General Forums => Aces High General Discussion => Topic started by: mutha on March 05, 2017, 09:49:48 PM
Title: Ack-protected bases!
Post by: mutha on March 05, 2017, 09:49:48 PM
Has this not been discussed? Apparently the bases have auto-puffy ack to protect them, which seems to have pretty much killed off vulching.
Seems like a great feature!
That's what's happened, right? Or have manning 88's suddenly become the hot thing to do?
-Mutha
Title: Re: Ack-protected bases!
Post by: whiteman on March 05, 2017, 11:03:15 PM
There is a supersized Airfield that does have auto puffy, but there are more people in the 88's that can actually hit something.
Title: Re: Ack-protected bases!
Post by: Bushmills on March 06, 2017, 05:55:57 AM
You can't get killed in an 88 or manned gun so why would they risk upping a fighter? A lot of people on here have family and responsibilities, why risk it all on a whim :rolleyes:
Title: Re: Ack-protected bases!
Post by: NatCigg on March 06, 2017, 06:02:55 AM
/bushmills....i think i like u.
Title: Re: Ack-protected bases!
Post by: Bruv119 on March 06, 2017, 06:33:15 AM
88mm are ruining the game.
Title: Re: Ack-protected bases!
Post by: Max on March 06, 2017, 07:02:40 AM
My 2 cents:
Replace the base 88's with 17 pounder AP only guns. Move the 88's to strats.
Title: Re: Ack-protected bases!
Post by: OldNitro on March 06, 2017, 07:33:47 AM
I have read many times, that the area around Luftwaffe airfields were extremely dangerous. Heavy Flak concentrations, light and medium, exactly to prevent their planes from being attacked when they are most vulnerable. 88's everywhere, with elite Luftwaffe crews to protect these vital targets.
At least they aren't Heavy Flak guns! (Flakzwilling 40, power driven twin 128mm's with auto shell rammers) That would be Kinda like the twin 5" on a CV. :rofl
Title: Re: Ack-protected bases!
Post by: mutha on March 06, 2017, 08:25:30 AM
Wait - those 88s I'm seeing at bases are all manned?? I thought the game now has unmanned 88s at all bases! I haven't been to one base this past week that didn't have puffy ack above it.
-Mutha
Title: Re: Ack-protected bases!
Post by: lunatic1 on March 06, 2017, 08:57:35 AM
whaaa whaaa whaaa boo hoo hoo lol-all you cry babies jeez. WWII had field ack and the germans had 88's. do you think you should just be free to just vulch a field at will with no consequences, come on, you say players are supposed to up to defend their base, well they are not when they get vulched over and over. sounds like you want easy kills without having to work for them. the field guns are easy enough to take out with cannons and rockets.you don't see the jokers whining about field ack. strats and and the new Flak fields have auto 88's--buzzsaw map have flak fields like F7 and F8 they have 97 guns 37mm and 88mm-88's have a mixture of manned and auto 88's they make a lot of noise but often don't hit anything. if anything all auto guns lethality should be upped. in AH2 if you went to a city strat 2 would start getting shot at by autos at 2 miles out and may not make it thru. now the strats are smaller and the autos less accurate. if you don't like fiels/base/town ack take rockets fire from 1k out. just quit whining.
Title: Re: Ack-protected bases!
Post by: 8thJinx on March 06, 2017, 08:58:20 AM
Title: Re: Ack-protected bases!
Post by: JunkyII on March 06, 2017, 09:16:12 AM
Disable 88s until VH, FH or all auto ack is down....it's stupid that I can be getting ganged and have an 88 shooting at me....having 88s doesn't make vulching go down, it's a lack of whirbs and fighters upping to attempt to stop them so you can't use that as an argument.
Not a whine, it's unrealistic and crap game play.
EDIT: Or restrict their firing area so they can only target bombers or Jabbos coming in.
Title: Re: Ack-protected bases!
Post by: scott66 on March 06, 2017, 09:34:12 AM
You mean when I got vulched 38 times in a row trying to up to save f2 last night I just could have jumped in a 88? :bhead .....
Title: Re: Ack-protected bases!
Post by: JunkyII on March 06, 2017, 09:39:07 AM
You mean when I got vulched 38 times in a row trying to up to save f2 last night I just could have jumped in a 88? :bhead .....
If you get vulched 2 times in a row that's your own fault...up from a further back field. Most cases of vulching is because a country did not up fighters or whirbs to protect their field in the first place.
Title: Re: Ack-protected bases!
Post by: scott66 on March 06, 2017, 09:39:37 AM
P.S.. Had a blast last night at 2 thank you rooks and a few very board nits that came by for a visit :salute
Title: Re: Ack-protected bases!
Post by: scott66 on March 06, 2017, 09:46:06 AM
Junky I think I'm rusty on sarcasm.. My philosophy is.. Planes are free.. I'm not afraid of dying..I wanna be where the action is.. And even if I fly from another base with alt I'm not good enough to stay alive in a dogfight long enough to make the longer flight worth while..I don't care if I get vulched. At least I'm keeping a few of the fighters busy and running them out of ammo let them get there kills on me faster so they leave to go land and put their name in lights it's all fun..I make every situation fun because after all I am paying money for it
Title: Re: Ack-protected bases!
Post by: mutha on March 06, 2017, 09:53:36 AM
OK, just so I understand:
All the puffy ack now above the bases are because of MANNNED guns and not AI ack?
Sorry to beat on this, but I'd assumed that AI puffy ack was now above all bases...
-Mutha
Title: Re: Ack-protected bases!
Post by: 8thJinx on March 06, 2017, 10:21:18 AM
I believe that if you're receiving puffy ack over the mega base, it's auto 88 ack plus potentially manned 88 ack. If you're over any of the other bases, you're receiving 88 ack from a manned position. Also, on the Buzzsaw map, some of the bases are close to the strats, so you could be flying close to a regular base with no auto 88 ack, but still be receiving auto 88 ack from the nearby strat facility. And the new flak bases have auto 88 as well. And one other observation: the large GV field and the tiny GV motor pool base do not have manned 88 emplacements.
Title: Re: Ack-protected bases!
Post by: mutha on March 06, 2017, 11:23:06 AM
OK, thanks. I could have sworn that all bases has unmanned ack on them. Maybe I have shell shock...
Mutha
Title: Re: Ack-protected bases!
Post by: SPKmes on March 06, 2017, 12:26:40 PM
That and people running to shut down wirbs...I seem to be coming across a lot of that lately too.... might just be a phase but freakin annoying.
Title: Re: Ack-protected bases!
Post by: lyric1 on March 06, 2017, 12:53:58 PM
Kind of funny I think the constant howling about manned guns. First off the AHIII 88's are not even close to the deadly affect a real 88 had. Rotation speed is set at low speed not the high it was capable of. Then there is sighting issues that we don't have the correct sights a real 88 did. Now the 37mm tracer rounds in AHIII on manned guns and Ostwinds have been tweaked compared to AHII standards. They are near impossible to see now compared to how they were.
Yet they are all still bolted to the ground and don't move & one cannon round only has to land close by and they are done. Sounds to me a bunch of lazy fighter jocks who want the mindless vulch and furball to never end. Instead of flying in to knock them off.
Title: Re: Ack-protected bases!
Post by: Shuffler on March 06, 2017, 01:23:07 PM
Don't fight so close to the base. For those vulching.... you take a chance at mulching. The 88 auto will only shoot when you are above a certain alt. The vulcherz low are getting hit with manned 88s.
Title: Re: Ack-protected bases!
Post by: JunkyII on March 06, 2017, 01:30:23 PM
Kind of funny I think the constant howling about manned guns. First off the AHIII 88's are not even close to the deadly affect a real 88 had. Rotation speed is set at low speed not the high it was capable of. Then there is sighting issues that we don't have the correct sights a real 88 did. Now the 37mm tracer rounds in AHIII on manned guns and Ostwinds have been tweaked compared to AHII standards. They are near impossible to see now compared to how they were.
Yet they are all still bolted to the ground and don't move & one cannon round only has to land close by and they are done. Sounds to me a bunch of lazy fighter jocks who want the mindless vulch and furball to never end. Instead of flying in to knock them off.
:rolleyes: :rolleyes: :rolleyes:
By IRL logic I could make yet another argument why M3s shouldn't resupply towns, M3s wouldn't travel without some sort of support because they were vulnerable.....We are talking Gameplay, not Warfighting.
And again...to say its a bunch of fighter jocks just wanting to vulch, you open yourself to get vulched a lot easier by not upping fighters and only 88s....
THE OVERALL BIGGEST ISSUE with this game is that some of the systems in place allow players to avoid a fight but still contribute to the win the war....then people like you come defend it like it's good that people avoid combat in a combat simulator.
And before someone says anything about it....sitting in an 88MM shooting at a plane that's fighting 3 friendlys isn't combat...that's duck hunt. Now an 88 shooting at Buffs or planes carrying ord....thats strategy....the latter is just non sense.
Title: Re: Ack-protected bases!
Post by: JunkyII on March 06, 2017, 01:35:49 PM
Don't fight so close to the base. For those vulching.... you take a chance at mulching. The 88 auto will only shoot when you are above a certain alt. The vulcherz low are getting hit with manned 88s.
EVERYONE STOP....It's NOT ABOUT VULCHING.
The fact is the people who complain about 88s are the same guys who are willing to up and defend against a horde which could lead them to get vulched....stop thinking its about vulching...its about having an actual scenario facing another player....someone sitting in a man gun shooting at me 10K away is not an interaction it's a pest, I could easily deack an entire field in a 190F8 like I do a lot and then vulch you as much as I want....Id rather fly over and have an actual engagement.
Title: Re: Ack-protected bases!
Post by: 8thJinx on March 06, 2017, 01:52:46 PM
The fact is the people who complain about 88s are the same guys who are willing to up and defend against a horde which could lead them to get vulched....stop thinking its about vulching...its about having an actual scenario facing another player....someone sitting in a man gun shooting at me 10K away is not an interaction it's a pest, I could easily deack an entire field in a 190F8 like I do a lot and then vulch you as much as I want....Id rather fly over and have an actual engagement.
But to the guy in the 88, it is an interaction. A fun one, to boot.
Title: Re: Ack-protected bases!
Post by: Oldman731 on March 06, 2017, 02:03:43 PM
But to the guy in the 88, it is an interaction. A fun one, to boot.
pfft. That interaction, in my opinion is equivalent to running for a touchdown only to have the waterboy stick his foot out from the sidelines and trip you.
The ONLY problem I have with them is if you shoot and kill him, you don't get a kill, nor does he show he was killed by the aircraft pilot. How is that cool? The 88 guy gets kills. The pilot he killed gets a message "You've been shot down by XXXXXX". That is what is missing in this interaction. It is a one way street.
Title: Re: Ack-protected bases!
Post by: SPKmes on March 06, 2017, 02:09:20 PM
It is a tactic used more and more...and it is a sad fact from my point of view...however there are reasons for it... just because you sit out on the fringe of the base ack and let uppers get off the ground ...swooping in at a low E con from take off is just as lame as vulching in my book..... I personally will fly in ack in these cases just to try and get more E than these guys will allow..(there is a group currently...not a new thing I know but more and more now who are deacking a field for the sole purpose of getting easy kills)....many times it is named guys doing it too Personally I can't stand the friendly 88 firing in on my fight same goes for people saying I have a wirb here bring them over...nice for the offer but I will automatically take the fight in the opposite direction...to me it is not a fair fight....but then nor is the the other side of it....and newer guys are just not going to have a chance against most of the people who are hovering about.... it gets frustrating for me so for a person who is newer it would be a total turn off..... Just like taking off from another field when the one is vulched...stay away from the 88 range... problem solved.....let the uppers up and offer a real fighting chance....If you are taking the base drop them
What am I saying...not sure ... perhaps...you make what your game is.... fix you and you fix your game.....
this is my opinion
(http://i39.tinypic.com/3130ht4.jpg)
Title: Re: Ack-protected bases!
Post by: bozon on March 06, 2017, 02:32:03 PM
...well...it does sound like it, though. Easy enough to stay out of range of 88s, same as it is to stay away from auto-ack.
Isn't it?
- oldman
Furballs are best played half way between bases, far from any 88 or wirb dweebs.
However, if you want to capture a base you have to be in the 88. You have to vulch that LA7 that keeps upping in an attemp to commit suicide on your troops. You have to shut down the endless wirb spawn that will not die unless you drop a big bomb into their turret.
if someone is getting vulched that is by HIS OWN CHOICE. The way to remove a CAP from your field is to roll from the next field and come with an advantage.
Title: Re: Ack-protected bases!
Post by: Dobs on March 06, 2017, 03:02:20 PM
whaaa whaaa whaaa boo hoo hoo lol-all you cry babies jeez. WWII had field ack and the germans had 88's. do you think you should just be free to just vulch a field at will with no consequences, come on, you say players are supposed to up to defend their base, well they are not when they get vulched over and over. sounds like you want easy kills without having to work for them. the field guns are easy enough to take out with cannons and rockets.you don't see the jokers whining about field ack. strats and and the new Flak fields have auto 88's--buzzsaw map have flak fields like F7 and F8 they have 97 guns 37mm and 88mm-88's have a mixture of manned and auto 88's they make a lot of noise but often don't hit anything. if anything all auto guns lethality should be upped. in AH2 if you went to a city strat 2 would start getting shot at by autos at 2 miles out and may not make it thru. now the strats are smaller and the autos less accurate. if you don't like fiels/base/town ack take rockets fire from 1k out. just quit whining.
Where are all the anti-tank guns....same place the GV icon goes when their engine cuts off? I mean if teleporting tanks are an issue, you would think you would have tank traps and anti-tank guns (man-able of course so you can kill tanks but not be killed) at the fields and villages.....
So if you want to point fingers...look in the GV mirror....fair isn't fair...and being able to man something you can kill with but never be killed in is the worst idea of game play ever....
Title: Re: Ack-protected bases!
Post by: JunkyII on March 06, 2017, 03:05:00 PM
But to the guy in the 88, it is an interaction. A fun one, to boot.
Ok understandable but don't say that fighters(not saying you did) want it turned off because they want a vulch like the dummy lyric did....fact is they are looking for air combat and they are the ones also willing to up a fighter to defend a field.
The issue is its a one way interaction....even with Zoney sarcasm....it is just that one way.
People say 1. Fight away from the ack....yet the war for the base...which the furballers do play their part is what spawns everyone's combat....removing the furballers will kill the entire fight of the game.
People say 2. Just take out the man gun....why aren't you base takers who are in a GV or attack mode taking it out. Fighter pilots take off in fighter mode which means they get zero credit for that ack gun....what's the point of them risking to go in there.
People say 3. It's a tactic. They say they are in them to kill vulchers when the fact is they are afraid to up a fighter prior to it being even close to a vulch which is why it's at a vulch in the first place.
In my opinion, 88s should only be allowed to target aircraft carrying ords(I'd honestly rather just not have them but yea I know they aren't leaving)....knowing this is probably impossible with a lot of coding I'd rather just see the angle in which the 88 can be fired be raised to around 60 degrees from the deck, which is enough time to get a read on buffs and planes above the field which are probably carring ord.
Title: Re: Ack-protected bases!
Post by: SlipKnt on March 06, 2017, 03:34:50 PM
Interesting conversation...
1. When I up at a field that is hot, multiple things are going on. Every time I attempt to defend. The smart thing to do is up from another field and try to get in in time to save the base take from the mean red cartoon equipment trying to kill me...
2. Sometimes squads roll in on a field to make it look like a base take attempt just to get you to launch and defend. I am sure they are in fighter mode. But you have to check and make sure the field wasn't previously deacked.
3. Example. Yesterday at field A40. CV off coast. HUGE fight for the base. For the first part of that fight, every time I tried to launch I was vulched. I get it. It was a base take attempt. But the plane was a P47M. They had to fly 75 miles to get there. The CV planes pretty much hung between the town and the fleet. Many working parts. Getting in any available guns seemed to be the only option. But, when something like that happens, some guys get caught up in the moment and stay in the guns.
Point is. Doesn't matter how people play. Play your way. If you are having fun, you are doing it right. If you are getting frustrated, perhaps try a different way to attack / defend. I personally try to assess the situation as it develops and play to it the best way I can. Unfortunately I am a terrible shot in a cartoon plane. I feel I can hang in the dance most of the time. I believe I have above average SA. But I pull the trigger and I tickle the enemy bad guy plane enough to make it a serious fight.
I got owned by a 410 driver last night. It embarrassed me that I tried a move I shouldn't have. So I upped from another field to come and engage him co alt. It is what you make of it. Unfortunately, he wasn't there when I got back so I engaged others and died a different way...
:o
As far as fighter mode vs. attack mode. One could argue that score doesn't matter. And in the end, it really doesn't unless you need control of a CV. The only thing that truly matters is that you are having fun with your personal $15 a month subscription.
IMHO (which really doesn't matter but I am posting this for my benefit...)
:rock
Title: Re: Ack-protected bases!
Post by: Electroman on March 06, 2017, 04:02:50 PM
I think everyone's game play depends on their preference. Some like to fly fighters for combat, others are diehard bomber pilots, some live for the Tank battles, and some just get a thrill out of shooting / 1 ping killing people with 88's. To say that one "should" get up and defend in a fighter versus use a wirb, or some other method of defending is purely based on your preference of game play style. It's not based on what YOU think should be done (but what you prefer).
As for GV's hitting GV related items such as guns / bunkers, etc - come fly with the Bish for a while. You'll might find a little more variety in your gameplay and people actually do this strategically when coordinated (not all the time...but a lot of the time). :D
Cheers, Elec1
Title: Re: Ack-protected bases!
Post by: Zoney on March 06, 2017, 04:14:30 PM
SlipKnt
I see now why you enjoy this game so much. You have a great attitude.
How very refreshing, thank you.
And a great squad sir, <S> You and G3MF.
Title: Re: Ack-protected bases!
Post by: Zoney on March 06, 2017, 04:15:56 PM
^^^ NOT sarcasm FYI ^^^
Title: Re: Ack-protected bases!
Post by: Shuffler on March 06, 2017, 04:51:17 PM
By IRL logic I could make yet another argument why M3s shouldn't resupply towns, M3s wouldn't travel without some sort of support because they were vulnerable.....We are talking Gameplay, not Warfighting.
And again...to say its a bunch of fighter jocks just wanting to vulch, you open yourself to get vulched a lot easier by not upping fighters and only 88s....
THE OVERALL BIGGEST ISSUE with this game is that some of the systems in place allow players to avoid a fight but still contribute to the win the war....then people like you come defend it like it's good that people avoid combat in a combat simulator.
And before someone says anything about it....sitting in an 88MM shooting at a plane that's fighting 3 friendlys isn't combat...that's duck hunt. Now an 88 shooting at Buffs or planes carrying ord....thats strategy....the latter is just non sense.
What is it when there is one friendly trying to take off and 3 or 4 enemy diving to see who can get him first. You seem to look at things in a half blind perspective. Not all but many times that is the issue.
Title: Re: Ack-protected bases!
Post by: JimmyC on March 06, 2017, 05:42:44 PM
Vulching is BAD..
but so much fun.....especially Rocket vulches
MUHAHAHAHAHAHAHAhahahaaaaa a a a aa aa
Title: Re: Ack-protected bases!
Post by: scott66 on March 06, 2017, 05:50:55 PM
To each their own.. a paid subscription can play any way they want to. If they want to fire on you in an 88 while you are fighting three bad guys that's up to them if you are in range of a manned gun you are in enemy territory..I fail to see the problem.. That's like complaining you got shot down by Auto ack... Hey if Auto ack is firing at you.. Chances are you are at a enemy base be aware of base defence
Title: Re: Ack-protected bases!
Post by: The Fugitive on March 06, 2017, 05:54:49 PM
If they let me get off the base I'll keep upping until they stop trying for it, or they get it. But if I get vulched they only get the one shot. While I dont mind dieing I really hate padding some clowns score. Doc4 only got one of me this past weekend.
Title: Re: Ack-protected bases!
Post by: scott66 on March 06, 2017, 05:59:32 PM
First it was gvs are ruining the game and now it's manned guns?? Next it will be bombers then fighters will have to go :aok
Title: Re: Ack-protected bases!
Post by: BowHTR on March 06, 2017, 06:06:24 PM
What is it when there is one friendly trying to take off and 3 or 4 enemy diving to see who can get him first. You seem to look at things in a half blind perspective. Not all but many times that is the issue.
Yes I think vulching is bad, I rarely participate in it often end up going towards where people would up from to come in above the vulchers.
The point is, people using vulching as an excuse for why 88s shouldnt be turned off is just stupid because it's a fact that fighters upping PRIOR to a vulch is the way to avoid your field being vulched.
Too many times you fly to the nearest field trying to get a fight and you are met M3s running town supps and Man guns firing on all cylinders. That type of gameplay is just going to drive people away....if you nerf town resupply or nerf the angle at which an 88 shoots....you aren't going to lose players...they just won't be used as much. Which is a great thing for overall combat. (Because the main areas of combat, Fighters, GVs, and Bombers would be getting more use)
Title: Re: Ack-protected bases!
Post by: JunkyII on March 06, 2017, 08:57:23 PM
I think everyone's game play depends on their preference. Some like to fly fighters for combat, others are diehard bomber pilots, some live for the Tank battles, and some just get a thrill out of shooting / 1 ping killing people with 88's. To say that one "should" get up and defend in a fighter versus use a wirb, or some other method of defending is purely based on your preference of game play style. It's not based on what YOU think should be done (but what you prefer).
As for GV's hitting GV related items such as guns / bunkers, etc - come fly with the Bish for a while. You'll might find a little more variety in your gameplay and people actually do this strategically when coordinated (not all the time...but a lot of the time). :D
Cheers, Elec1
Absolutely, everyone is entitled to their own play style....but what a lot (a lot of them in this thread who do it in a lot of threads) of players fail to see is suggesting a nerf or buff to certain aspects of gameplay isn't an attack on someone else's play style. I have and will continue to do everything in the game...always will but some just know me for being a fighter jock. (Remember when POTW picked up JunkyII because he kept volunteering to fly goons for their missions...oh that's pig history) So they immediately think my posts are out of some sort of selfish pride because their ignorant themselves.
Don't you know that gvs, manned guns, and bombers are only for the weaklings!
Everyone keeps saying to each their own....which yes within the rules and the model of the game go ahead...but gameplay is getting stale because it's much harder to find a fight...and that includes tank fights(craterMA kinda ruined that). Restricting the use of man guns gives win the war players more incentive to get in a fighter to actually put up a defense....the best fights are when you attack a field AND Fail to take it because they up an overwhelming defense....but these days you see an overwhelming stream of M3's and man guns shooting with a few suckers upping who get vulched....often I'm that sucker.
I'd also like to add...numbers being low has its effect on lack of fights...but things like Town resupply were effecting fights prior to those numbers dropping to their lowest....
Title: Re: Ack-protected bases!
Post by: scott66 on March 06, 2017, 09:08:28 PM
You cannot force people to fight simply by taking that option away just like you cannot force people to up aircraft to defend instead of m3s to resup town.... ps in my observation and I'm not alone.. Numbers are rising in MA and rarely have trouble upping a plane and find some one willing to shoot it down with in 10 min. ..I log on between 6pm and midnight West coast 5 days a week
Title: Re: Ack-protected bases!
Post by: BowHTR on March 06, 2017, 09:13:37 PM
Absolutely, everyone is entitled to their own play style....but what a lot (a lot of them in this thread who do it in a lot of threads) of players fail to see is suggesting a nerf or buff to certain aspects of gameplay isn't an attack on someone else's play style. I have and will continue to do everything in the game...always will but some just know me for being a fighter jock. (Remember when POTW picked up JunkyII because he kept volunteering to fly goons for their missions...oh that's pig history) So they immediately think my posts are out of some sort of selfish pride because their ignorant themselves.
EXAMPLE A Everyone keeps saying to each their own....which yes within the rules and the model of the game go ahead...but gameplay is getting stale because it's much harder to find a fight...and that includes tank fights(craterMA kinda ruined that). Restricting the use of man guns gives win the war players more incentive to get in a fighter to actually put up a defense....the best fights are when you attack a field AND Fail to take it because they up an overwhelming defense....but these days you see an overwhelming stream of M3's and man guns shooting with a few suckers upping who get vulched....often I'm that sucker.
I'd also like to add...numbers being low has its effect on lack of fights...but things like Town resupply were effecting fights prior to those numbers dropping to their lowest....
That's like saying I should quit dating hot chicks and expand my horizons to dating water buffalo. GV's and bombers are for those who can't hack a fighter.
Stale and boring fighters for me please.
:aok :D
Title: Re: Ack-protected bases!
Post by: JunkyII on March 06, 2017, 09:25:20 PM
You cannot force people to fight simply by taking that option away just like you cannot force people to up aircraft to defend instead of m3s to resup town.... ps in my observation and I'm not alone.. Numbers are rising in MA and rarely have trouble upping a plane and find some one willing to shoot it down with in 10 min. ..I log on between 6pm and midnight West coast 5 days a week
No you can't and I never said anywhere to force a player to play a certain way....But HTC using game settings and such can influence the MA...like if they made the 30MM as accurate as the 50 cal you would see the 152 and K4 being used A LOT more.
Title: Re: Ack-protected bases!
Post by: scott66 on March 06, 2017, 11:17:37 PM
No you can't and I never said anywhere to force a player to play a certain way....But HTC using game settings and such can influence the MA...like if they made the 30MM as accurate as the 50 cal you would see the 152 and K4 being used A LOT more.
I'll have to take your word for that I've only flown the k4;a few times I never got to fire the taters I do like the 152 tho for bombers but I can't seem to stop saddling up on their 6; and only get a few good hits before dying
Title: Re: Ack-protected bases!
Post by: lyric1 on March 06, 2017, 11:40:31 PM
.
Title: Re: Ack-protected bases!
Post by: lunatic1 on March 06, 2017, 11:54:47 PM
******
Join Date: May 2008 Location: Maryland Posts: 7576 View Profile Personal Message (Offline)
Re: Ack-protected bases!
« Reply #22 on: Today at 01:35:49 PM »
Quote
Quote from: Shuffler on Today at 01:23:07 PM
Don't fight so close to the base. For those vulching.... you take a chance at mulching. The 88 auto will only shoot when you are above a certain alt. The vulcherz low are getting hit with manned 88s.
EVERYONE STOP....It's NOT ABOUT VULCHING.
The fact is the people who complain about 88s are the same guys who are willing to up and defend against a horde which could lead them to get vulched....stop thinking its about vulching...its about having an actual scenario facing another player....someone sitting in a man gun shooting at me 10K away is not an interaction it's a pest, I could easily deack an entire field in a 190F8 like I do a lot and then vulch you as much as I want....Id rather fly over and have an actual engagement.
IT DAMN SURE IS
Title: Re: Ack-protected bases!
Post by: SlipKnt on March 07, 2017, 07:32:00 AM
Thank you Zoney! :salute
I will also add...
I do know of some guys that say its all about the fight. And that's cool if for you it is all about the fight. For me personally, it is about everything the game has to offer. My true frustration is upping, trying to climb out to be co alt and co energy only to keep getting pushed down constantly. I find myself almost always flying at a disadvantage. And truly, if I could only hit what I am shooting at I might win half of those fights. But I can't.
And yes, if you keep upping at a field that only fighters are at, with the advantage you are essentially padding someone's score. Fact is, some of the so called fighter types won't fight unless they have the advantage and will run if it becomes equal. Mainly because they may already have a couple scalps they want to land. Just can't force people to play your way so adapt. It is all one can do.
Simply put. Enjoy the game for what it is and enjoy each other. The fact we are all on here even talking about it, mainly as cartoon friends, speaks volumes to me. I seriously love this community for this reason. In a weird sort of way, we are all family!
:eek:
Title: Re: Ack-protected bases!
Post by: Bushmills on March 07, 2017, 07:42:03 AM
I think they did adapt, they became bored and left the game :rofl
True. I'm sorry but a lot of people left because the lack of action...or even don't play as much because of the lack of it. I like the direction HTC is going with the match play but the MA needs to be tweeked or else we are going to end up with a bunch of people sitting in towers waiting for the enemy to come boring themselves until they leave too. A community doesn't hold a player base, action does...and when half the base is sitting in man guns that means less of it for the MAJORITY of the community.
Title: Re: Ack-protected bases!
Post by: Electroman on March 07, 2017, 09:53:07 AM
On the note of lack of action / players...I'm not sure where you are flying but I personally have noticed a steady increase in the number of players in the game.
When AH3 was released and AH2 retired we were at approximately 125 - 150 players during prime time in the MA. Most recently this Sunday when I logged in we were at almost 250. The players are coming back or new players into the game. A number of players left for various reasons but also hardware was a limiting factor.
Now, the numbers currently to me are getting better but yes I realize it's a far cry from our hayday when we multiple arenas and upwards of 500 players. You also have to remember that back then AH was much more the popular choice of game due to the availability of other challengers out there. It was the go-to game. Nowadays with improvements in other games on the PC, other platforms people have migrated to different options.
I don't think you can solely blame the loss of numbers on "stale gameplay" but I will agree the style of gameplay is a partially contributing factor.
For me, when I feel frustrated with situations as you mention I simply go fly elsewhere where there is a fight going on...or go GV...or go get even by hitting the countries strats that just pissed me off. If you're finding lack of fights / gameplay like I said before - come join the Bish for a while. Everyone hates us and seems to want to kill us - all the time :x
Cheers, Elec1
Title: Re: Ack-protected bases!
Post by: JunkyII on March 07, 2017, 10:12:13 AM
On the note of lack of action / players...I'm not sure where you are flying but I personally have noticed a steady increase in the number of players in the game.
When AH3 was released and AH2 retired we were at approximately 125 - 150 players during prime time in the MA. Most recently this Sunday when I logged in we were at almost 250. The players are coming back or new players into the game. A number of players left for various reasons but also hardware was a limiting factor.
Now, the numbers currently to me are getting better but yes I realize it's a far cry from our hayday when we multiple arenas and upwards of 500 players. You also have to remember that back then AH was much more the popular choice of game due to the availability of other challengers out there. It was the go-to game. Nowadays with improvements in other games on the PC, other platforms people have migrated to different options.
I don't think you can solely blame the loss of numbers on "stale gameplay" but I will agree the style of gameplay is a partially contributing factor.
For me, when I feel frustrated with situations as you mention I simply go fly elsewhere where there is a fight going on...or go GV...or go get even by hitting the countries strats that just pissed me off. If you're finding lack of fights / gameplay like I said before - come join the Bish for a while. Everyone hates us and seems to want to kill us - all the time :x
Cheers, Elec1
I agree it's not the only factor and I do agree the numbers are going up but I don't believe even if HTC did put some ads out there that it would hold a player base with the upgraded graphics. I think Match Play and VR will hold more then the graphics itself. That's why I think gameplay needs to be pulled out of its current state which does self diminish it's potential and why Special events are shining over the MA tremendously today (remember I use to argue with people who said the MA was just practice for the SEA) but these days I tend to agree because the MA is losing it's consistency of combat.
Title: Re: Ack-protected bases!
Post by: Electroman on March 07, 2017, 11:00:21 AM
So I guess the questions then become:
1) What would you change in the current game to make the game "completely successful" in your mind to satisfy your view?
2) How many players do you consider this to be "a success" in your mind?
To me personally we have an award winning community here, a decent number of players to give me more than enough of a challenge within the game, and a variety of gameplay to suit my needs. While I do have frustrations with the game in terms of why certain things happen (1 ping kill shots in GV's, or laser guided ack, 110 Rocket dweebs that destroy my bombers after flying for 1.5 hours...etc) these are things I have come to accept in the game for now which still make it worth my $15 a month to play and why I continue to do so. I suspect you are the same in that aspect with your own personal gripes. Not to say that we can't comment to make things better... :)
Cheers, Elec1
Title: Re: Ack-protected bases!
Post by: JunkyII on March 07, 2017, 11:21:56 AM
1) What would you change in the current game to make the game "completely successful" in your mind to satisfy your view?
2) How many players do you consider this to be "a success" in your mind?
To me personally we have an award winning community here, a decent number of players to give me more than enough of a challenge within the game, and a variety of gameplay to suit my needs. While I do have frustrations with the game in terms of why certain things happen (1 ping kill shots in GV's, or laser guided ack, 110 Rocket dweebs that destroy my bombers after flying for 1.5 hours...etc) these are things I have come to accept in the game for now which still make it worth my $15 a month to play and why I continue to do so. I suspect you are the same in that aspect with your own personal gripes. Not to say that we can't comment to make things better... :)
Cheers, Elec1
Well the majority of the players fly in fighters followed by Bombers and Tanks....the game is a Combat simulator MMO.
With that in mind the changes to gameplay would be to make those areas better....the multiplayer aspect to combat amongst those 3 elements.
Anything which makes combat amongst those three should be seen as potentially bad for gameplay.
Example Bomb and Bail....Flying to a target, bombing then bailing before anyone has a chance engage should be and is frowned upon. So changes to the game should create incentives to the bailers....to not to bail and the fighters looking to engage them to still up to go and at least try to engage them. That's why I think the fighters should be awarded the kill within icon range of them even if they haven't damaged them yet.
Man guns due provide an interesting and entertaining portion to the game when a base is on its heels. But in the current way people go to them prior to upping a tank fighter or Bomber which goes against the 3 MAIN elements of the game. Which is why I want them restricted....one restriction that annoys me the most is when I'm fighting their air buddies and a 88 kills me but doesn't kill their buddy which was just as close to that 88's burst...which is why I laugh when people like lyric bring up real life stuff because all of them can be countered so easily....did they have kill shooter IRL? Did they let M3s travel alone through enemy fighters to resupply bastogne??? No they pushed in with Tanks, Infantry and air cover to resupply the defenders at bastogne.
The fight between players in The three main elements should be the most important and the thing we shouldn't take from in order to make minor fights more fun....Man guns are a minor part of the game...their amount of kills and lack of scoring is proof of that.
Title: Re: Ack-protected bases!
Post by: Electroman on March 07, 2017, 12:20:31 PM
Well the majority of the players fly in fighters followed by Bombers and Tanks....the game is a Combat simulator MMO.
With that in mind the changes to gameplay would be to make those areas better....the multiplayer aspect to combat amongst those 3 elements.
Anything which makes combat amongst those three should be seen as potentially bad for gameplay.
Example Bomb and Bail....Flying to a target, bombing then bailing before anyone has a chance engage should be and is frowned upon. So changes to the game should create incentives to the bailers....to not to bail and the fighters looking to engage them to still up to go and at least try to engage them. That's why I think the fighters should be awarded the kill within icon range of them even if they haven't damaged them yet.
Man guns due provide an interesting and entertaining portion to the game when a base is on its heels. But in the current way people go to them prior to upping a tank fighter or Bomber which goes against the 3 MAIN elements of the game. Which is why I want them restricted....one restriction that annoys me the most is when I'm fighting their air buddies and a 88 kills me but doesn't kill their buddy which was just as close to that 88's burst...which is why I laugh when people like lyric bring up real life stuff because all of them can be countered so easily....did they have kill shooter IRL? Did they let M3s travel alone through enemy fighters to resupply bastogne??? No they pushed in with Tanks, Infantry and air cover to resupply the defenders at bastogne.
The fight between players in The three main elements should be the most important and the thing we shouldn't take from in order to make minor fights more fun....Man guns are a minor part of the game...their amount of kills and lack of scoring is proof of that.
It sounds like you are hung up on the "scoring" factor of the game as a main point to your comments. The scoring is one factor to judge yourself against others in the game (and I'll be the first to admit I like to be in the upper ranks of the scores) but not everyone is focused on that. Others are focused on doing whatever it takes to achieve a goal (capture a base / defend a base, hit strats bomb & bail then immediately go de-ack a field versus wait for another hour flight back, etc). the bomb & bail has annoyed me which is why I pretty much never do it...btu again...one more factor of the game I've come to accept others will do this.
Re: Man Guns - Some would argue that they are just as important part of the game because many a base has been saved by using manned guns...or killed vulchers, etc. Personally I rarely use them as I suck at the manned guns...but there are some that must have spent a lot of hours playing in them because they are laser accurate at times. I remember one night they had a V-Base with 2 wirbs defending the 88's and you could not get into that field to kill the 88's or the wirbs. It was ridiculous. tried fighters....shot down....go high in bombers....picked off by 88's. GV's? Sniping tank camped the spawn point. Very frustrating - but good defense on that country I suppose as well.
Title: Re: Ack-protected bases!
Post by: JunkyII on March 07, 2017, 01:31:11 PM
You are assuming I care about score just because I brought it up(Do I think AH would be a lot better with a few tweeks to score especially in the Fighter mode category, absolutely) I was merely making the point that it isn't as big in the game as the other 3 are.
I've also never said anything about removing it completely, If it were MY game I probably would and up the auto ack lethality(Minus Puffy...if anything that can come down a motch or 2) but it's not so, I'm asking or have asked before that it be more restricted so it's not used as much or effect the others as much. Like making the AA rounds of the 88 only shoot after the gun is turned upward at certain angles....
You say it's used to defend fields but the biggest danger to a field is ords being dropped on it from jabbos and bombers and I don't see very many of them coming into a base NOE when there is no element of surprise....at if they are NOE a whirb or Osti is a much better choice. So the argument that it would somehow take away from the win the war crowd is not true, they would change some tactics but it would not effect their overall game play hardly at all.
The person a change like this would effect is the guy who A. Sits in a gun because they don't want to get shot down by fighters....or B. the guy shooting at furballing planes which is pretty much griefing since there is no end state there which correlates to some goal other then you killed a guy who posed no threat to your objectives.
Title: Re: Ack-protected bases!
Post by: The Fugitive on March 07, 2017, 06:05:44 PM
1) What would you change in the current game to make the game "completely successful" in your mind to satisfy your view?
This is where it gets tough. Given that the main arena is a "sandbox" type play area you MUST have all types of play available, even manning the guns. However, HTC could tweak things to make combat a better way to go.
Example: Bish seem to get on a roll sometimes and they grab base after base using 20-30 guys. So being a "sandbox" this option must be available, but if HTC made it so the field and town hardness increased with the number of attacking players in the dar circle, this would make the "horde" version of an attack harder to get everything down. On the other hand, a smaller group would have a lighter hardness (due to smaller numbers of attacking players in the dar circle) and still be able to accomplish the base grab.
So while the option for the "horde" mission is still there, would the players actively break up in to smaller groups to hit 3 bases at once and so create more fights?
See what I mean? I dont know if something like this can be done, but things like this are the things HTC could put into the game to guide players into more "combat" type play with out really forcing them into it.
Quote
2) How many players do you consider this to be "a success" in your mind?
To me personally we have an award winning community here, a decent number of players to give me more than enough of a challenge within the game, and a variety of gameplay to suit my needs. While I do have frustrations with the game in terms of why certain things happen (1 ping kill shots in GV's, or laser guided ack, 110 Rocket dweebs that destroy my bombers after flying for 1.5 hours...etc) these are things I have come to accept in the game for now which still make it worth my $15 a month to play and why I continue to do so. I suspect you are the same in that aspect with your own personal gripes. Not to say that we can't comment to make things better... :)
Cheers, Elec1
Numbers is a map specific thing. You put 200 players on ndisles and you have some kind of action going on all over the place. Put the same 200 on craterma and you are lucky if you have 1 fight on each front and NOTHING in tank town.
Im glad they seem to have only smaller maps in the rotation at this time. Whether that is on purpose, or only because they havn't updated the other maps yet I think it helps. Any time you get one of the bigger maps it take more and more players to generate any kind of action. Instead you get a lot of "sneaks" and wack a mole type base grabs. Player avoiding combat just trying to grab a base real quick with out anyone noticing.
Title: Re: Ack-protected bases!
Post by: Shuffler on March 07, 2017, 09:17:14 PM
scott66 is ruining the game. :P
Title: Re: Ack-protected bases!
Post by: icepac on March 07, 2017, 09:29:56 PM
Players are ruining the game.
Same wash/rinse/repeat missions with little to zero variation on the theme and they expect the game to bow to thier super narrow mission profile.
Title: Re: Ack-protected bases!
Post by: Shuffler on March 07, 2017, 09:32:32 PM
icepac is ruining the game
:cheers:
Title: Re: Ack-protected bases!
Post by: BuckShot on March 07, 2017, 09:41:59 PM
Shuffler is gaming the ruin!
Title: Re: Ack-protected bases!
Post by: Shuffler on March 07, 2017, 09:46:40 PM
like if they made the 30MM as accurate as the 50 cal you would see the 152 and K4 being used A LOT more.
And if they made the P51 as fast as a 262, they wouldn't need to perk the 262.
The ballistic properties of the 30MM are not the same as the ballistic properties of the 50 cal. The 30MM is as accurate as a 30MM, and the 50 cal is as accurate as a 50 cal. They are not the same bullet, and they don't have the same flight characteristics. The simulation reflects this.
Title: Re: Ack-protected bases!
Post by: scott66 on March 08, 2017, 12:34:32 AM
Title: Re: Ack-protected bases!
Post by: Dobs on March 08, 2017, 08:06:31 AM
QUOTE "True. I'm sorry but a lot of people left because the lack of action...or even don't play as much because of the lack of it. I like the direction HTC is going with the match play but the MA needs to be tweeked or else we are going to end up with a bunch of people sitting in towers waiting for the enemy to come boring themselves until they leave too. A community doesn't hold a player base, action does...and when half the base is sitting in man guns that means less of it for the MAJORITY of the community." --Junky II
As a refugee from another flight sim which started before this one.... THIS one item is what killed that game IMO. Being able to retreat to invisible (or in this something you can't be killed in) gvs and field guns, means a guy who dies twice won't roll another field to come in with alt...he'll jump into a gun or flak wagon and kill the fight.
With the Romulan cloaking device of "engine off=icon off" a GV can open fire and you'll never see him....Hell I'd settle for if he was shooting his icon comes back.
Title: Re: Ack-protected bases!
Post by: Bushmills on March 08, 2017, 08:13:58 AM
QUOTE "True. I'm sorry but a lot of people left because the lack of action...or even don't play as much because of the lack of it. I like the direction HTC is going with the match play but the MA needs to be tweeked or else we are going to end up with a bunch of people sitting in towers waiting for the enemy to come boring themselves until they leave too. A community doesn't hold a player base, action does...and when half the base is sitting in man guns that means less of it for the MAJORITY of the community." --Junky II
As a refugee from another flight sim which started before this one.... THIS one item is what killed that game IMO. Being able to retreat to invisible (or in this something you can't be killed in) gvs and field guns, means a guy who dies twice won't roll another field to come in with alt...he'll jump into a gun or flak wagon and kill the fight.
With the Romulan cloaking device of "engine off=icon off" a GV can open fire and you'll never see him....Hell I'd settle for if he was shooting his icon comes back.
Everyone needs a safe space! even in a combat sim! :banana:
My mannedddd gun, my manned gun! :D
Title: Re: Ack-protected bases!
Post by: JunkyII on March 08, 2017, 08:28:44 AM
And if they made the P51 as fast as a 262, they wouldn't need to perk the 262.
The ballistic properties of the 30MM are not the same as the ballistic properties of the 50 cal. The 30MM is as accurate as a 30MM, and the 50 cal is as accurate as a 50 cal. They are not the same bullet, and they don't have the same flight characteristics. The simulation reflects this.
You're missing the point..It's an example of how arena settings can influence players to play a certain way...not saying they will but it can help.