Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Randy1 on January 03, 2015, 09:12:36 AM
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Could different kinds of AIs be used to balance the three countries population when the imbalance reaches a certain level?
The AIs might be bombers, fighters, GVs, PTs and even added gun emplacements.
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Combat Tour.
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I can't remember the last time I saw the side imbalance so bad that I thought we needed more numbers AI or not. Sounds more like your looking for the AI to run missions more toward your liking maybe, more historic, less lame dweeby?
No I don't think we need AI.
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AI's, then the extinction of the Aces High Race.... :uhoh
(http://i522.photobucket.com/albums/w348/Richtoon18/2q0vwxx.gif)
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LOL Way...
AI C47 re-supply formations would be cool and would provide more targets for countries with higher numbers of hungry players. The worse your country is doing, the more supply formations launch from designated supply depots. Put gunners in the C47s to make it interesting or let the AI evade a little when under attack?
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AI's, then the extinction of the Aces High Race.... :uhoh
(http://i522.photobucket.com/albums/w348/Richtoon18/2q0vwxx.gif)
Hahahahah
As to me, the AI even bailed out of my plane last night so it stands to reason it is a dweeby bail bot and would bomb and bail, run and bail and/or ditch to avoid a fight. :old:
I do remember seeing a lot of info on that "Combat Tour" but it never came to fruition?
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I do remember seeing a lot of info on that "Combat Tour" but it never came to fruition?
(http://i1145.photobucket.com/albums/o507/Snaildude/aceshighcombattour_zpsdb00d682.jpg)
(Actually there had been press releases about the upcoming Combat Tour (or Tour of Duty) years before this)
And this was the official end of this project in October 2008:
We had our convention this past weekend which gave us the chance to speak with players in person and talk about the future of AH. We’ve been thinking about how we were going to move forward and came to some conclusions that we decided to announce at the convention.
The main news is that we have decided to put Combat Tour on an indefinite hold. The reason for this is that we have decided that it is better to steer our development in a way that allows us to implement our CT developments first as part of the regular game.
The way we’ve been going has been like trying to fight a two front war with only one army. It’s stretched us too thin and has hurt our overall level of productivity. It also has handcuffed us in a lot of our development decisions by forcing us to indefinitely postpone a lot of other things.
Our biggest obstacle with CT is in breathing life into it to make it fun and immersive. While a basic structure is there, there’s a ton of detail work to be done to reach that end goal. Without it, it just has too much of a cardboard cutout feel that’s not going to engage players and hold their attention for long.
What this all means for now is that we are going to focus on core game development. We’re going to pull the CT AI mission system and redevelop it for use by CM’s in scenarios and special events. We’re working on new terrain upgrades in both the technology and the art used. We want to implement a character animation system. We want to bring back the old 8 player H2H but expand it both in the number of players and with additional gameplay capabilities. There’s a lot of systems in the game engine that are dated and in need of overhaul.
In hindsight, this is how we should have approached it from the start. This will keep us heading in the right direction while getting improvements out to our current players and speeding up our development. It’s really a chance to reboot our process to get back to our old development cycle that saw things moving at a faster pace.
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I don't play this to play against a computer.
I don't want to chase around players intent on doing nothing but avoiding fights to shoot down AI's.
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AI's would have to be coaded to whine about no check6, HO's, picks etc.
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We had fun using them in the AvA while they were working correctly.
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. . . Sounds more like your looking for the AI to run missions more toward your liking maybe, more historic, less lame dweeby?
No, you are way off base. Not sure what you were you read that in my post. The question stands as is as just that, a general question, a wonderment you might say. No more than that.
Neat stuff Lusche.
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I wouldn't mind cpu bombers flying across the map to stop or defend depending on your side
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The current IA planes are better than almost all of you have never fought them might think. :salute
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The current IA planes are better than almost all of you have never fought them might think. :salute
Aye, far better. Bombers = 999000 fighters = laser guided bullets who turn on dimes. :D
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The current IA planes are better than almost all of you have never fought them might think.
Very true.
They should be perked.
- oldman
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Adding AI to the main arena would be the only way I would return to the game, problem is there just isn't enough players (when I can fly) for me to be interested.
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AI planes even on a dumbed down setting would unfortunately dominate the majority of players in a dogfight. That wouldn't help the current numbers situation, it would drive more people away, especially newer ones.
Anyone remember CTAI-001?
:noid :noid :eek:
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We’re going to pull the CT AI mission system and redevelop it for use by CM’s in scenarios and special events.
Did this happen?
Camo
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Did this happen?
Camo
I don't think so, but the custom arenas had it for a little while.
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I think Jimson could best answer that question. There has been some progress with the Playground arena, where the "Staged Missions" meet online play. I flew a mission setup by Jimson, and it was fun. The problem is that they are still working out bugs and with higher priorities, (one might think) that may not change right away.
http://bbs.hitechcreations.com/smf/index.php/topic,356741.msg4729227.html#msg4729227
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I don't play this to play against a computer.
I don't want to chase around players intent on doing nothing but avoiding fights to shoot down AI's.
I feel the same way.
I have absolutely no desire to fight against computer-controlled airplanes.
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Yet....AI barges, trains and truck convoys are hunted by players constantly. It's already happening...this thing you don't want. Just not where you see it maybe.
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NOPE!
I don't wish to play against artificial intelligence in the air...if you don't want to fight in the air, find another game. ;-)
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I would never have subscribed online if I hadn't had the chance to practice offline with the warbirds drones. I didn't want to subscribe only to see I wasted my money (back then only going online cost per minute) - there must be many others who think the same even if it's just the 2 free weeks. I surely would like to practice a little before using the 2 weeks.
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I got what I wanted from the post with a good spread of opinions and why do it or not do use AIs. All valid points.
Thanks for all of the replies.
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Is there anything wrong with AI bomber formations? That would say do an attack run on an enemy HQ if someone pays for it with perk points?
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+1 to adding AI planes when numbers are low.
Thanks.
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Flew in AVA arena against AI with no icons! :eek: It was fun and they were tough but not invincible. I say why not add them to the HQ area like the flak train is. Stop them HQ griefers from free reign. :aok
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I think AI can have a real place in this game although I don't know about the LW arena. In the AvA they can be used to run more historical missions and can be used to seed the arena so to speak, since players entering can take over AI slots.
It's sort of fun in a fog of war sense not knowing whether you are going to run into a bot or a human.
They work great for huge bomber formations which players can escort and intercept. It's also fun for a team of players to fight together against an AI force.
And of course when nothing else is happening at least one would be able to play something.
The mission system made some strides but right now the game update is priority. Once work returns to the missions system you can bet I will be building a whole lot of stuff.
I'm not sure if the offline missions still work or not but hopefully you can at least check out some of the things we have done with the briefings, terrains, and mission beginnings here.
http://bbs.hitechcreations.com/smf/index.php/topic,364001.0.html
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+1 to adding AI planes when numbers are low.
Thanks.
The AIs could be even historically 'dumb' formations. The problem with AH is that people pull all sorts of gamey stuff with bombers that never happened in real life.
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Adding AI aircraft to Aces High will simply follow the footsteps of WarBirds when they lost most of their clientel. AI in the air is not an answer, it's a cancer.
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Adding AI aircraft to Aces High will simply follow the footsteps of WarBirds when they lost most of their clientel. AI in the air is not an answer, it's a cancer.
Watch it slowly die without AI then.
AI has it's place. It doesn't have to be in the MA.
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Watch it slowly die without AI then.
AI has it's place. It doesn't have to be in the MA.
I think that is what the discussion is about, is AI good for the main arena when there are number imbalances?
I really don't think so. I fly to fight against other humans.... though that is becoming more and more scarce too.
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I think that is what the discussion is about, is AI good for the main arena when there are number imbalances?
I really don't think so. I fly to fight against other humans.... though that is becoming more and more scarce too.
Not a problem. Will even out numbers between LW MA and arenas that have the AI planes.
- oldman
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I think that is what the discussion is about, is AI good for the main arena when there are number imbalances?
I really don't think so. I fly to fight against other humans.... though that is becoming more and more scarce too.
If the AI was worked on it could easily be just as good as a human, you basically remove the "error" factor. An Ace pilot wouldn't make any mistakes, manage his E better while a novice would blow it etc. Nobody wants all AI pilots, I certainly don't - however when I quit in 2006 and came back in 2008, there were abundance of pilots even at morning hours. In 2012 I quit and 2014 I came back for one month, there wasn't even 50 people online during daytime hours (Where I would normally see over 125) if you figure 50 more then half of them were afk, I fully expected there to be numbers in 2012 when I quit I even bought a bran new thrustmaster warthog, but in 2014 I didn't even bother to hook it up; I logged in at various hours and just seen "no numbers" let alone fights going on enough to bother setting up my sticks.
If there were ample AI running around, it would peak my interest to rejoin simply because there are not enough players for me to bother - even with the new graphics. Do I want the AI? nope - but I can't continue to subscribe for over a year and not fly (as I did before) when the numbers are not there enough for me to continue paying for an account. I was more then willing to shell out for a year, but unless there is a big enough change, I won't be back. I do check the boards once a month hoping for some news; but I've lost interest.
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Anyone who wants to post something negative about use of AI all together, follow Jimson's link. Fly the mission and see a glimpse of what Combat Tour was promised to be. Add in the factor that you can have multiple online players mixed in (not your grandmother's offline drones), and THEN form an opinion ..... BBosen and others in the staged missions forums have put forward great things that could only get better and more exciting when attention by development continues.
Do as I ask and you will see that the question is not about shooting down AI or being killed by them (already happens if you haven't noticed puffy ack), but whether or not they could fill some "corner" of the game that would enhance the online players experience. Many ways that could work, if you first do away with your own uninformed biases (believe me, I have some of the same biases..... but sometimes.... the heart wants what it wants :o I want action :x
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Yet....AI barges, trains and truck convoys are hunted by players constantly. It's already happening...this thing you don't want. Just not where you see it maybe.
I don't care about AI barges, trains, and trucks. It makes no difference if they have people driving them or not.
I don't care about AI men in chutes or about AI buildings or AI bridges.
I care about AI aircraft a lot, though. Having AI controlled aircraft would ruin the main appeal of the game for me. I don't care to be fighting computer-controlled opponents. That is enormously lame compared to the greatness of knowing that every plane you fight is controlled by another person somewhere.
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The solution to off-peak doldrums is to make smaller playing areas when there are few people up.
Air Warrior was fun down to about 4 people playing because the whole terrain was the equivalent of about 2 sectors by 2 sectors (in our sector size).
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Heya Brooke and a Happy New Year :aok
As I mentioned before, there still could be a place in online play, that would not interfere with what you prefer to do. I don't personally think that engaging fleets with auto puffy ack shooting to the high heavens is my cup of tea either, but it draws a crowd and some pretty darn good action.
Limiting where you could find the AI aircraft, should allow you the option to fight with other online players exclusively, while providing a role for AI to entertain others at lower populated times or maybe even newer subscribers needing the experience, before heading off to become cannon fodder for the chest thumping uber leet pilots.
Country balance wouldn't work, unless the lower populated countries had more AI flights protecting strats, soley. <<<< In that case alone there would be a pretty good argument for it (thanks for whoever thought that one up). In this case, if you don't want to fight AI then stay away from enemy strats.
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My AI wish would be ground war. But none of the vehicles we have now apart from the trucks which trundle along the supply routes.
It would be neat for an AI infantry war to serve as a back drop such that the player activity tips the balance in one direction or another. But there all sorts of reasons this would challange COAD, FR, and the present land grab model.
AW had AI'ish supply C47's but that was because it had no ground based logistic AI like AH now has ( trucks, trains etc)
I guess perked additional formations to Strat bombers could make some stuff more fun. Strat would have to be hardened appropriately.
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As a thought and inside the current AI supply boats, trains and trucks system. Maybe the number of supply runs could be increased on countries with low numbers are maybe slowed with countries with high numbers. The latter would be more realistic limiting fuel bombs and ammo simulating over burdened supply lines.
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i enjoy shooting down people who are real and might get mad, not a computer! What if you are chasing a AI (not knowing) and get shot down by a real person? I would be ticked :mad:
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Is it the challenge that appeals in the human vs human philosophy or is it the fact that to win someone has to lose? Is the size of the smile measured by the number of frowns it causes? Then again, I may be an anomoly. I laugh whether I win or lose a fight. I'm just glad to log on from time to time.
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Add AI's as fighters and they'll be farmed for kills and supporting stats, such as accuracy. I know because I would do this, as it's the most efficient path to fighter score. And if you don't, someone else will in an effort to outrank you.
Remove the ability for them to count as kills (or otherwise be stat-farmable) and they'll simply become a nuisance that no one wants to deal with.
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People say they want more fights and competition, but then they go and suggest things like this that completely oppose that vision. Want some real competition and fights? Turn nametags on.
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As a thought and inside the current AI supply boats, trains and trucks system. Maybe the number of supply runs could be increased on countries with low numbers are maybe slowed with countries with high numbers. The latter would be more realistic limiting fuel bombs and ammo simulating over burdened supply lines.
Maybe you're on to something there! Make the hordeing countrys factories remain where they are and extend the supply lines so that resupply comes slower unless part of the players do cargo runs... that will slow down the base taking in a historically correct way if a country expands faster than 'natural'.
In effect this could mean limited planeset or longer respawn times in freshly captured fields that are far from factories.
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Honestly, I hope MA never gets AI since historical immersion isn't the thing there.
Hopefully, they will only be allowed in the staffed arenas.
I have big plans for them in the playground and also some in the AvA arena.
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Make the AvA a massively AI ongoing war, two sided arena 24x7, that you drop in and join either side with no waiting to up and shoot things. Leave the MA alone because the unique difference between this game and any other, is 600 live humans in one arena. Once you go down the AI rabbit hole, Aces High just turns into garbage for xbox weenies and everything you hate about fight avoidance against real humans. Unless the goal is to avoid fighting......
I doubt many of you who want HiTech to change Aces High into your gamey utopia ever remember the population of this forum represents less than 2% of the paying subscribers who play this game. That is a lot of paying customers to drive away just to get what you want. But, I guess HiTech will find another income source to pay off the new plane he recently bought and his new child's needs for the next 20 years.
Any of you going to take up that burden? Or just keep telling HiTech your way is the only way or he is going to crash and burn?
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Leave the MA alone because the unique difference between this game and any other, is 600 live humans in one arena.
600? :headscratch:
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the population of this forum represents less than 2% of the paying subscribers who play this game.
I seriously doubt those figures, but I wouldn't want to change the LW arena either.
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I seriously doubt those figures, but I wouldn't want to change the LW arena either.
Hmm how many individual players do we see partaking on a regular base in discussions like this? I haven't counted them, but I'd be surprised if it's significantly more than, say 100-200, with a very vocal core of mabye a two or three dozen? :headscratch:
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Hmm how many individual players do we see partaking on a regular base in discussions like this? I haven't counted them, but I'd be surprised if it's significantly more than, say 100-200, with a very vocal core of mabye a two or three dozen? :headscratch:
Look at the bottom of the General Forums page. This is what I found on today, Tuesday 1/6 at 7 pm EST: Most Online Today: 76. Most Online Ever: 351 (April 02, 2008, 10:09:15 PM)
I am pretty sure that number represents a fraction of those who actually know about the forums, and post..... just let the servers go down for more than 15 minutes... :eek:
Bustr was making a valid point, that the percentage of posters is also a fraction, but there is a consistent theme in the air, if you play online long enough, you can draw your own conclusions (nuff said).
Although I don't agree at all about never exploring AI any further. I wonder how many times Orville and Wilbur were told to stay within the lines?
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Is it the challenge that appeals in the human vs human philosophy or is it the fact that to win someone has to lose? Is the size of the smile measured by the number of frowns it causes? Then again, I may be an anomoly. I laugh whether I win or lose a fight. I'm just glad to log on from time to time.
For me, it is that AI is artificial and usually (in all cases where I have played games against bots, including ones with a mix of bots and humans such as Quake and Battlefield 1942) open either to exploiting predictable anomalies or completely screwing you no matter what you do because the bot is better than a human can be (such as in aiming and in perceiving enemies regardless of obstructions). Here are things that come to mind in no particular order.
A super high-skill bot probably wouldn't be deployed (at least not in numbers) as it would be no fun. The bots would just kill everyone all the time. Maybe there would be a spectrum of skill on the bots, but the average would have to be less than the skill of an average human player for the game dynamics and appeal to work.
So, bots with degraded skill would be used. Then you know that any bot you fight could beat you except that it is not playing to its full ability. It's like winning against someone who lets you win, or decides he'll fight you but only with a 1000 lb bomb attached, or at 75% throttle setting, or something lame like that. "Gee, I beat a bot. Yay for me."
Bots would likely have "tells." That and the fact that they would be adjusted so not to be as good as the best human pilots means that there would be a class of people (and not an insubstantial number, judging from all the milkrunners in the game) who would prefer to attack bots and run away from any humans they can perceive in the fight.
People would learn combat techniques to exploit the quirks of the bots. These might be very bad moves against humans. So, you are learning "wrong" skills. It's like when I played Battlefield 1942. You could set it up to have a bunch of bots in it to fill out a map when you didn't have enough players. You'd go out there, and once you knew the weaknesses of the bots, slaughter them. But then a human would show up, and your move to take out the bot would be horrible against the human, and you'd quickly die. So, part of the game became trying to judge if you are going up against a human or bot. That takes you out of the "suspension of disbelief" and out of the immersion. Also, I would occasionally fly the horrible aircraft in BF1942. But they were so bad that I decided not ever to fly them lest I pollute my reactions for Aces High.
Bots are OK for doing things that are boring and that no human wants to do (drive a supply truck, man some acks 24 hours a day, be a target, etc.). However, bots being your opponent in a contest of skill, where that skill is the heart of the game, is the lesser domain of the single-player offline game.
I sneer in derision at it compared to the greatness that is Aces High, a multiplayer game where every airplane you fight is flown by a human.
That is also why I like multiplayer Quake way better than Quake against bots, BF1942 against humans way better than against a horde of bots, Star Fleet Battles against other humans instead of against AI opponents, poker against a bunch of other humans instead of against my computer, chess vs. a human opponent instead of against a computer, etc.
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The day I find out I'm playing against AI rather than other humans is the day my sub ends.
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The day that you tell HTC how to run their company, maybe it should end......... geez, no room for any discussion huh? Most of these, "I quit!" statements are over exaggerations of emotional response to something that happened somewhere else in some other lame game.
Brooke,
It seems to me that you are assuming that you would be dogfighting AI, or chasing drones around. Compare AI flying cap over strats to CV puffy ack (as I and others have stated before). I fly to find an air to air battle, and along the way I discover puffy ack shooting at me. Do I -a) dive into the fleet and try and kill the cruiser or ack guns, or do I -b) change course, report the fleets position and continue to where I think I will find an air battle? The choice is still mine, so I -a) change course, and for those that see the advantage in dropping in on the fleet, they have that option also.
I sneer in derision at it compared to the greatness that is Aces High, a multiplayer game where every airplane you fight is flown by a human
How about the Aces High where no planes are in the air? Check out time zones with 7 players for an entire country and a map with > 50 bases (dare I mention those afk players or those in ground vehicles or manned guns or just simply fighting a third country).
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. . . What if you are chasing a AI (not knowing) and get shot down by a real person? I would be ticked :mad:
Or worse, chasing a real and get shot down by an AI.
Good points against fighter AIs.
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The day I find out I'm playing against AI rather than other humans is the day my sub ends.
I'm so sick of hearing this. Keep them out of the MA and let the CM arenas have them for people to play when there is nothing going on in the MA or when they want historical immersion in non prime time hours.
Problem solved.
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I'm so sick of hearing this. Keep them out of the MA and let the CM arenas have them for people to play when there is nothing going on in the MA or when they want historical immersion in non prime time hours.
Problem solved.
Keep in mind this is just a discussion on feasibility of AIs. Nothing more than that. My OP is not a wish nor a statement of need.
The majority is not in favor of AIs in the MA best I can tell.
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How about the majority that are against puffy ack? :rolleyes: I bet if that were removed, you would hear whines to no end :furious
Back to the original post about country balance, is there any better way to protect strats when the numbers are low? I use the term "protect" loosely, because in the application that was suggested to use AI to fly cap over strats, the odds could be scaled in a way that favored low populated countries, and relaxed to favor the attackers on highly populated country strats.
I do believe that for those that "hate" the idea of flying against any AI, have no valid foot to stand against its use for the above purpose. Simply stay away from attacking strats, or you could cancel your subscription (both your choice). :rolleyes:
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It seems to me that you are assuming that you would be dogfighting AI, or chasing drones around.
If they are just there to look at, there isn't much point.
How about the Aces High where no planes are in the air? Check out time zones with 7 players for an entire country and a map with > 50 bases (dare I mention those afk players or those in ground vehicles or manned guns or just simply fighting a third country).
See my above comment on how correctly to solve that.
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Okay, I am done..... mostly because I like the folks that seem to disagree with my views, much more than I enjoy getting my point across.......... :salute
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Okay, I am done..... mostly because I like the folks that seem to disagree with my views, much more than I enjoy getting my point across..........
Not to worry, Chilli. I don't think any of the objectors have actually encountered the HTC drones.
- oldman
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Not to worry, Chilli. I don't think any of the objectors have actually encountered the HTC drones.
- oldman
I've encountered a few. SOBs kicked my arse. :confused: :salute :cheers:
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The day that you tell HTC how to run their company, maybe it should end......... geez, no room for any discussion huh?
HTC can do whatever they want but if I'm going to play against AI I can buy a boxed game for a lot less than paying for an AW/AH subscription for 18 years.
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Okay, I am done..... mostly because I like the folks that seem to disagree with my views, much more than I enjoy getting my point across.......... :salute
Yeah, let it go Chilli. It's not worth it. The future of AI isn't in the MA anyway. It can't use the custom terrains with custom briefing rooms and briefings, sound effects etc that really make the system kickazz.
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I think the AI's have their times and places. I'd love to see them setup in the TA, in a certain area where they could shot down and shoot you down. And also can have their skill level be pre-set. It would could be a great learning tool and a good way to judge a players increase in proficiency. But... please get rid of the murderous invisible AI with tracers off :uhoh .... I hate that guy.
:salute
BigRat
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Okay, I am done..... mostly because I like the folks that seem to disagree with my views, much more than I enjoy getting my point across.......... :salute
No worries, Chilli. I like you back! :aok And I don't dislike discussions or when someone has a different point of view. So, please don't leave any discussion on my account. <S>
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AI's in a training area seem like they might be fine.
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No worries, Chilli. I like you back! :aok And I don't dislike discussions or when someone has a different point of view. So, please don't leave any discussion on my account. <S>
Now Skuzzy see! :cool: That is how the BBs should work :salute :salute Brooke (and no, the like was in general for those in this post as well... another :salute ) I have had too many good times with you, to make this place any different :cheers: Good discussion, OP congratulations.
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Another positive aspect to AI is it could equalize some of the gameness. "Huh, equalize gaminess with gamey AI players!" Yep.
In addition to countering unchallanged milk-runners...
I observed one player that is VERY focused on score during a low player numbers time. First he de-ACKed the town in his LA7. Then using an M4 with rockets drove into town. First he used the rockets at point blank range then gun (unchallenged in any way) to down the town to white flag. He then brought a goon. When I could participate (was on a call) I upped a plane and shot that goon down and kept CAP until he gave up on that base.
Made me wonder how many times he and others do this. Seems like just a few AI opponents here could go a long way. :old:
EDIT: My statement that this player is very focused on score is fact. Over seeing him do this and other similar tactics for years. He tends to finish in the top 10 if not 1st some times. Not gonna name names. Just mentioning this as an abuse that is SCORE driven.
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I think the AI's have their times and places. I'd love to see them setup in the TA, in a certain area where they could shot down and shoot you down. And also can have their skill level be pre-set. It would could be a great learning tool and a good way to judge a players increase in proficiency. But... please get rid of the murderous invisible AI with tracers off :uhoh .... I hate that guy.
:salute
BigRat
+ all the 1's to this. AI to fight and practice against in the TA would be a massive help to newer players!
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:noid
......... and we are all sure that there is not the occasional AI in the MA?
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:noid
......... and we are all sure that there is not the occasional AI in the MA?
You can tell the AI by the CPID. The new format being used is famous battle names (ie: Midway).
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I fought the IA a couple times in the MA back when TOD was in development, a Hurri2C with 10% less overall weight is a scary thing :old: I believe the terror it inspired gave birth to legend of "cheaters that edit their files to have a lighter plane" in the bishop's collective memory :old:
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You can tell the AI by the CPID. The new format being used is famous battle names (ie: Midway).
Laawwd ....... Can the AI's plague 200 as well?
" the creatures outside looked from pig to man and man to pig............."
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Laawwd ....... Can the AI's plague 200 as well?
" the creatures outside looked from pig to man and man to pig............."
Great book, Animal Farm.
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Watch it slowly die without AI then.
AI has it's place. It doesn't have to be in the MA.
I quit when they add any more AI than is in the game now. Just as well play any one of the other stupid arcade games.
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There is a place for AI in AH's future, but this place is not in the MA.
HiTech
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There is a place for AI in AH's future, but this place is not in the MA.
HiTech
Thank you.
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No AI pretty much stops me from any interest in rejoining; there simply isn't enough numbers to keep me interested. I admit I spent more time in teh AvA when they had AI running only because I could jump into action, but it was pretty basic so I lost interest even further.
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There is a place for AI in AH's future, but this place is not in the MA.
HiTech
Good
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There is a place for AI in AH's future, but this place is not in the MA.
HiTech
:aok
{snip} I admit I spent more time in the AvA when they had AI running only because I could jump into action, but it was pretty basic so I lost interest even further.
There is still loads of room for small tweaks in development, and from what I have seen in the "Playroom" where these missions are able to run 24/ 7, just leave us your email Butcher. I am placing a small bet that once there is time for HTC to devote to it, and the committed community members have it set up :joystick: we can entice you back for some more :airplane: fun even when numbers are low elsewhere.
In the meantime, for all those reading this thread, FBCrabby is the best AI the main arena never had :D I mean he is a bot :old: and a blast to fly with or against. He will relentlessly persue you through your ack, your gang, or your streaming bullets (chuckling all the same time :lol ).
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:aok
There is still loads of room for small tweaks in development, and from what I have seen in the "Playroom" where these missions are able to run 24/ 7, just leave us your email Butcher. I am placing a small bet that once there is time for HTC to devote to it, and the committed community members have it set up :joystick: we can entice you back for some more :airplane: fun even when numbers are low elsewhere.
I still lurk around now and then; been devoting more time to a panzer corps tournament; still have my warthogs packed up ready to unpack whenever Aces gets a few changes. I did subscribe for a good year and half before I fell, I simply cannot afford it when I don't play. I had interest in buying IL-2 Stalingrad;
but I realized I flew enough simulators over the year, Falcon 5 is so far behind me I wouldn't even know how to raise my landing gears let alone spend the time to re-learn everything. That and Cliffs of Dover really killed my interest to spend 1 minute more with IL-2 "Anything".
/honestly I never got tired of playing Aces, whether it was tanking or dogfighting - what kept me interested was the fact I would never be "that good" that anyone cared; problem was lack of fights made me lose interest. Besides I have no perks to crash a 262 into a mountain getting drunk with TopGun heh.