  reminds you of 2 games are more successful than our game (speaking in terms of player population) correct? And that's a bad thing? :headscratch:

Why are people so afraid of change in this game? Why wouldn't you want to implement something that would attract players from those bigger games? If turning on player names would guarantee you that you can bring a thousand players into the game from WOP or WT, you wouldn't  have it implemented?

I am sure there are players in those bigger games that wish to have a more realistic experience but cant find it there and they would be glad to switch to this game if this game was more open to competition which is what keeps them in their game in the first place.

Also, why are people so afraid to just try new things? why couldn't we say okay let's try this for a tour or 2? the results might surprise you and breathe new life(and new players!) into this game.
Title: Re: Player Names
Post by: Lusche on June 16, 2014, 01:17:30 PM
Yes, AH will absolutely be flooded with new subscriptions by the thousands when name tags will be implemented....
Title: Re: Player Names
Post by: Kruel on June 16, 2014, 01:17:43 PM
Copy that.  Simply send me a PM in game and give me your plane type, location and altitude.  I will oblige :aok

You see if player names were enabled, I wouldn't have to give you any of that information. ;)
Title: Re: Player Names
Post by: Kruel on June 16, 2014, 01:21:12 PM
Yes, AH will absolutely be flooded with new subscriptions by the thousands when name tags will be implemented....

Ok how about 10? Or 100? You'll never find out if you don't try.
Title: Re: Player Names
Post by: Lusche on June 16, 2014, 01:23:44 PM
Ok how about 10? Or 100? You'll never find out if you don't try.

Well, how about making "both go down" in collisions for a few days? Or disabling killshooter? Or bringing the Claw to the MA? Removing GV's from the game? Or all auto ack?

Hey, you will never find out if you don't try!  :old:
Title: Re: Player Names
Post by: Kruel on June 16, 2014, 01:28:59 PM
Well, how about making "both go down" in collisions for a few days? Or disabling killshooter? Or bringing the Claw to the MA? Removing GV's from the game? Or all auto ack?

Hey, you will never find out if you don't try!  :old:

Not sure what you mean by this, since it's a conversation about player names, maybe those other things should have their own posts?
Title: Re: Player Names
Post by: LCADolby on June 16, 2014, 01:29:31 PM
Hehe, it's EXACTLY what we want, we aren't scared of that.

announce your position on ch200 with updates. wish fulfilled?
Title: Re: Player Names
Post by: Muzzy on June 16, 2014, 01:36:21 PM
If you enable names Bruv and TonyJoey would never be able to get off the ground. They would be ganged by every enemy plane in the sky. And Skyyr, no offense, but if you really want to test this out, for the next two weeks, actively announce on 200 where you are, what plane you are in, and what altitude your are flying at.

Please.
Title: Re: Player Names
Post by: Skyyr on June 16, 2014, 01:36:43 PM
Well, how about making "both go down" in collisions for a few days? Or disabling killshooter? Removing GV's from the game? Or all auto ack?

Hey, you will never find out if you don't try!  :old:

Except that all of those exist because of either limitations in technology or because of well established gaming design (e.g. killshooter). Virtually all combat flight sims have auto-ack as a player-spawn protection mechanism, so removing it (without implementing a similar mechanic to serve the same ends) goes against established best practices. Removing GV's would simply a gameplay change in general and has nothing to do with the other examples.

The no-names approach has no truly-logical argument, aside from it being modeled after a 90's gaming mechanic that has since been discontinued in all modern, successful games.
Title: Re: Player Names
Post by: Kruel on June 16, 2014, 01:37:43 PM
announce your position on ch200 with updates. wish fulfilled?

Come on man, why can't people here contribute to a topic  instead of simplifying a concern/wish/problem. Do you have anything of value to add? How tedious would that be?
Title: Re: Player Names
Post by: Skyyr on June 16, 2014, 01:41:13 PM
If you enable names Bruv and TonyJoey would never be able to get off the ground. They would be ganged by every enemy plane in the sky. And Skyyr, no offense, but if you really want to test this out, for the next two weeks, actively announce on 200 where you are, what plane you are in, and what altitude your are flying at.

Please.

Your argument here is that pilots like TonyJoey cannot switch bases or are either too hyped up and not actually good enough to fend for themselves (which is not the case and I know TonyJoey could wipe out any number of players hunting him).

That said, they have the option of switching bases. If switching bases proves to not work, then perhaps the pilot is not as good as they make themselves out to be. Pure and simple - live and die by your own skill. Hiding, if anything, only makes it easier for a pilot to hide and appear to be successful. Taking away that ability makes every pilot play on a level field, where everyone knows who they are fighting.

Your argument is stating that it's unfair that a pilot might be targetted by multiple players, but we already have that in the MA. Logically, your statement does not hold weight.
Title: Re: Player Names
Post by: Kruel on June 16, 2014, 01:44:08 PM
If you enable names Bruv and TonyJoey would never be able to get off the ground. They would be ganged by every enemy plane in the sky. And Skyyr, no offense, but if you really want to test this out, for the next two weeks, actively announce on 200 where you are, what plane you are in, and what altitude your are flying at.

Please.

Rofl, I don't know Tony well, but if you think Bruv would never get off the ground simply because you can see his name, you don't know Bruv. Hell, I'm willing bet he'll probably get more kills as folks make stupid mistakes in desperation to hunt him down. Don't forget that we did play a game where player names were enabled and we were quite successful in it.
Title: Re: Player Names
Post by: -ammo- on June 16, 2014, 01:44:59 PM
Come on man, why can't people here contribute to a topic  instead of simplifying a concern/wish/problem. Do you have anything of value to add? How tedious would that be?

Actually this would be a valid test and show the proponents of this wish the fallout.
Title: Re: Player Names
Post by: Kruel on June 16, 2014, 01:47:41 PM
Actually this would be a valid test and show the proponents of this wish the fallout.

How about testing the idea before throwing it away. That's a valid test too
Title: Re: Player Names
Post by: Muzzy on June 16, 2014, 01:48:01 PM
Rofl, I don't know Tony well, but if you think Bruv would never get off the ground simply because you can see his name, you don't know Bruv. Hell, I'm willing bet he'll probably get more kills as folks make stupid mistakes in desperation to hunt him down. Don't forget that we did play a game where player names were enabled and we were quite successful in it.

Yeah, well maybe not Bruv. He's got 1483 kills in a storch. :)
Title: Re: Player Names
Post by: Triton28 on June 16, 2014, 01:48:22 PM
This wish is turrible.  

And yes, it's ironic that it would hurt the my boy the OP and his gang more than most anyone else.  
Title: Re: Player Names
Post by: Zoney on June 16, 2014, 01:53:15 PM
-1


We played Fighter Ace for 11 years and this was not an issue any more than looking for another squad is in the current MA.

It's simply fear of change without any sound, logical reasoning against it.


Just because FA had it does not mean it is good.
Since you aren't afraid of change, embrace this change from FA

Wait so what you're saying is that the idea  reminds you of 2 games are more successful than our game (speaking in terms of player population) correct? And that's a bad thing? :headscratch:


And that one game that failed (FA) that had it.

Part of the excitement is the mystery of who you are fighting and how good they will be.  I wouldn't want to use it or see it implemented so again, I respectfully disagree with your wish.



Title: Re: Player Names
Post by: Skyyr on June 16, 2014, 02:23:28 PM
-1

Just because FA had it does not mean it is good.
Since you aren't afraid of change, embrace this change from FA

And that one game that failed (FA) that had it.

War Thunder has it - and it's playerbase eclipses ours on the order of thousands.

Yet as others, you provide no logical, reasonable explanation against it - you simply state emotional ("excitement") reasons as to why you're against it. Name one competitive, modern, openly-successful sport where players compete anonymously against each other - you can't, because that limitation defies the basis of even-grounded, fair play.


Also, correlation does not imply causation - please refrain from going down that route.
Title: Re: Player Names
Post by: Kruel on June 16, 2014, 02:25:43 PM
This wish is turrible.  

And yes, it's ironic that it would hurt the my boy the OP and his gang more than most anyone else.  

Care to add anything other than an empty statement? Isn't there there some sort of rule against that? I'm starting to wonder if HTC is starting to see a pattern, I post, you troll...And on and on
Title: Re: Player Names
Post by: Muzzy on June 16, 2014, 02:26:58 PM
War Thunder has it - and it's playerbase eclipses ours on the order of thousands.

Also, correlation does not imply causation - please refrain from going down that route.

Indeed it does not, therefore, simply because WT has it doesn't mean that's the reason they have a larger client base.
Title: Re: Player Names
Post by: Kruel on June 16, 2014, 02:33:10 PM
-1

Just because FA had it does not mean it is good.
Since you aren't afraid of change, embrace this change from FA

And that one game that failed (FA) that had it.

Part of the excitement is the mystery of who you are fighting and how good they will be.  I wouldn't want to use it or see it implemented so again, I respectfully disagree with your wish.

I agree on the mystery part but that has a nice place in FSO or other scenarios. It's not only FA, it's every successful game in this genre today had it. FA didn't fall because it wasn't a good game, it fell because of financial mismanagement, the player base was comparable to this game. There is a Facebook group with 200+ members looking for a game like it, this is the closest thing IMO.
Title: Re: Player Names
Post by: -ammo- on June 16, 2014, 02:33:30 PM
War Thunder has it - and it's playerbase eclipses ours on the order of thousands.

Yet as others, you provide no logical, reasonable explanation against it - you simply state emotional ("excitement") reasons as to why you're against it. Name one competitive, modern, openly-successful sport where players compete anonymously against each other - you can't, because that limitation defies the basis of even-grounded, fair play.

  • Not knowing who you're fighting allows for the weaker-skilled of the two combatants to enter a fight without knowing he's probably already lost.
  • Not knowing who you're fighting allows for the losing party to run away, without any attention given to his identity.
  • Not knowing who you're fighting allows for parties to be misidentified.
  • Not knowing who you're fighting encourages hiding behind numbers, as you can't be singled out when flying anonymously.
  • And so on...

Also, correlation does not imply causation - please refrain from going down that route.

Aces High is a simulation of WWII.  Pilots saw an AC detached from a pilots persona and you and kruel think its a good thing to add name tage on enemy AC.  think about it.
Title: Re: Player Names
Post by: Skyyr on June 16, 2014, 02:34:59 PM
Indeed it does not, therefore, simply because WT has it doesn't mean that's the reason they have a larger client base.

In and of itself, yes; however, War Thunder quite literally has a larger playerbase because they've made themselves openly accessible to more players... due to changes exactly like the one we're requesting.

I present to you, again, the request to name one single, major sport where players compete anonymously - you can't. Why? Because no one would watch it. It goes against the very idea of competition - knowing who you're fighting and your respective skill sets.

Once again, there have no literally no solid (or even logically sound) arguments as to why it wouldn't work. In fact, quite the opposite - viewing the request to allow nametags objectively shows that there would be more benefit.

War Thunder is successful because it follows principles that have been proven over the last 20+ years of competitive gaming. This requested change is in line with that school of thought.

Title: Re: Player Names
Post by: Zoney on June 16, 2014, 02:38:40 PM
War Thunder has it - and it's playerbase eclipses ours on the order of thousands.

Yet as others, you provide no logical, reasonable explanation against it - you simply state emotional ("excitement") reasons as to why you're against it. Name one competitive, modern, openly-successful sport where players compete anonymously against each other - you can't, because that limitation defies the basis of even-grounded, fair play.

  • Not knowing who you're fighting allows for the weaker-skilled of the two combatants to enter a fight without knowing he's probably already lost.
So you want him to not engage?
  • Not knowing who you're fighting allows for the losing party to run away, without any attention given to his identity.
So you want to call him out on 200 or PM because you don't like the way he is flying?
  • Not knowing who you're fighting allows for parties to be misidentified.
So you need to know who they are?
  • Not knowing who you're fighting encourages hiding behind numbers, as you can't be singled out when flying anonymously.
So you want to call him out on 200 or PM's
  • And so on...
And so on.............

[/list]

Also, correlation does not imply causation - please refrain from going down that route.
Title: Re: Player Names
Post by: Skyyr on June 16, 2014, 02:39:26 PM
Aces High is a simulation of WWII.  Pilots saw an AC detached from a pilots persona and you and kruel think its a good thing to add name tage on enemy AC.  think about it.

Perhaps you're not a real pilot. I am, and tracking real planes is tens of times easier than in AH. Why? Because in real life, you can see planes 10+ miles off. In real life, you can see markings on the planes and you can see exhaust stains, you can see dents, etc. - things that make it very easy to identify which aircraft you're looking at.

In AH, you have 6k (that's not even 4 miles) and a preset of X number of skins.

Not only that, but on real WWII planes, pilots' names were written on the side of their aircraft. Eric Hartmann, the leading ace of all time, had a black tulip painted on his aircraft so his opponents would know who he was... and he was readily and easily identified. Many planes ran when they saw the black tulip, to the point he let new pilots fly his plane as the enemy all but refused to engage that airplane, making it safer for the new pilots.

The point, is that not only did real flying in WWII make it exponentially easier to identify an opponent, but that limitations of computers and of AH itself actually make it less realistic by removing nametags than by allowing them.
Title: Re: Player Names
Post by: katanaso on June 16, 2014, 02:44:08 PM
Funny.

Why don't you guys just go play the other game that already has this feature, and let all of us who enjoy the various aspects of this game that have been thriving through the generations dating back to the late 80's? ;)

HTC, and the dedicated players who have come, gone, and come back, know what they like, and why they like it, and 'gaming' isn't the number one facet.

It's obvious you guys come from a gamer's background and not from the early days of these flight sims. 



Title: Re: Player Names
Post by: Skyyr on June 16, 2014, 02:48:05 PM
So you want him to not engage?

No, I'm pointing out that there's a double-standard here. The majority here is saying that allowing nametags would allow people to prey on noobs. However, that doesn't prove to be the case, because what happens in practice is that the noob (or lesser-skilled player) engages someone very skilled and they have no way to know that they're outclassed... until it's too late.

I'm not saying I want them to run, but just as in WWII with unique color schemes like Eric Hartmann's black tulip or the Redtails' red Mustangs, nametags allow players to identify each other. It allows new players to say "Oh yeah, that Zoney guy - he usually goes into steep, climbing turns and usually gets me. Let me try this new move and see if it works against him this time!" It encourages players to evaluate their skill and go into a fight armed with knowledge.

So you want to call him out on 200 or PM because you don't like the way he is flying?

No, it allows players to build reputation. When everyone sees X player refusing to engage, it universally lets everyone know "Hey, this X guy is horrible" and helps identify players who may not even be worth the effort in the future. On the flip side, seeing Y player take out 4 guys 4v1 lets everyone know "Hey, this Y guy is really, really good." Currently, the only way to know who people were fighting is to ask or get an assist.

This change quite literally allows players to directly build reputations, instead of through hearsay.

So you need to know who they are?

It's a competitive game - that's the goal, by definition. Otherwise, why even bother showing who you shot down? Why not say "SYSTEM: You shot down P-51D #3"?

So you want to call him out on 200 or PM's

See above regarding reputation.
Title: Re: Player Names
Post by: -ammo- on June 16, 2014, 02:48:08 PM
Perhaps you're not a real pilot. I am, and tracking real planes is tens of times easier than in AH. Why? Because in real life, you can see planes 10+ miles off. In real life, you can see markings on the planes and you can see exhaust stains, you can see dents, etc. - things that make it very easy to identify which aircraft you're looking at.

In AH, you have 6k (that's not even 4 miles) and a preset of X number of skins.

Not only that, but on real WWII planes, pilots' names were written on the side of their aircraft. Eric Hartmann, the leading ace of all time, had a black tulip painted on his aircraft so his opponents would know who he was... and he was readily and easily identified. Many planes ran when they saw the black tulip, to the point he let new pilots fly his plane as the enemy all but refused to engage that airplane, making it safer for the new pilots.

The point, is that not only did real flying in WWII make it exponentially easier to identify an opponent, but that limitations of computers and of AH itself actually make it less realistic by removing nametags than by allowing them.

oohh thanks.  You are correct, I'm not a "real pilot".  However, how does your statement bolster the argument for nametags on enemy AC? There were thousands of AC flying around in each theater and if every allied pilot recognized Hartman's AC (LOL), what would that prove or change.  A 109 was a 109 -  a target. Please explain. I have read Hartman's book.
Title: Re: Player Names
Post by: Kruel on June 16, 2014, 02:50:12 PM
Aces High is a simulation of WWII.  Pilots saw an AC detached from a pilots persona and you and kruel think its a good thing to add name tage on enemy AC.  think about it.


Chess pieces fought eachother in a land that doesn't resemble EU in any way in WW2?
 
Persona was EVERYTHING to Aces, from the Red Baron, to Erich Hartmann, they were known for their skills, and they made themselves IDENTIFIABLE with markings/paint schemes on their planes. It's the equivalent of name tags, If there ever was one.
Title: Re: Player Names
Post by: Skyyr on June 16, 2014, 02:52:05 PM
Funny.

Why don't you guys just go play the other game that already has this feature, and let all of us who enjoy the various aspects of this game that have been thriving through the generations dating back to the late 80's? ;)

HTC, and the dedicated players who have come, gone, and come back, know what they like, and why they like it, and 'gaming' isn't the number one facet.

It's obvious you guys come from a gamer's background and not from the early days of these flight sims. 


Ah, the ad hominem attack.

This isn't a gaming request, it's a request to allow for a facet of competition. You, like every other poster thus far, has failed to provide one single, valid, logical reason as to why this wouldn't work. That, along with your comment, violates the HTC policy of posting rules.

That said, I come from an actual background in aviation (re: I actually fly the damn things). There are several things that are very easy to do in real aircraft and in a real combat environment that are difficult to do in Aces High due to the limitations of the game itself; this requested change addresses that.
Title: Re: Player Names
Post by: -ammo- on June 16, 2014, 02:52:24 PM


Chess pieces fought eachother in a land that doesn't resemble EU in any way in WW2?
 
Persona was EVERYTHING to Aces, from the Red Baron, to Erich Hartmann, they were known for their skills, and they made themselves IDENTIFIABLE with markings/paint schemes on their planes. It's the equivalent of name tags, If there ever was one.

Too much TV
Title: Re: Player Names
Post by: Lusche on June 16, 2014, 02:59:31 PM
Too much TV

 :aok
Title: Re: Player Names
Post by: Skyyr on June 16, 2014, 03:00:19 PM
oohh thanks.  You are correct, I'm not a "real pilot".  However, how does your statement bolster the argument for nametags on enemy AC? There were thousands of AC flying around in each theater and if every allied pilot recognized Hartman's AC (LOL), what would that prove or change.  A 109 was a 109 -  a target. Please explain. I have read Hartman's book.

Why did Eric Hartmann paint a tulip on his aircraft? He wanted EVERYONE to know it was him. He painted it specifically to make himself identifiable. If you read his book, then you know this.

The same with the Red Baron.

All allied pilots (and most WWII pilots, for that matter) had their names were written on the sides of the fuselage.

Individuality and identification was easily identifiable (and still is) - the mechanics and limitations of the game do not allow us to reproduce this; thus, nametags solve this while using an existing game mechanic.
Title: Re: Player Names
Post by: GhostCDB on June 16, 2014, 03:00:56 PM
-1

Enough trash talk in the game as it is, just leave the icons how they are.
Title: Re: Player Names
Post by: Skyyr on June 16, 2014, 03:02:51 PM
-1

Enough trash talk in the game as it is, just leave the icons how they are.

So because someone might be insulted, don't turn them on? Again, an emotional argument that has no weight.

There was a conversation on 200 about sex toys the another night - somehow I doubt that some smack talk that might arise from someone being identified when running is less of a concern than overtly sexual and otherwise distasteful conversations already happening.
Title: Re: Player Names
Post by: Kruel on June 16, 2014, 03:04:34 PM
Too much TV

Nice, what does this mean?
Title: Re: Player Names
Post by: Zoney on June 16, 2014, 03:07:00 PM
Ah, the ad hominem attack.

You, like every other poster thus far, has failed to provide one single, valid, logical reason as to why this wouldn't work.


The reason that you are choosing to ignore is that players who do not want to be harassed for what ever reason would be.  Even more so then happens now.
Title: Re: Player Names
Post by: Wiley on June 16, 2014, 03:08:13 PM
You, like every other poster thus far, has failed to provide one single, valid, logical reason as to why this wouldn't work.

Preferring the unknown is the simple reason.  Having to evaluate who/what you're up against is part of the game.  You can take the educated guess by plane and skin and area of operation if you've had an interaction with somebody earlier in your gameplay session but it's not the same as knowing in no uncertain terms that it's Name Player X who fights with this style most of the time.

You apparently want to know what you're up against all the time.  To a lot of people myself included that takes away a lot of the mystery and a lot of depth of an engagement.  It allows you to prioritize your targets far too effectively.

Wiley.
Title: Re: Player Names
Post by: -ammo- on June 16, 2014, 03:08:18 PM
Nice, what does this mean?

What I mean is in combat, pilots saw an enemy AC, not a specific person.  They attacked or otherwise.  They didn't try to identify anything other than meatballs, crosses or stars.  IOW, HTC has it right, right now.
Title: Re: Player Names
Post by: GhostCDB on June 16, 2014, 03:10:42 PM
So because someone might be insulted, don't turn them on? Again, an emotional argument that has no weight.

There was a conversation on 200 about sex toys the another night - somehow I doubt that some smack talk that might arise from someone being identified when running is less of a concern than overtly sexual and otherwise distasteful conversations already happening.

 :lol

You will come to realize that "emotional arguments" have a strong weight. If it is just going to cause more provocation
why would HTC encourage it?
Title: Re: Player Names
Post by: Skyyr on June 16, 2014, 03:12:15 PM
The reason that you are choosing to ignore is that players who do not want to be harassed for what ever reason would be.  Even more so then happens now.

Which is an emotional argument. If a player harrasses you, report them or squelch them - HTC is very good about taking action. There are mechanisms in place to mitigate this, making the "harassment" angle a non-issue to begin with.

The core of the issue here is what is actually being stated: Players don't want to be identified for their actions. They prefer to fly anonymously and not be identified. Let's apply that principle now to ANY major gaming event, sports event, or even real life. What other sport allows you to play, where you don't identify yourself whatsoever except through the team you're on? None.

A nametag is like a car license plate - it holds you responsible for your actions in-game. Nothing more. Those who have nothing to hide should have nothing to be afraid of. Those who are afraid of others causing problems obviously have a problem with HTC's squelch and report system, which is another issue entirely and should be addressed as such.

Once again, the concern of "smack talk" is irrelevant, as there are already devices in place to address this.
Title: Re: Player Names
Post by: ink on June 16, 2014, 03:19:14 PM
Aces High is a simulation of WWII.  Pilots saw an AC detached from a pilots persona and you and kruel think its a good thing to add name tage on enemy AC.  think about it.

I always speak my mind(if the topic is interesting)

you are wrong here....

Aces High is a COMBAT sim...NOT a WW2 sim....Dale has said the exact same thing....many times.....

NOTHING in the MA is based on WW2 EXCEPT the tools used.
NO insult intended :salute


that being said

and I hate to say what I am about to say....

but I agree...I have wanted name tags for enemy for as long as I have been playing AH.

Title: Re: Player Names
Post by: -ammo- on June 16, 2014, 03:23:53 PM
I always speak my mind(if the topic is interesting)

you are wrong here....

Aces High is a COMBAT sim...NOT a WW2 sim....Dale has said the exact same thing....many times.....

NOTHING in the MA is based on WW2 EXCEPT the tools used.
NO insult intended :salute


that being said

and I hate to say what I am about to say....

but I agree...I have wanted name tags for enemy for as long as I have been playing AH.



No insult received.  It's refreshing to hear I want this instead of the BS previously posted.

Title: Re: Player Names
Post by: TheCrazyOrange on June 16, 2014, 03:28:58 PM
No, I'm pointing out that there's a double-standard here. The majority here is saying that allowing nametags would allow people to prey on noobs. However, that doesn't prove to be the case, because what happens in practice is that the noob (or lesser-skilled player) engages someone very skilled and they have no way to know that they're outclassed... until it's too late.

That's how you improve.

I'm not saying I want them to run, but just as in WWII with unique color schemes like Eric Hartmann's black tulip or the Redtails' red Mustangs, nametags allow players to identify each other. It allows new players to say "Oh yeah, that Zoney guy - he usually goes into steep, climbing turns and usually gets me. Let me try this new move and see if it works against him this time!" It encourages players to evaluate their skill and go into a fight armed with knowledge.


Quote
It's a competitive game - that's the goal, by definition. Otherwise, why even bother showing who you shot down? Why not say "SYSTEM: You shot down P-51D #3"?

Because it's part of the fun. You get to see who you shot down, or who shot you down only after you've had a good dogfight with this skilled enemy.

As has been pointed out (by you guys), there are other" more successful" flight games out there that have what you want. Now go play Warthunder of that's what you're looking for.
Title: Re: Player Names
Post by: Triton28 on June 16, 2014, 03:31:37 PM
Care to add anything other than an empty statement? Isn't there there some sort of rule against that? I'm starting to wonder if HTC is starting to see a pattern, I post, you troll...And on and on

I can add to my thoughts, yes. 

*Disclaimer - The following is in disagreement with the OP and should not be construed as a troll, even if it may contain some content that pokes fun at my boy the OP and his merry band of aces.

This wish is turrible because:

Every reason you want this wish is already in the game.  You can ask who's who on 200, film the sortie and review, and/or get a kill/assist message in your text buffer.  In addition, you can tell who you're fighting to a large degree just by observing plane attitude and maneuvers before, during, and after the merge.  For example, if merge with a 190 that has tons of smash and he goes straight up after the merge, I know I'm fighting Skyryr.  If I see an LA, 190, or similar late war hot rod trailing a 190, I know that's my boy Kruel.  If I see a 110 in a similar position as just described, I know that's Zerstorer/Fulcrum/Hoplite/Spartan/Etruscan League or whatever name he is that week.  If I see an LA being chased by a a whole bunch of cons and he has a friendly 190 above him, I know that LA is Vraciu.  See how this works?  Your actions in game, as well as your ACM is like a fingerprint.  It doesn't take long to identify people. 

As for the competition/reputation angle... well, that's just silly.  The wheat is separated from chaff pretty easily in this game.  If you're good and you fly regularly, word gets around. 

   
Title: Re: Player Names
Post by: Skyyr on June 16, 2014, 03:39:23 PM
I can add to my thoughts, yes. 

*Disclaimer - The following is in disagreement with the OP and should not be construed as a troll, even if it may contain some content that pokes fun at my boy the OP and his merry band of aces.

This wish is turrible because:

Every reason you want this wish is already in the game.  You can ask who's who on 200, film the sortie and review, and/or get a kill/assist message in your text buffer.  In addition, you can tell who you're fighting to a large degree just by observing plane attitude and maneuvers before, during, and after the merge.  For example, if merge with a 190 that has tons of smash and he goes straight up after the merge, I know I'm fighting Skyryr.  If I see an LA, 190, or similar late war hot rod trailing a 190, I know that's my boy Kruel.  If I see a 110 in a similar position as just described, I know that's Zerstorer/Fulcrum/Hoplite/Spartan/Etruscan League or whatever name he is that week.  If I see an LA being chased by a a whole bunch of cons and he has a friendly 190 above him, I know that LA is Vraciu.  See how this works?  Your actions in game, as well as your ACM is like a fingerprint.  It doesn't take long to identify people. 

As for the competition/reputation angle... well, that's just silly.  The wheat is separated from chaff pretty easily in this game.  If you're good and you fly regularly, word gets around. 

   

So, by your description, you're using another mechanic to compensate and identify your opponent (you're using the details you've gathered to identify the pilot). So, therefore, even you yourself attempt to immediately identify other aircraft.

So we're in agreement that there's a need to identify the opponent.

The shortcoming of your method is that it requires a decent amount of exposure to the pilots you're identifying. If you're a casual player, then you're not afforded the luxury of drawing on prior experiences with a pilot you may or may not have fought before.

Our request allows all players, from noobs to vets, to be accurate in identifying who they're fighting. That is all.
Title: Re: Player Names
Post by: Wiley on June 16, 2014, 03:42:39 PM
Our request allows all players, from noobs to vets, to be accurate in identifying who they're fighting. That is all.

It is little different from requesting a closure speed to appear in the icon.  It's allowing all players, from noobs to vets, to be more accurate in identifying the E state of the airplane as it comes toward them.  It's also taking away a major component of gameplay.

Wiley.
Title: Re: Player Names
Post by: BowHTR on June 16, 2014, 03:46:17 PM
Our request allows all players, from noobs to vets, to be accurate in identifying who they're fighting. That is all.

You can identify who your fighting. It gives you a name after one goes down. Pretty simple, no need for it to be more sophisticated. Regardless, the enemy is the enemy, no matter who the player is. Red is red, green is green. This is a combat sim, not a social network. If you want to know who the other player is, shoot them down.
Title: Re: Player Names
Post by: Skyyr on June 16, 2014, 03:48:47 PM
It is little different from requesting a closure speed to appear in the icon.  It's allowing all players, from noobs to vets, to be more accurate in identifying the E state of the airplane as it comes toward them.  It's also taking away a major component of gameplay.

Wiley.

Not to disagree, but that's not true whatsoever. If you think that you can identify an aircraft's E-state simply by the name, then, well, that's fundamentally wrong. E-state can only be judged by the aircraft's speed, nothing more. It doesn't matter if you can identify the pilot flying the plane as an E-fighter or not - just because they're an E-fighter (or not) doesn't give ANY indication of their energy state; it simply tells you who the pilot is.

And identifying the aircraft is not a major component of gameplay. Identifying the aircraft changes nothing, except target priority, which is entirely subjective and therefore irrelevant as far as mechanics are concerned. It would only be a major component of gameplay if it altered the base gameplay itself. Just because someone might be targeted last (or first) doesn't change the gameplay, and therefore it's not a component of gameplay.
Title: Re: Player Names
Post by: Triton28 on June 16, 2014, 03:48:57 PM
So, by your description, you're using another mechanic to compensate and identify your opponent (you're using the details you've gathered to identify the pilot). So, therefore, even you yourself attempt to immediately identify other aircraft.

So we're in agreement that there's a need to identify the opponent.

The shortcoming of your method is that it requires a decent amount of exposure to the pilots you're identifying. If you're a casual player, then you're not afforded the luxury of drawing on prior experiences with a pilot you may or may not have fought before.

Our request allows all players, from noobs to vets, to be accurate in identifying who they're fighting. That is all.

I can use that mechanic, yes.  And no, we're not in agreement that identification is needed.  I don't need to know who's flying the plane to defeat it.  I only have to know what his plane was/is doing and what mine is capable of.

The flaw in your argument is that the AH regular is the type of guy who would want to use this feature.  That's because he's the one who would know who's good, who's not, and who he likes or dislikes.  He can use his knowledge, as well as information from the clipboard and country mates to find out who he fought or where the guy he wants to fight is.  The noob doesn't know or care, because, well, he's a noob.  He's also just going to get shot down by the vet, so he'll find out who he just fought pretty quickly.  
Title: Re: Player Names
Post by: Skyyr on June 16, 2014, 03:49:49 PM
You can identify who your fighting. It gives you a name after one goes down. Pretty simple, no need for it to be more sophisticated. Regardless, the enemy is the enemy, no matter who the player is. Red is red, green is green. This is a combat sim, not a social network. If you want to know who the other player is, shoot them down.

If this request fails, then I'll take your suggestion and start another thread requesting all nametags to be turned off, both friendly and enemy. Sound fair?
Title: Re: Player Names
Post by: Skyyr on June 16, 2014, 03:53:25 PM
He can use his knowledge, as well as information from the clipboard and country mates to find out who he fought or where the guy he wants to fight is. 

You can already do this quite easily in the MA, using existing game mechanics.
Title: Re: Player Names
Post by: BowHTR on June 16, 2014, 03:54:23 PM
If this request fails, then I'll take your suggestion and start another thread requesting all nametags to be turned off, both friendly and enemy. Sound fair?

Wish granted! Simply hit Alt + I until it turns your icons off.
Title: Re: Player Names
Post by: Skyyr on June 16, 2014, 03:56:04 PM
Wish granted! Simply hit Alt + I until it turns your icons off.

You could also use Alt + I to turn enemy nametags off, yet you still stated that nametags have no place whatsoever. You clearly just stated that this wasn't a social network and that names should only be shown after an opponent was shot down, so let's make that apply to all sides.
Title: Re: Player Names
Post by: Wiley on June 16, 2014, 03:57:03 PM
Not to disagree, but that's not true whatsoever. If you think that you can identify an aircraft's E-state simply by the name, then, well, that's fundamentally wrong. E-state can only be judged by the aircraft's speed, nothing more. It doesn't matter if you can identify the pilot flying the plane as an E-fighter or not - just because they're an E-fighter (or not) doesn't give ANY indication of their energy state; it simply tells you who the pilot is.

No, what I'm saying is, adding a name would be little different from if they were to add a speed indicator on a bandit, so you'd see in red, 'P51D-550mph' or whatever their current speed was.  Giving you opponent names is giving you too much information about your situation and eliminating a large portion of gameplay by knowing exactly who you're fighting with at a glance.

Wiley.
Title: Re: Player Names
Post by: Debrody on June 16, 2014, 03:57:44 PM
Otherwise you can exactly identify the player by his flying style and plane choice - unless he is really good at shading.
Title: Re: Player Names
Post by: Triton28 on June 16, 2014, 03:59:28 PM
You can already do this quite easily in the MA, using existing game mechanics.

So your wish is already granted. 
Title: Re: Player Names
Post by: BowHTR on June 16, 2014, 04:00:55 PM
You could also use Alt + I to turn enemy nametags off, yet you still stated that nametags have no place whatsoever. You clearly just stated that this wasn't a social network and that names should only be shown after an opponent was shot down, so let's make that apply to all sides.

How would we identify friendly from enemy if we turned all the icons off? I have no wish to turn off the nametags, you do. Therefore i dont need to Alt I, but thank you!
Title: Re: Player Names
Post by: Skyyr on June 16, 2014, 04:01:31 PM
No, what I'm saying is, adding a name would be little different from if they were to add a speed indicator on a bandit, so you'd see in red, 'P51D-550mph' or whatever their current speed was.  Giving you opponent names is giving you too much information about your situation and eliminating a large portion of gameplay by knowing exactly who you're fighting with at a glance.

Wiley.

But it's not. I speak from 15+ years of experience in sims with nametags on. You soon learn that the only thing the nametag tells you is what to likely expect. In reality, all it does is cause ALL pilots to improve in skill, because they soon learn that they become predictable without the anonymity to hide behind.

While this is something that it allows, it isn't a negative experience. It causes all pilots to stop relying on a singular (or very small set of) "I win" moves and adapt, because they themselves are identified and learned quickly. It truly, and I mean this genuinely, causes competition and overall skill to skyrocket.

Thus far, you've been the only person to provide a remotely logical reason that this might not work - target prioritization. I applaud you for using reasoning to argue your point.

I urge you to consider the above points and think through them - I believe you'll find truth in what I'm saying.
Title: Re: Player Names
Post by: Skyyr on June 16, 2014, 04:03:08 PM
So your wish is already granted. 

What wish? You stated that the requested changes would allow you to hunt players - I simply pointed out it was already possible to do so with the existing mechanics and therefore not a valid concern.

My reason for the request is not for hunting others, but rather for the numerous aforementioned reasons.
Title: Re: Player Names
Post by: BowHTR on June 16, 2014, 04:07:44 PM
Can you easily identify a small name or painting on a aircraft from 6K away regardless of flight heading in relation to your heading? I cant and I don't think anyone else can. Identifying who the pilot is will not help you improve skill. If your challenged by Bruv, why not fly as if every enemy is Bruv? If you come across a 262, why not fly as if its Jazzi, dolby, Grizz, or any other 262 fanatic. That's where you will get your skill from.
Title: Re: Player Names
Post by: Skyyr on June 16, 2014, 04:11:45 PM
Can you easily identify a small name or painting on a aircraft from 6K away regardless of flight heading in relation to your heading? I cant and I don't think anyone else can. Identifying who the pilot is will not help you improve skill. If your challenged by Bruv, why not fly as if every enemy is Bruv? If you come across a 262, why not fly as if its Jazii, dolby, Grizz, or any other 262 fanatic. That's where you will get your skill from.

This isn't about skill evaluation. It's about cultivating an environment of identification and competition, while making the game more accessible to new players.
Title: Re: Player Names
Post by: BowHTR on June 16, 2014, 04:15:33 PM
This isn't about skill evaluation. It's about cultivating an environment of identification and competition, while making the game more accessible to new players.

I dont think the new players care who the callsign is behind the enemy icon. With time, yes, maybe. But also with time they will learn to watch for those distinct flying characteristics that Triton was speaking of. 
Title: Re: Player Names
Post by: Debrody on June 16, 2014, 04:16:12 PM
This isn't about skill evaluation. It's about cultivating an environment of identification and competition, while making the game more accessible to new players.
Look at the statue of good willing
(http://images.wikia.com/uncyclopedia/images/archive/b/bb/20070502222727!Roflmao.jpg)
Title: Re: Player Names
Post by: TheCrazyOrange on June 16, 2014, 04:16:32 PM
I don't know about you, but I'm always in competition with my squadies to see who can knock down the most red stuff. And in a competition to not die every time I engage.

I don't need to know it's Willey to blow the wing off his perk farming mossie.
Title: Re: Player Names
Post by: Tinkles on June 16, 2014, 04:34:07 PM
War Thunder has it - and it's playerbase eclipses ours on the order of thousands.

Yet as others, you provide no logical, reasonable explanation against it - you simply state emotional ("excitement") reasons as to why you're against it. Name one competitive, modern, openly-successful sport where players compete anonymously against each other - you can't, because that limitation defies the basis of even-grounded, fair play.

  • Not knowing who you're fighting allows for the weaker-skilled of the two combatants to enter a fight without knowing he's probably already lost.
  • Not knowing who you're fighting allows for the losing party to run away, without any attention given to his identity.
  • Not knowing who you're fighting allows for parties to be misidentified.
  • Not knowing who you're fighting encourages hiding behind numbers, as you can't be singled out when flying anonymously.
  • And so on...

Also, correlation does not imply causation - please refrain from going down that route.

You can't use that as the sole reason for them having more players. An easier to learn flight model and "dem graphics" contribute significantly. I would say it's a margin of the reason, but not significant like flight model or graphics.

   I am sort of a fence sitter on this wish.  While I wouldn't mind seeing the names of the enemy, it would take the challenge of observing the enemy while in flight (did he make a mistake, did he do a special move?) right out of it.  I don't think it is beneath some players new or vet to run from an enemy. Right now, they don't know who it is, but what if they did?  What if they knew it was a noob who was chasing them, rather than a 'vet with skillz'.  


I like the 'fog of war' in terms of names.  I wouldn't mind however, for this idea to be implemented in the DA and TA.  And if it was to be implemented for the main arenas, I would suggest to have it tested only in the Mid-War Arena. While many don't play there, some do, and those that do could give feedback (and those from LW could play in mid for a day to see how it is ).  

Of course, assuming that this doesn't take a bunch of time from HTC's workload as it is.


Edit:

Of course Ink would want this  :neener: , because he doesn't run from fights!
Title: Re: Player Names
Post by: Wiley on June 16, 2014, 04:47:10 PM
But it's not. I speak from 15+ years of experience in sims with nametags on. You soon learn that the only thing the nametag tells you is what to likely expect. In reality, all it does is cause ALL pilots to improve in skill, because they soon learn that they become predictable without the anonymity to hide behind.

While this is something that it allows, it isn't a negative experience. It causes all pilots to stop relying on a singular (or very small set of) "I win" moves and adapt, because they themselves are identified and learned quickly. It truly, and I mean this genuinely, causes competition and overall skill to skyrocket.

This point I'll grant you, I do tend to try a little harder if it's a known bandit.  On the other side though, if it's someone I know I can beat because they always fall for move x, it gives me the info to make the right move for the right bandit, giving me a greater advantage over them than I might have by not knowing who I'm fighting.  And when I speak of 'knowing' I mean absolutely, not having a pretty good idea that player x is operating in this area.

Quote
Thus far, you've been the only person to provide a remotely logical reason that this might not work - target prioritization. I applaud you for using reasoning to argue your point.

I urge you to consider the above points and logically think through it - I think you'll find truth in what I'm saying.

I've only been in online flight sims for 7 years(! has it been that long?)  I started in WB's, they do bandit names.  I personally prefer the way AH does it.  Whether you recognize the bandit's name or not, you change what you're doing.  When all you know is what plane the bandit is flying, you either treat everyone as a master until they prove differently, or you sometimes get lazy and it bites you if you don't give a bandit enough respect.  That's part of gameplay.

It also makes the enemy force less fearsome if you can look at the fifteen bandits you're heading into and are able to go, "unknown, unknown, unknown, unknown, unknown, unknown, decent stick, beast, beast, beast, unknown, unknown, unknown, unknown, unknown".  It effectively means of the fifteen, you only really have to watch 4 of them, and it seems less of a threat and less interesting.

You're assuming the best possible scenario for fostering a culture of mutual betterment and competition.  I personally think a major downside would be witch hunting.  As it stands now, it's relatively difficult to keep track of an enemy player if they don't want to be found.  Constant feedback of where people are would result in some major hunting parties, I think.  You say "well just report them then."  I say, why build a system that makes that necessary when the current system makes it difficult enough that it rarely happens?

I don't need to know it's Willey to blow the wing off his perk farming mossie.

I do my perk farming in my D11, tyvm.  The mossie experiments of late were fueled by curiosity. ;)

Wiley.
Title: Re: Player Names
Post by: LCADolby on June 16, 2014, 05:11:41 PM
See Rule #4
Title: Re: Player Names
Post by: Oldman731 on June 16, 2014, 05:36:32 PM
Perhaps you're not a real pilot. I am, and tracking real planes is tens of times easier than in AH. Why? Because in real life, you can see planes 10+ miles off. In real life, you can see markings on the planes and you can see exhaust stains, you can see dents, etc. - things that make it very easy to identify which aircraft you're looking at.

I'm a real pilot, too, and this is crap. I enjoyed my few fights with you, Skyyr, but you lost all credibility here.

Otherwise, I see no harm in the O P's wish. It's fun to know who you're fighting.

- oldman
Title: Re: Player Names
Post by: Skyyr on June 16, 2014, 06:01:06 PM
I'm a real pilot, too, and this is crap. I enjoyed my few fights with you, Skyyr, but you lost all credibility here.

Otherwise, I see no harm in the O P's wish. It's fun to know who you're fighting.

- oldman


Average visual range on most modern fighters is around 5 miles. Double that for bombers. Contrails can double that distance (or more). Someone with very good eyesight can add even more distance. So no, the 3.5 mile, low-resolution clump of pixels we have in game is not anything like real life.

The game does a poor job at emulating the resolution of human eyesight.

Edit: here's a video of an Israeli Air Force pilot who spotted fighters, visually, at 24 miles, also confirmed via radar (go to 19:30): http://youtu.be/0xlalUXx3Sg
Title: Re: Player Names
Post by: Arlo on June 16, 2014, 06:03:45 PM
If this request fails, then I'll take your suggestion and start another thread requesting all nametags to be turned off, both friendly and enemy. Sound fair?

Um. It's failing already. No need to go manic depressive.
Title: Re: Player Names
Post by: BnZs on June 16, 2014, 06:26:38 PM
I'm going to have to say I respectfully disagree with this wish. In fact, I reluctantly think it might be better if even the kill messages were changed to things like "You shot down P-51D #2" and "P-51D shot you down". Why? Because the worst thing about this game is probably the people playing it. No one in the history of the game has ever been shot down except that the other person did something "unfair", and a startling high percentage of the player base will talk about it, AT LENGTH, on 200 and in pms. Blah, give them less scope for that I say.
Title: Re: Player Names
Post by: FLS on June 16, 2014, 06:51:06 PM
Now there's an idea. You could also improve the messages.  "You were unfairly victimized by a P-51D" and "You prevailed against a flawed game, poor sports, the internet, various conspiracies, a gypsy curse, and shot down  P-51D #1". That would save a lot of typing.  :lol

If enemy player names were visible my handle would be C-47.    :devil
Title: Re: Player Names
Post by: bustr on June 16, 2014, 07:07:24 PM
I'm curious why the initial FA immigrants assimilated to Aces High. While we have a small number who are actively trying to lobby Hitech to change Aces High into FA or even WT. Other than skyyr and his cohorts seem to feel Aces High and it's community are relics and ill informed idiots. What is the point of constantly attacking the Aces High community while inferring Hitech is a failure with respect to an industry I doubt any of them work for?

So skyyr and his merry band are taking oblique shots at their host in his living room visa this whizzing match. While obliquely telling him if he wants to survive, he must change his product to their superior assessment of the current industry.

And you guys are falling for this insulting garbage........   
Title: Re: Player Names
Post by: mbailey on June 16, 2014, 07:22:01 PM
The fun of the game (to me anyway) is not knowing who's flying that red icon bird

Is that Ki84 a noob or is it Ink?
Is that F6F greebo?
Ok there's a 109 on the deck surrounded by 4 friendlys and holding his own ....yep that's Latrobe for sure. (Insert
Tongs and his KI or 109f as well)


I would actually prob give up my Sub (a phrase I've never uttered) if a wish like this were to come to fruition.  The fun of the game for me is not knowing who I'm going against. Or after fighting them for A few minutes and seeing their their style figuring out exactly who it is even before I send them or they send me to the tower.
Title: Re: Player Names
Post by: Arlo on June 16, 2014, 07:37:25 PM
Now there's an idea. You could also improve the messages.  "You were unfairly victimized by a P-51D" and "You prevailed against a flawed game, poor sports, the internet, various conspiracies, a gypsy curse, and shot down  P-51D #1". That would save a lot of typing.  :lol

If enemy player names were visible my handle would be C-47.    :devil

 :lol :aok
Title: Re: Player Names
Post by: Arlo on June 16, 2014, 07:38:45 PM
And you guys are falling for this insulting garbage........   

Well, no.
Title: Re: Player Names
Post by: Arlo on June 16, 2014, 07:47:40 PM
I speak from 15+ years of experience in sims with nametags on. <snip>

... because they soon learn that they become predictable without the anonymity to hide behind.

This is my 17 years of experience in games without opponent name-tags (CPIDs) being visible reacting to that statement:

(http://www.reactiongifs.com/wp-content/gallery/no/jake-no.gif)
Title: Re: Player Names
Post by: glzsqd on June 16, 2014, 08:14:26 PM
There was a conversation about sex toys the other night on 200...

What! why wasn't I apart of this conversation!?  :huh

MODS!!!!
Title: Re: Player Names
Post by: FLS on June 16, 2014, 08:27:51 PM
Why did Eric Hartmann paint a tulip on his aircraft? He wanted EVERYONE to know it was him. He painted it specifically to make himself identifiable. If you read his book, then you know this.

I didn't read his book but I read something about preferring to hunt from advantage victims that didn't see him coming so I'm wondering when they saw the tulip? It seems at odds with his game plan of unexpected attacks.
Title: Re: Player Names
Post by: Arlo on June 16, 2014, 08:35:22 PM
I didn't read his book but I read something about preferring to hunt from advantage victims that didn't see him coming so I'm wondering when they saw the tulip? It seems at odds with his game plan of unexpected attacks.

He would, however, sky write 'Where do you want my tulips?' before committing.



Title: Re: Player Names
Post by: RedBull1 on June 16, 2014, 09:30:49 PM
How about checking an option that says 'display name to enemy' or something? I personally kind of like the idea of whoever I'm flying against knowing who I am lol.
Title: Re: Player Names
Post by: Karnak on June 16, 2014, 09:35:25 PM
I'm going to have to say I respectfully disagree with this wish. In fact, I reluctantly think it might be better if even the kill messages were changed to things like "You shot down P-51D #2" and "P-51D shot you down". Why? Because the worst thing about this game is probably the people playing it. No one in the history of the game has ever been shot down except that the other person did something "unfair", and a startling high percentage of the player base will talk about it, AT LENGTH, on 200 and in pms. Blah, give them less scope for that I say.
Not quite sure what you're saying, but it sounds like you're trying to say that nobody has every chatted somebody after having been shot down by them other than to complain.

While I cannot prove it to you (no film), I assure you that I have many times chatted with somebody who got me if I thought it was a good fight.  I have never even insinuated that any of these guys did anything below the belt, let alone state such a claim outright.
Title: Re: Player Names
Post by: guncrasher on June 16, 2014, 10:24:01 PM
Why did Eric Hartmann paint a tulip on his aircraft? He wanted EVERYONE to know it was him. He painted it specifically to make himself identifiable. If you read his book, then you know this.

The same with the Red Baron.

All allied pilots (and most WWII pilots, for that matter) had their names were written on the sides of the fuselage.

Individuality and identification was easily identifiable (and still is) - the mechanics and limitations of the game do not allow us to reproduce this; thus, nametags solve this while using an existing game mechanic.

I fly the pony with the red tail and red wing tips.  everybody knows that, so I run from everybody, they're always trying to kill me.


semp
Title: Re: Player Names
Post by: NOT on June 17, 2014, 05:20:03 AM
Where is FA again???????? :noid






NOT
Title: Re: Player Names
Post by: LCADolby on June 17, 2014, 07:52:15 AM
Where is FA again???????? :noid






NOT

Annals of History
Title: Re: Player Names
Post by: Latrobe on June 17, 2014, 08:02:10 AM
How about checking an option that says 'display name to enemy' or something? I personally kind of like the idea of whoever I'm flying against knowing who I am lol.

Me too! I want everything in the sky to know I'm around so they all target me!  :devil
Title: Re: Player Names
Post by: guncrasher on June 17, 2014, 08:07:15 AM
Where is FA again???????? :noid






NOT

hiding their names.


Semp
Title: Re: Player Names
Post by: Ratsy on June 17, 2014, 08:43:30 AM
Okay.  I have no awesome fire-breathing, bringer-of-death credibility in this, or any other, game.  I do my best to have fun and think that makes me part of the majority of subscribers.

The Fighter Ace I remember had two long-standing controversies.  The first was shaders harvesting baby seals in the beginner arenas.  These were easily identified by monitoring their altitude slightly above the 'conga lines' on the deck, but it persisted for as long as I was in the game.  Once a 'baby seal killer' was identified, they were mercilessly hunted in all arenas and in real life in a few extreme cases.

The second controversy was the agonizing scarcity of pilots in the 'realistic' combat arena.  The one squadron that stands out in my memory as champions of 'realistic' were the Musketeers, some of whom are now long-term members here.  The problem with realistic was that it exposed an average or incompetent pilot in a very public way.  Everybody has an ego and in my time there it was shunned, generally.

In broad terms, FA was Air Quake at it's best (worst).  There were a great number of haters in that game and I saw some really shocking behavior.

The point is that FA is hardly a basis of credibility for most folks here and distracts from the wish.

To the issue at hand: I don't want to know who I'm fighting because, in my personal case, it would alter my tactics.  Last week I had a short (and forgettable for him) combat with INK.  In the first merge I successfully avoided his awesome horizontal scissors.  I lived to try something else - then succumbed by trying to scissor with him.  I didn't know it was INK in that combat, but I made a mental note to ask him, in the future, to share his technique other than in the MA.  Had I known it was INK, I would likely have maintained altitude and fought a fight I could win (see Boelcke's dicta) elsewhere.  A sad, but honest, confession.  The net result is that I wouldn't have learned anything (and it's never too late for that).

The point here is I already have adequate information available to allow me to approach INK in that manner and in a learning environment.  There are few in AH that will not respond to legitimate opportunities to teach.  Pay heed to INK's comment about air-combat.  That's about tactics in a realm of reasonably recreated flight models.  What you are proposing is fraught with the 'unforeseen consequences' regarding the misuse of knowing your opponent beforehand.

With Respect,

Ratsy

Once "Raider" - FA beta tester and initial cadre - co-founder of "The Devil Dogs of FA" and proud alumni of VMF111 and the Arabian Knights.
Title: Re: Player Names
Post by: Skyyr on June 17, 2014, 10:14:59 AM
How about checking an option that says 'display name to enemy' or something? I personally kind of like the idea of whoever I'm flying against knowing who I am lol.

Actually, I kind of like that idea.

I mean, I'd prefer if names were turned on for everyone; but if that isn't an option, I'd definitely like the ability to turn my own name on.

EDIT: I really, really like this idea. If we can't agree on a names-on solution, then this would definitely satisfy both parties, I think. It allows players who want to remain anonymous to fly as anonymous, where the more competitive ones can turn their names on to get more fights (or gang-banged, in Latrobe's case). Brilliant idea, man!
Title: Re: Player Names
Post by: Kruel on June 17, 2014, 10:36:20 AM
Actually, I kind of like that idea.

I mean, I'd prefer if names were turned on for everyone; but if that isn't an option, I'd definitely like the ability to turn my own name on.

EDIT: I really, really like this idea. If we can't agree on a names-on solution, then this would definitely satisfy both parties, I think. It allows players who want to remain anonymous to fly as anonymous, where the more competitive ones can turn their names on to get more fights (or gang-banged, in Latrobe's case). Brilliant idea, man!

And out of the steaming pile of dung this thread was devolving into, a gem emerges! I like it as well. Let us turn our own names on :)
Title: Re: Player Names
Post by: XxDaSTaRxx on June 17, 2014, 10:51:40 AM
Me too! I want everything in the sky to know I'm around so they all target me!  :devil
I'd proudly fly my 17 with my name.

I'd then be targeted by Bathrobe ( :devil ), Flyman92, Raynos32, Coalcat1, Glzzsqd, the list goes on of you clowns who love to steal the important pieces of my planes
Title: Re: Player Names
Post by: Zoney on June 17, 2014, 11:50:48 AM
Actually, I kind of like that idea.

I mean, I'd prefer if names were turned on for everyone; but if that isn't an option, I'd definitely like the ability to turn my own name on.

EDIT: I really, really like this idea. If we can't agree on a names-on solution, then this would definitely satisfy both parties, I think. It allows players who want to remain anonymous to fly as anonymous, where the more competitive ones can turn their names on to get more fights (or gang-banged, in Latrobe's case). Brilliant idea, man!

-1, absolutely not.
Title: Re: Player Names
Post by: Skyyr on June 17, 2014, 11:56:28 AM
-1, absolutely not.

Care to share why? I mean, the default would presumably be that names are not turned on, so no one could see your name unless you wanted them to; so therefore, the only people who would have their own names visible are those who have elected to do so.

In other words, you have to WANT your name to be shown for people to see it. No one can see your name if you don't want them to.
Title: Re: Player Names
Post by: PJ_Godzilla on June 17, 2014, 12:08:31 PM
Yes and +1... allow grandstanding by means of hanging a huge red shingle above yourself. By the same token, allow me to fly sans icon.

This would be a means for guys like me to stay low profile and for the Gloaty Gloatersons to go all Big and Loud, meow, meow, for god's sake.

And, hey, if all the sodomy that's committed is volunteered, who's to call it a bad thang? Vive la difference.

Now, can I get a persistent battlefield, while I'm at it? It's not like I'm asking to use the meal cart as a toilet (as some people have done, notably, on some flights, if you read the news). I just want the program to not pick up after itself.

Meow, meow... beautiful.
Title: Re: Player Names
Post by: Someguy63 on June 17, 2014, 12:12:41 PM
Well I've read Skyyr's earlier post saying how Hartmann had a black tulip on his 109 to make him identifiable, how about, instead of a big,shiny icon visible from 6K, we just have some type of way to create our own art on our aircraft just as they did in WW2 to identify themselves?:old:

Players won't be able to identify anyone until they get close, thus eliminating the problems earlier comments claimed would occur. :old:

This might sound insane to some. :noid
Title: Re: Player Names
Post by: Latrobe on June 17, 2014, 12:16:28 PM
Well I've read Skyyr's earlier post saying how Hartmann had a black tulip on his 109 to make him identifiable, how about, instead of a big,shiny icon, we just have some type of way to create our own art on our aircraft just as they did in WW2 to identify themselves? :old:

This might sound insane to some. :noid

I do this by flying skins with a yellow nose on all the planes that I can get one on. I don't know if people have made the connection yet.  :headscratch:
Title: Re: Player Names
Post by: XxDaSTaRxx on June 17, 2014, 12:20:40 PM
I do this by flying skins with a yellow nose on all the planes that I can get one on. I don't know if people have made the connection yet.  :headscratch:
Yellow nosed 109s are ugly

The only plane with yellow that looks good is this sexy beast

(http://www.bates-r-us.org/abitolace/largepics/backside.jpg)
Title: Re: Player Names
Post by: Wiley on June 17, 2014, 12:22:46 PM
I do this by flying skins with a yellow nose on all the planes that I can get one on. I don't know if people have made the connection yet.  :headscratch:

My squaddies always get irked at me in FSO's because I always want to use the most garish skin available for the ride we've been assigned.  I like my plane to be loud, pretty much saying 'Here I am.  Come and get me'.

Care to share why? I mean, the default would presumably be that names are not turned on, so no one could see your name unless you wanted them to; so therefore, the only people who would have their own names visible are those who have elected to do so.

In other words, you have to WANT your name to be shown for people to see it. No one can see your name if you don't want them to.

It would be fine as long as the default would be to see enemies as they are now, with the option to turn enemy names on if they're available.  Some of us just don't want to know who the other guy is, I think is what Z is getting at.

Wiley.
Title: Re: Player Names
Post by: Someguy63 on June 17, 2014, 12:23:58 PM
I do this by flying skins with a yellow nose on all the planes that I can get one on. I don't know if people have made the connection yet.  :headscratch:

Some surely have, but then, I have seen other people who also use the yellow nosed 109's, and their flying clearly shows that it's not you (horribly bad flying :uhoh), and then there is plenty more out there you can debate whether he's that über pilot we all know or just a average player, just by appearance.

So by that I think it'd be better to have this option to individualize yourself.
Title: Re: Player Names
Post by: Wiley on June 17, 2014, 12:30:41 PM
Some surely have, but then, I have seen other people who also use the yellow nosed 109's, and their flying clearly shows that it's not you (horribly bad flying :uhoh), and then there is plenty more out there you can debate whether he's that über pilot we all know or just a average player, just by appearance.

So by that I think it'd be better to have this option to individualize yourself.

I'd love to have individual paint schemes available, but that massively raises the overhead on your system either by greatly raising the amount of skins your system has to keep track of, or by making vehicle object much more complex than they currently are, with much more information to be transmitted back and forth.

Nice thought, not tremendously viable in an MMO flight game.

Wiley.
Title: Re: Player Names
Post by: Someguy63 on June 17, 2014, 12:43:29 PM
I'd love to have individual paint schemes available, but that massively raises the overhead on your system either by greatly raising the amount of skins your system has to keep track of, or by making vehicle object much more complex than they currently are, with much more information to be transmitted back and forth.

Nice thought, not tremendously viable in an MMO flight game.

Wiley.

Yeah, I knew it'd have a problem with having to keep up with so many skins and such like you said, perhaps we could just have an option to toggle it like we do to show other people's skins? :headscratch:
Title: Re: Player Names
Post by: Kruel on June 17, 2014, 12:47:27 PM
Well I've read Skyyr's earlier post saying how Hartmann had a black tulip on his 109 to make him identifiable, how about, instead of a big,shiny icon visible from 6K, we just have some type of way to create our own art on our aircraft just as they did in WW2 to identify themselves?:old:

Players won't be able to identify anyone until they get close, thus eliminating the problems earlier comments claimed would occur. :old:

This might sound insane to some. :noid

There are technical limitations to this because the game will have to load all the custom skins at once, meaning it had to keep all those skins in memory(for all players, online or offline just in case it has to render them. When you start talking about getting into thousands of skins it will definitely take a toll on PC performance.
Title: Re: Player Names
Post by: BuckShot on June 17, 2014, 12:57:44 PM
-1 to names displayed for most of the reasons listed.
Title: Re: Player Names
Post by: MrKrabs on June 17, 2014, 01:24:20 PM

Think about this: When was the last time you watched a football game and none of the players wore their names on their jerseys? When was the last time you watched a basketball game and players names were replaced with their team name?


Notre Dame... Boston College... My highschool basketball team...  :old: :devil :neener:
Title: Re: Player Names
Post by: Zerstorer on June 17, 2014, 01:43:07 PM
How many of the suggestions posted to the Wishlist forum, outside of new plane requests, get implemented by HTC?  A percentage estimate is fine as I know it may be difficult to answer.

Before the flames start:  This is not a troll.  It is not a sarcastic comment posing as a question. It is a legitimate question.  I do not know the answer, therefore I asked.

Thanks.
Title: Re: Player Names
Post by: BnZs on June 17, 2014, 02:14:00 PM
Not quite sure what you're saying, but it sounds like you're trying to say that nobody has every chatted somebody after having been shot down by them other than to complain.

While I cannot prove it to you (no film), I assure you that I have many times chatted with somebody who got me if I thought it was a good fight.  I have never even insinuated that any of these guys did anything below the belt, let alone state such a claim outright.

I'm willing to believe you on that. Now go eat some grass, Unicorn. :devil
(Note: This is a metaphor implying relative rarity of the positive approach versus the negative one. I still think not even telling who shot who down, except possibly through film, would encourage a more clinical approach. And I feel that would be a plus.)
Title: Re: Player Names
Post by: Arlo on June 17, 2014, 05:10:27 PM
How many of the suggestions posted to the Wishlist forum, outside of new plane requests, get implemented by HTC?  A percentage estimate is fine as I know it may be difficult to answer.

Before the flames start:  This is not a troll.  It is not a sarcastic comment posing as a question. It is a legitimate question.  I do not know the answer, therefore I asked.

Thanks.

A) 20% (most of which were going to be implemented anyway)

Or

B) 40% (most of which were going to be implemented anyway)

Or

C) Absolutely none of the wishes that come from other games.

Or

D) Two weeks.
Title: Re: Player Names
Post by: Debrody on June 17, 2014, 05:44:08 PM
Thanks.
Wishes that make sense: "2 weeks"
"other wishes": never
 :lol
Title: Re: Player Names
Post by: muzik on June 17, 2014, 10:28:15 PM
NO

I can't help but believe this is to help prioritize which bad guys to run from first.
Title: Re: Player Names
Post by: Bruv119 on June 18, 2014, 01:03:35 AM
If you enable names Bruv and TonyJoey would never be able to get off the ground. They would be ganged by every enemy plane in the sky. And Skyyr, no offense, but if you really want to test this out, for the next two weeks, actively announce on 200 where you are, what plane you are in, and what altitude your are flying at.

Please.

on the contrary, I came from FA and managed a 250 kill streak with name tags on. 

People also used to abuse their 5 ID's on one account feature,  they would log out, get their other name and attempt to kill you without any regard for that ID's score.   Whilst a little annoying if they dove in on me with their engine turned off trying to TnB they just added to my kill count.   Having different teams pass fights up to gang you was again just more action and kills for me. 

I +1 the wish because when in a furball it will make things easier to know who is the immediate threat and who is just the running picker.   Also if skyyr is about I can go after him first.    :t

Not like everyone on Bish screams that is Bruv's spit on range soon as someone gets killed and I get the same behaviour from them.   Just this way they know I'm coming.     
Title: Re: Player Names
Post by: xPoisonx on June 18, 2014, 02:26:09 AM
Turning on nametags would reduce running

Argument against: But real WWII pilots didn't have digital nametags turned on!
Answer: No, but they had their names written on the side of the aircraft and many had custom/unique paint schemes or markings. Eric Hartmann, for example, had his plane marked with a black tulip that was instantly recognizable. Many pilots ran when they saw a 109 bearing those markings, as they assumed it to be him.  Nametags are simply the most practical, straightforward way to emulate this.


So in your words having name tags on would contribute to players running from specific people, who they thought they had no chance of beating. So anyone who has a reputation for being an above average player has a greater chance of pilots who would rather not take the chance of dying run from him if name tags were enabled. Of course, as you said, the ones running would have a damaged reputation but most players couldn't care less what others think anyway.
Title: Re: Player Names
Post by: Kodiak on June 18, 2014, 05:06:52 AM
-1
Title: Re: Player Names
Post by: hitech on June 18, 2014, 12:47:24 PM
How many of the suggestions posted to the Wishlist forum, outside of new plane requests, get implemented by HTC?  A percentage estimate is fine as I know it may be difficult to answer.

Before the flames start:  This is not a troll.  It is not a sarcastic comment posing as a question. It is a legitimate question.  I do not know the answer, therefore I asked.

Thanks.
Almost all of the good ones.

HiTech
Title: Re: Player Names
Post by: Zerstorer on June 18, 2014, 01:32:30 PM
Almost all of the good ones.

HiTech

No doubt.
Title: Re: Player Names
Post by: -ammo- on June 18, 2014, 02:00:51 PM
Almost all of the good ones.

HiTech

Thank you Captain Obvious. :bolt:
Title: Re: Player Names
Post by: Tinkles on June 18, 2014, 02:27:22 PM
Almost all of the good ones.

HiTech

 :lol
Title: Re: Player Names
Post by: BuckShot on June 18, 2014, 03:21:04 PM
Almost all of the good ones.

HiTech

Key word: almost
Title: Re: Player Names
Post by: bustr on June 18, 2014, 03:44:08 PM
Thank you Captain Obvious. :bolt:

Hey you missed the one a few years back with Hitech wishing people would know the difference between good wishes and bad wishes.
Title: Re: Player Names
Post by: guncrasher on June 18, 2014, 11:23:13 PM
Hey you missed the one a few years back with Hitech wishing people would know the difference between good wishes and bad wishes.

shoot not even his wish was granted :).


semp
Title: Re: Player Names
Post by: Bastid on June 19, 2014, 01:06:06 PM
Do we want the game to play faster or have a bunch of really really dumb ideas enforced to make extra packets clog up the pipeline?

Title: Re: Player Names
Post by: PJ_Godzilla on June 19, 2014, 01:32:57 PM
Uh, we want a bunch of really really dumb ideas?

Did I get it right, Coach?

(http://rocketsportdryer.com/wp-content/uploads/2013/03/HansonBrothers.jpg)
Title: Re: Player Names
Post by: FLS on June 19, 2014, 01:46:21 PM
Do we want the game to play faster or have a bunch of really really dumb ideas enforced to make extra packets clog up the pipeline?



You must be new.  Greetings.  :D

There is no forcing Hitech. This is not a poll for the next feature that must be included.
It's just ideas that may improve the game. Comments only count if they improve the idea.
New features do not generally affect game speed.
Title: Re: Player Names
Post by: Dragon Tamer on June 19, 2014, 10:47:32 PM
How about checking an option that says 'display name to enemy' or something? I personally kind of like the idea of whoever I'm flying against knowing who I am lol.

Me too! I want everything in the sky to know I'm around so they all target me!  :devil

Nobody would be dumb enough to get close to you guys.  :rofl :rofl :rofl
Title: Re: Player Names
Post by: TheCrazyOrange on June 19, 2014, 10:58:25 PM
I'd only engage them with 5 squadies