Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Lazerr on March 29, 2016, 12:24:35 AM
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Do you guys really think this is the way to go?
Discuss...
I know why I started playing the game, neither of those were it. Just seems like a gameplay killer.
:cheers:
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Pork first furball later.
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I know the feeling lazer. Just nothing you can do about but to take it out.
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I could do without manned guns at airfields, but having them at v-bases and especially ports is a plus IMO. Otherwise it takes one plane to kill the VH at a port and it's there's no way at all for humans to defend it for 15 minutes.
Field supplies could go, but you'd have to change the strat system. Especially on the smaller maps you could put a side entirely out of the war for hours by porking the strats enough and killing ords and troops.
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I know why I started playing the game, neither of those were it. Just seems like a gameplay killer.
Personally, I've no problem at all with the "resupply" aspect of AH. It's the field ack (manned and unmanned)
coupled with the wirbelwinds which continually suck so much fun out of the game.
Aces High has become a "flight sim" where in the main, the vast majority of pilots "defending"
an airfield do so by merely flying directly over the field or town, waiting until the field ack/wirbels
have killed off most of the attackers.
When a plane(s) does come out of the field ack, most times it's merely to run over to the town
ack where there's even more ack to hide in, or a wirbel or two sitting in/around the town
to drag attacking fighters into.
It's a recurring theme and has been the case for several years and IMHO, has contributed
greatly to the frustration level of many pilots who have since unsubscribed to AH.
Will things get changed in AH3? I don't know. But personally, I sure hope so.
Regards, Odd
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I have always viewed the manned guns as a second choice to a plane or vehicle. With that said they are easy enough to get rid of. Resupply is not my bag and I rarely do it.
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Manned guns and resupping fields are just another aspect of gameplay...they are not a game killer... :rolleyes:
Just because you can't find enough newbies to destroy in the air doesn't mean anything...you have 2 options...
1. Change your style of play/adapt to changing gameplay
2. (this one would be rule #ed)
And yes...I do know what I'm talking about...just because I can only find time to play way late at night and on FSO Fridays doesn't mean I don't talk to my squad....
:ahand :neener:
:rofl :rofl
:aok
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Resupply takes some sort of risk and puts you in play. Manned guns (specifically 88s and 5') are the equivalent of a benchwarmer tripping a player running the ball down the field IMO.
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If it were me in charge, I'd replace all manned AAA with AI in order to encourage Aircraft or GV usage.
As for resupply, one thing that is fascinating about warfare is supply line and it's importance, taking this out of Aceshigh would take away an overlooked but vital aspect.
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If it were me in charge, I'd replace all manned AAA with AI in order to encourage Aircraft or GV usage.
As for resupply, one thing that is fascinating about warfare is supply line and it's importance, taking this out of Aceshigh would take away an overlooked but vital aspect.
But re supply in aces high is pretty much instant...in warfare resupply is one of the longest processes to an attack or defense...where in aces high it's the shortest.
Resupply takes some sort of risk and puts you in play. Manned guns (specifically 88s and 5') are the equivalent of a benchwarmer tripping a player running the ball down the field IMO.
Resupply does put you in some risk...but it shouldn't be the defenses GO TO in order to keep a base....they should have to fight to keep it.
Manned guns and resupping fields are just another aspect of gameplay...they are not a game killer... :rolleyes:
They are close to it, and quick question....does your squad tell you about the times they run to ack in tempests??? (over center island in low numbers none the less, someone must be scared of a real fight)
The reason it is pretty close to a game killer is because it is the "GO TO" Been many times when there is 0.....ZERO....NONE....NADA... NO Fights at all on a certain country so I fly to an enemy field and start hitting it....what do you think I see the most, a fighter upping??? Nope 88MM is normally the first thing they go to.
When POTW goes up and announces we are hitting a field, many times the only red we see are the M3s running supplies in....we even gave them a heads up to defend.
Flat out fact if you don't think these take away from combat....your just blind or don't know what real combat in here looks like.
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You do your thing let them do their thing..you are only in control of how you play the game just fly and die and have fun m3 and manned guns are easy enough to take out Hell even just the pilot can take out a manned gun with his.45 ..some people are afraid of a cartoon death..
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You do your thing let them do their thing..you are only in control of how you play the game just fly and die and have fun m3 and manned guns are easy enough to take out Hell even just the pilot can take out a manned gun with his.45 ..some people are afraid of a cartoon death..
I'd like my death to come from something that takes some sort of skill, I've seen some amazing shots made by man guns...but I can count them on my hand the last 10 years...
I don't think man guns should be enabled until one of 3 things is down...FHs, VHs, or auto guns.
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Do you guys really think this is the way to go?
Discuss...
I know why I started playing the game, neither of those were it. Just seems like a gameplay killer.
:cheers:
Well if you find the jeeps and m3 those are kills!
The 88 Heros when hangers are up tho..... Come on man
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If only you knew how much fun can be had by breaking up a capture with a lone field gun....
Never used the 88's in the MA, that is as easy as skating on double runners.
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First, when a field is being vulched, a good shot sitting in an 88 or a 37 can mean that someone gets off the field...so quit whining that someone is stopping you from getting easy kills. Second, if a base is being resupped, quit whining that someone is stopping you from getting an easy base take. I will be coming back soon.
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AH is a PvP game - having a player at whatever is better than having AI. This applies to AAA as well as anything, but it is true that having a player in a field gun is one less in a plane.
Resupply is currently stupid:
1. The damage a single M3 can fix counters a huge bomb load on the town.
2. I don't know how close the M3s need to be to the town, but I have seem multiple cases in which the town was resupplied without any vehicle actually reaching to the buildings.
3. In some maps and bases the spawn points from the nearby base are so close to the town that it is a VERY short drive for the M3. All they need to do is keep spawning - soon the attackers will run out of bombs and cannons and will have to make a rearm trip, which will take much longer than it takes the M3 to reach the town, multiple times.
4. Vehicle fixing by resupply must absolutely go! For the same reason that a plane can rearm but not get fixed. V-supplies should give fuel and rounds, not a new armor and tracks.
5. vehicles should have a 10 seconds countdown before exiting. Enough with the wirbs on paved ground that exit the moment they are damaged or hear the bombs whistle, and then simply spawn again and can resume firing quicker than the attacking plane can come down for another attack. OK this one has nothing to do with resupply...
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First, when a field is being vulched, a good shot sitting in an 88 or a 37 can mean that someone gets off the field
Agreed. I often see enemy planes hanging around a besieged base, waiting for someone to up a plane so they can dive in on it with all the advantages. I don't see how this is somehow more conducive to good fights than potting the circling planes with manned ack.
- oldman
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It's pretty obvious who the sharks are in our fishbowl at any time on any day of the week with the numbers we are down to. Even if Hitech takes away all the manned guns, flack panzers and M16. The guppys being complained about will not up and feed the easy to recognize sharks. They will look for any other way to enjoy their $14.95 worth or quit.
If they wanted to learn how to ACM and become fighter jock billy bad arses, they would have made overtures towards the appropriate parties by now. You are stuck with them, and they don't want to feed you the easy kills they know they are. No one pays to play a game just to be clobbered 90% of the time except for the miniscule number who end up becoming the sharks in that game. Who end up starting posts like this to complain to management about the wussies ruining "their game".
Hitech is not going to keep track of who is a wuss by your standards and punish them or cancel their subscriptions. If Hitech sanitizes the game to your specifications and drives out the wussies, the company goes belly up. So you are stuck with Hitech making them feel like they have some kind of a chance to win in this fishbowl over stocked with sharks.
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It's pretty obvious who the sharks are in our fishbowl at any time on any day of the week with the numbers we are down to. Even if Hitech takes away all the manned guns, flack panzers and M16. The guppys being complained about will not up and feed the easy to recognize sharks. They will look for any other way to enjoy their $14.95 worth or quit.
If they wanted to learn how to ACM and become fighter jock billy bad arses, they would have made overtures towards the appropriate parties by now. You are stuck with them, and they don't want to feed you the easy kills they know they are. No one pays to play a game just to be clobbered 90% of the time except for the miniscule number who end up becoming the sharks in that game. Who end up starting posts like this to complain to management about the wussies ruining "their game".
Hitech is not going to keep track of who is a wuss by your standards and punish them or cancel their subscriptions. If Hitech sanitizes the game to your specifications and drives out the wussies, the company goes belly up. So you are stuck with Hitech making them feel like they have some kind of a chance to win in this fishbowl over stocked with sharks.
:aok
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Guess I'll speak up for the 'wussies".
I like manned ack. It's something I can do to help defend a base that's under attack RIGHT NOW. No need to look at the map for a nearby base to mount a counterattack from. No plane selection, no climb out, just jump in a gun and start shootin'! It's quite fun actually. Like old video arcade days.
I like resupply missions too. If I'm not feeling it, if I don't like the map, if I don't see any "worthwhile" action going on I'll run supplies to bring up bases that have been porked or smashed to oblivion. It's lonesome, boring, thankless work but it helps my country out and gives me something to do while I keep an eye on the map for action that may develop that I'll fly a plane to.
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It would be vulching 24/7 without field guns. If you get killed by a field gun, it's your own fault - as the powers that be tend to say.
Now the 88s, they should be scrapped IMO. You can be fighting well away from the field and some griefer has to try to ruin your fight because he's afraid to fly.
The resupply should be limited to fields only. Bases are often too difficult to take without massive hordes killing all the hangars.
Eliminating the opposition is a bad thing in a combat game.
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I have never, in my three years of playing, seen the reds deack a field so they could have an equal advantage to the greens taking off from the field.
The 88 is the only weapon to push vulchers and pickers back far enough from the field to at least give a player a chance to get some kind of E.
What a load of crap it is to hear someone on vox say a player is staying in the ack to hide when there are reds holding a cap over a field.
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Agreed. I often see enemy planes hanging around a besieged base, waiting for someone to up a plane so they can dive in on it with all the advantages. I don't see how this is somehow more conducive to good fights than potting the circling planes with manned ack.
- oldman
Exactly right.
The guys deacking or circling a field waiting for someone to up aren't looking for a fight, they are looking for easy kills. (And the players capping a field for a base-take, a legitimate part of game-play IMO, aren't the people who complain about manned ack).
The best dogfights are found between the fields not over them. If you are really looking for a good fight, then loiter just inside the dar circle where you can be seen and let someone get some E to come fight you. You'll never be hit by ack and you'll likely get good fights. When you bomb/strafe the dar down and then circle the field looking for uppers, you're the first guy I will shoot with the 88. Can I kill you in an airplane? Yes, I likely can, but don't expect me to fly several minutes from an adjacent base (if there is one) only to hope you are still there when I arrive, when I can end your loitering over the field in 10 seconds in the 88. Then I'll up and meet you on your return trip between the fields.
The risk you take for capping a field closely is getting someone who can shoot back at you from the field. That's YOUR choice to fly there. Don't blame the guy shooting you for deciding not to up into your vulch. Frankly, I think it requires more skill to shoot someone with the 88 then it does to kill someone taking off.
I'm all for HTC to GREATLY INCREASE the amount and effectiveness of auto AAA at airfields, so that manned ack isn't necessary to push the fights away from the fields. Until then, manned ack is a necessary part of the game.
My two cents and eighty-eight millimeters worth...
<S>
Kingpin
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I am not a fan of the fact that resupplying a base is a better way to keep it than defending it. To me, that is wrong. Some form of combat should be the best way to hold a field, not to wait for them to level the town then resupply.
Wiley.
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M3s resupply a twn or base might draw vulchers away from the field..
Thus encouraging combat as uppers can up
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Reference this thread in about 1 year.
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M3s resupply a twn or base might draw vulchers away from the field..
Thus encouraging combat as uppers can up
Guess we are just hoping for a fight in a game where they happened quite freely before all of this garbage was introduced, right?
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I don't have a problem with the field guns a few passes can clear them all if a few guys want to. The resupply on the towns is another thing.
If you want to save your town DEFEND IT! Even if its in a GV! The game is about combat, NOT resupply.
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Guess we are just hoping for a fight in a game where they happened quite freely before all of this garbage was introduced, right?
Manned ack and resupply have existed for quite a long while. Haven't they?
- oldman
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Resupply takes some sort of risk and puts you in play. Manned guns (specifically 88s and 5') are the equivalent of a benchwarmer tripping a player running the ball down the field IMO.
+1
Though occasionally when there's no one online and there's a milkrunner bombing, or a horde attacking, I'll jump in an 88 to throw up high fire because even if I do catch the planes after 30 minutes, they'll just bail before I get within 2K so they don't give up a "kill" or I'll just be hordebait and even the best pilot can only do so much by themselves...
That being said, in a carrier raid, I'm usually one of the only people trying to take out a SB, and at any given moment when people are acting like scared little girls and manning an 88 rather than getting in a plane, I'll make it a point to dive through even the heaviest of large field ack to take out an 88 just to put those pansyass mofos back in the tower.
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...and I'll add that there's many instances where I'm the only plane in the air, but there's 2 guys manning 88's and a couple other guys sitting there in other manned guns or wirbles on concrete doing absolutely nothing.
In these instances, I'll also put on an airshow for the guys in the guns and start barnstorming the hangars. It actually takes more skill than a dogfight, and a lot more luck to dive through a full up base, go through a hangar at under 30 feet and hopefully not hit your prop, get radiator, oiled or fueled by ack than it does to actually try and fight someone in the skies... my only complaint in those instances is I give up a "kill" to a vagpuppet in a manned gun than an ackhugger, but in either case I at least died on my own terms.
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Every person on vox that complains about ack that I have heard, are looking for easy kills.
The op must not participate in base takes or base defense.
Base taking has to have team work in prime time to be successful. You have to shutdown the base to be taken and cut off supply lines. It is huge fun when your country is working as a team.
Best I can tell, the bish have the best team work, the rooks second. The knits, although they work together on occasions, they seem to be more obsessed as a whole with their kill to death ratio.
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The op must not participate in base takes or base defense.
This....
:rofl
:aok
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This....
:rofl
:aok
Lazer does more for the Knights as far as base taking than any other person who Flys knights...Lazer is always porking something.....
Randy1, 2cmex is a bish....he ups Tempests in fighter town when there is 50 people online....and we are the ones who worry about K/D???
Lazer, I think you and I see eye to eye on this, these days more people would rather up an 88 than a plane in defense it seems...or run GV supps to it....and yes that is a game breaking thing IMO, I don't log a quarter of the hours I used to because "wussies" won't come up and fight. It's not a matter of score or getting the name in lights...been there done that...it's abouts an actual fight.
Kingpin, the best fights happen when 2 pilots who are looking for a good fight run into eachother....doesn't matter the skill level or where they are in relation to the field.
If all man guns and resupply were removed from the game tomorrow, life in game would go on....you keep making it hard for fighters to find a fight....yep well continue downward trend in MA numbers. FACT.
I like when man guns get proxies from the auto guns killing me....shows just how important those gunners are.
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Let's not forget that before some changes were input, there were numerous daily discussions :furious about how the hordes were ruining the game. Prior to the changes, you may have had the choice between :bhead rolling head first into overwhelming numbers disadvantaged, or searching :headscratch: for rare instances of interaction away from the big dar bar or even spearhead your own base capture attempt.
The problem with those :old: "good ole days" is they were never as good as some seem to remember. Particular groups had become successful at what others speculated was "skilless" base captures through either surprise or greater numbers. Others began to resent that they were chasing a fleeting swarm, taking base after base and disappearing soon afterwards to take another base...... not concerned with "engaging" in aerial combat as much as taking over another country's turf.
The resupply system, flawed as it may be, was an answer to changing actions / mindsets of the collective player. Just as much as NEW flack bases near country strats, with runways to land the resupply aircraft, with yes, you guessed it, AI flack to protect them, has been introduced in the Beta of the next version.
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Let's not forget that before some changes were input, there were numerous daily discussions :furious about how the hordes were ruining the game. Prior to the changes, you may have had the choice between :bhead rolling head first into overwhelming numbers disadvantaged, or searching :headscratch: for rare instances of interaction away from the big dar bar or even spearhead your own base capture attempt.
The problem with those :old: "good ole days" is they were never as good as some seem to remember. Particular groups had become successful at what others speculated was "skilless" base captures through either surprise or greater numbers. Others began to resent that they were chasing a fleeting swarm, taking base after base and disappearing soon afterwards to take another base...... not concerned with "engaging" in aerial combat as much as taking over another country's turf.
The resupply system, flawed as it may be, was an answer to changing actions / mindsets of the collective player. Just as much as NEW flack bases near country strats, with runways to land the resupply aircraft, with yes, you guessed it, AI flack to protect them, has been introduced in the Beta of the next version.
I'm fine with more AI flak and less human controlled flak....I want to see more people in tanks, bombers and fighters. separate issue but I think the answer to the vanishing horde is setting a certain amount of ordnance that can be in the air at any time from a particular field.
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This....
:rofl
:aok
I do my fair share of base taking. I observe these lame game features while participating and even leading inbase taking efforts.. go figure.. :headscratch:
I guess i am looking for a fight for a base, not killing manned guns and swarms of m3's, occupied with players who never attempted to defend in the air battle prior to hiding in their holes.
The lack of fighting, and increase of hiding is definately causing folks to log, or quit all together. Who wants to log into that?
Add this to huge maps spread out with wayyy to many bases.
Consider this when you log in and see not even 300 folks online, when their used to be 700-800.
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Lazer has always been positive abou what this game should be about. If you see a thread by Lazer? It should raise an eyebrow.
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One issue I'm seeing in this thread is everyone has the "it's good the way it is" mentality....it's obviously not seeing that arena numbers are about half of what they were 4-5 years ago.
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One issue I'm seeing in this thread is everyone has the "it's good the way it is" mentality....it's obviously not seeing that arena numbers are about half of what they were 4-5 years ago.
I think it's a bit much to put that all on resupply and field guns. Not saying it's not a contributing factor, but c'mon.
Wiley.
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Junky,
The game that I remember being the most pure excitement and fun, had the furball lake. There was no flying 15 minutes to a fight, just to find out you arrived too late or even worse, get taken out in first few moments of arrival (haven't fired a single round)......... What to do... :headscratch: guess I will take an extra 7 minutes to get to higher altitude this time.... so now it's a 22 minute flight to a fight.
Making strats an important tool in game strategy, never brought that excitement back, but it did give a wondering soul (missing the furball action) something to do offensively and defensively while :uhoh searching the clipboard map for something resembling activity worth investigating.
Now, HiTech was ahead of us with his wisdom of gaming mechanics, and knew that the action of influencing softer base defense through strategic strikes, needed a balancing feature through resupply. So, most simply put, one without the other would lead to another whole set of problems and I dare say, more of a drop in population.
Also, from the standpoint of a friend who actually, sat in the seat of one of those 88 guns, I sincerely hope that feature would not be taken away. An excellent compromise would be to make deaths and kills count under GV score, and even charge perks for 88s. :aok
All in all, I feel like you and others, yearning for the peak numbers of yesteryear. That however, may be a thing of the past due to the changes in the entertainment market and available time.
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I think it's a bit much to put that all on resupply and field guns. Not saying it's not a contributing factor, but c'mon.
Wiley.
I agree it's not for sure...but you don't see as many of the furballers still around compared to base takers. Just look at the active squad lists.
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Junky,
The game that I remember being the most pure excitement and fun, had the furball lake. There was no flying 15 minutes to a fight, just to find out you arrived too late or even worse, get taken out in first few moments of arrival (haven't fired a single round)......... What to do... :headscratch: guess I will take an extra 7 minutes to get to higher altitude this time.... so now it's a 22 minute flight to a fight.
Making strats an important tool in game strategy, never brought that excitement back, but it did give a wondering soul (missing the furball action) something to do offensively and defensively while :uhoh searching the clipboard map for something resembling activity worth investigating.
Now, HiTech was ahead of us with his wisdom of gaming mechanics, and knew that the action of influencing softer base defense through strategic strikes, needed a balancing feature through resupply. So, most simply put, one without the other would lead to another whole set of problems and I dare say, more of a drop in population.
Also, from the standpoint of a friend who actually, sat in the seat of one of those 88 guns, I sincerely hope that feature would not be taken away. An excellent compromise would be to make deaths and kills count under GV score, and even charge perks for 88s. :aok
All in all, I feel like you and others, yearning for the peak numbers of yesteryear. That however, may be a thing of the past due to the changes in the entertainment market and available time.
I think the new strat system is great, the ability to resupply so quickly with M3s is the only problem I see with it honestly.
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I agree it's not for sure...but you don't see as many of the furballers still around compared to base takers. Just look at the active squad lists.
If you're going to blame those two, you may as well blame anything that is not fighter related.
My personal feeling is the popularity of GVing and its effectiveness in base taking has done far more harm to the number of planes in the air than resupply.
How many times do you see an aircraft-based base take fail, and suddenly the ground starts crawling with GVs instead? I know I see it on a fairly regular basis. 90% of the time for me, once an enemy has gotten into a tank he may as well have logged, because he ceases to exist to me.
For whatever reasons the numbers have dropped, and it seems to me especially at slow times people are more inclined to stay in GVs instead of aircraft. If the ratios stay the same, all it would take is a numbers bump to hit critical mass so enough people get in planes that there'd at least be something to do in the air at all times. Seems to me it would only take about 50 more people in non-prime time to make that happen, but I'm not sure.
Wiley.
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If you believe that Aces High is or should be only a furballing game, you're stuck in a rut. It hasn't been that for a long time. Maybe it's those that believe the game should only be what they, in their perfect, all knowledgeable opinion, think it should be that's causing people to leave. AH is a niche game at best, though it's an awesome one, and limiting the factors like resupply, GVing and manned guns would only cause more people to leave. IMHO it's those that only want to dogfight that are the biggest problem in the game, and they are definitely the most vocal complainers. If you want to limit what you do, fine, but DON'T expect others to cowtow to your desires, and then complain that THEY are the problem.
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Wiley,
"Popularity of GVs," you may have plunked that nail on the head. Even in the beta test arena, folks tend to take bases and drive around in tanks and yes even manned ack...
That's absolutely their choice, but it does seem a bit lonesome in the air, although some of those doing that will gladly slip on a flight suit if you invade the space they are attempting to capture.
The Thursday night Tank battle, can be found in the AvA arena..... and I have to admit, they are more interesting in the Beta terrain. So, all you "sardines" get there early Thursday, starting 8 pm EST this week, and bring your favorite can opener. Then see with your own eyes, if the new AH Beta is more fun in tanks.
"It's a bird........ it's a plane....... no, it's a turtle...." :noid
Ouch Copprhed!
The furball is where I am most happy.... Rolling bases and funnin with you and others, is good too. In fact, my attack scores are always higher due to the early morning exploits. I do believe we all are expressing more opinions than proven fact.... I standby my statement, a good ole furball (in cartoon planes) never hurt anyone..... :cheers: Cheerssssssssss...
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If you're going to blame those two, you may as well blame anything that is not fighter related.
My personal feeling is the popularity of GVing and its effectiveness in base taking has done far more harm to the number of planes in the air than resupply.
How many times do you see an aircraft-based base take fail, and suddenly the ground starts crawling with GVs instead? I know I see it on a fairly regular basis. 90% of the time for me, once an enemy has gotten into a tank he may as well have logged, because he ceases to exist to me.
For whatever reasons the numbers have dropped, and it seems to me especially at slow times people are more inclined to stay in GVs instead of aircraft. If the ratios stay the same, all it would take is a numbers bump to hit critical mass so enough people get in planes that there'd at least be something to do in the air at all times. Seems to me it would only take about 50 more people in non-prime time to make that happen, but I'm not sure.
Wiley.
I understand what your saying and you make a very good point. I think the furball numbers have dropped because firstly...12 hour rule hit it the hardest then it's just these little things that keep knocking away at it.
I do know for a fact if your trying to run through bases, you go to the ones that have spawns into them so tanks can hit town while planes work the base.
I wonder if anyone notices that it's base takers who are responsible for vulching....I know that is the only time I will is when in a base take.
If you believe that Aces High is or should be only a furballing game, you're stuck in a rut. It hasn't been that for a long time. Maybe it's those that believe the game should only be what they, in their perfect, all knowledgeable opinion, think it should be that's causing people to leave. AH is a niche game at best, though it's an awesome one, and limiting the factors like resupply, GVing and manned guns would only cause more people to leave. IMHO it's those that only want to dogfight that are the biggest problem in the game, and they are definitely the most vocal complainers. If you want to limit what you do, fine, but DON'T expect others to cowtow to your desires, and then complain that THEY are the problem.
Really? Just dog fighters complain about this??? Please go look at my scores and Lazers....bet you find out that consistently we are or have been top 50 for attack a long with fighters....go back far enough and you will see I was top 50 in GVs for about 6 months straight. I've played every part of the game...hell I used to pride myself on having the most captures in a tour...but that was in 2007 near the time I first joined POTW.
Your point is invalid.....it's not about dogfighting...I'll roll a panzer to a town only to have it pop up around me because an M3 ran in a box of supps in 10 minutes before I got there.
It's about actually fighting, which many of you ALWAYS seem to avoid.
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. . . because "wussies" won't come up and fight. . . .
Junky, in your quote above, your key words are ". . .won't come up . . ." Without the 88's to move back the vulcher's, the reds keep an E advantage. It is hard to find a hole in a cap to climb out when the cap sits over the base. That is what you and lazer keep overlooking.
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Chilli, you know I spend a lot of time in the air, and that I love a good dogfight as much as the next guy...in fact, I showed ya that I haven't lost my touch a little while ago :).
My point is that until I got into playing the WHOLE game, from guns to gvs to resupplying when needed, I was missing out on a lot of fun, and was limiting myself. What good is only eating steak, when you miss out on all the other fine things to be offered?
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Kill vh, deack, watch for m3 resup, vulch, have fun, problem solved....Jokers motto
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These days the best air combat seems to originate from a failed base take. The dynamic is superior numbers come in attempt to take a base. If the defenders fail, the next base gets rolled too. But if a desperate combination of gvs, resupply, ack, and few sacrificial flying lambs to use up the red guys' ammo thwart the attackers long enough for hangers and ammo to finally pop and defenders to arrive with altitude from other bases, then the air combat gets good! The attackers are pushed back towards their own base. Both sides have the numbers in the air we all seek, some coming back from re-entry, some on the deck running for their lives. Very dynamic, and the best kind of fun for those who seek air to air combat not merely vulching bases.
So watch for it next time you're in a great fight. Maybe the thing your are so quick to disparage is what set up the fun you just had. A lot of other people had fun doing their parts in the way they enjoy too.
(edit: and to give credit, this is a long winded version of Waystins' "let's go pick us a fight!")
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Since being back to AH i immediately liked the resupply of towns. All for it town suppliers on either side. The puffy gun on the field used to be a funny joke when I would wing 262's and Tempest with my dad. Now its here. :angry: I do remember being new to AH sitting in a manned gun and thinking "man if this gun could shoot a little further i would get the guy that just shot me down.. also he has multiple + kills being on my mind muhahah. Take puffy ack to the CV's! Puffy ack is so much more kind there now anyway. No base puffy please!
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(edit: and to give credit, this is a long winded version of Waystins' "let's go pick us a fight!")
It is never about the kill, it's about getting into a fight. But I will try to kill you if you are a red guy. :D
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edited snark.
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Sorry, but I must have been born on another planet.... :neener: The addition of 17 lb guns and the 88 mm flack were great improvements to game play. The more tools in the toolbox seems like a good idea to me. Now, let's don't forget that we were also given Tu2s and B29s, an assortment of bombs and multitude of advantages that could go the other way at the same time as those additions or close to it.
I still hate to get shot by those dirty bananas :mad: so don't be surprised to hear me in an emotional rant :furious over how stupid something is.... :ahand
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It's interesting that for some people a player playing the game from the game's manned guns and engaging other players isn't considered game play.
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These days the best air combat seems to originate from a failed base take. The dynamic is superior numbers come in attempt to take a base. If the defenders fail, the next base gets rolled too. But if a desperate combination of gvs, resupply, ack, and few sacrificial flying lambs to use up the red guys' ammo thwart the attackers long enough for hangers and ammo to finally pop and defenders to arrive with altitude from other bases, then the air combat gets good! The attackers are pushed back towards their own base. Both sides have the numbers in the air we all seek, some coming back from re-entry, some on the deck running for their lives. Very dynamic, and the best kind of fun for those who seek air to air combat not merely vulching bases.
So watch for it next time you're in a great fight. Maybe the thing your are so quick to disparage is what set up the fun you just had. A lot of other people had fun doing their parts in the way they enjoy too.
(edit: and to give credit, this is a long winded version of Waystins' "let's go pick us a fight!")
The closer to 400 in the MA, the less of a problem these two OP concerned issues will be. The current low numbers are revealing just how many mechanisms were put in place since 2006, based on past high player numbers driven game play mechanics to help balance the effects of those numbers. That is probably why the AvA's Monday night madness furball and Thursday night GV bash are so popular. They are setup with low numbers specific purpose mechanics to promote game play for small dedicated genre parties.
In the MA, the high numbers mechanisms still work in localized sectors like the nearly every night bishop mini hoard that ups to defend a single field or attack a field around 9pm pacific time. Now if the knights could only synchronize their mini hoard time with the bishops. The knights tend to mini hoard between 7:30 to 8:00pm pacific time. The bishops mini hoard, almost like clock work, shows up at the best time to swamp and slaughter the tail end of the knight mini hoard. Friday and Saturday nights seem to be the only time they sync into an old school style big furball.
Waystin is right, if you want a "fight" in the "MA", start breaking everything at a field. If the ack gets you, come back and break more things until someone shows up to fight, or you own the field, or both countries are furballing with you. I think what the OP and his brethren really want is the "MA" to be like the AvA Monday night madness two base none stop furball. That would be the pre 2008 global economic crash era MA culture.
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I agree Jinx. I believe that k/d and even perks should be in play. I can't say how that would go over, but I think that would answer some of the rhetoric about risk.
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If your base take attempts are failing because M3's are resupplying, then your tactics have a gap. It's usually only one or two guys running supplies, uh, kill them at the spawn till they up wirbs...
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Man acks are no different from other parts of the game, some people fly bombers at 35k so noone will catch them, some fly their C-hog 5k above all else and uses his friends as baits so he can pick easy kills.
This game is nothing about fair fights, its about the easy kills.
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Man acks are no different from other parts of the game, some people fly bombers at 35k so noone will catch them, some fly their C-hog 5k above all else and uses his friends as baits so he can pick easy kills.
This game is nothing about fair fights, its about the easy kills.
When I shoot down the bombers at 35k, I get him on my killboard and on his killboard it says: Killed by Zoney
When I shoot down the high alt C-Hog, I get him on my killboard and on his killboard it says: Killed by Zoney
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If you want to tank, go ahead.
If you want to use manned guns, go ahead.
If you want to climb to 35k every flight, go ahead.
I log in to find a fight in the least amount of time I possibly can. Who the heck has time to sit around all day? I don't and even if I did, I hate foreplay and the above reeks of time being wasted. I know, I know, don't complain as the game has changed.
You're probably right, and that is probably the reason I haven't played at all this year. Excessive foreplay in a game sucks!
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When I shoot down the bombers at 35k, I get him on my killboard and on his killboard it says: Killed by Zoney
When I shoot down the high alt C-Hog, I get him on my killboard and on his killboard it says: Killed by Zoney
No one but you have ever taken a fighter that high so it doesnt count. :D
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When the P47-N was first released I dueled a G10 at 42K who was up there looking for bombers his unhappy PM pointed out. The next PM as he waited for his wreckage to hit the ground, was something about I wouldn't have won that HO if he had remembered the MK108 load out. The G10 flew like a dump truck at 42k while the P47-N flew like a spit9. His only strategy narrowed down to HOing on each merge.
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Both are fine. :salute
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If you want to tank, go ahead.
If you want to use manned guns, go ahead.
If you want to climb to 35k every flight, go ahead.
I log in to find a fight in the least amount of time I possibly can. Who the heck has time to sit around all day? I don't and even if I did, I hate foreplay and the above reeks of time being wasted. I know, I know, don't complain as the game has changed.
You're probably right, and that is probably the reason I haven't played at all this year. Excessive foreplay in a game sucks!
...and I certainly miss getting shot down by ya Del <S>
oh, and I agree with what he said as well. :D
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If you want to tank, go ahead.
If you want to use manned guns, go ahead.
If you want to climb to 35k every flight, go ahead.
I log in to find a fight in the least amount of time I possibly can. Who the heck has time to sit around all day? I don't and even if I did, I hate foreplay and the above reeks of time being wasted. I know, I know, don't complain as the game has changed.
You're probably right, and that is probably the reason I haven't played at all this year. Excessive foreplay in a game sucks!
Couldn't have said it any better.
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The only problem Del, is that if someone or something does not spark a conflict, like a base capture or strat target, the fights would be even harder to find. I am not saying that you need to participate in the initiative, but it does really take all types. Well, actually it doesn't but not enough folks that simply want to just go at head to head action in the MA. Last few times that I was there, I found that even seems to be true in the DA strange enough.
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stop looking for kills at the end of the runway. try earning it. as for the hiders in wirbles, drop a bomb down their hatch. dont slide it, drop it straight down.
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stop looking for kills at the end of the runway. try earning it. as for the hiders in wirbles, drop a bomb down their hatch. dont slide it, drop it straight down.
who's looking for kills at the end of the runway???
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who's looking for kills at the end of the runway???
Semp...
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Semp...
True :)
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I like the game just fine the way it is. :salute
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:neener:
I like the game just fine the way it is. :salute
I like your avatar. :banana: