Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: FESS67 on December 16, 2015, 08:00:16 AM

Title: Off hours-- or should that be low population WARNING>>RANT
Post by: FESS67 on December 16, 2015, 08:00:16 AM
Peak time players close your eyes now - what you are about to read is that far removed from what you see you will never believe it.

horrible.  Totally terrible experience.  45 players logged in.  maybe 200 (I have never bothered to count) bases.  More like 50 bases that are actually 'in' the game.  Yummy..we get a base and a bit each.

Reality...we cannot (struggle) find a fight against a human player.  BUT WAIT.....you can find a fight...it is at the flashing base!!!....lift a plane..oops no planes.....GVs......that's where you lose me.  Back to the air stuff...

Log on...find a fight...wooohooo.....fight dries up.....look for a fight....fight found..woohooo...fight dries up....look for a fight..................nope.. ....look harder.......come on you noob!!......nope......oh wait!!!  dar bar!!!  auger, change fields, rolling!!!!.....bomb and bail......look for a fight.....For the next 2 hours you hunt and hunt for an air fight....you find a couple.....<sigh>

Seriously?  Is that what we have come to?

I understand that we all have our preferred way of playing and our preferred future for this game, be it fighters, buffs or gv.  I just have to say this and I think I am right...(ps.  those that know me know I say that only 5% of the time.  The other 95% I hold back)....now you know how strongly I feel about this.

You are getting it wrong and it is showing very clearly in the off hours.  I believe it has contributed to the decline from 600 players to 220 players in prime time.........the crux of the matter???

Make people fight!!!  It really is as simple as that.

All those bases with 12 players to defend them!!! come one...stupidity.
Wait..we can run GVs......great, radar is down at 4 bases, they are flashing......air or ground?  dunno!!   Ok I hate the ground game...in fact I have no ground warfare based games in my collection (I have 4 air based)...soooo I take off and patrol the base for 30 minutes.....takes that long to go green flag......I fight nothing........I see another base flash...rinse repeat......4 hours played, 5 kills achieved and a stat for rank is kills per hour....grrr

Point of the story.  The current set up encourages many people to avoid a fight (air).  Need to find a way to encourage that fight.

IMO you are trying to be all things to all men..fighters, bombers, tanks, AA gunners, Carriers

All you are doing is bleeding your player base away.  Since I cannot find fighter fights in here I have been in DCS and RoF.  Take note, people are leaving for a reason and it is not your graphics..they are fine......gameplay is the killer and you have to make a choice.  buff, GV, fighter.  Your new version will look great, I am following it.....but bad gameplay will out rank graphics every time...you know it


Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Krupinski on December 16, 2015, 09:38:55 AM
I have an idea to promote fights. Two countries and a 1 hour switch time.   :D

But it'll never happen.  :(
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Someguy63 on December 16, 2015, 09:55:44 AM
I have an idea to promote fights. Two countries and a 1 hour switch time.   :D

But it'll never happen.  :(

Remember the 12 hour rule?  :)
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Copprhed on December 16, 2015, 10:32:34 AM
I'm sorry that you feel that way. I learned to GV, and found it's quite entertaining, and it can be a hoot, when you and a couple of other guys roll up a few bases until, guess what? someone comes to defend. Did you know one guy can do a damned good job of defending a vbase, if he tries? If you limit your game play to one single type of activity, I have a hard time feeling any sympathy, since the game offers a plethora of things to do. The problem, IMHO isn't the game, or the low numbers, but the refusal to adapt. If you want to have fun, HAVE FUN! Don't limit it to only one thing, it doesn't hurt anyone but yourself.
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Nunz31 on December 16, 2015, 10:39:58 AM
It's not exactly true that Aces High offers a plethora of things to do. If I wanted to GV, there would be a number of other games that do GVing much better. Aces High captures air combat in a way that many other games don't. So his points are valid, that hopefully for us who play during the day, there will be a remedy for the lack of air combat.
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Vraciu on December 16, 2015, 12:20:51 PM
And ENY is ruining good fights when numbers get low.  It causes lots of people to log. 

After we drop below 100 players just turn it off.
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Vraciu on December 16, 2015, 12:23:36 PM
I'm sorry that you feel that way. I learned to GV, and found it's quite entertaining, and it can be a hoot, when you and a couple of other guys roll up a few bases until, guess what? someone comes to defend. Did you know one guy can do a damned good job of defending a vbase, if he tries? If you limit your game play to one single type of activity, I have a hard time feeling any sympathy, since the game offers a plethora of things to do. The problem, IMHO isn't the game, or the low numbers, but the refusal to adapt. If you want to have fun, HAVE FUN! Don't limit it to only one thing, it doesn't hurt anyone but yourself.

If he wants to have fun alone he has X-Plane or FS.  Don't be narrow.
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Wiley on December 16, 2015, 12:46:58 PM
I'm sorry that you feel that way. I learned to GV, and found it's quite entertaining, and it can be a hoot, when you and a couple of other guys roll up a few bases until, guess what? someone comes to defend. Did you know one guy can do a damned good job of defending a vbase, if he tries? If you limit your game play to one single type of activity, I have a hard time feeling any sympathy, since the game offers a plethora of things to do. The problem, IMHO isn't the game, or the low numbers, but the refusal to adapt. If you want to have fun, HAVE FUN! Don't limit it to only one thing, it doesn't hurt anyone but yourself.

I among others am here to fly against other people.  If I wanted to GV, I would be GVing.  If I wanted to toolshed or take undefended bases, I'd be toolshedding or taking undefended bases.

The fact is even during primetime there are times when there's over 100 enemies logged in, and enough bardar that at maximum, there's a dozen enemy planes in the air and they're mostly spread out milk running towns or strats.  During the day, I've seen times where there were 2 or 3 enemy planes visible on my country's fronts.

I'm sorry I don't find sitting in a GV fun, but it really is that simple.

Wiley.
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Jed on December 16, 2015, 12:51:19 PM
I feel about the same way...  Have been playing DCS more .  I  have grown tired of the low level furballs in the ack..   The gameplay has gone downhill and I am hoping it will come back or change with new release. 

Hub
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: SlipKnt on December 16, 2015, 12:54:59 PM
We actually do have a lot of control in this game.

A few things have happened though...

The DA seemingly dwindled down.  At least when I log on.  I just don't see as much in there.

During those hours the LW is small in population and fights are hard to find, check out EW or MW.  Still small numbers, but you can find fights in there.

I also recommend the AvA during their scheduled events.  There are ALWAYS good fights in there.

I know I haven't been putting many hours in over the last year.  Largely because I moved across the country, got a new job, bought a home, and just now finally settling back in.

I don't normally just up and fly around looking for fights though.  My fulfillment in the game is a little bit of everything.  One thing I noticed is once we get moving, we usually generate fights against defenders. 

I understand the rant.  It has gotten boring during certain hours.  When it does, I usually go to another arena and try a few things out and eventually find my way back.

 

Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: SPKmes on December 16, 2015, 01:08:48 PM
Unfortunately slipknot....at our time the other arenas are dead.... you may have 1 person in MW but they are just milking and ensuring there is no chance of interaction.... The map up at the moment is the worst for our timezone (our = south pacific) sooooo many high alt bomber guys .... and if there is an inkling of an enemy con the fights are gone... to be fair there are some who like to have a bit of actual PvP but even these people are becoming less and less..... damn man...highlight o my login time sometimes is searching for cybro in his jeep...but even he is just sitting in field hangers most of the time now...
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Copprhed on December 16, 2015, 01:11:47 PM
If you chose to limit yourself to the one activity, it's your choice. Noone else is responsible for your choices. So, if you choose to limit your own gameplay, voluntarily, by no fault of Hitech, or any other player, you have only one person to complain to. Saying "I only want to play one thing, and won't do anything else, so the game has gone bad" is not true.
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Vraciu on December 16, 2015, 01:15:28 PM
If you chose to limit yourself to the one activity, it's your choice. Noone else is responsible for your choices. So, if you choose to limit your own gameplay, voluntarily, by no fault of Hitech, or any other player, you have only one person to complain to. Saying "I only want to play one thing, and won't do anything else, so the game has gone bad" is not true.

Aces HIGH.   


HINT.  HINT. 


The lack of opponents is a limit.  Bury your head as you wish.  Fess has a valid point.   Something needs to be tweaked.

Empty arenas are not fun unless you consider watching grass grow entertainment. 

This is a multi-player platform. Without adversaries it does not serve its core function nor fulfill its primary purpose.  People can do other things, including offline, rather than drone around an empty arena and find more enjoyment.   That's a problem.   
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Bizman on December 16, 2015, 01:48:48 PM
If you chose to limit yourself to the one activity, it's your choice. ---

I suppose by "the one activity" you mean flying, gv'ing or gunning within Aces High instead of doing something else instead. Doing any of them without an opponent is not fun. If it was, no one would pay $15 a month, they'd all be offline flying planes, driving gv's or gunning. Actually, offline has sometimes more action than the main arenas together! At least there you can find something to shoot down. And they'll keep coming back no matter how many times you drop them.

Capturing fields as a one man team isn't fun, flying around looking at landscapes isn't fun (ever noticed they look the same all around the map?), driving around staring at the surroundings is even more boring. An hour long bomb run? Leading the CV near a red field and hammer it into smithereens with the ship gun? Oh! The excitement! The adrenaline rush!

If you really know a fun way to play AH alone, please tell us. Trying to break personal records in tasks like "how long can you keep a P51 in the air with 25% of fuel" or "how many buildings can you demolish with one bomb" don't count.
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: 715 on December 16, 2015, 02:50:50 PM
I am not sure I understand the OP.  Everyone agrees that the drop in player numbers lessens the appeal of AH.  But I don't understand what you want done about it?  You seem to dislike GVs and that implies you think removing GVs will somehow increase numbers.  Will it not just reduce numbers?  About 25% of AH players are in GVs at any point in time, take that away and you'll probably lose up to 25% of the player base and not force those people into airplanes.  AH is an open sand-box where players can pretty much do whatever they want.  Perhaps you could increase the "fights" by being like other games and forcing players into localized timed missions.  I personally prefer the open sand-box, but the alpha has the future possibility of host generated missions including AI to increase targets.  Using smaller maps makes sense, but how do you do that without just removing all large maps from rotation (thereby denying them to US prime time players where the numbers are larger).

The underlying problem is a drop in the number of players in general and European players in particular.  How does HTC fix that?  Well a start is making the game appear more modern in visual appeal, and with the alpha, they are doing just that.  What attracts people to a game they are unfamiliar with is it's appearance, if it looks outdated they may never even try it.  Of course, once they do try it, then other factors, like game play or community character, come into play. 

What are other factors in the drop off of European players and how can they be countered?
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Wiley on December 16, 2015, 03:29:02 PM
I am not sure I understand the OP.  Everyone agrees that the drop in player numbers lessens the appeal of AH.  But I don't understand what you want done about it?  You seem to dislike GVs and that implies you think removing GVs will somehow increase numbers.  Will it not just reduce numbers?  About 25% of AH players are in GVs at any point in time, take that away and you'll probably lose up to 25% of the player base and not force those people into airplanes.  AH is an open sand-box where players can pretty much do whatever they want.  Perhaps you could increase the "fights" by being like other games and forcing players into localized timed missions.  I personally prefer the open sand-box, but the alpha has the future possibility of host generated missions including AI to increase targets.  Using smaller maps makes sense, but how do you do that without just removing all large maps from rotation (thereby denying them to US prime time players where the numbers are larger).

The underlying problem is a drop in the number of players in general and European players in particular.  How does HTC fix that?  Well a start is making the game appear more modern in visual appeal, and with the alpha, they are doing just that.  What attracts people to a game they are unfamiliar with is it's appearance, if it looks outdated they may never even try it.  Of course, once they do try it, then other factors, like game play or community character, come into play. 

What are other factors in the drop off of European players and how can they be countered?

Well, by the look of it the OP's point is pretty much that there's too much diversity of gameplay which spreads the current players too thin.  Personally, I think it would be kind of nice to know when I log in that if the number of players says 200, it's 200 people that are actually interested in flying airplanes with and against me.  If it says 15, then at least I'd be able to make an educated decision on whether I want to log in as well.

It seems to me that a lot of people seem to want to log into "Entertainment Game" that does everything they might want to do.  You can see it in here with people wanting artillery, subs, ships, FPS play, 1946 arenas, Vietnam arenas, Modern Combat arenas, Air Traffic Controller Hero, Mechanic Funtime Island Adventure, etc etc etc.

I'd be ecstatic with a game that only had mannable WWII aircraft that gave me 50 people per side looking to fight and bomb stuff more or less together but in an open world.  I realize apparently not everybody's up for that though.

Open world full on PvP simply put, is not popular at this time.  It's a niche market.  For me, nothing else is as good.  For many, they'd rather have rounds based gameplay like WT and WoT.

What I live in fear of is that to survive, AH3 will become more like WT and depending what they choose to change, might turn me off the game completely.

Wiley.
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Chilli on December 16, 2015, 03:48:05 PM
Unfortunately slipknot....{snip}.... The map up at the moment is the worst for our timezone (our = south pacific) sooooo many high alt bomber guys .... and if there is an inkling of an enemy con the fights are gone... to be fair there are some who like to have a bit of actual PvP but even these people are becoming less and less..... damn man...highlight o my login time sometimes is searching for cybro in his jeep...but even he is just sitting in field hangers most of the time now...

Tongs has pretty much wrapped up the scenario quite well.  I will have to add, that the time of flight to a fight determines how willing I am at returning to repeat good air to air action, especially against Tongs  :O 

So, that's not so bad if I have a few hours away from that sort of thing as described above, BUT............  7 days is TOO DAMN long. 

Wiley,
I would not care to even try and guess where AH3 is going, even after having been involved with alpha testing from the onset.  Let's be fair and say that it looks pretty darn awesome, and gameplay whether or not it stays the same or changes will still have a period of adjustment for a number of reasons.  Waiting, is not my strong suit so, I will stop any further public contemplation of how leet I will become in the next version. :old:


Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Copprhed on December 16, 2015, 04:39:59 PM
It's very rare that I don't get some kind of opposition even in the "off" hours. If I don't see air cons up, I go get a gv, and go to a base. Usually the first thing I kill is the dar. That's a HEY I'M HERE" thing to do. More often than not, someone comes to defend. Hearing the same old complaints by people who refuse to do anything but dogfight, when there ARE other options and saying "SOMEONE HAS TO DO SOMETHING!" gets old, but they're right, someone DOES have to do something...the ones who insist on doing one thing need to learn to adapt.
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: redbelly on December 16, 2015, 04:43:34 PM
HTC needs to step up the advertisement campaign.  I got turned on to the game years ago from the advertisement on the History channel and it was probably a time when AH was at its best.  You’re not going to get new players if they have no way of hearing about the game.  A new version of the game is not going to be any better if there is nobody in the arena to play.   Wake up HTC!
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Wiley on December 16, 2015, 04:44:33 PM
It's very rare that I don't get some kind of opposition even in the "off" hours. If I don't see air cons up, I go get a gv, and go to a base. Usually the first thing I kill is the dar. That's a HEY I'M HERE" thing to do. More often than not, someone comes to defend. Hearing the same old complaints by people who refuse to do anything but dogfight, when there ARE other options and saying "SOMEONE HAS TO DO SOMETHING!" gets old, but they're right, someone DOES have to do something...the ones who insist on doing one thing need to learn to adapt.

 :rofl

Explain in detail how it is up to anybody to do something they do not desire to do with their entertainment time.

Wiley.
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Vraciu on December 16, 2015, 05:05:34 PM
It's very rare that I don't get some kind of opposition even in the "off" hours. If I don't see air cons up, I go get a gv, and go to a base. Usually the first thing I kill is the dar. That's a HEY I'M HERE" thing to do. More often than not, someone comes to defend. Hearing the same old complaints by people who refuse to do anything but dogfight, when there ARE other options and saying "SOMEONE HAS TO DO SOMETHING!" gets old, but they're right, someone DOES have to do something...the ones who insist on doing one thing need to learn to adapt.

Your position is flawed in many respects.  Here are three. 


You are not online 24-7 yet you state a certainty using  your definition of off hours (which clearly does not match the definition of same as posted in this thread).    Fallacy one.

Your anecdotal experience does not match the overwhelming trend as explained by the OP.   Fallacy two. 

"There are options for those who can't find a dogfight in a dogfighting game for those who pay TO DOGFIGHT."  Fallacy three.
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Vraciu on December 16, 2015, 05:12:55 PM
:rofl

Explain in detail how it is up to anybody to do something they do not desire to do with their entertainment time.

Wiley.

I am intrigued as well. 
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: FESS67 on December 16, 2015, 05:19:59 PM
To be honest I do not know what the answer is.

I know I logged in to an arena with 45 players and I switched to the side with 9.  I went to the low numbered team in the hope of a fight.

I found one early on but it must have been close to their bed time because they logged after the fight.

After that fights were hard to come by.

I offered to go to the DA and have fun but as you will see from my other thread that got misunderstood <sigh>

My solution would be to compress the fight into a smaller area.  Close rear bases, have some sort of supply system that means only certain bases can be used / hurt at any one time.  I know people will not like it because it means they will no longer be able to 'sneak' bases------I call that taking undefended bases but sneak makes it sound more meaningful I guess-------

Compressing the fight IMO would promote the fight.  Why the hell do we need 200+ bases anyway?
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: mbailey on December 16, 2015, 05:23:07 PM
HTC needs to step up the advertisement campaign.  I got turned on to the game years ago from the advertisement on the History channel and it was probably a time when AH was at its best.  You’re not going to get new players if they have no way of hearing about the game.  A new version of the game is not going to be any better if there is nobody in the arena to play.   Wake up HTC!

Now is the wrong time to spend money advertising....... Once the new version is out, that's when you would want to spend the money.
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Max on December 16, 2015, 05:23:40 PM
I have an idea to promote fights. Two countries and a 1 hour switch time.   :D

As a subscriber of almost 14 years, I agree with this suggestion. I've become fed-up with 20+ ENY limitations most mornings (EST) when I log on and find myself moving over to the MW arena. If nothing else, consider an option along these line for AH3. IMHO, capture the flag or steal the sheep isn't going to impact a difference.



Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Lusche on December 16, 2015, 05:32:10 PM
My solution would be to compress the fight into a smaller area.

The AH community apparently voted against that a few weeks ago.
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Max on December 16, 2015, 05:41:45 PM
Huh? What did I miss?
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Lusche on December 16, 2015, 05:53:11 PM
Huh? What did I miss?

An in game poll which ran for a weekend, asking if the large maps should still be kept in rotation.
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Latrobe on December 16, 2015, 05:56:32 PM
The whole ENY thing with fewer than 50 people online always confused me. I've seen it a couple times where the numbers looked something like Knights - 10, Bish - 7, Rook - 8 IN FLIGHT yet the Knights would have an ENY of 15 or something because the numbers logged in were Knights - 21, Bish - 11, Rooks - 10. This, I think, comes down to the people who, for whatever reason, don't log off after they're done playing. Be it because they went AFK and forgot, want the 25 free perks if their team wins the war, or are just letting the game download skins. This is a whole other topic that can be discuss though.


Coppr, the thing is everyone is different. Some people are like you and are adaptive. They like many different aspects of this game. Not everyone is like this though. Some people just enjoy a certain part of the game. Some just like the aerial combat part, some just like gving, some just like to bomb targets, some like ground attack operations, or they could like a select combination of any of these aspects. You can tell someone to just GV if there's no air combat going on but if they're not a GV type person then they're just not going to  have fun. It's simply not for them.

From what I remember the gv combat is still fairly active, as is bombing and ground attack stuff as bases and ground target are always there 24/7. The area that I have noticed a massive drop in over the years is Aerial Combat. Unlike bombing which only needs static ground objects for you to be successful and have fun, aerial combat requires another human player on the other end to fight against, and those kinds of people are rapidly disappearing from the game. GVing, just like aerial combat, requires another human player to fight against to be really fun as well but we don't hear much complaining from them because there are still plenty of gv folks still playing. You don't have to go searching all over the entire map in hopes of maybe finding a gv fight, but a good furball/dogfight you do.
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: redbelly on December 16, 2015, 07:11:09 PM
Now is the wrong time to spend money advertising....... Once the new version is out, that's when you would want to spend the money.

That’s like waiting for Jesus to return before you repent….And God only knows when that will be.  If you want more players, advertise.  The update has nothing to do with it. 
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Chilli on December 16, 2015, 07:41:06 PM
I think the term used was advertising dollar$$$ as opposed to the type of stuff they already do.  They have website, facebook page, forums, yada-yada.....

I agree, not the time to put the cart too far in front of the goat.
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: O2b1-2 on December 16, 2015, 08:38:42 PM
Maybe if the fighter jocks would be a bit more " sporting" . Fly a weak plane, let a noob have the upper hand, some of us would fighter mode it more if we weren't getting smacked down no matter how hard we try.
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: BuckShot on December 16, 2015, 09:12:07 PM
How about this: <100 players = no GVs in Aces HIGH

Most of us are here for the airplanes.
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: SPKmes on December 16, 2015, 09:43:40 PM
.sorry got part way through and needed to take my son to work

see below
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: SPKmes on December 16, 2015, 09:57:09 PM
.sitting back and thinking about it....i think that yes the map up now is way too big for the low numbers....however that is not the be all and end all..as this low fighting/action happens on some others...not sure of names as to me most maps are the same thing...fields,towns,grass and hills..... the difference comes when the front lines or base distances are too large for the small number of players to really mount an attack. As coppr said...some flights are just too long to be bothered heading back....so although the map up is large...I think the main issue is (which isn't an issue in the grand scheme of things).... but it comes down to is it worth it.. Hence the reason for strat runners...they need to be hammered so that downtimes are long enough to actually contemplate trying for the take...
Even for the GVers...there is a similar problem at these times, many times you can up a tank...roll a field and all that ups is a plane to bomb you, roll another and the same person bombs you again...up a flak and they will land and go tower sit again.....even if there is some GV action...the roll and attributes to the GV game is a little too basic I feel... this in part could be due to the fact that this game originally was a flight game for the most part and gv's were a sideshow.... the GV game has increased but the basic mechanics of this part of the game...although improved are far behind the bread and butter of this game...the planes... the flight dynamics etc etc...much like the cv's...they are there but mainly as a water based field to sneak attack....no real control of sea battles but again...this is not what the game is but more has developed to...
 
People seem to say you can do this and that but it is a total arena thing....many sit in wait for a field to flash.... only to find it is a high alt bomber box.... yes you could say they should up and take the fight to them....but many times I will fly to a field hang around and nothing....

But then there are those nights when bases are close enough and it is all go.... hard to get a balance...hard to know what to do.... everyone has an opinion but they don't amount to much unless there is a definitive majority which with todays attitudes is very hard to get..

For me I love this game in part as it is.. I haven't been around as long as some of these other guys who were paying by the minute...but this game is etched into my psyche unlike any other game I have played...crazy to say out loud but it is true  ..and I sure don't want to see it turn into the house of horrors of some other platforms.... but something (and I don't know what...perhaps you mericans and poms need to get a job working graveyard hahaha)needs to help support ...hmmm   how about perks per base take based on missions...if you want perks for the take join a mish....come on guys join mish...free perks  {{{{{]]]]]>>>>>>>  misson up!!! hahahaa.....   I don't know....just rambling now
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Wizz on December 16, 2015, 10:17:38 PM
I have no complaints. When it's full I invite a fight. When it is empty I stir up a fight. Being a full time tactical buff player never has a dull moment. When the arena is dead ground is made up or taken the same when it is full.

I truly feel for 1 dimensional players. You guys have it bad these days :x :bolt:
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: pembquist on December 17, 2015, 01:04:26 AM
Maybe if the fighter jocks would be a bit more " sporting" . Fly a weak plane, let a noob have the upper hand, some of us would fighter mode it more if we weren't getting smacked down no matter how hard we try.

This is prolly a valid complaint. What sends me to bed is when the other cats vulch because they're trying to take a base or just because. When the numbers are low the game dynamic can be sour/boring. I think people avoid fights sometimes because they end up being one sided. It almost makes me advocate to make bases uncapturable when numbers are low, but that would be silly.
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Oddball-CAF on December 17, 2015, 01:52:54 AM
What are other factors in the drop off of European players and how can they be countered?

  Well, English isn't the only language spoken in Europe. Yet one of the forum rules is that
English must be used in the forums.
  I guess from a moderation standpoint, I can understand this, but it'd be nice if perhaps
guys from non-English speaking countries could have an area where they could
interact with each other. Perhaps among the player base/forum users there are multi-lingual pilots
who could volunteer to act as moderators for non-English speaking forum areas.

Regards, Odd
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Copprhed on December 17, 2015, 05:51:28 AM
Of the people that see to have a problem, Tongs is the only one I know of who can justify it. He flies a Ki-61, fights and doesn't just fly high ENY planes that run away. Some of the others frankly just seem to whine a lot about not getting fights, and then when engaged at even or worse odds, run away from the fight. Frankly they could leave the game, and it would improve greatly.
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Lusche on December 17, 2015, 05:59:59 AM
Frankly they could leave the game, and it would improve greatly.


And so I have.

Do you feel the improvement already?   :)
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: diaster on December 17, 2015, 06:02:17 AM
Shrinking fronts. Less than 50 players, border has shrunk to 30%. As an example. Obviously easier with only two chess pieces. Two countries would actually help a lot.
Most are right.. Gameplay, not graphics.  Remember two late war arenas, the player base is dwindling. Here are my suggestions to improve game play!
1. Two countries (or somehow limit the gang of two countries)
2. Shrinking map (strat not accessible) and/or map wide dar, light up all the dots)
3. Inactivity timer (no mouse stirring warning, idle for an hour, poof!)
4. Eliminate ack proxies, no bullets in airframe, no kill.
5. Bailing w/o pw or plane damage is considered a death and "no score recorded at all"

.... It will never happen! That's my rant. Some of these ideas are not mine alone! They Echo' through out aces high...
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: diaster on December 17, 2015, 06:12:12 AM
but it'd be nice if perhaps
guys from non-English speaking countries could have an area where they could
interact with each other.

Regards, Odd

 Ja,    Да      Si'   yes
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: redbelly on December 17, 2015, 06:16:03 AM
 :O
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: caldera on December 17, 2015, 06:42:48 AM
Maybe if the fighter jocks would be a bit more " sporting" . Fly a weak plane, let a noob have the upper hand, some of us would fighter mode it more if we weren't getting smacked down no matter how hard we try.

Some of them routinely land a half dozen kills ad infinitum, yet seem impervious to the boredom of always winning.   

To each his own, but I can't understand always flying the better rides and wondering why you can't get a good fight.   Had a good fight last month with a guy that has one particular Late War model down to a science.   We both were in unfamiliar rides and had a pretty good 1 v 1.   He said that was the best fight he'd had in months.   Fly a low end plane and you'd be surprised at the number of fun fights you will have.   And the less experienced will maybe have a chance too.   


Is a chance of getting shot down worth it to have fun?  Yes.
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: DmonSlyr on December 17, 2015, 07:30:37 AM
I've been flying the P-40 this tour. It definitely makes things a bit harder. There is definitely no lack of boredom besides climbing for alt. It's definitely good for defense practice.

I agree that the arenas in off war hours need to some how be shrunk so the parameters are smaller on each side only until a certain amount of players enter. I think disengaging ENY only after a certain # of players enter is necessary as well. The side switch time also needs to be shrunk to 2  hours. Make the radar at bases harder to destroy.

I think these 4 changes would help people find action  much more easily.

Since the main arena is where the majority of players flock, the MA needs to be more able to change based on the # of players in the arena. This way, there is a smaller area to fight, the players know where the action is, and they can fly all the planes they want given they have the perks.
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Oldman731 on December 17, 2015, 07:52:18 AM
Maybe if the fighter jocks would be a bit more " sporting" . Fly a weak plane, let a noob have the upper hand, some of us would fighter mode it more if we weren't getting smacked down no matter how hard we try.


Agreed.

- oldman
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Zeagle on December 17, 2015, 08:03:56 AM
1. Two countries (or somehow limit the gang of two countries)
2. Shrinking map (strat not accessible) and/or map wide dar, light up all the dots)
3. Inactivity timer (no mouse stirring warning, idle for an hour, poof!)
4. Eliminate ack proxies, no bullets in airframe, no kill.
5. Bailing w/o pw or plane damage is considered a death and "no score recorded at all"

I have been flying this sim since about 2001 or 2002. It has changed a LOT. I liked it then and I like it now. But I must agree with the quote above.
I especially like number 5. Personally I like the idea of going to a more historical setup with allies vs axis. But it's really not our call at all.

I recently returned to AH this month in 2015  because there just isn't anything else that equals it in my experience.

And if I could throw in my bitcoin, I would like to suggest a Korean War theatre with the F-80s, 84's, Panthers, Fury's, MiG's and the like.  Heck I would even volunteer to do modeling or programming to help make it happen. But I digress....
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Hajo on December 17, 2015, 08:17:04 AM
I and a lot of people in this game started in Air Warrior many years ago.  The game was strictly air to air combat with the same map day in and day out.  There were no complaints that I can remember about having one map.  We logged on to fly and fight with our squad mates.  Air Warrior had 3 different levels of difficulty, arenas for the newer player (ya got kicked out and had to move to relaxed realism after 10K points as I remember.)  Relaxed realism was no blackouts, red outs and an easy flight model.  The next level was full real for those who wanted the full spectrum of combat fight simulation.  Stalls, blackouts, red outs etc.  There were no ground vehicles.  As a matter of fact I don't recall anyone bemoaning the fact that we had no ground vehicles.  The arenas were well populated.  You didn't have far to go for a fight....you could if you wished to fly farther to get alt, but there were always fights.  We didn't complain about graphics because it was fantastic just to have this venue to play in.  Air Warrior did upgrade to 3d, and it did look better, but I don't recall anyone jumping up and down and complaining about graphics.  We just wanted to fight.

Now......I did notice that when gvs entered the game that flight combat did drop.  It was immediately noticeable.  Nothing against the ground war from me.  It's your money play as you like but I don't have my controls set up for gv'ing.  It's not my cup of tea.  I could care less about tanks etc.  For the life of me, if I have to fly 30 miles for a fight,somewhat realistic, but spawning tanks etc. are you kidding me?  If you want to drive a tank to a fight drive it don't spawn it.  That is somewhat real!  Spawn camping are you kidding me?
IMHO you are missing what the ground war really was.  Setting up armoured ambushes, leading an assault etc.  I guess it's just the newer generation instant gratification without working for it generation.  This is after all Aces High.  Air Combat.  I fly a lot less then I did years ago.  A lot less.  Most reasons for those that have left,is the type of gameplay , and of course because of real life issues.  Most of my old friends that have left have told me that it is gameplay. They, even though have families, would have kept their accounts but decided not to because of gameplay.  They wish to pay for their entertainment not someone else's opinion of entertainment.  This is just an opinion of course.
Everyone is entitled to one. No one being right or wrong.  One request, if we are going to spawn tanks 20 miles away and over 30 miles of water, is it insane to ask for 25K bomber spawns?  It is after all the same thing!  Just kidding.
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: rpm on December 17, 2015, 08:26:07 AM
The whole ENY thing with fewer than 50 people online always confused me. I've seen it a couple times where the numbers looked something like Knights - 10, Bish - 7, Rook - 8 IN FLIGHT yet the Knights would have an ENY of 15 or something because the numbers logged in were Knights - 21, Bish - 11, Rooks - 10. This, I think, comes down to the people who, for whatever reason, don't log off after they're done playing. Be it because they went AFK and forgot, want the 25 free perks if their team wins the war, or are just letting the game download skins. This is a whole other topic that can be discuss though.
This right here! It's one of the major complaints I have about AH in off prime hours. The ENY needs to be based on players IN FLIGHT not LOGGED IN. People will fly in prime hours, then stay logged in after they quit playing to get free perks if their side wins the map. Your team may actually have the fewest playing, but the most logged in and have to contend with ENY. Meanwhile the team with the most playing have no ENY at all.

There are 3 possible solutions. Award the entire side perks when a map is won, a 'no activity time out' after 30 minutes or so or change the ENY to IN FLIGHT.

And to add to Hajo's comment, Air Warrior had a Korea arena. Why no Korea here? Early jets are fun! :aok
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Lusche on December 17, 2015, 08:29:24 AM
5. Bailing w/o pw or plane damage is considered a death and "no score recorded at all"


For the most part, it already is.
A bail is considered a death for score purposes (k/d, damage/d and so on) and drastically reduces your score points.
Bailing wrecks a players score.

Players bailing to "protect their score" is one of those persistant little AH myths. Actually they don't care about score at all.
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: ghi on December 17, 2015, 08:36:06 AM
 I started playing in free H2H arena ,8 players , 4 vs 4 ,small maps with 4-6 bases,  was more action, fun than MA gaming now ; You are right same large boring maps for 7 days without any strategy left and low populated killed the game ;
But poor gamming quality is healthy,  i'm spending less time sitting at desk , I lost 30 lbs  this year, moved my BMI from obese to overweight ;  :):rock :banana:


Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: ImADot on December 17, 2015, 08:41:35 AM
The ENY needs to be based on players IN FLIGHT not LOGGED IN.

The problem with that is you create a mission with 5ENY planes. 30 guys wait in the tower until the ENY allows them to get the plane, then they all take off at the same time. The ENY spikes and now nobody else can get those planes. The whole idea of ENY using all players in the arena is an attempt to smooth out that curve.

A big problem we have, is the mindset of a lot of players, and how they approach this game; it seems many players just want the Easy Button to up their score. To them it's the destination, not the journey. Another problem is the game mechanic that doesn't seem to work well with low arena numbers.

The two issues feed off of each other. One, or both, need to be adjusted.
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: caldera on December 17, 2015, 08:44:29 AM
I've been flying the P-40 this tour. It definitely makes things a bit harder. There is definitely no lack of boredom besides climbing for alt. It's definitely good for defense practice.

I agree that the arenas in off war hours need to some how be shrunk so the parameters are smaller on each side only until a certain amount of players enter. I think disengaging ENY only after a certain # of players enter is necessary as well. The side switch time also needs to be shrunk to 2  hours. Make the radar at bases harder to destroy.

I think these 4 changes would help people find action  much more easily.

Since the main arena is where the majority of players flock, the MA needs to be more able to change based on the # of players in the arena. This way, there is a smaller area to fight, the players know where the action is, and they can fly all the planes they want given they have the perks.

Compared to your K4?  Just a teensy little smidge harder.   :D
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Slade on December 17, 2015, 09:16:46 AM
Was there are Black Friday sale\promotion for Aces High?

Or Cyber Monday sale\promotion?

Is there a sale\promotion on Aces High for the December holiday season?


There are few problems in this game that simply having more numbers would not fix.  :old:
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Wizz on December 17, 2015, 09:23:11 AM
Was there are Black Friday sale\promotion for Aces High?

Or Cyber Monday sale\promotion?

Is there a sale\promotion on Aces High for the December holiday season?


There are few problems in this game that simply having more numbers would not fix.  :old:
HTC doesnt operate like that
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: DubiousKB on December 17, 2015, 09:24:03 AM
For the most part, it already is.
A bail is considered a death for score purposes (k/d, damage/d and so on) and drastically reduces your score points.
Bailing wrecks a players score.

Players bailing to "protect their score" is one of those persistant little AH myths. Actually they don't care about score at all.

I bail to give myself the small satisfaction of, "My plane is broken, but my pilot lives for revenge!"... For score, should I be accepting the death?
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Slade on December 17, 2015, 09:26:43 AM
Quote
HTC doesnt operate like that

How's that working out?
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Lusche on December 17, 2015, 10:48:39 AM
I bail to give myself the small satisfaction of, "My plane is broken, but my pilot lives for revenge!"... For score, should I be accepting the death?

Bailing from a broken plane is a different matter. :)

Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: guncrasher on December 17, 2015, 11:21:50 AM
I and a lot of people in this game started in Air Warrior many years ago.  The game was strictly air to air combat with the same map day in and day out.  There were no complaints that I can remember about having one map.  We logged on to fly and fight with our squad mates.  Air Warrior had 3 different levels of difficulty, arenas for the newer player (ya got kicked out and had to move to relaxed realism after 10K points as I remember.)  Relaxed realism was no blackouts, red outs and an easy flight model.  The next level was full real for those who wanted the full spectrum of combat fight simulation.  Stalls, blackouts, red outs etc.  There were no ground vehicles.  As a matter of fact I don't recall anyone bemoaning the fact that we had no ground vehicles.  The arenas were well populated.  You didn't have far to go for a fight....you could if you wished to fly farther to get alt, but there were always fights.  We didn't complain about graphics because it was fantastic just to have this venue to play in.  Air Warrior did upgrade to 3d, and it did look better, but I don't recall anyone jumping up and down and complaining about graphics.  We just wanted to fight.

Now......I did notice that when gvs entered the game that flight combat did drop.  It was immediately noticeable.  Nothing against the ground war from me.  It's your money play as you like but I don't have my controls set up for gv'ing.  It's not my cup of tea.  I could care less about tanks etc.  For the life of me, if I have to fly 30 miles for a fight,somewhat realistic, but spawning tanks etc. are you kidding me?  If you want to drive a tank to a fight drive it don't spawn it.  That is somewhat real!  Spawn camping are you kidding me?
IMHO you are missing what the ground war really was.  Setting up armoured ambushes, leading an assault etc.  I guess it's just the newer generation instant gratification without working for it generation.  This is after all Aces High.  Air Combat.  I fly a lot less then I did years ago.  A lot less.  Most reasons for those that have left,is the type of gameplay , and of course because of real life issues.  Most of my old friends that have left have told me that it is gameplay. They, even though have families, would have kept their accounts but decided not to because of gameplay.  They wish to pay for their entertainment not someone else's opinion of entertainment.  This is just an opinion of course.
Everyone is entitled to one. No one being right or wrong.  One request, if we are going to spawn tanks 20 miles away and over 30 miles of water, is it insane to ask for 25K bomber spawns?  It is after all the same thing!  Just kidding.

we had ground vehicles in AW.  there were tanks and m16's or something like that.  we drove tanks many times to take out a base.  a couple of times we actually had ground battles that I can recall.


semp
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: hgtonyvi on December 17, 2015, 11:25:09 AM
Why are you guys complaining about ENY? Learn to fly other planes. It's really fun to learn other planes. It sounds like if you can't  fly a p51, la7, spit16 or 190d9 you can't have fun. That's totally wrong. I play to fight not run. Again I can't tell you how to fly. It's ur money and equipment.
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Vraciu on December 17, 2015, 12:56:03 PM
Of the people that see to have a problem, Tongs is the only one I know of who can justify it. He flies a Ki-61, fights and doesn't just fly high ENY planes that run away. Some of the others frankly just seem to whine a lot about not getting fights, and then when engaged at even or worse odds, run away from the fight. Frankly they could leave the game, and it would improve greatly.

Says a guy I shot down twice last night while I was "running".   Your definition of running seems to be anyone who doesn't get themselves into a position where your plane's strengths reign.   

Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: SlipKnt on December 17, 2015, 01:05:03 PM
In the off hours I am certain there are people in MW trying to run maps (and I mean the usual MW crew).  I have seen it and even been part of map rolling in my earlier years of play.  Sometimes when I am bored I'll go in there and practice certain things.

It gets boring. 

But if the right people start showing up, I can get become hectic.  And fun.

You have to get passed the LW birds though.  In fact, I enjoy MW planes more than the LW planes (unless I can get a 262 to destroy). 

I guess my point in this is if there are only 10 or less on each side on a large map, why not all of you go over to MW and tear things up in there? 


Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: hgtonyvi on December 17, 2015, 01:08:35 PM
In the off hours I am certain there are people in MW trying to run maps (and I mean the usual MW crew).  I have seen it and even been part of map rolling in my earlier years of play.  Sometimes when I am bored I'll go in there and practice certain things.

It gets boring. 

But if the right people start showing up, I can get become hectic.  And fun.

You have to get passed the LW birds though.  In fact, I enjoy MW planes more than the LW planes (unless I can get a 262 to destroy). 

I guess my point in this is if there are only 10 or less on each side on a large map, why not all of you go over to MW and tear things up in there?
Ive been saying this a long time
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Copprhed on December 17, 2015, 02:08:44 PM
Says a guy I shot down twice last night while I was "running".   Your definition of running seems to be anyone who doesn't get themselves into a position where your plane's strengths reign.
You would claim as a kill the fact that I had run out of gas due to forgetting to change my plane's DA fuel setting to it's MA setting. I had out turned you in my 110, while you were in you Runstang, and yes, you ran away when you didn't get the easy kill. The hits you got on me left no damage at all, and you ran. Again, considering I was in a 110, and you a 51 Delta, the fact that you didn't down me the first time, and took a while to get me, along with help from base ack, well.....nuff said. Did I mention while you were trying to kill me that second time, I also took out the base's ords?
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: mbailey on December 17, 2015, 02:26:22 PM
That’s like waiting for Jesus to return before you repent….And God only knows when that will be.  If you want more players, advertise.  The update has nothing to do with it.

The update would have everything to do with it.     Advertising is grossly expensive, especially for a smaller company and TV advertising is outrageously expensive....if one were to want to get the most out of his money to advertise, you would want to advertise a new product more so than an old product.  Its simple business and using ones advertising budget to for greatest impact.
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Vraciu on December 17, 2015, 02:34:15 PM
You would claim as a kill the fact that I had run out of gas due to forgetting to change my plane's DA fuel setting to it's MA setting. I had out turned you in my 110, while you were in you Runstang, and yes, you ran away when you didn't get the easy kill. The hits you got on me left no damage at all, and you ran. Again, considering I was in a 110, and you a 51 Delta, the fact that you didn't down me the first time, and took a while to get me, along with help from base ack, well.....nuff said. Did I mention while you were trying to kill me that second time, I also took out the base's ords?


Post the film of me wrecking you in the scissors twice. 

You were then roped and bailed before I could hit you again.


My running is working.  I'm 3-0 against you the last two days.  4-0 this tour. 

You got the ords and my squaddies got your base in your obsession to die under my guns.

Next. <S>
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: BaldEagl on December 17, 2015, 03:01:56 PM
There were no ground vehicles.  As a matter of fact I don't recall anyone bemoaning the fact that we had no ground vehicles.


Yes there were.  I used to drive a tank from AZ land across the bridge and between the mountains to go attack C5.


I just think the genre as a whole is in decline.  Look at all the similar games that no longer exist.  It's a tribute to HT that he's among the last standing but someone's going to have to come up with a radically different approach to get it moving forward again, if they even can.
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: cattb on December 17, 2015, 03:15:42 PM
Maybe they could make one of the arenas smaller like the old air warrior maps. didn't have to fly far for a fight leave one arena for late arena and the other rotate from early to late. may 1 week its early the other week its late. I would imagine the early was arena is prolly dead if the late war arena is low population.( early war was dead when I quit playing)
Also make the smaller arena bases hard to take, make a real fight out of it also with smaller map a base would be closer to quick up and support the cause on defense or offense depending on design of map.
furballs and fights were and are still fun im sure, flying for 5 minutes on a large map to get gang banged or a bombnbail get old in a hurry.

just a idea

happy holidays
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: guncrasher on December 17, 2015, 05:42:41 PM
it's impossible for me to have fun without my beloved pony.  you want me to learn another plane.v give me a pony with 4 hispanos.



semp
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: DmonSlyr on December 17, 2015, 09:13:21 PM
it's impossible for me to have fun without my beloved pony.  you want me to learn another plane.v give me a pony with 4 hispanos.



semp

(https://m.youtube.com/watch?v=NAj26rVWK14)

 
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Slade on December 18, 2015, 05:57:43 AM
Quote
if one were to want to get the most out of his money to advertise, you would want to advertise a new product more so than an old product.  Its simple business and using ones advertising budget to for greatest impact.

Good points.  :salute

Its important to stay objective.  Move with the tides of communication.  SEO (Search Engine Optimization) and related media marketing have some hard fast rules.  Rule number 1: out of sight = out of mind.  You need to have an on-going media campaign at the SEO level.  Luckily SEO and related media marketing efforts do not cost that much.  It costs more not to do them.

Simply using Google Adwords for instance.  You both learn about your demographic and Google helps you improve on people finding your product.  It is crazy inexpensive and can specify how much you want to utilize it (how much you can afford).  You can save your big bugs for major releases.

You dont have to have a dwindling user base is my point.

Sometimes folks can get polarized in understanding things rather than seeing what is there.  Who doesn't from time-to-time!

If people are not finding this game.  If the numbers are not going up - then objectively:

1. Your not optimizing SEO.

OR

2. The demographic for your product does not exist.

meh what do I know.  We just want this game to succeed.  Passionate about it.
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Biggamer on December 18, 2015, 08:14:52 AM
some of the best times ive had was when late war crashed and forced everyone into MW the planes sets there are awsome and can produce amazing fights if there is numbers in there
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: JimmyC on December 18, 2015, 04:03:14 PM
I have fun!
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: scott66 on December 18, 2015, 04:53:08 PM
IMHO if you are not having fun it's your own fault ..gv, flying,ava, mid war,ww1 dog fighting arena surprisingly way fun even if only 1 other person in there, bomb strats, work on achievements fly something you don't normally fly, change countries ..I've had fun with even less than 9 people in MA if all else fails redefine your meaning of fun step outside the box..if the only thing you like to do is fly one plans and fight but the few people logged on don't want to fight you or are busy having fun in gv or whatever they Find fun. Low numbers and the low numbers not doing what you find fun? I fail to see that being HTC fault..I say economics in the 12 yrs I've been playing all hours of the day I've never not had fun or find a fight..if 10 are logged on and 6 are in gv 2 bombing strats 1 fell asleep and 1 is your own countryman and you won't change countries or gv and only do late war MA then yes you probably are not going to have fun....edit and yes I'm aware it's called Aces High not gvs low
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: SirNuke on December 18, 2015, 05:13:53 PM
I'll just say that the increase of air combat in off hours is the prerequirement to my resubing for AH3. IF it were to happen now I'd resub now.
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Wiley on December 18, 2015, 05:25:52 PM
IMHO if you are not having fun it's your own fault

Ok...  Let me try again.  Imagine you have the choice of either playing Aces High, or a game you find tedious and boring.  Maybe it is Space Invaders, maybe it is Hello Kitty Island Adventure.  But these are your only two options.  You log into AH and there are literally 3 other people in the game, none of whom are interested in interacting with you in any way, and every base on the opposing sides has been flattened, and they are uncapturable.

But you can have all the Space Invaders you want.  Are you going to play Space Invaders, or are you going to go find something else to do?

That is how I feel when there are no enemy aircraft operating.  GVing is simply not an option for me.  I would literally rather go watch something I've seen a couple dozen times on Netflix or, god help me, go outside than GV.  Why is that so difficult to comprehend?

Wiley.
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: scott66 on December 18, 2015, 05:36:37 PM
I understand wiley but what I'm saying is how is the low numbers htc fault and that they're some who don't limit themselves to being in a pony at 15k it's more of a player's choice than a htc fault hence the IMHO I just refuse to pay not to have fun so if player's are only in gv then I gv if they are all in the air I'll fly I go where they go that's all I'm saying
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: The Fugitive on December 18, 2015, 06:25:59 PM
I understand wiley but what I'm saying is how is the low numbers htc fault and that they're some who don't limit themselves to being in a pony at 15k it's more of a player's choice than a htc fault hence the IMHO I just refuse to pay not to have fun so if player's are only in gv then I gv if they are all in the air I'll fly I go where they go that's all I'm saying

Well its great that you and 12 other people enjoy other facets of the game equally. The problem is that there are a very large number of players who love to fly and fight in the pony ONLY, or fight other players whether it is 1 vs 1, or 1 vs 5, or say pick from a high alt in a P38  :noid

The point is most of these types of play are disappearing. I don't think any one is "blaming" HTC, but many think there are a number of things they COULD do to help alleviate the problem. Its too bad the update to AH3 is such a massive project. While in the long run we all hope it will help to keep the game rolling along, in the short term things need to be done to help keep the players we have.

Just because YOU have no issues doesn't mean there aren't any.
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: scott66 on December 18, 2015, 06:28:29 PM
To each their own I guess I get it..<S> wiley and fugi..to the op I hope numbers improve so you can have fun again
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Rodent57 on December 18, 2015, 06:52:31 PM
So,

Let me see if I've gotten the crux of the RANT ...

Not enough people want to up and fly the way you want to play?  To say that differently, the folks who claim its all about the Air to Air experience aren't playing enough.

How the heck is that the fault of the folks who find some other aspect of the game interesting?

How about getting ahold of everyone you ever knew that played the Air to Air as a preference and chide them into getting back in here rather than blaming the one's who don't??

Also, how do you explain the self-professed Air to Air snobs attacking Buffs?  If its really all about the fight, then why bounce the buffs?

Don't misunderstand me, I love a good fight.  I'm NOT fond of the GV action, but I know that the GVers aren't hurting the game.

Counter Rant complete.

- Rodent57
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Rodent57 on December 18, 2015, 06:53:36 PM
PS  I agree that the maps are Waaaay to be for the off hours population.
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Wiley on December 18, 2015, 10:47:06 PM
but I know that the GVers aren't hurting the game.

How many times do you see a good fight happen over an attempted base take, the defenders stop the first wave of the attack, suddenly instead of enemy planes reupping, a wall of GVs appears to continue the attack?

I've seen it a fair bit.  It's the game, it's not even necessarily a bad thing, but to say GVs have no affect on the air game is debatable.

It's my perception that during off peak times for whatever reason, GV action vastly outweighs air to air a lot of the time, but that might be my confirmation bias talking.

Wiley.
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Vraciu on December 18, 2015, 10:58:56 PM
So,

Let me see if I've gotten the crux of the RANT ...

Not enough people bother to up and fly at all...

FIFY.

Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Copprhed on December 19, 2015, 12:12:49 AM
GVing IS a part of the game, and it's a valid one. They were a part of war, which the game is about. The fault for your not "having fun" lies directly on yourself, if you refuse to do but one thing in the game, and can't get others to cater to your whims. "He won't play the way I think he should" WAAAAAAAAAAAAAAAAAAH!
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Vraciu on December 19, 2015, 01:23:21 AM
GVing IS a part of the game, and it's a valid one. They were a part of war, which the game is about. The fault for your not "having fun" lies directly on yourself, if you refuse to do but one thing in the game, and can't get others to cater to your whims. "He won't play the way I think he should" WAAAAAAAAAAAAAAAAAAH!

Some people just don't get it.

This is a dogfight game.  (Well, it used to be.)  People who come here to dogfight in a dogfight game are now being mocked for not wanting to drive ground vehicles around in an empty arena within a game called Aces HIGH.

Got it.

"I know you paid to watch a basketball game but the Spurs players have decided they will now play soccer, WITHOUT an opponent.  If you don't like it that's because you are stubborn!"

 :O

My gawd. *facepalm*

Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: scott66 on December 19, 2015, 01:48:35 AM
Some people just don't get it.

This is a dogfight game.  (Well, it used to be.)  People who come here to dogfight in a dogfight game are now being mocked for not wanting to drive ground vehicles around in an empty arena within a game called Aces HIGH.

Got it.

"I know you paid to watch a basketball game but we've decided that the Spurs will now play soccer, WITHOUT an opponent.  If you don't like it that's because you are stubborn!"

 :O

My gawd. *facepalm*
mocking? Seriously?
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Vraciu on December 19, 2015, 03:09:32 AM
mocking? Seriously?

Condescending.   Dismissing.

Better?
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: FESS67 on December 19, 2015, 04:29:34 AM
For clarity guys.

Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Xtrepid on December 19, 2015, 07:25:45 AM
Some people just don't get it.
This is a dogfight game.  (Well, it used to be.)  People who come here to dogfight in a dogfight game are now being mocked for not wanting to drive ground vehicles around in an empty arena within a game called Aces HIGH.
Got it.
"I know you paid to watch a basketball game but the Spurs players have decided they will now play soccer, WITHOUT an opponent.  If you don't like it that's because you are stubborn!"

 :O
My gawd. *facepalm*

Then take away the ability to capture towns(flags). Take away the bombing of GV's in Bombers at 800ft. Take away all the GV's and make it one thing... "Aerial Dogfighting"... period!
Then see where the population numbers are... pretty simple solution... no?

I see the game turning into a cap n' vulch the airfield if it's all about "Air Combat". My understanding was the DA was for those who wanted a one sided game opportunity. What happened there?

I have no clue how to make it fun for everyone and increase the numbers, but my question is... if it's not fun gaming, then why do it?

And, V... your analogy... Spurs, Soccer... Really?  :rolleyes:

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Take part in special events such as historical scenarios where famous battles are recreated and reimagined or try your hand at air racing at tree top level against skilled competitors.

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Play as you will...


X  :salute
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: O2b1-2 on December 19, 2015, 09:38:35 AM
I am surprised that the custom area isn't utilized when the numbers are low. Seems like it's needing a off peak host.
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Vraciu on December 19, 2015, 11:10:47 AM
Nobody suggested banning non-fighter operations, X.  Way to miss the discussion.    :x    :D
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: The Fugitive on December 19, 2015, 01:30:45 PM
What is needed is a "carrot" to make fighting more worthwhile to the masses that find hiding and running away so appealing.
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: scott66 on December 19, 2015, 02:02:16 PM
What is needed is a "carrot" to make fighting more worthwhile to the masses that find hiding and running away so appealing.
hmmmm intriguing...
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: JimmyC on December 19, 2015, 02:29:30 PM
How about the thrill of the fight
It works for me
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Vraciu on December 19, 2015, 03:00:14 PM
How about the thrill of the fight
It works for me

Cue "EYE OF THE TIGER" theme.
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Xtrepid on December 19, 2015, 05:24:13 PM
Nobody suggested banning non-fighter operations, X.  Way to miss the discussion.    :x    :D

Quote from OP
"All you are doing is bleeding your player base away.  Since I cannot find fighter fights in here I have been in DCS and RoF.  Take note, people are leaving for a reason and it is not your graphics..they are fine......gameplay is the killer and you have to make a choice.  buff, GV, fighter.  Your new version will look great, I am following it.....but bad gameplay will out rank graphics every time...you know it"


Not sure exactly what the OP means, but above seems to say "have to make a choice... buff, GV, fighter"?

The MA's are based on taking bases, and winning maps... yes?

So then that changes, or map size, or what is available to use, or how many sides, or how eny is implemented, what, what, what?

Not every time I sign in I enjoy the game, but other times I have a good time... not sure of what the off hours for all are, but I usually play mornings US CST, and the numbers of players are generally low. Usually the Bishops numbers are 2-1 over Rooks, and Knights, and Bishops are rolling bases.

I don't know...


X   :salute








Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Vraciu on December 19, 2015, 08:24:22 PM
I think he is speaking in terms of emphasis.  I could be wrong.

The behavior you reward is what you will get. 

Also, businesses tend to over-diversify to their destruction.  Wal-Mart can't be Southwest.   Southwest can't be Dr. Pepper.
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Kodiak on December 20, 2015, 07:40:01 PM
I have an idea to promote fights. Two countries and a 1 hour switch time.   :D

And they could call the two countries the Axis and the Allies!

They could make Aces High a MMP WWII combat flight simulator  :old:

I still fly some IL-2 1946 MP, and some IL-2 Cliffs of Dover MP, and everyone agrees Aces High has the best flight models but no WWII vibe at all.
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Vraciu on December 20, 2015, 09:20:10 PM
Two sides in Warbirds was dynamic and fun.  I would be all for it.
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Wiley on December 20, 2015, 09:31:42 PM
And they could call the two countries the Axis and the Allies!

They could make Aces High a MMP WWII combat flight simulator  :old:

I still fly some IL-2 1946 MP, and some IL-2 Cliffs of Dover MP, and everyone agrees Aces High has the best flight models but no WWII vibe at all.

Yes!  And they could create an arena for these people!  And it could be called Axis Vs Allies!  And people would flock to it in droves!  And there would be a huge WWII vibe in it!

Wiley.
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: DmonSlyr on December 20, 2015, 09:32:12 PM
I like the 3 sides personally.

I think a  2 hour side switch time is better.

During off hours, bases in the back of the map need to be deactivated to make the fights in closer quarters.
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Vraciu on December 20, 2015, 11:05:20 PM
Yes!  And they could create an arena for these people!  And it could be called Axis Vs Allies!  And people would flock to it in droves!  And there would be a huge WWII vibe in it!

Wiley.


I am betting on fewer arenas going forward.  The player base at present doesn't justify the current allocation. 

A two-sided Late War Main is where things SHOULD go.  Time will tell what watches don't. 
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Vraciu on December 20, 2015, 11:06:21 PM

During off hours, bases in the back of the map need to be deactivated to make the fights in closer quarters.

Bingo.  Simple.  Effective. 
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: alskahawk on December 21, 2015, 06:58:37 AM
 Need some new maps. Smaller the better. Fewer bases.
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Wiley on December 21, 2015, 12:32:41 PM

I am betting on fewer arenas going forward.  The player base at present doesn't justify the current allocation. 

A two-sided Late War Main is where things SHOULD go.  Time will tell what watches don't.

There's nothing stopping people from going to two sided AvA.  HTC doesn't prevent people from using it in any way.

Wiley.
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Vraciu on December 21, 2015, 01:52:30 PM
There's nothing stopping people from going to two sided AvA.  HTC doesn't prevent people from using it in any way.

Wiley.

I didn't say AvA.   I said LWM.
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Vraciu on December 21, 2015, 01:53:23 PM
Need some new maps. Smaller the better. Fewer bases.

Violator has the solution above. 
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Ack-Ack on December 21, 2015, 03:18:08 PM
A two-sided Late War Main is where things SHOULD go.  Time will tell what watches don't.

Two sided main arena wouldn't work and would be the cause of much whining.  Kesmai learned that a 3 sided war was best for game play and that's why AW had 3 countries.  HiTech through his own evolution also discovered that 3 sides was much better for game play than either a 2 side or 4 sided war.
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Ramesis on December 21, 2015, 03:28:19 PM
I have within a couple of months returned to AH.
I guessing the reduction in numbers in all the
arenas is a result of the alpha (ah iii) release!!
I could be wrong tho
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Vraciu on December 21, 2015, 03:32:39 PM
Two sided main arena wouldn't work and would be the cause of much whining.  Kesmai learned that a 3 sided war was best for game play and that's why AW had 3 countries.  HiTech through his own evolution also discovered that 3 sides was much better for game play than either a 2 side or 4 sided war.

Two-sided was awesome in Warbirds and would be awesome in here.   The fronts are more dynamic and the fights are more intense.

Three sided may work when you have 550 players, but it doesn't when you have 100 (and 300 bases).
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: diaster on December 21, 2015, 04:41:39 PM
agreed, all other games are two sided, lets do it. Sometimes you have to force a change that is good for all but resist to change.
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Wiley on December 21, 2015, 04:44:15 PM
agreed, all other games are two sided, lets do it. Sometimes you have to force a change that is good for all but resist to change.

Planetside 2 is probably the most similar game to this one. It has 3.  WBs is the only other game remotely similar to this that I know of.

Wiley.
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Ack-Ack on December 21, 2015, 05:01:49 PM
Two-sided was awesome in Warbirds and would be awesome in here.   The fronts are more dynamic and the fights are more intense.


It also caused a lot of players to leave WB, don't forget to leave that part out.
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Kodiak on December 21, 2015, 05:05:02 PM
Two sided main arena wouldn't work and would be the cause of much whining.  Kesmai learned that a 3 sided war was best for game play and that's why AW had 3 countries.  HiTech through his own evolution also discovered that 3 sides was much better for game play than either a 2 side or 4 sided war.

Back in its heyday, IL-2 1946 used to have 1000+ players in Hyperlobby.  Of course they were broken into smaller groups, but they were all playing either 2 sided co-op or MP, so there was a market for 2 sided game play, at least in the 2006-2010 era.

Almost everyone I know who still plays IL-2 1946 and IL-2 Cliffs of Dover won't play here because of 3 sided chess piece sides and Bf109 vs Bf109 match-ups.  Lots less folks now, though, but I wonder how many new players leave Aces High when they come here looking for WWII and don't find it.

In any case, it was just a suggestion.
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Vraciu on December 21, 2015, 05:19:59 PM
It also caused a lot of players to leave WB, don't forget to leave that part out.

No it did not.  One could say three-sided is causing people to leave AH.

WBs had other issues.  The two-sided war was not one of them.   
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Xtrepid on December 21, 2015, 05:47:09 PM
No it did not.  One could say three-sided is causing people to leave AH.

WBs had other issues.  The two-sided war was not one of them.   

Ever think... in the years after AH came out, a few more warfare computer/console games on-line have come out?

You think maybe this has a effect on the numbers? Not everyone stays dedicated/committed to only one game.  :headscratch:



X  :salute

Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: The Fugitive on December 21, 2015, 06:41:56 PM
No it did not.  One could say three-sided is causing people to leave AH.

WBs had other issues.  The two-sided war was not one of them.   

Ya that 3 sided war has really taken a toll on the population over the last 12 years.
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Vraciu on December 21, 2015, 07:07:29 PM
Ya that 3 sided war has really taken a toll on the population over the last 12 years.

Silly argument.

Things have shifted more recently than 12 years ago.   Numbers do not support three sides any more, particularly with maps this large.   Period.

If excitement can be brought back to the off peak periods through base-disabling/fight-funneling perhaps the numbers will go back up.
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Vraciu on December 21, 2015, 07:09:56 PM
Ever think... in the years after AH came out, a few more warfare computer/console games on-line have come out?

You think maybe this has a effect on the numbers?

That's the entire point the OP was making.
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: The Fugitive on December 21, 2015, 08:39:17 PM
Silly argument.

Things have shifted more recently than 12 years ago.   Numbers do not support three sides any more, particularly with maps this large.   Period.

If excitement can be brought back to the off peak periods through base-disabling/fight-funneling perhaps the numbers will go back up.

I have been here since tour 21 I believe. In that time the numbers have gone from what we have now, to in the 600 range on a WEEKNIGHT (hitting 1000 players a few times on the weekend)back down to where we are now. 3 countries worked well all that time.

Two countries would bring MAJOR ganging. Players would jump to the higher count side and run over the lower side for the quick easy win. The only way to stop this would be to assign players to one side and lock it there. The problem there is you can't count on the same number of players to show ALL the time on both teams with no option to equalize sides by switching. It would be possible for one team to have a numbers advantage for weeks at a time.... ya that sounds like fun.

Having three sides gives each team the choice of fighting against either one of two other teams, not to mention the ability to force more than one front against either or BOTH teams. The issue isn't that we have too many teams, it is the type of play the majority of players seem to like to play.

What is needed is a carrot that HTC can add in to entice players to want to fight for bases, ships, kills. Once it becomes worth while to more players to fight, you'll have more fights.
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Brooke on December 21, 2015, 10:10:04 PM
Action is related to how much space is available to fight in.

In my opinion, it would be better to have active area related to how many people are online, with off hours having a much smaller area of conflict.
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Vraciu on December 21, 2015, 11:33:54 PM
I have been here since tour 21 I believe. In that time the numbers have gone from what we have now, to in the 600 range on a WEEKNIGHT (hitting 1000 players a few times on the weekend)back down to where we are now. 3 countries worked well all that time.

Two countries would bring MAJOR ganging. Players would jump to the higher count side and run over the lower side for the quick easy win. The only way to stop this would be to assign players to one side and lock it there. The problem there is you can't count on the same number of players to show ALL the time on both teams with no option to equalize sides by switching. It would be possible for one team to have a numbers advantage for weeks at a time.... ya that sounds like fun.

Having three sides gives each team the choice of fighting against either one of two other teams, not to mention the ability to force more than one front against either or BOTH teams. The issue isn't that we have too many teams, it is the type of play the majority of players seem to like to play.

What is needed is a carrot that HTC can add in to entice players to want to fight for bases, ships, kills. Once it becomes worth while to more players to fight, you'll have more fights.


Yeah, because we don't have ganging now.    :rofl

We never had that problem in WBs.  People side-switched for balance all the time.

There are ways to minimize ganging.

Three-sided war is boring.  Static fronts.  Zzzzzzzzzzzz.

Your last sentence I agree with, however.
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Vraciu on December 21, 2015, 11:34:32 PM
Action is related to how much space is available to fight in.

In my opinion, it would be better to have active area related to how many people are online, with off hours having a much smaller area of conflict.

That's the easiest solution if we are wedded to three sides.
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Vudak on December 22, 2015, 05:11:36 AM
I wonder if it would be possible to have two daily maps.  An "off hours" and a "prime time" map, but have these two maps "save" each time they are changed, meaning that if you had captured base 1,2,3 in off hours, and then the map changed to the prime time map, the next day you'd still have control of bases 1,2,3 on the off hours map.

If this were possible you could have small maps in the off hours, larger maps in prime time, and the people who enjoy trying to win the war would still get to do this, and the people who enjoy being able to find a fight would also be able to do this.

It might actually make things more fun for the squads who like to win the war because they could take a screen shot of the map prior to the change and come up with plans or missions for the next day.  It would definitely make things more fun for people who play in off hours who want to find something to shoot.
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Slade on December 22, 2015, 06:00:11 AM
Quote
I wonder if it would be possible to have two daily maps.  An "off hours" and a "prime time" map

+1
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Lusche on December 22, 2015, 06:35:19 AM
I wonder if it would be possible to have two daily maps.  An "off hours" and a "prime time" map, but have these two maps "save" each time


That would be possible, because AH had a very similar setup from tour 130 to tour 137 - Single off hours map and a dual split prime time arena. By the way, it was a direct result of a wishlist thread.

The downside is that the change between two modes can be pretty much disruptive to online numbers, in particular when switching back to the 'off hours' setup (Many players just don't come back after reset). I#d figure this disruption being much more sever even now with low overall numbers.
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: DmonSlyr on December 22, 2015, 07:19:23 AM
Could the best solution be to have rotating CM mods who can deactivate bases in the back of the maps in order to shrink the overall size of the area to fight in based on the population of say <100 and bases that are being captured so the map can still be won?
Title: Re: Off hours-- or should that be low population WARNING&gt;&gt;RANT
Post by: Vudak on December 22, 2015, 07:58:18 AM
Is depth causing the issue though, or width?
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: VuduVee on December 22, 2015, 09:05:35 AM
the game blows because of the players. the players are running people off left and right. there is so much dirty play in the game, that soon, it will only be a bunch of runner/ganger/hiders playing. its practically that now.
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Tumor on December 22, 2015, 10:28:56 AM
the game blows because of the players. the players are running people off left and right. there is so much dirty play in the game, that soon, it will only be a bunch of runner/ganger/hiders playing. its practically that now.

   The only thing that blows about AH, is the closed mindedness of individual players.  They create their own misery... we see it all the time.  Kinda like the definition of "doing the same thing repeatedly and expecting a different outcome".  It's a wargame.  The possibilities are endless.  Use your head, or collective heads.  Come up with an idea (the 49'rs had this part down, then took it to the realm of the ridiculous).  Do something different.

Don't like runners?  Don't get fixated.  Don't like gangers?  Have some SA.  Don't like the horde?  Make it difficult for them to horde.  I don't know what a hider is.   There are clear alternatives to becoming victim of any of the above, and you can have oodles of FUN countering them.   Anyway, I'm not pickin on ya Vudu... just sayin.  Players of AH suffer from paradigms in a big big nasty way.  Change it up and make the game difficult for THEM.
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Vraciu on December 22, 2015, 10:59:23 AM
Could the best solution be to have rotating CM mods who can deactivate bases in the back of the maps in order to shrink the overall size of the area to fight in based on the population of say <100 and bases that are being captured so the map can still be won?

Or some type of unlocking feature if territory is actually gained. 

But your idea is the most elegant.  Funnel the fight. 
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: VuduVee on December 22, 2015, 11:52:57 AM
   The only thing that blows about AH, is the closed mindedness of individual players.  They create their own misery... we see it all the time.  Kinda like the definition of "doing the same thing repeatedly and expecting a different outcome".  It's a wargame.  The possibilities are endless.  Use your head, or collective heads.  Come up with an idea (the 49'rs had this part down, then took it to the realm of the ridiculous).  Do something different.

Don't like runners?  Don't get fixated.  Don't like gangers?  Have some SA.  Don't like the horde?  Make it difficult for them to horde.  I don't know what a hider is.   There are clear alternatives to becoming victim of any of the above, and you can have oodles of FUN countering them.   Anyway, I'm not pickin on ya Vudu... just sayin.  Players of AH suffer from paradigms in a big big nasty way.  Change it up and make the game difficult for THEM.

the one and only way to counter those things is to quit paying 15 a month. probably 8 out of 10 players are runner/ganger/hiders. theyre the majority and when you try to change that, you become the bad guy and hated. believe me, its mutual.
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: 715 on December 22, 2015, 12:48:54 PM
Or some type of unlocking feature if territory is actually gained. 

Didn't AH have something kind of like that in the distant past?  Some kind of capture order or something (I admit, I never really understood it).
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Wiley on December 22, 2015, 01:03:10 PM
Didn't AH have something kind of like that in the distant past?  Some kind of capture order or something (I admit, I never really understood it).

Some kind of order to attempt to funnel the action, yes.  From what I heard about it, it created horrible problems.

Wiley.
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: DmonSlyr on December 22, 2015, 01:06:30 PM
Well, I just mean that if a base is captured and the game has to go beyond the intended range of deactivated bases, then 4-5 new bases will be open for capture so that at least players know where some of the action is but it's not 100% funneled to one base. In real war you have to push back fronts in order to gain territory. You could have the same concept when <100 players are in the arena so that everyone for the most part is fighting in the same 5-6 cubic squares.
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Vudu15 on December 22, 2015, 01:19:18 PM
Last night I log in around 2 am CDT 65 folks in the server, go looking for a fight. I find a base flashing, I up to find a 190 porking ords. I Up in my 43 but give up on the chase and land, see a con at a base south of me up an LA5 its a D9 porking ords. Guy hits dar and one ord bunker and with no visible dmg heads for home 7 and a half mins I follow this guy with some alt and unable to gain tried to set up to tag him before he made his ack both of us still doing top speed and both under 1K he makes his turn in the ack outward towards me I try for a shot but as I squeeze the trigger I lose a half wing regain control of the plane and start heading home.....but guess what now this wants to chase me end up auguring after a Yak3 drops on me out of nowhere. Learn through 200 that it was a wirb on the field his buddy that got my wing since I was goin to "vulch" him......2 and a half hours of nothing...My final fight was a low alt fight while dodging 88mm puffy just crazy.
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Vraciu on December 22, 2015, 01:28:43 PM
Well, I just mean that if a base is captured and the game has to go beyond the intended range of deactivated bases, then 4-5 new bases will be open for capture so that at least players know where some of the action is but it's not 100% funneled to one base. In real war you have to push back fronts in order to gain territory. You could have the same concept when <100 players are in the arena so that everyone for the most part is fighting in the same 5-6 cubic squares.

Bingo.
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: DmonSlyr on December 22, 2015, 01:37:36 PM
Last night I log in around 2 am CDT 65 folks in the server, go looking for a fight. I find a base flashing, I up to find a 190 porking ords. I Up in my 43 but give up on the chase and land, see a con at a base south of me up an LA5 its a D9 porking ords. Guy hits dar and one ord bunker and with no visible dmg heads for home 7 and a half mins I follow this guy with some alt and unable to gain tried to set up to tag him before he made his ack both of us still doing top speed and both under 1K he makes his turn in the ack outward towards me I try for a shot but as I squeeze the trigger I lose a half wing regain control of the plane and start heading home.....but guess what now this wants to chase me end up auguring after a Yak3 drops on me out of nowhere. Learn through 200 that it was a wirb on the field his buddy that got my wing since I was goin to "vulch" him......2 and a half hours of nothing...My final fight was a low alt fight while dodging 88mm puffy just crazy.

I really do think the radar at bases need to be harder to destroy. It is very difficult for new players as well as in the off hours to find a fight, and when the radar is down you have a 25 mile radius of who knows what, who knows where, with a tiny dar bar. Its kind of not even worth upping if you have no idea what or where they are. Then you roll and its a stupid 15K 190D, its just not even worth it to go fight them.

IMO there are A. too many 190D dweebs, ( no offense, It is a great plane by all means, but too easy to run) minimal skill level needed. Not that anyone can change that, I'm just sayin.

B. Action needs to be easier to find, IE. make the radar harder to destroy so that players in the off hours / new players can find fights easier.



I mean, if you want to be strategic, go NOE and hide under the radar.




Also, I think Special Events need to be posted on the daily message boards when you first enter the game so that people who do not go on the forums know when special events are.
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: SPKmes on December 22, 2015, 01:47:22 PM
Perhaps dynamic down-times... Many times I believe base acquisition is not contemplated due to travel time when the numbers are low (in the 40's).
With a full up strat it can be hard to gather enough force (in some peoples mind) to be successful with a base take... this in turn makes the need for total destruction of strats a requirement... Hence the single dar high alt bombers... yes some are there for the milk run but many are strat runners trying to nail down-times...Now this would mean a dynamic supply would be needed too...but only for player based supply.....(You want to save it supply it)still have supply trucks but they will just have their normal set supply amounts.

Although not a total fix I think it may help with the mind factor that this is possible and not a waste of time with 3-4 guys

Yes that low...because...although the roster says a certain number....not that number are actually in front of their PC playing..(as per other posts)
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: VuduVee on December 22, 2015, 02:51:27 PM
Last night I log in around 2 am CDT 65 folks in the server, go looking for a fight. I find a base flashing, I up to find a 190 porking ords. I Up in my 43 but give up on the chase and land, see a con at a base south of me up an LA5 its a D9 porking ords. Guy hits dar and one ord bunker and with no visible dmg heads for home 7 and a half mins I follow this guy with some alt and unable to gain tried to set up to tag him before he made his ack both of us still doing top speed and both under 1K he makes his turn in the ack outward towards me I try for a shot but as I squeeze the trigger I lose a half wing regain control of the plane and start heading home.....but guess what now this wants to chase me end up auguring after a Yak3 drops on me out of nowhere. Learn through 200 that it was a wirb on the field his buddy that got my wing since I was goin to "vulch" him......2 and a half hours of nothing...My final fight was a low alt fight while dodging 88mm puffy just crazy.

great example of what the game has become and what ive been babbling about. another example of why its the players killing the game and not HTC killing the game. i guarantee that the guy who ran to his hider buddy in the wirb and 88, will immediately jump into the gang bang, but will run every single time he sees a red. in my opinion, its not worth 15 a month wasting time trying to get any sort of action out of these chickens. and these people are the majority of the players in game.
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Vraciu on December 22, 2015, 03:24:28 PM
great example of what the game has become and what ive been babbling about. another example of why its the players killing the game and not HTC killing the game. i guarantee that the guy who ran to his hider buddy in the wirb and 88, will immediately jump into the gang bang, but will run every single time he sees a red. in my opinion, its not worth 15 a month wasting time trying to get any sort of action out of these chickens. and these people are the majority of the players in game.

It is a matter of numbers no matter how you slice it.

With more numbers per unit of area you will have more fights.   Part of that is due to the limited space.   Part of it is due to the bell curve, law of averages, etc.    The more players we have the more runners *and* non-runners you will find.   If you can't pump up the player/area ratio through numbers you can do it mechanically by shrinking the fight area or incentivizing combat.

Violator has the best solution thus far--dynamic base shut downs as the player base decreases during off-peak times.

Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: SPKmes on December 22, 2015, 03:37:07 PM
It is a matter of numbers no matter how you slice it.

With more numbers per unit of area you will have more fights.   Part of that is due to the limited space.   Part of it is due to the bell curve, law of averages, etc.    The more players we have the more runners *and* non-runners you will find.   If you can't pump up the player/area ratio through numbers you can do it mechanically by shrinking the fight area or incentivizing combat.

Violator has the best solution thus far--dynamic base shut downs as the player base decreases during off-peak times.


yes this is true...however.... there were far more fighters than survivalists... it is now turned and there is way more survivalists than fighters and the lower numbers just exasperate this......   
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: The Fugitive on December 22, 2015, 04:14:27 PM
You can't force people to fight! That was one of the reasons the capture chain thing didn't work. What they have to do is make players WANT to fight. Whether it is though perks, bonus points what ever players need some kind of carrot to change them from runners and hiders to fighters.

Maybe put the higher scoring players in late 30s, very early 40s planes to give newer less skilled players a more level playing field. Sure there will be those score potatos that will throw a lot of fights to get them back in there late war monsters but that will still give kills to those who have a hard time getting them.  How they figure who gets the old planes or the newer isn't something I can figure out, Im sure someone who knows the coad can figure a way to set up a handycap system.  :noid

Forcing people only drives them away and at this point it is the last things needed. Tie the win the war to K/D. Players will have to kill more (fight), and not lawndart as often to accumulate the points to win the war with the right number of fields. Again, someone who knows the coad would have to come up with a way to set it up.

The game has all the tools, and all the options for great battles high, low and on the sea. Things have got to be added to the coad to make all these thinks more important to players so they are used instead of players looking for way to get around all of these things and cut corners to get it done the quickest, easiest way.
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: caldera on December 22, 2015, 05:22:01 PM
Hide all scores and ranks until the end of the Tour.   The emphasis should be on fighting, not Vulches/Death, OuterSpaceBombing/Death or Camping/Death.


Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Rodent57 on December 23, 2015, 02:13:43 PM
I think The Fugitive is on to something with his thought of make folks want to fight...

What sort of carrot can HTC hold out to make the timid want to bother to engage?

Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Bruv119 on December 24, 2015, 01:19:42 AM
I don't know about this,  I've logged minimal hours over the last few months and on the rare occasion that I have got online I've found some good action.  Maybe it just puts things into perspective when you can't play. 

I've noticed quite a few new names or old ones re-incarnated.  It's like they have forgotten all about how not to rope underneath me and to only engage with 3 bodyguards otherwise they are all going to die.   :devil
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: VuduVee on December 24, 2015, 02:23:13 AM
I don't know about this,  I've logged minimal hours over the last few months and on the rare occasion that I have got online I've found some good action.  Maybe it just puts things into perspective when you can't play. 

I've noticed quite a few new names or old ones re-incarnated.  It's like they have forgotten all about how not to rope underneath me and to only engage with 3 bodyguards otherwise they are all going to die.   :devil

Are you saying that people engaged you in a 1v1 instead of a 3v1? Because thats not what i see in game. Most players seem to do exactly the opposite of a 1v1. They run from 1v1s almost every time, and only engage when they have their little helpers around.
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: bustr on December 24, 2015, 01:04:53 PM
Until the numbers on average for the MA are sustained during prime time 300 or higher, changing the auto rotation for maps to 48 hours would by a small thing to help with the low population. Also, smaller maps seem to promote relatively larger late night furballs between two bases like simpizza last night.

I doubt with the smaller numbers we have now days, any person or group is really wedded to the outcomes of any kind of land change initiatives. During the high population days of yore, that was a valid consideration to squad initiatives and the leaders of the giant very popular land conquest missions. Today there are just not the numbers to defend what was captured the night before or, regain what was lost to the milk runners during the off hours.
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: The Fugitive on December 24, 2015, 01:41:44 PM
I think for right now the quickest and easiest fix would be to use only small maps, and maybe bumping the win percentage to 25-30 to help them last a bit longer.

Smaller maps seem to promote more and more areas that fights spring up. They also seem to make NOEs happen less often other than the island maps.

I think a new players loggin over the Christmas "break" may find the game more interesting if there is more action going on. Add in the bigger maps when AH3 comes out.
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Vudak on December 24, 2015, 04:00:34 PM
I think The Fugitive is on to something with his thought of make folks want to fight...

What sort of carrot can HTC hold out to make the timid want to bother to engage?

Change the way perk points are delivered.  Leave score as is because people enjoy pursuing it.  IIRC landing/living is a good thing for score.

Get rid of the way more perk points are awarded for landing.  Instead simply multiply it by number of kills.  So 4 kills = 4 times (or 2 times, whatever would be balanced) reward, land/bail/or die.  Maybe even scale it so 5 or 10 kills have much more significant rewards.  Still tie it to plane values so people are even more highly rewarded for taking up challenging birds that can't run away easily.

Would this encourage vulching?  Absolutely. But it might also encourage people to try to take on one more fight if they have ammo for it.  They'll have to weigh "name in lights" vs. major increase in perk points.

It's fun to see how many perk points you can get.  I think this would encourage people to shoot other planes more often and even perhaps not gang so bad on one target because the odds of their getting the kill are slim.
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: bustr on December 24, 2015, 05:40:43 PM
If your assertion is why people fly, then rewarding perks this way will turn all of us into HOers all the time every time we see a con.
Title: Re: Off hours-- or should that be low population WARNING&gt;&gt;RANT
Post by: Vudak on December 24, 2015, 06:20:07 PM
I just think there should be more incentive to interact than to survive. I also think hoing everything in sight would be a great way to only get 1 or 2 kills and miss out on a large multiplier.
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: bustr on December 24, 2015, 07:37:03 PM
Even with the best of intentions for the idea, you are offering semi free stuff. They will HO because it's fast and easy. You cannot manipulate people who avoid the hard work of learning ACM and lacking the internal constitution for fighting, into fighting when that spirit of avoidance is the rudder to their boat. Force them to fight and they will spend their $14.95 somewhere else. So giving them semi free perks, their lazy answer will be HOing and running more than they do it now.

All you are seeing very clearly because of our small numbers, is 90% won't, don't care, or don't want to place themselves in harms way. You are looking at the same small numbers as in WW2 who made the majority of the fighter to fighter kills. In this game those are the ones who want to fight, have made the effort to learn ACM, and call everyone else cowards and other pejoratives related to their different internal constitution.

A way to look at this, in 1944 701 combat films were reviewed in which 189 planes were shot down. 39% of the 701 pilots shot down the 189 planes. And those were 701 pilots who wanted to be fighter pilots. Between 1941 and 1945, 40% of all pilot training candidates washed out. Most play this game as a game and find out it's rougher than that on the ego.

This will not make them want to fight. It will appeal to their greed and laziness which will end up them doing anything gamey as possible to get the semi free points without having to risk fighting for them.
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Vudak on December 24, 2015, 09:12:56 PM
We might have to agree to disagree on what effect this might have on people prior to seeing "A kill has been recorded."  You're entitled to your opinion that this would increase gamey/lazy/stupid behavior, but I don't see how there's much room to do that. 

My question with this idea is what effect it might have on people AFTER they see "A kill has been recorded."  Right now, doing anything risky after you get a kill carries the chance of losing 3x the points(?).  It's also a way to lose out on your name in lights, and depending on circumstances, a chance to reduce your score. These are all deterrents to fighting.  Right now, the only real benefits to fighting are all internal and personal (desire for self-improvement, ego, perhaps you think fighting is fun).  There's really no measurable and objective "reward" - it's all subjective.  Maybe that's part of the reason so few undertake to fight.

Fugitive and others wanted a "carrot" and I offer this as an in-game mechanism that is measurable and that we can tweak.  If you have another idea, let's hear it!
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Vraciu on December 25, 2015, 08:51:20 AM
Did Warbirds show every kill in the buffer?   I seem to recall it did. Even Maneuver Kills. 
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: icepac on December 25, 2015, 10:35:01 AM
Warbirds 2.0 through 2.77 had the ability to show when you entered and left the arena, kills recorded, and even named who your bullets/shells/bombs hit and how much energy they imparted to the target..........but only you and your victim/killer got to see the hits messages.

With the numbers here, it would quickly turn the buffer into a scrollfest.
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: save on December 25, 2015, 10:51:21 AM
I think this would be the best solution when we have low numbers.

fields would be greyed out until x numbers of players are online, open up some fields until next level of players come online etc, also when numbers decrease they are greyed out again.


Could the best solution be to have rotating CM mods who can deactivate bases in the back of the maps in order to shrink the overall size of the area to fight in based on the population of say <100 and bases that are being captured so the map can still be won?
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: save on December 25, 2015, 10:55:10 AM

I think bombs / rockets would be required to take out radar and ammo, or increase the damage point so you need a couple of good strafing runs to get them down.
Both those targets are very easy to strafe down now.


I really do think the radar at bases need to be harder to destroy. It is very difficult for new players as well as in the off hours to find a fight, and when the radar is down you have a 25 mile radius of who knows what, who knows where, with a tiny dar bar. Its kind of not even worth upping if you have no idea what or where they are. Then you roll and its a stupid 15K 190D, its just not even worth it to go fight them.

IMO there are A. too many 190D dweebs, ( no offense, It is a great plane by all means, but too easy to run) minimal skill level needed. Not that anyone can change that, I'm just sayin.

B. Action needs to be easier to find, IE. make the radar harder to destroy so that players in the off hours / new players can find fights easier.



I mean, if you want to be strategic, go NOE and hide under the radar.




Also, I think Special Events need to be posted on the daily message boards when you first enter the game so that people who do not go on the forums know when special events are.
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Vraciu on December 25, 2015, 11:37:28 AM
Warbirds 2.0 through 2.77 had the ability to show when you entered and left the arena, kills recorded, and even named who your bullets/shells/bombs hit and how much energy they imparted to the target..........but only you and your victim/killer got to see the hits messages.

With the numbers here, it would quickly turn the buffer into a scrollfest.

I remember kill messages in the buffer for landing even one victory.   That would be good here.  I  find myself flying differently at times over the prospect of getting my name in lights.    Not even consciously.   

Save has it nailed above. 
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: The Fugitive on December 25, 2015, 11:53:43 AM
I remember kill messages in the buffer for landing even one victory.   That would be good here.  I  find myself flying differently at times over the prospect of getting my name in lights.    Not even consciously.   

Save has it nailed above.

At one point AH DID have a kill message for each kill, but as stated it turned into scroll fest on the text buffer. It was raised to 2 to clean up the text buffer as well as making it a challenge to shoot for.
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Shuffler on December 25, 2015, 12:07:11 PM
As a subscriber of almost 14 years, I agree with this suggestion. I've become fed-up with 20+ ENY limitations most mornings (EST) when I log on and find myself moving over to the MW arena. If nothing else, consider an option along these line for AH3. IMHO, capture the flag or steal the sheep isn't going to impact a difference.
The eny works to even sides. If folks fail to do so then the system does. It works in that those who fail to even sides either are limited with their plane choices or leave the arena. Your post shows how well this can work.
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Vraciu on December 25, 2015, 12:24:11 PM
The eny works to even sides. If folks fail to do so then the system does. It works in that those who fail to even sides either are limited with their plane choices or leave the arena. Your post shows how well this can work.

It ruins fights and stagnates maps. 

It is incredibly frustrating with low numbers. 

I hate eny as currently structured even when it is supposed to help me.  All it does is dry up fights.
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Shuffler on December 25, 2015, 03:08:43 PM
It ruins fights and stagnates maps. 

It is incredibly frustrating with low numbers. 

I hate eny as currently structured even when it is supposed to help me.  All it does is dry up fights.

Those who like hordes will always not like an even fight. You can't make everyone happy. You can make the arena more fair when others don't care. If you just like to turn terrains and not fight then this will not be to your liking. There are no codes to enter or coins to purchase to make yourself look better than the other player. The only way is to improve through playing. The better you get the less you care about having numbers or eny.
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: Vraciu on December 25, 2015, 04:29:54 PM
Those who like hordes will always not like an even fight. You can't make everyone happy. You can make the arena more fair when others don't care. If you just like to turn terrains and not fight then this will not be to your liking. There are no codes to enter or coins to purchase to make yourself look better than the other player. The only way is to improve through playing. The better you get the less you care about having numbers or eny.

It ruins the fights when I am defending against the horde.  Your assumption is completely incorrect.   Please read what I wrote and, going forward, respond without injecting what YOU THINK I said as opposed to my actual statement.
Title: Re: Off hours-- or should that be low population WARNING&gt;&gt;RANT
Post by: Shuffler on December 25, 2015, 05:58:02 PM
It ruins the fights when I am defending against the horde.  Your assumption is completely incorrect.   Please read what I wrote and, going forward, respond without injecting what YOU THINK I said as opposed to my actual statement.
I simply injected fact where facts were being overlooked. Fact is that you are extremely less likely to be horded when you are on a team that has numbers.

Therefore  if you are taking off at a base that is being attacked, which does not mean it is being horded, you can take off with what you are allowed to depending on numbers.

Works better than anything else suggested. It works far better than users policing themselves.

Sent from my SAMSUNG-SM-N910A using Tapatalk

Title: Re: Off hours-- or should that be low population WARNING&gt;&gt;RANT
Post by: Vraciu on December 25, 2015, 06:17:20 PM
I simply injected fact where facts were being overlooked. Fact is that you are extremely less likely to be horded when you are on a team that has numbers.

Therefore  if you are taking off at a base that is being attacked, which does not mean it is being horded, you can take off with what you are allowed to depending on numbers.

Works better than anything else suggested. It works far better than users policing themselves.

Sent from my SAMSUNG-SM-N910A using Tapatalk

It may have worked when we had 500 players.  It doesn't work with 75.    The guys getting punished by ENY log off.  Also it is a global effect which is detrimental to localized fights that ARE even. 

Some of the most fun I have had is defending against a rolling base take only to have my opponents quit because the ENY Monster got them.  That's not fun for anyone.
Title: Re: Off hours-- or should that be low population WARNING&gt;&gt;RANT
Post by: Vraciu on December 25, 2015, 06:18:24 PM
Double post.
Title: Re: Off hours-- or should that be low population WARNING&gt;&gt;RANT
Post by: Shuffler on December 25, 2015, 07:00:55 PM
It may have worked when we had 500 players.  It doesn't work with 75.    The guys getting punished by ENY log off.  Also it is a global effect which is detrimental to localized fights that ARE even. 

Some of the most fun I have had is defending against a rolling base take only to have my opponents quit because the ENY Monster got them.  That's not fun for anyone.

A better player would have switched to help even the teams. If they left instead that was the choice they made on their own. Most that log do so because they do not take the time to learn to fight in the older planes. They are effective.

If you still feel that it could be better, HT is always open to better ideas. Put an in depth idea together and send it in to HT or post in the Wish List.
Title: Re: Off hours-- or should that be low population WARNING&gt;&gt;RANT
Post by: Vraciu on December 25, 2015, 07:30:34 PM
A better player would have switched to help even the teams. If they left instead that was the choice they made on their own. Most that log do so because they do not take the time to learn to fight in the older planes. They are effective.

If you still feel that it could be better, HT is always open to better ideas. Put an in depth idea together and send it in to HT or post in the Wish List.

 :rofl
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: BiPoLaR on December 27, 2015, 09:37:09 PM
I have an idea to promote fights. Two countries and a 1 hour switch time.   :D

But it'll never happen.  :(
The one hour switch time should have NEVER been changed. That ran off loyal players.
Title: Re: Off hours-- or should that be low population WARNING>>RANT
Post by: DmonSlyr on December 27, 2015, 09:38:54 PM
The one hour switch time should have NEVER been changed. That ran off loyal players.

In all fairness. It should really be 2.  But heyy that's just me.