Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: tunes on January 02, 2016, 02:06:15 AM
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I would like to open the discussion of discontinuing the practice of resupplying a town with supplies.
Look at the economy of scale here.
To take down a town takes two heavies and one to two
town de-acker's. Then to finish you need troops.
That's in the air to attack with four to five Pilots. Town Down for 35 mins.
The pressure is on time wise for a small squad to take a base.
However to defend this attack. Three supplies and the town is well on its way to being up.
So instead of defending the town with Aircraft or GV's and fight.
Just out supply your attacker and he is defeated.
This is not Combat. It's logistics.
I ask that a conversation begin on eliminating the town resupply rule.
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Thing is, if you hit the City Strat hard enough, you'll increase the down time for a town to around 2 hours if I recall correctly (0% City I believe). If you want the town to stay down longer/require more supplies to resup, then consider hitting the enemy's City strat prior. The other option if you don't wish to do that (which MOST folks don't), is to knock out the connecting VH's a couple of minutes before hitting your target base. If one or more of the connecting VH's are a Vbase, then just hit the barracks. If anything, it's easier to hit the barracks at a Vbase than to knock out the hangers anyways. A lone pilot can do it in one pass.
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I've seen this happen on all sides, Rook, Bishop and Knight. It is exactly the way it was designed, and frankly, can't be pulled off without at least SOME defensive fighting. It works just as it's intended.
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Have to agree with copprhed & volron on this one. If your playing to win the war everything must depend on good strat attack strategy. I understand the amount of time a good strat run takes but what a difference it can make.
I mean no offense by saying this but I have to state the obvious here. If downtimes are 30 minutes different strategies are needed for a capture such as surprise and effect. Most of the time 3 or more friendlies on a base take can almost guarantee it will be defended or resupplied especially with dar down.
Coordinating a precision attack where base is dropped, porked, and town wf/deacked leaves no room for error either. We cant as a community change a good system because it is difficult. Experiment new tactics and see what works and what doesnt. Maybe a City/AAA run to start an offensive might help for starters.
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Exactly, Wizz! Yesterday, the Bishops were attacking one of our bases, in an organized, LARGE raid. They had a great plan, but the Knights rallied,and fought like HELL to keep the base, which we did, and then turned around and rolled 3 or 4 of the Bishop bases in retaliation. That was some of the most fun I've had ingame in a while. The knight defense and counter-attack was truly inspired.
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Supplies to town and field guns takes away from the p2p experience. Flat out lame.
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How about taking out the supply chain to prevent guys from spawning in with supplies? Take down the troops at bases with spawns to the town?
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I'd like to see ALL object resupplying done away with.
No matter how you slice it, it takes players out of the real fight.
It's boring as hell too.
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If I'm outnumbered 5+ to 1, then yeah I won't try upping a plane to become fodder for the horde. Tactics, strategy and coordination of forces should be the norm, not hordes who only know smash-and-grab...
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I like the resupply option the way it is. As long as you have strats that can be damaged, the counter-balance of resupplying levels the playing field.
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I'd like to see ALL object resupplying done away with.
No matter how you slice it, it takes players out of the real fight.
It's boring as hell too.
"Supplies to town and field guns takes away from the p2p experience. Flat out lame." From Lazerr
The fight is for bases and to win the map, 1v1 is secondary, while the all out fight, air to air, GV to GV and air to GV is the primary part of the game. Those who want to just furball must understand that it is no longer, for a VERY LONG TIME, the primary interest of the vast majority of the player base, and they need to get a grip on it. These constant whiners that air to air combat is becoming less need to look for where the fights are, and take part in them.
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once again, the game is fine. the players need to change if they dont like it.
this looks like another way to kill an aspect of my game and im not a fan. dont want them to resupply? go kill their troops. that is a strategic target that involves dive bombing, which i love. cant dive bomb? hit me up, ill show you how. thats not fighting, not combat huh? ok well, when you go and kill troops at an airbase or the vh there, almost every time, youre going to have to fight your way out. trust me, the pure defender ack hiders will slobber themselves to get your half plane and youll have to fight your way out. and its a big rush when you get your targets and smack those guys down and make it home.
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Hello, tunes here ...
I can see we all have opinions on this part of the. Pardon the expression. "Game Play" of
AHII.
As pointed out. There are checks and balances to the town resupply issue.
Maybe totally getting rid of the town resupply issue is to far of a corrective move.
What came along with the town re-sup was all the dot commands. To be able to check on all objects down and when they will come up. I find them useful but cumbersome to use.
The playability in AHII use to be a Captain and a handful of second lieutenants.
Now we have Squad level G2 to check on planning. Not that this is a bad thing.
But it leads directly to how many Pilots for how long to take a base. To have fun.
I thank everyone for their input. Also in keeping the discourse civil.
Mine was a late night post when I have a rule of not. And playing the cards I have been dealt.
I ask for any more comments to be positive and productive towards increasing the Fun Factor.
Making the MA Attractive to all.
Skuzzy can Lock this post at his desecration.
See you all in the air. tunes
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"Supplies to town and field guns takes away from the p2p experience. Flat out lame." From Lazerr
The fight is for bases and to win the map, 1v1 is secondary, while the all out fight, air to air, GV to GV and air to GV is the primary part of the game. Those who want to just furball must understand that it is no longer, for a VERY LONG TIME, the primary interest of the vast majority of the player base, and they need to get a grip on it. These constant whiners that air to air combat is becoming less need to look for where the fights are, and take part in them.
No whining here. I think resupply runs are boring, so i don't make them. I only run vehicle supplies with the storch, because I think it's fun.
I never said anything about not being able to find fights. I never have that problem.
Less guys on boring object resupply runs means an even better fight, whether it be on the ground or in the air.
I get that it's "part of the game" but do you actually enjoy making resupply runs to the strats, fields, and towns?
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I enjoy defending a town and keeping the bishops or rooks from capturing it, whether it's in a plane a GV or an m3 running sups. I enjoy dogfighting, and if I don't get enough, I get a couple of friends and go to the DA where I can dogfight to my heart's content. In the Ma, I do what is needed to win a map, or keep someone else from winning it. That's is the purpose of the MA, as dogfighting is the purpose of the DA.
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I'd like to see ALL object resupplying done away with.
No matter how you slice it, it takes players out of the real fight.
It's boring as hell too.
+1
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The only players who support an idea like this are going to be the ones who do not play on a strategic level. Dogfights and base takes. You have to put in some serious time defending to fully appreciate the significance of resupply ability.
If one has a problem with this issue then the strats need to be hit. Taking a base isnt as simple as closing it down and dropping town during prime hours. Having troop factory hit and troops porked at supplying bases secures that no resupply will happen.
There is no easy way out in AH. There are short cuts but only the few know those secrets ;)
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I enjoy defending a town and keeping the bishops or rooks from capturing it, whether it's in a plane a GV or an m3 running sups. I enjoy dogfighting, and if I don't get enough, I get a couple of friends and go to the DA where I can dogfight to my heart's content. In the Ma, I do what is needed to win a map, or keep someone else from winning it. That's is the purpose of the MA, as dogfighting is the purpose of the DA.
+1
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Resupply is just another aspect of combat. Whether I am dropping bombs on an enemy, or supplies on my base, it is all part of combat. The resupply system adds another dimension of tactics to the environment. It also gives more and different targets to shoot at, which is a good thing.
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Agreed! unrealistic bull m3 rebuilding towns in min, faster than you can bomb; M3 is not a cement mixer, was not designed to haul building materials and rebuild cities; concrete needs 2 days to solidify and takes weeks/months to fight the bureaucracy for a building permit.
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Have to agree with copprhed & volron on this one. If your playing to win the war everything must depend on good strat attack strategy. I understand the amount of time a good strat run takes but what a difference it can make.
I mean no offense by saying this but I have to state the obvious here. If downtimes are 30 minutes different strategies are needed for a capture such as surprise and effect. Most of the time 3 or more friendlies on a base take can almost guarantee it will be defended or resupplied especially with dar down.
Coordinating a precision attack where base is dropped, porked, and town wf/deacked leaves no room for error either. We cant as a community change a good system because it is difficult. Experiment new tactics and see what works and what doesnt. Maybe a City/AAA run to start an offensive might help for starters.
Much as I hate to admit it ( :devil ) Wizz is right. The system is designed in the defenders favor, with methods or tactics available to minimize the defenders advantage.
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Agreed! unrealistic bull m3 rebuilding towns in min, faster than you can bomb; M3 is not a cement mixer, was not designed to haul building materials and rebuild cities; concrete needs 2 days to solidify and takes weeks/months to fight the bureaucracy for a building permit.
This aspect of the game is not meant to be realistic. If we wanted it to be realistic, carpet bombing towns should make them harder to take, not easier - IRL, rubble proved easier to defend than buildings (See Stalingrad, Monte Cassino, and Caen).
What this really represents is bringing in extra defending troops, but it's abstracted so the game doesn't get bogged down in massive land battles with AI infantry slugging it out. There's no need to turn AH into another 1st person shooter and even less need to make the game depend on massive infantry battles in which human players can't directly participate, so instead we have an abstract mechanism for capturing bases on the ground once the defenses have been softened up from the air.
Attackers have a number of options to keep the town from being be resupplied. Take out troops at the base or bases that spawn in, knock down the city and/or ack strats so it takes a dozen loads of supplies to bring the town up instead of three, have troops spawn in as soon as the attack commences so they're there to make the capture before enemy M3s can drive in from their spawn, or best and easiest of all, have the fighters who deacked the town stick around to kill incoming M3s. M3s are completely helpless against even a marginally competent pilot in a fighter, and if the defenders spawn wirbels that's extra players who aren't resupping the town or defending in the air - and also combat, for those who say that the resupply mechanic takes away from combat in the game.
The downside of making this change that no one has mentioned yet is that it would mean attackers could take down the city strat then fly around bombing a dozen different towns all of which would be vulnerable to a sneak attack for the next two hours. Nobody wants to have half the country baby-sitting white-flagged towns for hours on end waiting for attackers who never come, but that without the option to resupply that would be the only way to defend airfields from sneak attacks. Sneaking bases is a valid tactic but there's no reason to make it much easier than it is now.
This is a well-balanced aspect of the game that doesn't need to be changed.
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And yet, 2,500 lbs of bombs and no more M3s.
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Most of the time M3s alone will not protect a town. Usually it's a combination of defense and m3s.
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M3 supplying is a great way to earn tank perks.
I have resupplied and saved towns and I have towns taken from a sure capture by and M3.
The current system works just fine.
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I'd rather lose the map than sit in a truck and dodge trees.
To each his own. You won't catch me in a resupply truck.
I'm glad you guys can convince yourselves that something so boring is fun. I wish I had that skill, it would come in handy at work.
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I'd rather lose the map than sit in a truck and dodge trees.
To each his own. You won't catch me in a resupply truck.
I'm glad you guys can convince yourselves that something so boring is fun. I wish I had that skill, it would come in handy at work.
:rofl
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This is a well-balanced aspect of the game that doesn't need to be changed.
In the beginnings, I took a whole town down with 1x P47D40, town was pre-set with certain downtime (same like Fhs,Vhs today) , no flak/guns and was not possible to resup it; I used to park a tiger at the maproom and bitterly defend it, that was the fight; Yep, bases changed hands more often, dynamic frontline,but was fun,maps reset quickly not....boringggggggggg 7 same maps;
Making bases so difficult to capture (specially with this low# ) just mutilated the strategic gamming and kicked out lots of players , not all paying clients are good or enjoy endless dogfighting for rank score and is not much satisfaction left for average Joe team player toolsheder.
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ghi and I have been on opposite sides for well over ten years.
The first town configurations where plain and easy to read.
No red squares to keep the maps from being won to fast.
And I mean resetting the map three times in a day.
"WTG the old LCA Members"
ghi was hell in a IL2. I can tell you.
With low numbers today and a harder learning curve for new members.
Is part of what started me to post. If we do not keep the FUN in AHII.
We run the risk of loosing the best WWII Community on the net.
Maybe I am starting to veer off subject. But there is an old sales expression that has
lived long. The Kiss method. "Keep It Simple Stupid".
Veterans of AHII find new information on game play all the time. " I Did Not Know That".
Imagine a new person and todays learning curve to have fun.
Re-sup towns just came up one night at 2:30am and I thought I would get some feedback.
We are all in this together. Fun is also in numbers.
tunes
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In the beginnings, I took a whole town down with 1x P47D40, town was pre-set with certain downtime (same like Fhs,Vhs today) , no flak/guns and was not possible to resup it; I used to park a tiger at the maproom and bitterly defend it, that was the fight; Yep, bases changed hands more often, dynamic frontline,but was fun,maps reset quickly not....boringggggggggg 7 same maps;
Making bases so difficult to capture (specially with this low# ) just mutilated the strategic gamming and kicked out lots of players , not all paying clients are good or enjoy endless dogfighting for rank score and is not much satisfaction left for average Joe team player toolsheder.
this is a true statement. for the most part the only system that works is horde and grab. it is pulling teeth to get much help to begin with and knowing most attacks are pointless they not attempted. with low numbers dont even try, fly around looking for a misfit toy or just log.
(https://49.media.tumblr.com/b5d529099167746220b6fdcb2b99ada8/tumblr_nftmulF8bZ1s2wio8o1_500.gif)
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I'd rather lose the map than sit in a truck and dodge trees.
To each his own. You won't catch me in a resupply truck.
I'm glad you guys can convince yourselves that something so boring is fun. I wish I had that skill, it would come in handy at work.
Lol... nailed it!
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I ask that a conversation begin on eliminating the town resupply rule.
Leave the supply system as it is.
Not the OP, but most of the fight advocates in this thread mistake score for talent. Try staying low and shooting the truck drivers. You might even encourage uppers that are tired of being picked.
While I'm whining ... will the 190 guys just stop stick stirring? :bolt:
This game is fine as it is. Resupply is not exciting. Neither is vulching, picking or hiding in the ack. I've done them all. All part of the game. :banana:
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I have gotten as many as three plane kills while supplying with an m3. I either get them with the fifty or they arguered. I have arguered too trying to stop a fast moving M3.
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I realize that I am rather on the blunt side, but oh well.....this is just another whine from those who have been recently stymied in base takes by some good defense and resupply efforts. They are frustrated, and have resorted to other tactics, while not illegal have absolutely, IMHO, violated the spirit of the game. Even that has not worked, and the offending player regularly gets his 6 checked. The bish for the last few maps have been kept at 80% or below of their own bases, and have had their attempts at base takes halted relatively regularly. Until this happened, the idea of stopping resupply has not surfaced in the threads very much.
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I realize that I am rather on the blunt side, but oh well.....this is just another whine from those who have been recently stymied in base takes by some good defense and resupply efforts. They are frustrated, and have resorted to other tactics, while not illegal have absolutely, IMHO, violated the spirit of the game. Even that has not worked, and the offending player regularly gets his 6 checked. The bish for the last few maps have been kept at 80% or below of their own bases, and have had their attempts at base takes halted relatively regularly. Until this happened, the idea of stopping resupply has not surfaced in the threads very much.
truth +1 :cheers:
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I don't know how to fly. I came to Aces High to drive GVs. I am special.
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I realize that I am rather on the blunt side, but oh well.....this is just another whine from those who have been recently stymied in base takes by some good defense and resupply efforts. They are frustrated, and have resorted to other tactics, while not illegal have absolutely, IMHO, violated the spirit of the game. Even that has not worked, and the offending player regularly gets his 6 checked. The bish for the last few maps have been kept at 80% or below of their own bases, and have had their attempts at base takes halted relatively regularly. Until this happened, the idea of stopping resupply has not surfaced in the threads very much.
Well Copprhed your way off mark in this response, I am AM bish and I say keep it the way it is. This isn't some "bish maneuver" so we can win more maps. Anyone that thinks that is, just ignorant, drunk or smoking weed. No offense intended.
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Hey there ...
Just another point of interest since we have interested followers on this thread
that have taken the time to explain their points of view. For which I thank you for.
As a Pilot in a Squadron. How often do you only fly with your Squadron compared to flying
on squad night.
How much time do you plain on flying on each of these occasion's.
Do you fly special events? Which ones.
Does your squadron practice hard assignments in a custom Arena?
Just to show that I have an honest interest in these questions as to see what others do.
I fly LCA Squad Night Thursday.8:00pm to 11:00 - 11:30 or so. Organized Base Taking.
I also try to come on Tuesday for a fun fly. Try different fighting, aircraft, and tactics.
Try to Rally the Rooks into something organized.
Maybe Strat runs to Help out the Country if needed.
Help out another Squad's attack if I can.
Fly FSO. tune up with Squaddies in assigned Aircraft and Sorties on Friday.
If need be. Make a Custom Arena to focus on something like a trop run if that is the FSO assignment.
Fly All Scenarios.
And the Last Question. Do Pilot Rating or Scoring mean a lot or a little.
For me, a little. Don't know. I am in it for the fun and comradely factor.
Thank you for anyone to give a snapshot of the type of Pilot you are. What keeps you coming back.
Last of my thread. I hope it brought out some information on the forum, Flying and Fighting.
:salute Pilots of AHII. See you in the Sky. Have Fun out there.
tunes over and out. .... :airplane: .... :airplane: .... :airplane: .... :airplane: :joystick:
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Great questions and I will start it off:
1. I just started my own squad so too early to tell whether it will remain just me :rofl or will grow. In times past when apart of other squads always tried to attend squad night. I will normally fly all the time with the squad.
2. Regardless of the occasion I normally plan on playing no less than 3 hours.
3. I have participated in last years 12 hour scenario playing the full 12 hours non-stop and will try to participate in the upcoming scenario for at least 1 frame if I can get a day off.
4. The only squad that practiced hard assignments was the Devil Dogs under dogfite's command. No other squadron has practiced under what i consider hard assignments. With that said flying under vDallas's command was both as stressful and rewarding as any practice. The verbal abuse when you blew an assignment was enough motivation to train yourself before asking for another assignment.
Whether flying with the squad or by myself I always play to benefit the country I fly for. Strat runs, resupply of towns, takig bases both by myself or with teamates(+100 last month in less than 2 weeks), shutting bases down, porking ords or troops, and the list goes on.
Finally score means absolutely nothing to me. I find that if I focus on score my play must always be selfish and that greatly limits my ability to support the "team".
:salute
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Hey there ...
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:salute Pilots of AHII. See you in the Sky. Have Fun out there.
tunes over and out. .... :airplane: .... :airplane: .... :airplane: .... :airplane: :joystick:
As a Pilot in a Squadron. How often do you only fly with your Squadron compared to flying
on squad night.
Never with a full squad. Occasionally with a couple of sqaddies..
How much time do you plain on flying on each of these occasion's.
Not possible to plan.
Do you fly special events? Which ones.
FSO. Religiously.
Does your squadron practice hard assignments in a custom Arena?
Never.
I don't know how to fly. I came to Aces High to drive GVs. I am special.
We're not flying. We're playing a game. A fine simulation of flight which is still just a game.
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Hey there ...
Just another point of interest since we have interested followers on this thread
that have taken the time to explain their points of view. For which I thank you for.
As a Pilot in a Squadron. How often do you only fly with your Squadron compared to flying
on squad night.
How much time do you plain on flying on each of these occasion's.
Do you fly special events? Which ones.
Does your squadron practice hard assignments in a custom Arena?
Just to show that I have an honest interest in these questions as to see what others do.
I fly LCA Squad Night Thursday.8:00pm to 11:00 - 11:30 or so. Organized Base Taking.
I also try to come on Tuesday for a fun fly. Try different fighting, aircraft, and tactics.
Try to Rally the Rooks into something organized.
Maybe Strat runs to Help out the Country if needed.
Help out another Squad's attack if I can.
Fly FSO. tune up with Squaddies in assigned Aircraft and Sorties on Friday.
If need be. Make a Custom Arena to focus on something like a trop run if that is the FSO assignment.
Fly All Scenarios.
And the Last Question. Do Pilot Rating or Scoring mean a lot or a little.
For me, a little. Don't know. I am in it for the fun and comradely factor.
Thank you for anyone to give a snapshot of the type of Pilot you are. What keeps you coming back.
Last of my thread. I hope it brought out some information on the forum, Flying and Fighting.
:salute Pilots of AHII. See you in the Sky. Have Fun out there.
tunes over and out. .... :airplane: .... :airplane: .... :airplane: .... :airplane: :joystick:
The 80th keeps the squad small. We like to be about 12 strong. Our squad enjoys flying together to just have fun. There are no "Squad Nights" as we fly together when we find each other on. We may look to start fights or help where our side needs help. We are fight driven and not base take driven. We may even switch to the low number side to find fights.
While the 80ths main ride is the 38, you may find some of us in most anything. The base idea in the 80th is to have fun. Score holds no position in our squad.
Just good folks to hang out with in Aces High.
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The base idea in the 80th is to have fun.
They're also some of the greatest and fun loving sticks in AH. One of the best nights I
ever had in Aces High was jumping over for a "visit" to the Knights and flying with
the 80th one evening. Silat was flyin' back then, too. I don't think I ever laughed
so hard in all my life!
Big salute to the 80th!
Regards, Odd
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I'd like to see ALL object resupplying done away with.
No matter how you slice it, it takes players out of the real fight.
It's boring as hell too.
I always enjoyed running supplies in the C-47, to bases and GVers. If it's something that people want to do and are willing to do and enjoy doing it, why take it away? Someone running suppl may take away from your experience, but you can just as easily take away from theirs. Every PvP game comes with tradeoffs, and I think that this is a very fair one.
Just because you take away the ability for someone to do something doesn't mean they'll just jump into the furball for you instead.
My 2 cents.
Sent from my SM-G900T using Tapatalk
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I'm glad you enjoy driving resupply trucks and planes.
This is a ww2 game. Let's get cooks, janitors, and carpenters in ah too then.
Like supply truck and plane drivers, those were part of war too right?
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Just yesterday, our Rook boys were trying to get troops in at the port near V85. Just as the troops entered tthe map room an LVT sneaked in and dropped supplies. We all squeaked at the bad luck but we all new that red guy gambled on a long trip and won. Good for the red guy in the LVT.
Made us work harder, and more together for the final capture.
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IIRC, when Patton would make his pushes, they would say 10 support troops to every front line troop. Before you flame this one to death, my source was a solder and officer under Patton.
Thank god we do not need 10 M3 drivers with supplies for every picking pony in the air. :banana:
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Thank god we do not need 10 M3 drivers with supplies for every picking pony in the air. :banana:
Yeah! Thank god we don't need 10 guys running supplies to HQ just because one guy.....
Oh crap...
Sent from my XT1585 using Tapatalk
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Yeah! Thank god we don't need 10 guys running supplies to HQ just because one guy.....
Oh crap...
Sent from my XT1585 using Tapatalk
It made me laugh out loud... see the signature line.
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If this discussion is to persuade Hitech with regards to AH3 and the town. AH3 as of now has two types of towns. A standard town associated to Small and Medium airfields. A very large town as part of a Very Large Airfield. You can play with these offline by downloading the latest alpha and installing it. And then see the new HQ, strats and AAA field that protects the HQ in the online alpha arenas. The AAA field has 9 batteries of 7 88mm.
If it is for the current AH2, Hitech can change pounds of bombs to destroy objects, amount of time to regenerate, and what percentage of the town down will be needed to capture it. I think the M3 resupply ability is hard coded into the last AH2 build. If you are simply trying to keep furballs over a field going, I've watch the M3 resupply cause field captures to drag on for hours while the furballers furball away the whole time.
So which are you guys trying to persuade Hitech to change?
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IIRC, when Patton would make his pushes, they would say 10 support troops to every front line troop. Before you flame this one to death, my source was a solder and officer under Patton.
Thank god we do not need 10 M3 drivers with supplies for every picking pony in the air. :banana:
who said anyone was talking about war? We are playing a game here, different rules.
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I'd rather lose the map than sit in a truck and dodge trees.
To each his own. You won't catch me in a resupply truck.
I'm glad you guys can convince yourselves that something so boring is fun. I wish I had that skill, it would come in handy at work.
Find a road and you wont have to dodge them. If you dont know what im talking about then I pitty you. Its fun finding roads.
Until you try what we do in a gv you cant truly knock it.
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I'm glad you enjoy driving resupply trucks and planes.
This is a ww2 game. Let's get cooks, janitors, and carpenters in ah too then.
Like supply truck and plane drivers, those were part of war too right?
sadly BuckShot has had his head up his rear for so long the lack of oxygen has caused serious brain damage. Prayers man hope you can recover :bolt:
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who said anyone was talking about war? We are playing a game here, different rules.
You should make a cartoon of you trolling everything I say on this forum.
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Hit the "training strat" and then hit the barracks where the suppliers are upping from.
It's really that simple.
I watched guys bang thier heads against the wall at 90 for hours while the "training strat" sat unattacked.............so I attacked it with a few others and then hit the barracks at 88.
90 magically became rook a few minutes later.
People need to adjust to the enemy because what didn't work 26 times likely won't work the 27th.
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You should make a cartoon of you trolling everything I say on this forum.
No, I only point out the "stupidities" I see in the game in my cartoons. You still want one? :devil
The point I was trying to make.... for those sitting in the slow section.... is we are playing a game here war is a whole different ball game and is played by a far different set of rules. Comparing this game to war is like comparing a top chef with a kid who flips burgers at McDonalds. Whole different thing.
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So, no cartoon then? I guess I will settle for your next troll.
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No, I only point out the "stupidities" I see in the game in my cartoons. You still want one? :devil
The point I was trying to make.... for those sitting in the slow section.... is we are playing a game here war is a whole different ball game and is played by a far different set of rules. Comparing this game to war is like comparing a top chef with a kid who flips burgers at McDonalds. Whole different thing.
Captain obvious to the rescue :old:
Its not warrrr :rofl
It is a game based off of a simulated war you pootard
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No, I only point out the "stupidities" I see in the game in my cartoons. You still want one? :devil
The point I was trying to make.... for those sitting in the slow section....
Do you often find yourself saying this? Are you frequently sitting by yourself? This self righteous I am more intellectual than you a person I have never met, because I don't like your game play, might be affecting your life. Maybe it is time for you to make a change this year. Do you honestly enjoy being this person? At this point it has become sad for me to watch.
Here is my proposal: 1) I quit baiting you, at this point it has become more of a chore than I want to pursue in life. 2) You quit trolling me.
I understand that second part is going to be hard, but you can do it... I will be doing the #1 part in a show of solidarity and support for you.
Think about it and get back to me. :salute
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It's always good to see that the bickering has never stopped
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Do you often find yourself saying this? Are you frequently sitting by yourself? This self righteous I am more intellectual than you a person I have never met, because I don't like your game play, might be affecting your life. Maybe it is time for you to make a change this year. Do you honestly enjoy being this person? At this point it has become sad for me to watch.
Here is my proposal: 1) I quit baiting you, at this point it has become more of a chore than I want to pursue in life. 2) You quit trolling me.
I understand that second part is going to be hard, but you can do it... I will be doing the #1 part in a show of solidarity and support for you.
Think about it and get back to me. :salute
No, I only point things out like that to those who seem to need it and you are running very high on that list at the moment.
Any one who knows me knows I'm only here to help. Some take the help, others don't. It's all up to you. You don't have to read what I type, again your choice.
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No, I only point things out like that to those who seem to need it and you are running very high on that list at the moment.
Any one who knows me knows I'm only here to help. Some take the help, others don't. It's all up to you. You don't have to read what I type, again your choice.
No to what? Did you start your troll before reading the whole post?
Thanks for explaining your ideas on being den mother though. However, I fail to see how flamebaiting and trolling is "helping the masses". I do see you in the help threads helping people. Does your altruism entitle you to tell others how or how not to play a game? I think it does not, you might think otherwise, let's discuss, but can we please chill with the trolling? I am here defending myself and squad on some tactics we have introduced to the game, and yes talking plenty of smack, but trying not to make personal attacks. (I.E. passively aggressively trolling people) There is an element of smack talk anywhere you have a convergence of alpha type personalities. You sir have a completely different objective. All I was asking for is a truce on the passive aggressive trolling.
I was speaking with a squadie earlier and the term "troll" came up. He did not know what it means. Like you he is from the Centrum generation, I think we might have a miscommunication here. This will help clear things up:
http://www.urbandictionary.com/define.php?term=troll (http://www.urbandictionary.com/define.php?term=troll)
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It's always good to see that the bickering has never stopped
I remember when I tried to "win the forums."
To use a phrase from the old movie, War Games, the only way to win is not to play.
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No to what? Did you start your troll before reading the whole post?
Thanks for explaining your ideas on being den mother though. However, I fail to see how flamebaiting and trolling is "helping the masses". I do see you in the help threads helping people. Does your altruism entitle you to tell others how or how not to play a game? I think it does not, you might think otherwise, let's discuss, but can we please chill with the trolling? I am here defending myself and squad on some tactics we have introduced to the game, and yes talking plenty of smack, but trying not to make personal attacks. (I.E. passively aggressively trolling people) There is an element of smack talk anywhere you have a convergence of alpha type personalities. You sir have a completely different objective. All I was asking for is a truce on the passive aggressive trolling.
I was speaking with a squadie earlier and the term "troll" came up. He did not know what it means. Like you he is from the Centrum generation, I think we might have a miscommunication here.
this was a good read. good luck guy, i hear them coming back to put you back in place. :noid
:rofl
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No to what? Did you start your troll before reading the whole post?
Thanks for explaining your ideas on being den mother though. However, I fail to see how flamebaiting and trolling is "helping the masses". I do see you in the help threads helping people. Does your altruism entitle you to tell others how or how not to play a game? I think it does not, you might think otherwise, let's discuss, but can we please chill with the trolling? I am here defending myself and squad on some tactics we have introduced to the game, and yes talking plenty of smack, but trying not to make personal attacks. (I.E. passively aggressively trolling people) There is an element of smack talk anywhere you have a convergence of alpha type personalities. You sir have a completely different objective. All I was asking for is a truce on the passive aggressive trolling.
I was speaking with a squadie earlier and the term "troll" came up. He did not know what it means. Like you he is from the Centrum generation, I think we might have a miscommunication here. This will help clear things up:
http://www.urbandictionary.com/define.php?term=troll (http://www.urbandictionary.com/define.php?term=troll)
Did you read the definition you posted? I'm thinking you fit the bill much better.
My first post..... and what should have been my only post as trying to discuss anything with you is like talking to a wall....was to point out that comparing this GAME to WAR is foolish. In making that statement I was helping others see the stupidity of comparing a game with war.
It really isn't my fault that you can't seem to follow simple logic, but I did try in my next post to explain it simpler so that you might understand it better. Again I failed. I'm sorry, but it seems you are un-teachable. I'm done and will add you to the "ignore list" as I should have before.
Good luck.
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:rofl well played gents! now go in the game and shoot each other or should i say go in the war and tag each other. :rock
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:rofl well played gents! now go in the game and shoot each other or should i say go in the war and tag each other. :rock
its not a war its a game damn it get it right :bhead
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:rofl well played gents! now go in the game and shoot each other or should i say go in the war and tag each other. :rock
I wish I could, but I am going to have to wait for him to go bish :furious
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I would like to open the discussion of discontinuing the practice of resupplying a town with supplies.
Look at the economy of scale here.
To take down a town takes two heavies and one to two
town de-acker's. Then to finish you need troops.
That's in the air to attack with four to five Pilots. Town Down for 35 mins.
The pressure is on time wise for a small squad to take a base.
However to defend this attack. Three supplies and the town is well on its way to being up.
So instead of defending the town with Aircraft or GV's and fight.
Just out supply your attacker and he is defeated.
This is not Combat. It's logistics.
I ask that a conversation begin on eliminating the town resupply rule.
We never said you had to resup your town.......but we do. If you are not pleased with the way it structured....I suggest you hit the City hard then make your attack. Just because your country can't take a base, doesn't justify changing the game just for your satisfaction. We all work under the same arena setup....and are able to take bases. Another hint....kill the M3's or Goons doing the resupping ......really this was kind of a lame request if you ask me.