Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Dobs on January 17, 2017, 05:04:28 PM
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Like the look..but it was brought up that shading causes 1) loss of terrain features and 2) loss/mask of enemy icons due to overlapping dar rings.
Possible fix is to just make the dar ring go away when there is no Dar. Removes clutter...and easy to tell IMO.
Keep the changes coming, appreciate the hard work!
Dobs
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Like the look..but it was brought up that shading causes 1) loss of terrain features and 2) loss/mask of enemy icons due to overlapping dar rings.
Possible fix is to just make the dar ring go away when there is no Dar. Removes clutter...and easy to tell IMO.
Keep the changes coming, appreciate the hard work!
Dobs
Some think the shading is too dark. Maybe a slight lightening would also help.
Tremendous improvement overall.
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Someone had mentioned making the circle lighter than the terrain, rather than darker.
Would be interesting to compare.
Coogan
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Possible fix is to just make the dar ring go away when there is no Dar. Removes clutter...and easy to tell IMO.
I don't think that would be great, you wouldn't be able to tell when you were about to flash a base or not. It removes information. Maybe some would like that idea, but just saying.
Based on that screenshot HT posted if it were me, I'd have it a light grey and when it's down, almost white, with a bit more transparency. But I'm colorblind so what pops for me may not pop for normal folks.
Wiley.
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I'm red green color blind as well. They all look grey to me, please bring back the old style.
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I like the new dar it also gives you tons of info.
semp
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All dar rings should be removed (from the bish perspective)
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______________________
For WpnX
For color blindness have you seen this? Check out the video, also go to youtube and check out videos of people who try them, it seems to help them alot.
http://enchroma.com/?gclid=Cj0KEQiAnvfDBRCXrabLl6-6t-0BEiQAW4SRUB-eJctPV4QQT_YSs7F-fTeBO2wpIvx4GbeYbIU31bEaAqrs8P8HAQ
:salute
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BACK TO TOPIC
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I find myself turning dar off to get a better view. Would be nice to be able to map a key to toggle dar, rather than having to use the mouse.
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Ok, seeing it in play, I cannot tell the difference between dar being up and dar being down at all. All it would take to fix it is to make one of them lighter than the other.
Wiley.
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What was wrong with the way it was?
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What was wrong with the way it was?
Here's a link to the recent Wishlist discussion of the clipboard map:
http://bbs.hitechcreations.com/smf/index.php/topic,384325.0.html (http://bbs.hitechcreations.com/smf/index.php/topic,384325.0.html)
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It's bad ! shadowing the map , the elevation colors and other objectives. I disabled it.
Bring back the old one, plz ! :salute
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I find myself turning dar off to get a better view. Would be nice to be able to map a key to toggle dar, rather than having to use the mouse.
I am sure he could give the option for rings or shading.
The shading is an improvement. A few minor tweaks and it will be golden.
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What was wrong with the way it was?
I found it way too cluttered.
I like the new one. Lighten it up a bit to address complaints. I love the change. Major improvement to SA.
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1. The shading makes icons harder to see. It should be lighter than the terrain., not darker.
2. The dar circles should not overlap in layers. Just the coverage area should show, but with only one shade, regardless of overlapping coverage.
3. The red circles shouldn't even be there and add clutter. If a radar is out, the absence of a dar circle would make it obvious.
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I like it!
I would like to see it tad lighter.
Unless it can't be changed, darker overlap does not need to be there.
Could this be an option in the gui? We could choose disk or ring, for those who prefer classic dar. Using the gui to change the disc colors and shading wwould be nice too.
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heh I just turn radar off--if you can't approximate 12.5 miles from center square well then I don't know
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I hate it, and haven't yet found ANYONE outside this message board that likes it. Old way was fine, why fix something that wasn't broken?
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I hate it, and haven't yet found ANYONE outside this message board that likes it. Old way was fine, why fix something that wasn't broken?
Did you ever look at the radar ring on Buzzsaw near the middle of the map?
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I vote for lighter than the underlying terrain and I also vote for removal of the ring if radar is down.
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I'm not a fan and turned it off. Just too dark. As others have said, what prompted the change?
Suggestion: Given the "announcement" feature, why not use that to give the players some info on new changes. I had no idea a right click on the new DAR rings produced field status info.
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I'm not a fan and turned it off. Just too dark. As others have said, what prompted the change?
Suggestion: Given the "announcement" feature, why not use that to give the players some info on new changes. I had no idea a right click on the new DAR rings produced field status info.
When you install the update, at the very end, it will tell you what the new changes are.
What prompted the change.... http://bbs.hitechcreations.com/smf/index.php/topic,384325.0.html (http://bbs.hitechcreations.com/smf/index.php/topic,384325.0.html)
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Major improvement to SA.
Why??? :headscratch:
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I agree that there should be some sort of control on the opaqueness of the ring. trying to get used to it otherwise. not sure what it looks like if the radar is down.
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I'm not a fan and turned it off. Just too dark. As others have said, what prompted the change?
Suggestion: Given the "announcement" feature, why not use that to give the players some info on new changes. I had no idea a right click on the new DAR rings produced field status info.
I haven't tried clicking on the radar rings, but the field status info box pops up when you place the cursor over a field on the clipboard map (this doesn't work in flight however - HiTech said in another thread that's a bug and he will look at it today).
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Would like to be able to toggle map options on/off.
http://bbs.hitechcreations.com/smf/index.php/topic,384466.0.html
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Sounds like only 2 REAL issues.
1. If many radar are dead is difficult to see icons Sector counters and icons.
2. Color blind users are not seeing the red black change.
HiTech
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Sounds like only 2 REAL issues.
1. If many radar are dead is difficult to see icons Sector counters and icons.
2. Color blind users are not seeing the red black change.
HiTech
From what I saw, if there's enough overlapping radar in one area it is difficult to see much of anything, it gets too dark. Does it need to darken when they overlap?
Might it make sense/be possible to have sector counters and icons on top of the radar circles instead of underneath them?
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I may get tarred and feathered.... But I really like the new changes. I came back to a pair of patches and think the map looks great!
After the initial WTF moment and a bit of poking around the map the benefits became clear. Love it HTC and co. !!!!! :salute
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Why??? :headscratch:
I don't have a cluttered up mess of spawn points and intersecting radar rings in high density locations any more. When I zoom out I have instant awareness of what's going on unlike before.
An exceptional improvement.
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Sounds like only 2 REAL issues.
1. If many radar are dead is difficult to see icons Sector counters and icons.
2. Color blind users are not seeing the red black change.
HiTech
I might add the darkness of the coverage circles contributes to masking the details of the underlying terrain (the shading of the physical relief that shows hills, etc). When the coverage circles overlap its twice as bad; reducing the opacity of the coverage circles would help some. A low level of shading probably goes a long way.
I'm guessing its probably very difficult if not impossible to have the shaded areas not add together where they overlap.
I found the same thing as Vraciu - zooming all the way out is now workable, and you can get a clearer picture of whats going on across the map. I was watching in tower yesterday and saw the Orange country attacking Yellow and taking down the radars one by one as they made a push into Yellow's territory. I'd never sat and watched the whole map before like that - it was just too cluttered when you zoomed out. The fading field labels are a pretty cool feature.
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I'm guessing its probably very difficult if not impossible to have the shaded areas not add together where they overlap.
Figured out a way to not overlap and have it working.
The issue now is if you zoom in on the center of of something like buzsaw, no circles are visible because it is all the same shade. Thinking of trying the same trick as the field labels that as you zoom in lines appear around the circles.
HiTech
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I like them, because there aren't a bunch of lines cluttering everything. I also like the mouse over because in dense areas it was difficult to determine which base was which.
If only mouse over worked in the mission editor.
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MickDono in another thread suggested being able to use the mouse wheel to zoom in and out of clipboard map. Seems like a great idea to me, and I thought I'd post it here since this thread is getting some interaction. I also encouraged him to post it in the Wishlist forum if he hasn't already.
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Hey HiTech!
1945 called and wants their radar back!!! :x
Seriously though I like the new radar! I think it is an improvement however everyone will have their own opinions. There have been a few good suggestions here but maybe you can answer these 3 in particular:
1) Is it possible to give an option for Rings or Shaded Rings (old or new style) through the options in clipboard?
2) Would it be possible to turn down the shading slightly (i.e. - currently when dar goes down the red shading makes it a lot more difficult to see cons).
3) Along with allowing for shaded rings - would it be possible to have the option to choose colors for dar that is up or down based on user preference? Kind of like the same idea as we have for enemy / player colors.
Thanks for the updates!
Cheers,
Elec1
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Figured out a way to not overlap and have it working.
The issue now is if you zoom in on the center of of something like buzsaw, no circles are visible because it is all the same shade. Thinking of trying the same trick as the field labels that as you zoom in lines appear around the circles.
HiTech
Sure hope you don't have to resort to lines again. The shading is so much better.
Glad I don't have to code anything. :x
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Anyone having trouble seeing this?
Zoomed Out
(http://bbs.hitechcreations.com/smf/index.php?action=dlattach;topic=384436.0;attach=26488)
Zoomed In
(http://bbs.hitechcreations.com/smf/index.php?action=dlattach;topic=384436.0;attach=26490)
Also don't ask about the Red circle around my plane, that was a concept I was playing with for letting you know a vehicle was in range.
HiTech
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Anyone having trouble seeing this?
Zoomed Out
(http://bbs.hitechcreations.com/smf/index.php?action=dlattach;topic=384436.0;attach=26488)
Zoomed In
(http://bbs.hitechcreations.com/smf/index.php?action=dlattach;topic=384436.0;attach=26490)
Also don't ask about the Red circle around my plane, that was a concept I was playing with for letting you know a vehicle was in range.
HiTech
How many sectors are visible once the lines start to show?
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Not too bad, Hitech.
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Also don't ask about the Red circle around my plane, that was a concept I was playing with for letting you know a vehicle was in range.
HiTech
Butbutbutbutbutbut........ I want that, and a voiceover that says "Your SA is failing you"
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How many sectors are visible once the lines start to show?
About 2 across, I.E. slightly more zoomed out the the Image I posted.
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If you reversed that so the black ring and clear area is active dar and the shaded ring is dead dar, that would make more sense.
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About 2 across, I.E. slightly more zoomed out the the Image I posted.
I like! :aok
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I can see it just fine. What Bustr said also occurred to me. I think it makes more sense to have that logic show the ones that are up as the color, down as the line where a working and nonworking dar overlap.
Wiley.
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If there are going to be circle lines when zoomed in close, I'd prefer to see just the lines without the color fill.
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WTG on finding a way to make the shaded circles not add together when they overlap. No idea how you got that to work, but I think its a critical improvement. You're amazing.
If you are able to set the shaded circle's outline color to the exact same color and opacity as the shade color, it would make the shaded circles appear not to have an outline - I think that would be desirable, especially where many circles overlap.
I don't know if that blue shade is just for testing, but I don't recommend that color for the shading - its too close to the color of the water. I think a basic, subtle, mostly transparent shade would look best - enough substance to recognize it as a shaded area but enough transparency that the details and color of the underlying terrain still come through. Doesn't have to be a color at all really.
<S>
EDIT: There may be a problem in the that display - when radar is down at a field with many close by fields - like V11 in your example - the resulting area of 'no coverage' will not be a perfect circle as shown in your shot - because the coverage from the adjacent fields' radars would fill up a lot of the empty circle from the edges.
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EDIT: There may be a problem in the that display - when radar is down at a field with many close by fields - like V11 in your example - the resulting area of 'no coverage' will not be a perfect circle as shown in your shot - because the coverage from the adjacent fields' radars would fill up a lot of the empty circle from the edges.
Good catch, Ill change the draw order to only show the black where no radar is.
HiTech
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Like the look..but it was brought up that shading causes 1) loss of terrain features and 2) loss/mask of enemy icons due to overlapping dar rings.
Possible fix is to just make the dar ring go away when there is no Dar. Removes clutter...and easy to tell IMO.
Keep the changes coming, appreciate the hard work!
Dobs
I thought it was a non factor to the game since it doesn't effect gameplay....Still praying I look at the patch download and see "M3 Resupply to town buildings has been cut in half"....For me it wasn't a great QOL addition to the game,
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I may sign on tonight and check it out.
I know all of yall are waiting with baited breath. :devil
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Like the look..but it was brought up that shading causes 1) loss of terrain features and 2) loss/mask of enemy icons due to overlapping dar rings.
Possible fix is to just make the dar ring go away when there is no Dar. Removes clutter...and easy to tell IMO.
Keep the changes coming, appreciate the hard work!
Dobs
The new radar set up is really not an upgrade at all, I know that they want to make the game better, but I think this new set up is a step backwards. If Hitech wanted to make an improvement, here is what I would like to see done. When the radar is up show the white circle, when it is down, shrink the circle red to icon range and that is the point to where the base flashes, kind of like what GV’s do . I could never understand if the radar was down, why the base would go into alarm when an intruder broke the original (and now down) radar ring. It only makes sense that if you can’t see or hear me why would the base go into alarm
(http://i1055.photobucket.com/albums/s513/ts086/Redalert_zpsxgv0cwfl.gif)
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Anyone having trouble seeing this?
HiTech
Really don't know what was wrong with the old, simple rings lit or unlit showing DAR up or down. The mouse over touch for field stats is nice but can't we just keep the same simple rings? I think the shading (any color) is making things worse.
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The blue dar is visible, but blends with the water too much. The grey looked much better to me: a bit lighter along with the other suggested changes would be nice, no darkening with overlap, etc.
For the colorblind, changing the color in gui would do the trick if the option is added.
Again, have a "classic ring" option for those who don't like the new dar.
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Or how about the option to lighten or darken the circles to fit your particular eyes?
I personally like the new circles, but I can understand how they could be hard for some people to see.
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I'm really liking the new dar. I would recommend lightening up a bit the grey dar circles a bit and also lighting up the orange dead dar circles a bit also. The map looks a bit less cluttered. How about we try the new setup for say a month and see how it wears on us.
Another idea if I may: for active dar make the circles just a bit lighter than the surrounding map, it would look kinda alive,working,electrified and the dead dar cicles a bit darker than surrounding map, cause its dead, just an idea to throw out there, you never know, it might look great.
:salute to all the hard work of HTC staff for making a great WW2 air, ground, sea combat sim.
_____________________________ ___________________________
(ps: add some subs in the future)
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I may get tarred and feathered.... But I really like the new changes. I came back to a pair of patches and think the map looks great!
After the initial WTF moment and a bit of poking around the map the benefits became clear. Love it HTC and co. !!!!! :salute
Ya, me too. I like it.
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Still can't find anything "wrong" with it. I understand some of the coloring requests, but using the zoom function will get you the detail you need. Zoom all the way out, and you can actually see what's happening on a map without sequentially removing "spawns, radar, field names, icons, etc.". It's exactly what I used to do, but now I just zoom out.
For all those who are generally giving the response: "change is bad". Please take your dementia pills, realize it's 2017 and any work on this game should first be considered an improvement and second analyzed for personal preference.
Literally can't see elements because of color-blindness, or similar shades, that's a problem and should be noted for review.
If you've tried nothing and are all out of ideas... Please don't rag on the progress. I'd rather take 1 step forward and two back, then not move at all. :banana:
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Agreed. HiTech responds to a request with a pretty noble first effort and gets flamed. No wonder relatively few wishes see daylight.
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Still can't find anything "wrong" with it. I understand some of the coloring requests, but using the zoom function will get you the detail you need. Zoom all the way out, and you can actually see what's happening on a map without sequentially removing "spawns, radar, field names, icons, etc.". It's exactly what I used to do, but now I just zoom out.
For all those who are generally giving the response: "change is bad". Please take your dementia pills, realize it's 2017 and any work on this game should first be considered an improvement and second analyzed for personal preference.
Literally can't see elements because of color-blindness, or similar shades, that's a problem and should be noted for review.
If you've tried nothing and are all out of ideas... Please don't rag on the progress. I'd rather take 1 step forward and two back, then not move at all. :banana:
think it's more about other things being priority in their minds....not the change is bad argument (which is definitely an overall problem withe the community)...I think there are more pressing gameplay issues that require attention more then this.
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think it's more about other things being priority in their minds....not the change is bad argument (which is definitely an overall problem withe the community)...I think there are more pressing gameplay issues that require attention more then this.
Optics are important. The map is one of the first things a player sees. This change brings a lot with it for relatively low effort.
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Optics are important. The map is one of the first tings a player sees. This change brings a lot with it for relatively low effort.
The help pages coming in are awesome for this reason. Period. At least now, there's a path for a new player IN-GAME to get answers. And it's intuitive with a help button/"?" button, at least from my perspective (always need that caveat).
2017 is going to bring some well deserved updates. If this game has taught this "millenial" anything, (i hate that term ya old so-so's), it's that patience is a virtue not easily attained without visiting the tower to pray.... :devil
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OK my two cents..... well it's different. I guess I can get used to it.
I appreciate the powers that be for trying new things and being involved in the feedback.
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Can we customize our own help pages... i would like to add some 'reference reading' sites for long flights.
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See rule #4
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think it's more about other things being priority in their minds....not the change is bad argument (which is definitely an overall problem withe the community)...I think there are more pressing gameplay issues that require attention more then this.
Some things are easier to change than others. The "more pressing" things may be in the works, but take longer and require more testing. Have a little faith
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Can we customize our own help pages... i would like to add some 'reference reading' sites for long flights.
You would have to have a web server some where and have your squad leader point to it.
HiTech
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Can we customize our own help pages... i would like to add some 'reference reading' sites for long flights.
You would have to have a web server some where and have your squad leader point to it.
HiTech
:banana: :rock :x
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How many of you don't like the way they just changed the radar circles with the last update?
The shades hide way too much and blend in with the radar bars. I really wish you would change them back to they way they were before this last update.
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http://bbs.hitechcreations.com/smf/index.php/topic,384452.0.html (http://bbs.hitechcreations.com/smf/index.php/topic,384452.0.html)
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I'm finding it hard to get used to. I will eventually.
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You would have to have a web server some where and have your squad leader point to it.
HiTech
We would know its Vulcan as his plane would be porpoising up and down constantly as "reads" his website... :devil
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if the opaqueness stayed the same, the radar rings would be ok, but when you put a bunch of bases close together like I did in avatank, you end up with a black clipboard map.
ive had to shut off radar rings, just so I can see the terrain.
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I like it
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Would be nice to have a slide bar to adjust it, similar to the test buffer from light to dark