Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: caldera on June 29, 2017, 09:50:27 PM
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Way too easy for tanks and m-3s to sneak around everywhere, take bases and resupply them, etc.
Far too much ninja stuff in what is supposed to be a combat game.
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or up in a fI 156 where you can easy spot them. IDK
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Or a stukstuka (better than a lancstuka)
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This is the new Aces High where town resupply makes more sense then actually engaging in combat to defend a base. Love it or leave it soldier!
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The ability to WF a town in a single pass has made sneaking a much more viable tactic too. Not sure if thats a good or bad thing.
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M3:s have always been around, people resupped towns 4 years ago too, the difference is that back then the attackers planed for it and had a few fighters to hunt and kill the M3:s before they reached the town....
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One fighter to deack the town, one Lanc formation to WF the town, and an M3 with troops racing in as soon as the bombers flash the base. Fifty players resupping in M3s cannot stop that take because none of them will get there before the troops. One decent fighter pilot, or two mediocre ones, can. Resupping is not more effective than defending.
Where resupp *is* highly effective is when the attackers WF multiple towns, leave, and try to sneak one of them while no one's paying attention. Resupping the town means you don't have to babysit it, sitting by the map room in a GV doing absolutely nothing for the next hour or two (depending on how porked the strats are). Sneaking bases like that is a legitimate tactic, but foiling the sneak by resupping is just as legit.
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Plan for the resup! Take out the Vhs with spawns to the base you are attacking. Seems the biggest problem these days is the lack of team work, to my experience any way. With numbers being what they are now, even finding someone to take out radars in advance of an attack are hard to get. Not all the time, but just seems it doesnt happen as it did just a year ago. I feel sometimes that we have forgotten how to take a base :uhoh Cant remember an NOE mission in about 4 months now. We use to see those quite regularly, to the chagrin of receiving country :neener: Seems that griping on 200 has replaced the NOE raid as the standard :bhead
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Way too easy for tanks and m-3s to sneak around everywhere, take bases and resupply them, etc.
Far too much ninja stuff in what is supposed to be a combat game.
Yeah, not to mention you have no idea how many people are in tanks or where they are at, so if everyone was in tanks, it would look like a bunch of flashing bases with no activity to see on the map. It looks like a dead map. If you have 1 con flying over an enemy base, it shows a small red dar and flashing base. How do you know if there are tanks there too? Tanks were meant to be support vehicles, but now since a lot of people use tanks as their main ride, the game simply looks dead on the map. That's a problem. For many old time players retuning for air combat, they just log off becuase there isn't enough action and no one has a clue if there are tank battles going on or not.
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, but now since a lot of people use tanks as their main ride
Would be a 'main ride' be one you spend the majority or largest part of your play time in it?
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Got no problem with people driving tanks as their main ride... i like bombing.
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Tanks do see to be the go-to weapon for base capture. I'm okay with players using what they find most effective and enjoyable (and I also like to bomb them). However, I'd like to see a few of changes in the way GVs are modeled in the game:
1. Invisible Flaks. They were built on the Panzer IV chassis and should have the same visibility (icon range).
2. GV icon range should be the same for friendly and enemy. Hate being dragged to a Flak that is invisible to me but the enemy can see from 5k.
3. Rocket artillery should produce a smoke cloud.
4. "Range" vox for GVs shortened so that they can cooperate, but not fill the radio with chatter that is distracting for nearby air operations.
YMMV
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:headscratch: All Gv:s have the same icon range, flaks are no different than tanks.
And Wirbles aren't that hard to smack, not the baby seals that a tank is but still not very hard. Most people shoots way to early when they are in a wirble and just reveal themselves. With a bit of practice you can drop on them before getting too close.
I would however rather see the wirble perked and the flakvierling mounted on a halftrack taking the role of the wirble, a bit more accurate historically.
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its all a matter of teamwork, very few do it, the ones that do make the game better or should i say playable until there are more bish than anything else. then its everyman for him self or pick up and move to a different base and start over. enough coordinated defenses when the numbers are closer to equal presents the best time fighting. as far as air and gvs, I signed up for air combat and I love it. there has to be flyers and gvers and balance. peace
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its all a matter of teamwork, very few do it, the ones that do make the game better or should i say playable until there are more bish than anything else. then its everyman for him self or pick up and move to a different base and start over. enough coordinated defenses when the numbers are closer to equal presents the best time fighting. as far as air and gvs, I signed up for air combat and I love it. there has to be flyers and gvers and balance. peace
I signed up for GV action..........HiTech gave us more trees and tank icons, diminished tank main gun tracer viz ........they really stuck it to the GV's and the lack there of has cause many to leave the game. there is no balance in the game, the game is now geared to preserve the Furball. You want to see how popular this new version of the game is.....make AH II live again for a week and see how many folks desert this new version and play the old one.
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Tanks were meant to be support vehicles
This quote would probably not mesh with the tactics used in ;
Blitzkrieg is a method of warfare whereby an attacking force, spearheaded by a dense concentration of armoured and motorised or mechanised infantry formations
or
The Battle of 73 Easting was a decisive tank battle fought on 26 February 1991, during the Gulf War
Tanks were not the support, they were the hammer.
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This quote would probably not mesh with the tactics used in ;
Blitzkrieg is a method of warfare whereby an attacking force, spearheaded by a dense concentration of armoured and motorised or mechanised infantry formations
or
The Battle of 73 Easting was a decisive tank battle fought on 26 February 1991, during the Gulf War
Tanks were not the support, they were the hammer.
I really meant for AH. Ground wars aren't prevelant in AH. And if they want them to be prevelant, there needs to be a separate dar so people can find action. Or something to show there is a tank battle going on.
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I don't tank at all, but don't mind others that do. However, when a base is flashing and there is a single air con or set of 20k buffs; there could also be one or more ground vehicles that are difficult to spot and therefore virtually invisible to fighter aircraft. There is no darbar for GVs and that gives a huge advantage to them.
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So I should stop single-sortie M-3 deack/troop drop runs to vehicle bases and ports? I don't think it's as big an issue as folks believe, because 50% of the time a tank will up and get me.
FYI, even though you can deack a town/v-base/port with a jeep, you can also up a plane and kill it with one burst.
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I prefer a target rich environment, more tears to satiate my unending thirst. Horde on my brothers!
:airplane:
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There is no darbar for GVs and that gives a huge advantage to them.
That is a brilliant idea! Adding another darbar (not dotdar) for GVs would definitely promote more combat.
It would have to be tied to another structure besides radar, like an outpost (put a few tents into a small area) that can be destroyed to blind the defenders. If the outposts were placed near the tank spawns, they would still be able to mount an offensive without the need for air support. It would also give defenders a small window to see and counter attack before the attackers could overwhelm the base.
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This quote would probably not mesh with the tactics used in ;
Blitzkrieg is a method of warfare whereby an attacking force, spearheaded by a dense concentration of armoured and motorised or mechanised infantry formations
or
The Battle of 73 Easting was a decisive tank battle fought on 26 February 1991, during the Gulf War
Tanks were not the support, they were the hammer.
+1
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Adding another darbar (not dotdar) for GVs would definitely promote more combat.
I asked about this a while back and HT seemed in favor of the idea - that is, letting people know that there were tanks in a certain area so GVs could know where a ground fight is. A darbar for tanks would help quite a bit in this regard. Another idea would be to have the GV spawn arrow flash red when a GV has spawned into your base. Unfortunately a flashing base doesn't tell you the nature of the threat, when it realistically probably should.
In my opinion, a combination of things has made GVing far more favorable in AH3, but made things worse for game play:
1) We now have considerably more trees in AH3. This greatly favors GVs trying to move around undetected. Of, course this is not very realistic, without tracks showing where a tank moved, or roads allowing for much faster movement. Now tanks just roll through dense forests mostly with impunity and hit the E key anytime an enemy is nearby, instantly becoming virtually undetectable from the air or ground.
2) The shortened GV icon range that was lowered in AH2 persists in AH3, where it is now far less needed. It was shortened in AH2 to make it easier for tanks to move undetected and reward tanks for successfully scurrying from cover to cover (of which there was considerably less in AH2). Now there is literally cover everywhere, extending right up to and even ON TO the bases. This makes it easy for GVs to roll right onto bases, kill a VH or camp runways/spawns. If there is a single air con in the sector, they can do this without anyone knowing. So, I would strongly recommend the GV icon ranges also be increased back to somewhere closer to the earlier AH2 settings.
3) With tanks now able to roll right onto enemy bases, the ineffective layout of base guns really should be addressed. There are gun pits that have virtually no field of fire approaching the base (toward the enemy). Many gun's field of fire, particularly off the field, are extremely limited or even completely obscured by stands of trees literally yards from the gun pits. This is particularly bad for V-bases and Ports, which have no other defensive options once the VH down or camped. In addition, the new elevated 17-lb gun positions don't even have the depression to fire at tanks on the base, when they can finally see them. This allows for the current game-play, where GVs roll right onto an enemy base, unseen in their approach, camp a VH/spawn, wait for a few uppers to kill and then run away back into the trees without ever being seen.
I think a GV "dar-bar" would be an improvement, but addressing these other 3 items would help with gameplay as well.
Bear in mind, I am someone who likes to play in GVs. I was the one who suggested (wish-listed) and advocated for the original reduction in GV icon range in AH2, making it dymamic based on whether you are moving or under cover. I also strongly believe the game should be about combat and not hours of "hide and seek" to no avail, which the current layout favors. I think this combination of issues is enough to warrant a change.
My two cents.
<S>
KP
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Yea flak icons needs to be visible at longer range. I can see a jeep icon far away and a jeep is smaller than a wirb or ost. I don't mind gvs but wirbs and ost needs a better visible icon range.
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My take on the balance from the perspective of an old AH1'r, an out of hours player (Australia) and a relative newb (3 weeks back):
1. As said above trees suck, there are too many for GVs to hide in and they make spotting a GV without icon extremely difficult. They as interfere with GV's firing on objects and guns in bases firing on vehicles.
2. Some GV icons being visible at such short ranges makes it difficult to bomb, as a newb anyway. I end up buzzing the vehicle constantly trying to get a lock on its position and then losing it whenever I grab alt to bomb him.
3. Depending which side you're on holding bases in lower population times is quite difficult and taking bases is very very hard or the opposite. No real penalty for overloaded teams (ENY seems to do little the way its implemented) means the balance is so far out its often a case of sitting in tower looking for a random dar bar or trying to climb over a horde to snipe before dying horribly.
4. ENY is not working since a lot of a planes ENY values are questionable. The P40s only 5 ENY more than some of the P51, P47, Spits, Yaks, LA5, and Hogs which are a lot lot more effective. The perked planes are still relatively expensive (262 at 50) when you have 7 people on vs a combined 40 in both other countries which are predictably attacking the weakest country.
My ideas for solutions would be:
* Reduce the number of tree's around bases and the general number of tree's in terrain.
* Redo ENY values of planes to represent their relative strengths based on usage.
* Attach ENY to hardness value of objects. In a 30 vs 10 situation, which is everyday around my playtime instead of 2 tanks taking out the town you'll need 6 or 3 x the usual.
* Increase GV icon range
* Stick a small villager dar around dwellings / huts in terrain. If a GV enters that its added to darbar or GVbar.
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Been saying it for years....M3 resupply is the most damaging aspect to game play in Aces High and has been for about 4 years....people who are all about the war use it to save bases without actually fighting for them and after a field is taken it's too easy to just reset it and end a fight there...the first 15-20 minutes after losing a field and trying to get it back used to be one the best parts of the game...that doesn't happen anymore.
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Been saying it for years....M3 resupply is the most damaging aspect to game play in Aces High and has been for about 4 years....people who are all about the war use it to save bases without actually fighting for them and after a field is taken it's too easy to just reset it and end a fight there...the first 15-20 minutes after losing a field and trying to get it back used to be one the best parts of the game...that doesn't happen anymore.
Could always drop the VH... That's how it used to be done.
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Could always drop the VH... That's how it used to be done.
This is the same stupid argument that gets brought up every time we talk M3 resupply being OP....the reason it's OP is because it's faster to resupply troops and supplies at an adjacent field then resupply a town, then it is to kill troops or VH at an adjacent field then kill town and get troops in....there is no sense coming with that argument of yours...if you want to talk about how it "used to be done"...town couldn't be resupplied and the fights for bases were a lot more intense instead of hunting nerds who like to take a little drive through the trees and drop supplies OUTSIDE of town and resupply it...
It is single worst part of Aces High's game play, it's a guaranteed fix if you get rid of it to a lot of game play issues in the MA(hide and seek hordes, rolling bases without fighting, holding bases without fighting)...followed by the ability to shoot 88s and 5 inchers at enemy planes who are fighting their friendlies in close combat.
There is no other gameplay issue greater other then things which cause frame rates...everything else is "fine"
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This is the same stupid argument that gets brought up every time we talk M3 resupply being OP....the reason it's OP is because it's faster to resupply troops and supplies at an adjacent field then resupply a town, then it is to kill troops or VH at an adjacent field then kill town and get troops in....there is no sense coming with that argument of yours...if you want to talk about how it "used to be done"...town couldn't be resupplied and the fights for bases were a lot more intense instead of hunting nerds who like to take a little drive through the trees and drop supplies OUTSIDE of town and resupply it...
It is single worst part of Aces High's game play, it's a guaranteed fix if you get rid of it to a lot of game play issues in the MA(hide and seek hordes, rolling bases without fighting, holding bases without fighting)...followed by the ability to shoot 88s and 5 inchers at enemy planes who are fighting their friendlies in close combat.
There is no other gameplay issue greater other then things which cause frame rates...everything else is "fine"
I think your making it bigger than what it is Junky. Either way, it doesn't bother me. If I don't want them to resupply the base, I simply drop the VH. If you can't take the base within the 15 mins that the VH is down, then the mission was not planned properly.
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Most bases would require you to drop multiple VHs simultaneously to prevent resupply. With limited numbers youre just taking more people out of the main fight by doing so. Not optimal for gameplay.
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+1 to gv bar dar! if "people" can report planes they should be able to report a mass of gvs five miles away? i believe thats the theory behind the relenting and gamey bar dar.
Also, for anyone who play this game for more than a perverted version of a D.A.; coming across 10 gvs rolling in to take your sheep, will get the poop moving! die try die try, your going to need some help!
:salute
:airplane:
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Most bases would require you to drop multiple VHs simultaneously to prevent resupply. With limited numbers youre just taking more people out of the main fight by doing so. Not optimal for gameplay.
This comes back to better planning for the base take. If your trying to take a base, everyone's role is important, including the person going the the other base to drop the VH to prevent resupply.
It's only a problem if you let it be one. Adapt and overcome.
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and then a guy runs into the problem of, its not possible. nobody to play with. the plan is bust so we dont go. boreing, do something else. this was significant issue years ago in off peak times. now "off peak" times are the norm,....
:salute
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Anyone can find and kill GV's with the tools we currently have available. Something to tell you that GV's are present when you know they are already there seems like a redundancy we do not need. I kill lots of them.
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I think your making it bigger than what it is Junky. Either way, it doesn't bother me. If I don't want them to resupply the base, I simply drop the VH. If you can't take the base within the 15 mins that the VH is down, then the mission was not planned properly.
Thats the point you shouldn't have to set up a mission to take a field and flow combat in a combat game...stalemates on fronts make for repetitive game play which leads to boredom and leads to less players
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Been saying it for years....M3 resupply is the most damaging aspect to game play in Aces High and has been for about 4 years....people who are all about the war use it to save bases without actually fighting for them and after a field is taken it's too easy to just reset it and end a fight there...the first 15-20 minutes after losing a field and trying to get it back used to be one the best parts of the game...that doesn't happen anymore.
Junky, with all due respect, you've been complaining about this for ever. If there is no way to counter act the damage inflicted, there is no game play! Why can't you understand that??? :O
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Since Hitech has bases flash with two colors, if a GV spawns in, have the town dot flash red.
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Doesnt it already flash when a gv approaches town? Or do you mean a seperate color for gv attack
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Flashing a border color could work for base and town warning. Bar Dar would be bottom left of sector square.
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Was not it possible in the past/present version(s), to kill/destroy troop/supply barracks/buildings? :uhoh
Strat down to 30%-0% could limit/eliminate troop/supply by more than an hour? :eek:
Jus' askin... :rolleyes:
X :salute
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If no dar and base or town flashing..probably gvs
Up and investigate.
Might be a noe..though...oh the mists of war.
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I really meant for AH. Ground wars aren't prevelant in AH. And if they want them to be prevelant, there needs to be a separate dar so people can find action. Or something to show there is a tank battle going on.
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That is a brilliant idea! Adding another darbar (not dotdar) for GVs would definitely promote more combat.
It would have to be tied to another structure besides radar, like an outpost (put a few tents into a small area) that can be destroyed to blind the defenders. If the outposts were placed near the tank spawns, they would still be able to mount an offensive without the need for air support. It would also give defenders a small window to see and counter attack before the attackers could overwhelm the base.
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Yea flak icons needs to be visible at longer range. I can see a jeep icon far away and a jeep is smaller than a wirb or ost. I don't mind gvs but wirbs and ost needs a better visible icon range.
All gv's have the same icon range. doesn't make a difference what type of gv it is. if a gv is sitting still with engine off, you can't see it until u are 600 over it and if it's wirb or M16 or osti your dead--- if they are moving it's either 1000 or 1200 I forget, in any case your dead.
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My take on the balance from the perspective of an old AH1'r, an out of hours player (Australia) and a relative newb (3 weeks back):
1. As said above trees suck, there are too many for GVs to hide in and they make spotting a GV without icon extremely difficult. They as interfere with GV's firing on objects and guns in bases firing on vehicles.
2. Some GV icons being visible at such short ranges makes it difficult to bomb, as a newb anyway. I end up buzzing the vehicle constantly trying to get a lock on its position and then losing it whenever I grab alt to bomb him.
3. Depending which side you're on holding bases in lower population times is quite difficult and taking bases is very very hard or the opposite. No real penalty for overloaded teams (ENY seems to do little the way its implemented) means the balance is so far out its often a case of sitting in tower looking for a random dar bar or trying to climb over a horde to snipe before dying horribly.
4. ENY is not working since a lot of a planes ENY values are questionable. The P40s only 5 ENY more than some of the P51, P47, Spits, Yaks, LA5, and Hogs which are a lot lot more effective. The perked planes are still relatively expensive (262 at 50) when you have 7 people on vs a combined 40 in both other countries which are predictably attacking the weakest country.
My ideas for solutions would be:
* Reduce the number of tree's around bases and the general number of tree's in terrain.
* Redo ENY values of planes to represent their relative strengths based on usage.
* Attach ENY to hardness value of objects. In a 30 vs 10 situation, which is everyday around my playtime instead of 2 tanks taking out the town you'll need 6 or 3 x the usual.
* Increase GV icon range
* Stick a small villager dar around dwellings / huts in terrain. If a GV enters that its added to darbar or GVbar.
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Been saying it for years....M3 resupply is the most damaging aspect to game play in Aces High and has been for about 4 years....people who are all about the war use it to save bases without actually fighting for them and after a field is taken it's too easy to just reset it and end a fight there...the first 15-20 minutes after losing a field and trying to get it back used to be one the best parts of the game...that doesn't happen anymore.
ohh boo hoo hoo and while we are inguaged with fighter attack defending aur base your gv's and or bombers and m3's are attacking the town and base, are we supposed to just fly around and just try to shoot down planes while your gv's win the field. 2 or 3 M4-75's with rockets can wf a town in 10 minutes including deacking-you don't need a plane to deack a town when you have tanks in there.
M3 resupplying a town is fighting to save that town and base.
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-1000 for gv darbar
a lot of people think having a radar and darbar is dumb as it is
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Man that will attract new players.. imagine the fun of flying to a base every 15 minutes to bomb a shed so some turd cant run suppplies in to spoil a fight.
Imagine the hours of fun!
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Man that will attract new players.. imagine the fun of flying to a base every 15 minutes to bomb a shed so some turd cant run suppplies in to spoil a fight.
Imagine the hours of fun!
If your having a fight then the status of the town doesn't matter. If your trying to take the base, plan better.
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If your having a fight then the status of the town doesn't matter. If your trying to take the base, plan better.
If you dont think a fight and base take go together, I think you must be playing a different game. I noticed a lot of your replys to threads like these concerning problems with game, are jist basically to argue.
Is it going to hurt anyones feeling if town resupp was nerfed? No.
Is it a problem for quite a few folks. Yes. Its been indicated by several on this board and a lot more voice that same opinion in game.
If you really dont see how it draws away from action packed game play that gets people hooked, you should sit down and look at the big picture.
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-1000 for gv darbar
a lot of people think having a radar and darbar is dumb as it is
Ehh, I think we can all say from the HQ going down every hour from the 49th last year, that not having dars really lower the ACTION and players log off in boredom.
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Obviously, there is two camps. The first wants to find a fight as quickly as they can and limit the amount of downtime looking. The second camp wants to win the war and is willing to avoid combat at any cost in order to complete objectives. In other words, Aces High hasn't changed at all.
I know it is subjective, but what is the current ratio of the two approaches right now?
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If you dont think a fight and base take go together, I think you must be playing a different game. I noticed a lot of your replys to threads like these concerning problems with game, are jist basically to argue.
Is it going to hurt anyones feeling if town resupp was nerfed? No.
Is it a problem for quite a few folks. Yes. Its been indicated by several on this board and a lot more voice that same opinion in game.
If you really dont see how it draws away from action packed game play that gets people hooked, you should sit down and look at the big picture.
Not trying to argue, just trying to show you that there are ways around this "problem". Again, if your having problems with the dreadful resupply, why not take out the VH?
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Getting shot up from a Wirby/Ostwind without icon get old fast.
They also enjoy ranging computer (plane icons) making it easy for them.
A good example is when they park at enemy runway's end in the treeline, is not spotted (have icon), yet they see you at full icon range.
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Not trying to argue, just trying to show you that there are ways around this "problem". Again, if your having problems with the dreadful resupply, why not take out the VH?
That would mean constantly flying heavy to a base to drop a VH. By the time you fly there and rtb, you would have to reup immediately to do bomb the same shed. The VH would likely pop in between that time and 1 or 2 m3s could sneak in.
While i would like to see resupply of towns removed.. i think supplying bases and other gvs just fine. At least they would be resupping a base to get a base back to operational, not just avoiding combat to save a base.
Resup tactics arent what got 800 players online like the old days.. the fights did.
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Way too easy for tanks and m-3s to sneak around everywhere, take bases and resupply them, etc.
Far too much ninja stuff in what is supposed to be a combat game.
Geez Cal... most of ur ideas are logical but this is a
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The game isn't performing as well as it had in the past (less numbers). People are trying to figure out why, but are left with idle ideas and perspectives that only show a shred of the real happenings.
It would be best to reflect on ideas and see if they add actual value/interest/novelties to the game before posting.
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That would mean constantly flying heavy to a base to drop a VH. By the time you fly there and rtb, you would have to reup immediately to do bomb the same shed. The VH would likely pop in between that time and 1 or 2 m3s could sneak in.
While i would like to see resupply of towns removed.. i think supplying bases and other gvs just fine. At least they would be resupping a base to get a base back to operational, not just avoiding combat to save a base.
Resup tactics arent what got 800 players online like the old days.. the fights did.
It only takes one flight. Drop the VH, let the crowd take the base. If they cant take it in 15 min then either nothing was planned, or it wasn't planned properly.
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You are all wrong. I'll leave it at that. :D
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Geez Cal... most of ur ideas are logical but this is a
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Did I post an idea? :headscratch:
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Junky, with all due respect, you've been complaining about this for ever. If there is no way to counter act the damage inflicted, there is no game play! Why can't you understand that??? :O
The counter to Bombers hitting a town should be resupply it with m3s??? The counter to fighters hitting a town should be resupplying it with M3s??? Thats how it is right now..and that's why it is bad....you should to an extent have to out fight your opponent...upping M3s repeatedly is not a fight...just isn't.
ohh boo hoo hoo and while we are inguaged with fighter attack defending aur base your gv's and or bombers and m3's are attacking the town and base, are we supposed to just fly around and just try to shoot down planes while your gv's win the field. 2 or 3 M4-75's with rockets can wf a town in 10 minutes including deacking-you don't need a plane to deack a town when you have tanks in there.
M3 resupplying a town is fighting to save that town and base.
The field doesnt matter.....it's the fight for the field...I held off a bish horde for 20 minutes getting 18 kills in a firefly before they got me and took the field...you think I was mad that I died or they took the field?? No because it was a hella fun sortie with a lot of action...I could have probably ran 2 or 3 supps to town and stopped the attack all together....which was is more fun??? which one takes more skill??? which one is more effective???
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Every one,well just about every one, makes descent points. True,more m-3s resupping kill the numbers available to up in fighters. Then again want a good GV fight dont most GVers love a good spawn camp? Camp the resupply spawns, that too would limit numbers of players in fighters, no? I can remember a time when numbers at Tank Town caused a fuss. In a base take or a defense M3s are required in some form. How do you stop m3s? YOU KILL THEM. Cant up from a vulched field, spawn M3s, right? So are we saying "Quit vulching and deacking a base". NOPE, thats what you like so be it. Again, along with that, from those that dont like ACK we get, "Dont have manned guns". Maybe not in this thread but we have all read them. "There is NO skill in killing planes trying to up" Ihear that at least once a day. I have no preference, try deacking my field, I will up a wirb. Kill VH and leave a manned gun up, YUP,I am going to man it.Why? Because I am more able to make a difference and kill a few of you that way.Me getting killed 30 times does nothing for my side. Take my town to white flag I am going to up a M3 with sups.Why, because I probably wont be able to catch the empty bombers anyway and now its a M3 race to town.Your or mine, most spawns are same distance. If you whiteflag my town with tanks and take down ords,and it wont take more than 1 trip to bring them up, Yep, Im resupping ords to come heavy and drop a big bomb on your tank.Why, because I suck in tanks and if m3 is waiting to wf,I will never make a dent in stopping you anyway,so why not try my way. I dont like tanking much,I do my tank hunting from a Spitfire. I get a number of rage PMS every tour i am either a puss resupper or a puss bomb turd or whatever, know what? I wear it with pride! One more thing, its ALL fun for me. Well most of the time, I do get a bit irritated at times at all the slander and name calling some like to sling around. Some of it can be quite offensive, you all know who you,they, are. That too passes. Stopped many a base take with one Spitfire and 2 250# bombs, at least made them re up and gave time for others to roll in THEIR preferred rides for situation. So I guess my meaning is this, We have what we have, make the most of it! I nor anyone else is responsible for YOUR FUN or lack thereof! Maybe this isnt fun for you any more,do you really expect the game to bend to your will? Good luck with that. I do know this though, the way some of you try to change minds,ie name calling,curssing at and demeaning rhetoric wont cut it. For those in that camp,I suggest a good long look in a mirror....You may just be the problem :aok If you love clubbing baby seals, maybe Wack-a-mole app is more in your wheel house! I loved it at Chucky Cheese when I was 9 :devil I mean really, this is a COMBAT game true,,,,,it is that. Since when was combat fair or on your terms? Yes, the strategists try to plan for everything to be on their side, how often did that really work out? RIGHT rarely. This is still combat! Change your thinking, because you cant really control someone else's! That seems to be the gist to these complaints really. Why do folk up M3s more these days? IT WORKS and the strategy on losing side is stale and stuck in the past :old: Do something about it instead of griping about everyone else. I mean honestly,if you have a town White flagged and De-acked and cant get the capture BEFORE the enemy gets an M3 with supplies in to green flag it...whos fault is it REALLY? The M3 Nope,dont believe so :x
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If no dar and base or town flashing..probably gvs
Up and investigate.
Might be a noe..though...oh the mists of war.
Bit frustrating though. Have been doing that but they bail. Then when you land and go elsewhere they'll come back. Cat and mouse stupidness.
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Getting shot up from a Wirby/Ostwind without icon get old fast.
They also enjoy ranging computer (plane icons) making it easy for them.
A good example is when they park at enemy runway's end in the treeline, is not spotted (have icon), yet they see you at full icon range.
That's interesting. Perhaps a solution is to have co-icon ranges for GVs. GV ------- Plane icons appear at same distance whichever is shorter.
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So people don't get my point confused...My argument is that I understand M3 resupply is very effective for keeping fields, I believe it shouldn't be as rewarding to a base defense then say...upping a whirb, bringing a fighter from another field, upping before the field is capped...mainly because it is the only thing in this game that takes away from any form of fighting from your opponent. And again...M3 having to go to the outside of town to drop supps is not fighting or hard...almost damn near impossible to kill if there are any other enemy fighters in the area.
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Simple answer for me. Make all ground vehicles as easy to see :cool: from the air as mine always seems to be. :salute
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So people don't get my point confused...My argument is that I understand M3 resupply is very effective for keeping fields, I believe it shouldn't be as rewarding to a base defense then say...upping a whirb, bringing a fighter from another field, upping before the field is capped...mainly because it is the only thing in this game that takes away from any form of fighting from your opponent. And again...M3 having to go to the outside of town to drop supps is not fighting or hard...almost damn near impossible to kill if there are any other enemy fighters in the area.
I capture more bases than 90% of the people in the game I would guess. Many, many, times I have had one plane or GV stop several of us green players dead cold.
This M3 thing killing combat is just way over stated.
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Carrying troops or supplies is all about being sneaky and hiding. The shooting/hiding ratio needs to be 90/10 or better. Right now, I'd say it's more like 70/30.
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I capture more bases than 90% of the people in the game I would guess.
Last tour, you captured more bases than 98.89% :old:
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The map room object in the town probably has a range ring that describes the maximum distance from the map room supplies will rebuild the town objects. See if Hitech will reduce the ring so the maximum distance is on the inside of the barrier hills around the town. Troops maximum range for dropping is probably tied to that. It will probably slow down base captures and resupply by M3 perceptibly. But, chances are the M3 fans will take it as a challenge and not a reason to get in a plane or wirble.
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Last tour, you captured more bases than 98.89% :old:
Thanks Lusche for digging that up.
That should give me a bit of credibility in this one discussion.
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I love that friendly GVs are visible on map. Its really the only way currently to figure out where the GV fight is. In the old days you would have to ask on country!
I would like to see some sort of enemy GV dar bar or perhaps spotted enemy GVs show up on the map like friendlies (for a short time or what every works best).
Even with friendly GVs on the map i still dont often find GV battles. Its not until someone calls out on country "X# of GVs heading to field..," that I know my spawn and drive will see action.
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Spotted gvs showup on for a time? WELL, that would up my hate mail alot :devil The only real frustration I run into,is the random Gv flashing a town that is parked and AFK for hours :rofl Sure I get killed by ostis and wirbs while searching for a tank, sometimes. Others they shootr and give away their position,oops...hope you like explosions! I sure do :x
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Stopped many a base take with one Spitfire and 2 250# bombs
Now THIS ^ I can personally vouch for 1stpar3 :old:
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Lusche, does M3 kills show anything interesting in your data base? The great majority of kills in a M3 are from planes diving into the ground trying to kill an M3 and proxies I would guess.
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I am about to login and recifty the Knight balance for a couple of hours. :airplane:
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I capture more bases than 90% of the people in the game I would guess. Many, many, times I have had one plane or GV stop several of us green players dead cold.
This M3 thing killing combat is just way over stated.
Just because you get a lot of captures doesn't mean that M3 resupply isn't killing fights in the MA...its everyday I'm on I hear someone say this is a bust they resupplied it or calling for people to run supplies at a defense....in no way should that ever be the case in a combat simulator...we ain't talking logistics here...
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While we are at it how about gv sups magically repairing tank damage?
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Just because you get a lot of captures doesn't mean that M3 resupply isn't killing fights in the MA...its everyday I'm on I hear someone say this is a bust they resupplied it or calling for people to run supplies at a defense....in no way should that ever be the case in a combat simulator...we ain't talking logistics here...
Junky, I think we are at odds on the definition of good game play.
Defending and taking bases to win or prevent a map win by the reds is high priority to me. I know you enjoy and are good at air to air combat and that seems to be your game priorty. I too enjoy a good furbal but it is second to the map war in my game priorities.
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Way too easy for tanks and m-3s to sneak around everywhere, take bases and resupply them, etc.
Far too much ninja stuff in what is supposed to be a combat game.
Technically an observation with a impled question :cheers:
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Now THIS ^ I can personally vouch for 1stpar3 :old:
Thanks,Sir! Glad you dont take it personal :rock Think I refined my technique against you :uhoh :x
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If you want the "win the war player" in the fight... make killing/fighting something useful to the war.
For you civilians who have not been to war, combat works basically like this. If you're the attacker you win when all the defenders are dead or run away. If you're the defender you win by killing so many attackers they can no longer afford to keep doing so... A long the way... you drop bombs on everything that is useful to the other side, factories, ports, fuel, ammunition depots and anything else that keeps him resupply and in the fight. Because you are trying to take him out of the fight.
The problem with the Aceshigh war is no matter how many planes, tanks and bombers are destroyed.... nobody ever runs out of equipment.And this is the biggest flaw in how Aceshigh simulates combat in the main arena.
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Junky, I think we are at odds on the definition of good game play.
Defending and taking bases to win or prevent a map win by the reds is high priority to me. I know you enjoy and are good at air to air combat and that seems to be your game priorty. I too enjoy a good furbal but it is second to the map war in my game priorities.
Even when flying a strictly fighter mode aircraft I'll call out GVs on the ground and even strafe tanks for others to kill them....just because I'm often in a fighter doesn't mean I'm not looking at the war situation...but you are right, where you worry where the war will be won, I'm looking at where the war will produce a fight.
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The problem with the Aceshigh war is no matter how many planes, tanks and bombers are destroyed.... nobody ever runs out of equipment.And this is the biggest flaw in how Aceshigh simulates combat in the main arena.
This "flaw' is what makes the game so much more playable than if it was not there. Taking away people's toys is not an improvement IMO.
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The problem with the Aceshigh war is no matter how many planes, tanks and bombers are destroyed.... nobody ever runs out of equipment.And this is the biggest flaw in how Aceshigh simulates combat in the main arena.
But, how many players would stop playing if it was like real life and they could not play even for a given time period because the cartoon pilot died or equipment was destroyed ? So not running out of equipment or lives keeps gameplay going. I'm a combat vet that enjoys the game a lot and happy that a wound or kill doesn't take me out and I can continue gameplay, unlike real combat. Maybe Hitech can give out purple-durple achievements :rofl, but my K/D tells the sad story well enough.
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The problem with the Aceshigh war is no matter how many planes, tanks and bombers are destroyed.... nobody ever runs out of equipment.And this is the biggest flaw in how Aceshigh simulates combat in the main arena.
So you destroy all of the enemy's stuff, what then? Are they going to log off? Magic 8 Ball says: "YES".
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So you destroy all of the enemy's stuff, what then? Are they going to log off? Magic 8 Ball says: "YES".
I may have possibly consumed a few "8 balls" in the late 70's, early 80's.
I have trouble remembering about 10 years of my life.
I think.
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I may have possibly consumed a few "8 balls" in the late 70's, early 80's.
I have trouble remembering about 10 years of my life.
I think.
I have trouble remembering the one item I specifically went to the grocery store for. :old:
Bought a Magic 8 Ball about 5 or 6 years ago. Only asked it one question.
The answer wasn't what I was hoping for. :cry So far, the damn thing has been right.
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. . .
The problem with the Aceshigh war is no matter how many planes, tanks and bombers are destroyed.... nobody ever runs out of equipment.And this is the biggest flaw in how Aceshigh simulates combat in the main arena.
I had proposed last year or so that at the start of a tour you would have a full hanger maybe even two or three of some planes or GVs. Use them up and you were done.
After a few post I realized what a very bad idea that was.
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If you want the "win the war player" in the fight... make killing/fighting something useful to the war.
For you civilians who have not been to war, combat works basically like this. If you're the attacker you win when all the defenders are dead or run away. If you're the defender you win by killing so many attackers they can no longer afford to keep doing so... A long the way... you drop bombs on everything that is useful to the other side, factories, ports, fuel, ammunition depots and anything else that keeps him resupply and in the fight. Because you are trying to take him out of the fight.
The problem with the Aceshigh war is no matter how many planes, tanks and bombers are destroyed.... nobody ever runs out of equipment.And this is the biggest flaw in how Aceshigh simulates combat in the main arena.
What I heard from Cav, was something entirely different and more along the line of changing from imbalanced land grab.
No, you don't have to remove his ability to get a plane (something like ENY is supposed to do). Instead, it could shut down availability of items at front line bases. Think about ENY as a formula to predict the availability of equipment for larger number of pilots per team. A number of ways this could be an improvement IF we weren't stuck in the "land grab" win the war.
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What I heard from Cav, was something entirely different and more along the line of changing from imbalanced land grab.
No, you don't have to remove his ability to get a plane (something like ENY is supposed to do). Instead, it could shut down availability of items at front line bases. Think about ENY as a formula to predict the availability of equipment for larger number of pilots per team. A number of ways this could be an improvement IF we weren't stuck in the "land grab" win the war.
With the current AH Combat model There is no requirement to engage or even fire a shot in anger at an other player to capture a base and move the front lines. We see it happen all the time.... The lone bomber flies over town drops a few buildings And flies away...Few minutes later a hot, fast fighter, Takes down the guns in town flys away.... M3 Sitting outside town waits for the bad guys to look away.. runs in drops ten troops ... Poof!!! And that map objective changes hands Without combat. Or the others Side of the coin, Side A and B furball for three hours And no one ever runs out of the equipment.... Really?
CAV