Aces High Bulletin Board

General Forums => Wishlist => Topic started by: LilMak on July 02, 2024, 10:01:56 AM

Title: While I’m wishing…
Post by: LilMak on July 02, 2024, 10:01:56 AM
…for things that are going to be ignored.

Field supplies need to go away unless the numbers come back.

Last night I climbed out in a heavy jug headed to a port. Took out the radar (44min). Second pass I killed a few guns (99min if memory serves). Third pass and all the auto guns are down along with a wirb. Loop back around and the radar is back up along with the first two guns I just killed. Less than 5 minutes total time elapsed from when my first egg took out the radar.

Evidently the CV was able to spawn LVTs “feet dry” and immediately drop off supplies. Basically making it impossible to take the base.

I understand why resupply was implemented. I believe it had good value when we had numbers (100 per team). But I also believe those days are past us (10-15 per team lately). This is a combat game. I pay for combat against fellow players. Base re-supply is taking players that would otherwise have to engage to defend their positions and turning them into supply bots. It also takes away the need to actually defend taken territory. Couple M3 runs (players not in combat/defending) and the base is now safe from a quick re-take.
Title: Re: While I’m wishing…
Post by: popeye on July 02, 2024, 10:22:18 AM
Feet-dry spawns can be eliminated by re-orienting a town or port.
Title: Re: While I’m wishing…
Post by: Banshee7 on July 02, 2024, 10:23:43 AM
I approve this message.  :salute
Title: Re: While I’m wishing…
Post by: Mongoose on July 02, 2024, 11:28:17 PM
Don't eliminate field supplies. Resupply is a part of strategic thinking.  Just fix the spawn points to eliminate the instant resupply.
Title: Re: While I’m wishing…
Post by: popeye on July 03, 2024, 07:00:25 AM
Another possibility would be to adjust the ENY of supply carriers to slow down the resupply (and capture) efforts of a Horde.

M-3   49mph.
SdKfz 251   32mph.
LVT(A)2    24mph.

(Although some players are so infuriated by ENY this may be have a net negative effect on MA gameplay.)
Title: Re: While I’m wishing…
Post by: Banshee7 on July 03, 2024, 08:13:29 AM
Don't eliminate field supplies. Resupply is a part of strategic thinking.  Just fix the spawn points to eliminate the instant resupply.

Resupplying towns while players are actively trying to take the base is an easy way to defend a base while avoiding combat at the same time. It just seems extra cheesy.
Title: Re: While I’m wishing…
Post by: JimmyD3 on July 03, 2024, 08:34:12 AM
Resupplying towns while players are actively trying to take the base is an easy way to defend a base while avoiding combat at the same time. It just seems extra cheesy.

But very realistic. Remember, every gv coming to a towns defense, is not always a re-supplier. If you remove the ability to re-supply, you reduce the number of targets,  you move the aggressors focus to the base, and set up the vulch fest. If no one ups, you just roll the base. If no one ups, no fights, no fights, no fun.
Title: Re: While I’m wishing…
Post by: LilMak on July 03, 2024, 08:52:02 AM
Don't eliminate field supplies. Resupply is a part of strategic thinking.  Just fix the spawn points to eliminate the instant resupply.
I disagree. Strategy implies forethought or a plan. Field supplies, as it applies to the game, is reactionary. I suppose, if your strategy is to wait until something is being attacked and not actually defend it with any weapons, that could be a strategy. It wouldn’t be so bad if it wasn’t the first thing people do in order to stem the tide of an attack.

The primary purpose of having a capture the flag setup is to encourage players to interact in conflict. While logistics it probably one of the most critical things in actual war, it’s not conducive to players actively participating in combat.

In my example, there was clearly a CV in extremely close range. Instead of even attempting to launch any type of aircraft to defend, a few players (maybe 20-30 percent of the total logged on at the time) took away all the effort I made in less time than it took me to make three passes. Basically, I took off, climbed out, bombed the radar tower, took out 80% of the field guns and my reward was everything I did was erased almost instantly. What’s my incentive to play if nothing counts and I don’t even get a dogfight out of it? Any one of those players could’ve launched an aircraft and stopped me after my first or second pass or maybe even intercepted me before I got in range to let my ordinance go. Instead they took the lazy/safe way out simply because it was available. It’s not even specifically related to a port either. We’ve all been there when someone sees an attack coming to a town and the M3 is already waiting to drop field supplies before the first bomb comes out.

Field supplies had their day but with the reduced numbers, we shouldn’t have 3 of the 10 players on a team selecting something in the hangar that doesn’t contribute to combat.
Title: Re: While I’m wishing…
Post by: The Fugitive on July 03, 2024, 09:05:19 AM
But very realistic. Remember, every gv coming to a towns defense, is not always a re-supplier. If you remove the ability to re-supply, you reduce the number of targets,  you move the aggressors focus to the base, and set up the vulch fest. If no one ups, you just roll the base. If no one ups, no fights, no fights, no fun.

I wouldnt call it realistic. If a field was under attack the first thought by command was never "lets get supplies rolling!", but Im sure if it was an early warning, "lets get a cap up", or if it was a late warning "lets intercept them as they head home".

Resupplying the field is the issue, not the vehicles, tho replacing a pinle gun or engine in the field is a bit of a stretch. I think HTC should set it up so that if an enemy is flying in the dar circle resupply runs on the field are down to only 20% of a normal drop. If no enemy in the dar circle supplies are counted at 100%. This would promote defending vs resupply, but once the base is secure then supplies can do their job.
Title: Re: While I’m wishing…
Post by: LilMak on July 03, 2024, 09:13:52 AM
But very realistic. Remember, every gv coming to a towns defense, is not always a re-supplier. If you remove the ability to re-supply, you reduce the number of targets,  you move the aggressors focus to the base, and set up the vulch fest. If no one ups, you just roll the base. If no one ups, no fights, no fights, no fun.
No one upped. No one fought. No fun. And still the base wasn’t able to be captured.

There’s also a difference between a “target” and “defense”. The number of defenders will increase and the number of targets will decrease. I can blow up field guns and radar all day long offline. I don’t need to pay $15 for that.
Title: Re: While I’m wishing…
Post by: LilMak on July 03, 2024, 09:17:28 AM
At the very least, we need to take away field supplies for LVTs until this feet dry thing is corrected.
Title: Re: While I’m wishing…
Post by: Eagler on July 03, 2024, 10:10:41 AM
Has anyone ever heard of a base during ww2 that was actually vultched?

Where fighters had impunity to destroy any upping defensive aircraft?

I don't think it happened often it at all...

Runways need hardened if not indestructible ack..maybe manned if auto even more accurate than ack now imo

Vultching should be much harder

Eagler
Title: Re: While I’m wishing…
Post by: popeye on July 03, 2024, 10:13:30 AM
At the very least, we need to take away field supplies for LVTs until this feet dry thing is corrected.

Probably the easiest solution.

Maybe let TBMs drop supplies?
Title: Re: While I’m wishing…
Post by: LilMak on July 03, 2024, 10:24:59 AM
Probably the easiest solution.
Yeah. Color me skeptical but I don’t think even that simple arena setting will be corrected.
Title: Re: While I’m wishing…
Post by: LilMak on July 03, 2024, 10:26:34 AM
Maybe let TBMs drop supplies?
Perhaps a good compromise?
Title: Re: While I’m wishing…
Post by: The Fugitive on July 03, 2024, 10:28:13 AM
Has anyone ever heard of a base during ww2 that was actually vultched?

Where fighters had impunity to destroy any upping defensive aircraft?

I don't think it happened often it at all...

Runways need hardened if not indestructible ack..maybe manned if auto even more accurate than ack now imo

Vultching should be much harder

Eagler

I dont know about vulching so much, but Ive seen lots of gun cam video of guys taking out planes parked near the runway. Ive heard/read that 262 was attacked while landing  many times, but have never seen a film.
Title: Re: While I’m wishing…
Post by: LilMak on July 03, 2024, 10:38:29 AM
Has anyone ever heard of a base during ww2 that was actually vultched?

Where fighters had impunity to destroy any upping defensive aircraft?

I don't think it happened often it at all...

Runways need hardened if not indestructible ack..maybe manned if auto even more accurate than ack now imo

Vultching should be much harder

Eagler
American fighter pilots did it all the time. They were trained to only make one pass though. By the time they could swing around for a second pass, all the guns within reach would be poised to shoot at them.
Title: Re: While I’m wishing…
Post by: Banshee7 on July 03, 2024, 10:46:02 AM
I wouldnt call it realistic. If a field was under attack the first thought by command was never "lets get supplies rolling!", but Im sure if it was an early warning, "lets get a cap up", or if it was a late warning "lets intercept them as they head home".

Resupplying the field is the issue, not the vehicles, tho replacing a pinle gun or engine in the field is a bit of a stretch. I think HTC should set it up so that if an enemy is flying in the dar circle resupply runs on the field are down to only 20% of a normal drop. If no enemy in the dar circle supplies are counted at 100%. This would promote defending vs resupply, but once the base is secure then supplies can do their job.


Spot on, Fuge! This is something similar to what I had in mind, except less dramatic. This is more even ground and compromise. I was thinking town could only be resupped when there were no enemies within “x” miles.
Title: Re: While I’m wishing…
Post by: JimmyD3 on July 03, 2024, 11:09:16 AM
You don't want something resupplied, take out the appropriate VH Hanger. Everyone keeps talking about "planning and strategy", well there it is. You also have the ability to severely impact re-supply, by hitting the Troop Strats, again "planning and strategy".

For me, if I can't resupply/defend the base, I'll go some where else. I am not going to keep upping and feed you kills. Don't forget the goal is to save the base, resupply is a part of that effort, like it or not.  :cheers:
Title: Re: While I’m wishing…
Post by: GasTeddy on July 03, 2024, 11:17:24 AM
You don't want something resupplied, take out the appropriate VH Hanger. Everyone keeps talking about "planning and strategy", well there it is. You also have the ability to severely impact re-supply, by hitting the Troop Strats, again "planning and strategy".

For me, if I can't resupply/defend the base, I'll go some where else. I am not going to keep upping and feed you kills. Don't forget the goal is to save the base, resupply is a part of that effort, like it or not.  :cheers:

Yep. Not once or twice I remember been defending a base alone, against big horde. Sup runs were the only way to have even some kind of possibility to keep the base. Call it unfair or what ever, 1 vs. 10 is also not fair for defender. But neither is real war.
Title: Re: While I’m wishing…
Post by: waystin2 on July 03, 2024, 11:34:03 AM
Has anyone ever heard of a base during ww2 that was actually vultched?

Where fighters had impunity to destroy any upping defensive aircraft?

I don't think it happened often it at all...

Runways need hardened if not indestructible ack..maybe manned if auto even more accurate than ack now imo

Vultching should be much harder

Eagler
Vulching is the sport of Kings!  :aok
Title: Re: While I’m wishing…
Post by: LilMak on July 03, 2024, 11:46:06 AM
You don't want something resupplied, take out the appropriate VH Hanger. Everyone keeps talking about "planning and strategy", well there it is. You also have the ability to severely impact re-supply, by hitting the Troop Strats, again "planning and strategy".

For me, if I can't resupply/defend the base, I'll go some where else. I am not going to keep upping and feed you kills. Don't forget the goal is to save the base, resupply is a part of that effort, like it or not.  :cheers:
That was true with numbers. We don’t have those anymore. If I roll and take out an adjacent VH, it’ll be back up before I can land or get to the actual target base. And let’s not forget there are often multiple spawns into any given base. So if I take up bombers and kill all the barracks at those bases, the first set will likely be back up before I get my wheels on a friendly runway. And none of that accounts for the fact that I can sink the carrier and the LVTs can just keep coming. It’s about balance. Resuply is tilting the balance. At the very least it needs to be tweaked so 1 player can’t undo the work of 5-6 without even firing a shot.
Title: Re: While I’m wishing…
Post by: Eagler on July 03, 2024, 12:16:00 PM
American fighter pilots did it all the time. They were trained to only make one pass though. By the time they could swing around for a second pass, all the guns within reach would be poised to shoot at them.

Exactly one maybe two passes and gone..

Ack isn't wiped out and every rolling plane vaporized..

Vultching is way too easy as is base capture

Smaller maps with less but much tougher bases for the numbers today imo

Eagler
Title: Re: While I’m wishing…
Post by: Banshee7 on July 03, 2024, 12:44:16 PM
Runways need hardened if not indestructible ack..maybe manned if auto even more accurate than ack now imo

This is absolutely a terrible idea.  Look how bad ack hugging is already... It would definitely stop vulching, but it would also promote more ack hugging IMO.
Title: Re: While I’m wishing…
Post by: Eagler on July 03, 2024, 02:34:58 PM
This is absolutely a terrible idea.  Look how bad ack hugging is already... It would definitely stop vulching, but it would also promote more ack hugging IMO.

That's the other fix.. ack kills friendly too

I should be able to drag a plane through friendly ack with much more damage to them than happens today (any now?)...ack of all forms

Eagler
Title: Re: While I’m wishing…
Post by: GasTeddy on July 03, 2024, 03:28:00 PM
That's the other fix.. ack kills friendly too

I should be able to drag a plane through friendly ack with much more damage to them than happens today (any now?)...ack of all forms

Eagler

Realistic friendly fire incidents, like in XX-X*. Guns of course not to aim friendlies, but shells to kill, if hit one. Also, damage model if colliding w/ friendly. Realism for simmers in cost of gamers joy.

*censored to avoid K-9 effect
Title: Re: While I�m wishing�
Post by: Trav02 on July 03, 2024, 05:54:36 PM
I always think of this excerpt from The Big Show
Pierre Clostermann's recollections, when strafing ack comes up. Anecdotal evidence, and I think some people have said they can't find matching loss records, but interesting nonetheless. Take with as much salt as you'd like.
(https://ww2aircraft.net/forum/media/screenshot_20240602_141700_kindle-jpg.33186/full)
(https://ww2aircraft.net/forum/media/screenshot_20240602_141711_kindle-jpg.33187/full)
(https://ww2aircraft.net/forum/media/screenshot_20240602_141718_kindle-jpg.33188/full)
(https://ww2aircraft.net/forum/media/screenshot_20240602_141728_kindle-jpg.33189/full)
Title: Re: While I’m wishing…
Post by: Lazerr on July 04, 2024, 10:57:47 AM
You don't want something resupplied, take out the appropriate VH Hanger. Everyone keeps talking about "planning and strategy", well there it is. You also have the ability to severely impact re-supply, by hitting the Troop Strats, again "planning and strategy".

For me, if I can't resupply/defend the base, I'll go some where else. I am not going to keep upping and feed you kills. Don't forget the goal is to save the base, resupply is a part of that effort, like it or not.  :cheers:

When this game had 400 people plus, resupply might have been cool.  With the current numbers, it sucks the life out of the game when people basically choose the lame route.

I'd say limit the resupply in some fashion to encourage people to defend.

If a team let's me deack their base and get vulched, it's just poor defense, and hell, I earned it.

I'd rather see 15 wirbs stopping me killing the ack than some weasle hiding in trees trying to resupply it.
Title: Re: While I’m wishing…
Post by: Shane on July 04, 2024, 06:13:22 PM
You don't want something resupplied, take out the appropriate VH Hanger. Everyone keeps talking about "planning and strategy", well there it is. You also have the ability to severely impact re-supply, by hitting the Troop Strats, again "planning and strategy".

For me, if I can't resupply/defend the base, I'll go some where else. I am not going to keep upping and feed you kills. Don't forget the goal is to save the base, resupply is a part of that effort, like it or not.  :cheers:


Some of (your) map spawns make that even more difficult in low numbers times where the vh in question is real time consuming to even get to and only lasting 15 mins not as effective as you're trying to impute.

Title: Re: While I’m wishing…
Post by: Spikes on July 04, 2024, 07:41:25 PM
You don't want something resupplied, take out the appropriate VH Hanger. Everyone keeps talking about "planning and strategy", well there it is. You also have the ability to severely impact re-supply, by hitting the Troop Strats, again "planning and strategy".

For me, if I can't resupply/defend the base, I'll go some where else. I am not going to keep upping and feed you kills. Don't forget the goal is to save the base, resupply is a part of that effort, like it or not.  :cheers:
Respectfully, I've been playing AH nearly 20 years and I don't think M3s resupplying bases has had nearly the large effect that it has had in the last few years. Granted, I don't think that's necessarily a map's fault but rather various changes to game settings and the playerbase evolving and the issues compounding each other.
Title: Re: While I’m wishing…
Post by: Devil 505 on July 04, 2024, 08:17:18 PM
Resupplying towns while players are actively trying to take the base is an easy way to defend a base while avoiding combat at the same time. It just seems extra cheesy.

This.
Title: Re: While I’m wishing…
Post by: Chris79 on July 05, 2024, 11:37:46 AM
Has anyone ever heard of a base during ww2 that was actually vultched?

Where fighters had impunity to destroy any upping defensive aircraft?

I don't think it happened often it at all...

Runways need hardened if not indestructible ack..maybe manned if auto even more accurate than ack now imo

Vultching should be much harder

Eagler

Well, they also didn’t have unlimited lives either.
Title: Re: While I’m wishing…
Post by: guncrasher on July 05, 2024, 03:43:17 PM
Has anyone ever heard of a base during ww2 that was actually vultched?

Where fighters had impunity to destroy any upping defensive aircraft?

I don't think it happened often it at all...

Runways need hardened if not indestructible ack..maybe manned if auto even more accurate than ack now imo

Vultching should be much harder

Eagler


attack on Hawaii.


semp
Title: Re: While I’m wishing…
Post by: xanax on July 05, 2024, 05:33:41 PM

attack on Hawaii.


semp

Clark and 4 other airfields in the Philippines the following day. I think most of the P-40's at Clark were destroyed on the ground while some actually got airborne.
Title: Re: While I’m wishing…
Post by: Eagler on July 06, 2024, 05:54:53 AM
Surprise attacks...any other time?

With unlimited lives it should be even tougher than real life imo..

Eagler
Title: Re: While I’m wishing…
Post by: xanax on July 06, 2024, 11:06:05 AM
Surprise attacks...any other time?

With unlimited lives it should be even tougher than real life imo..

Eagler

I agree it should be tougher to take bases. Maybe up the amount of tonnage and strafing it takes to bring down a building or object by a third or more. However, I also think the auto anti-aircraft fire should almost be as dangerous to defenders as it is to attackers. It's uncanny how a gunner can differentiate enemy Spit9's from friendly Spit9's. The defender planes need to actually come out to defend a base rather than the base defend them with the "Iron Dome" in place now.
Title: Re: While I’m wishing…
Post by: Dadtallica on July 06, 2024, 12:25:59 PM
I agree it should be tougher to take bases. Maybe up the amount of tonnage and strafing it takes to bring down a building or object by a third or more. However, I also think the auto anti-aircraft fire should almost be as dangerous to defenders as it is to attackers. It's uncanny how a gunner can differentiate enemy Spit9's from friendly Spit9's. The defender planes need to actually come out to defend a base rather than the base defend them with the "Iron Dome" in place now.

As someone who spends most of their time on jabo I would love if it was harder to pork bases and take out hangers.

I can take out two VH’s or other hangers with one fully loaded P47. Not sure if that is right or not.
Title: Re: While I’m wishing…
Post by: Banshee7 on July 07, 2024, 09:53:56 AM
I agree it should be tougher to take bases. Maybe up the amount of tonnage and strafing it takes to bring down a building

Especially considering 1 M4 loaded with 97HE rounds and 60 rockets can single-handedly deack and white flag a town in 5 minutes or so.
Title: Re: While I’m wishing…
Post by: LilMak on July 08, 2024, 09:24:19 AM
I agree it should be tougher to take bases.
I actually disagree. I think it’s just about right. I just think field supplies are creating an imbalance and discouraging combat.
Title: Re: While I’m wishing…
Post by: oTRALFZo on July 09, 2024, 10:29:57 AM
I think the issue here is the problem with the feet dry spawns and not so much the general resupply. I do agree when teams get CVs at feet dry spawns, it is almost impossible to capture is pretty lame.

Most will find that players choose to resup when strats are at 100%. It generally stops once factories are hit
Title: Re: While I’m wishing…
Post by: LilMak on July 09, 2024, 06:54:25 PM
I think the issue here is the problem with the feet dry spawns and not so much the general resupply. I do agree when teams get CVs at feet dry spawns, it is almost impossible to capture is pretty lame.

Most will find that players choose to resup when strats are at 100%. It generally stops once factories are hit
The feet dry thing is straight up trash and should’ve already been fixed. Resup as a whole just needs to be eliminated or severely nerfed.
Title: Re: While I’m wishing…
Post by: Banshee7 on July 12, 2024, 01:34:27 PM
Resupplying towns while players are actively trying to take the base is an easy way to defend a base while avoiding combat at the same time. It just seems extra cheesy.

It also sucks that you can drop supplies 1k out of town and the town is instantly resupplied, yet troops take ages to get to a specific point in the town.  If not making it where you can't resupply with enemies in the dar ring (air or ground), what about a specific drop point for supplies?
Title: Re: While I’m wishing…
Post by: GasTeddy on July 12, 2024, 04:26:10 PM
Some supplies are essential and should be delivered in any situation.


(https://hips.hearstapps.com/pop.h-cdn.co/assets/15/49/1448926319-leopardii.gif)
Title: Re: While I’m wishing…
Post by: Banshee7 on July 12, 2024, 04:38:37 PM
Some supplies are essential and should be delivered in any situation.


(https://hips.hearstapps.com/pop.h-cdn.co/assets/15/49/1448926319-leopardii.gif)

Is this my sign I need a tank????  :rofl
Title: Re: While I’m wishing…
Post by: potsNpans on July 13, 2024, 10:56:30 AM
Quote
It also sucks that you can drop supplies 1k out of town and the town is instantly resupplied, yet troops take ages to get to a specific point in the town.
I'd like to see this 1k distance go away, and force resup's into town. Don't air drops have to be over town?


                 
     
Title: Re: While I’m wishing…
Post by: Banshee7 on July 13, 2024, 12:24:56 PM
I'd like to see this 1k distance go away, and force resup's into town. Don't air drops have to be over town?


                 
   

 I believe they work the same as M3s, but I'm not sure.  I don't spend much time resupplying lol
Title: Re: While I’m wishing…
Post by: Lazerr on July 13, 2024, 01:06:20 PM
I'd like to see this 1k distance go away, and force resup's into town. Don't air drops have to be over town?

Air drop is same distance as vehicle supps.
                 
   
Title: Re: While I’m wishing…
Post by: potsNpans on July 14, 2024, 07:44:00 PM
Are they not released directly over town 800' ft and above, then drop down onto ground. Or are they instantly counted as they hit 800ft' height?  They can be shot and air cargo is considerably more visible to target.
 Trying to take a base, flying around town taking it down only to have it pop up by invisible feeding vehicles. No combatant's other then door dash deliveries. I would of let attackers take base rather than offer such lameness, but then I have bad habits.
Title: Re: While I’m wishing…
Post by: Lazerr on July 14, 2024, 08:38:07 PM
Are they not released directly over town 800' ft and above, then drop down onto ground. Or are they instantly counted as they hit 800ft' height?  They can be shot and air cargo is considerably more visible to target.
 Trying to take a base, flying around town taking it down only to have it pop up by invisible feeding vehicles. No combatant's other then door dash deliveries. I would of let attackers take base rather than offer such lameness, but then I have bad habits.

Your right.  It's a pisspoor tactic that sucked the life out of this game.  I can see resupplying a base you just captured.... kind of..  .
But resupp as a first line of defense in a combat game?? Lame.

Same with strats that some guy took an hour to bomb, and they have gv spawns into them. 

Players make the game.. the ones remaining choose to sht where they eat.
Title: Re: While I’m wishing…
Post by: Banshee7 on July 14, 2024, 09:11:18 PM
Players make the game.. the ones remaining choose to sht where they eat.

 :aok and point fingers at everyone else lol
Title: Re: While I’m wishing…
Post by: JimmyD3 on July 15, 2024, 05:02:55 AM
And the whine continues...... :devil
Title: Re: While I’m wishing…
Post by: LilMak on July 15, 2024, 08:01:17 AM
And the whine continues...... :devil
As it should. At the very least, field supplies need to be taken away as a load out for LVTs. This is the bare minimum, zero effort, response to a glitch that’s being exploited.
Title: Re: While I’m wishing…
Post by: JimmyD3 on July 15, 2024, 08:30:16 AM
As it should. At the very least, field supplies need to be taken away as a load out for LVTs. This is the bare minimum, zero effort, response to a glitch that’s being exploited.

As a clarification, I agree the "Feet Dry Spawn (FDS)" needs to be corrected. Thanks to Kong, we know how to prevent it now. One of the update items for the Blacksea map, was to eliminate the FDS at the ports. The new NATOMA map has the prevention to include the bases, so there should be NO FDS for any of the towns on that map.  :rock
Title: Re: While I’m wishing…
Post by: Banshee7 on July 15, 2024, 08:47:08 AM
And the whine continues...... :devil

So any criticism towards the game, maps, or players is considered a whine?
Title: Re: While I’m wishing…
Post by: JimmyD3 on July 15, 2024, 09:34:56 AM
So any criticism towards the game, maps, or players is considered a whine?
No Banshee, and you know that. But this issue has been on going for as long as I have been in the game and maybe you as well. :)
Title: Re: While I’m wishing…
Post by: Spikes on July 15, 2024, 09:37:16 AM
I thought field supplies had to be dropped on pavement, did that change at some point?
Title: Re: While I’m wishing…
Post by: fuzeman on July 15, 2024, 10:17:02 AM
For full perk value on your sortie you have to exit on pavement but the supplies can be dropped anyplace close, I believe.
Title: Re: While I’m wishing…
Post by: JimmyD3 on July 15, 2024, 11:30:49 AM
For full perk value on your sortie you have to exit on pavement but the supplies can be dropped anyplace close, I believe.

Someone has stated supplies can be dropped within 1 mile, but I don't think that is correct. Vehicle supplies have to be within 800 yds., so I would suspect that would be the same. I do know the best way is to be in the 1 mile square of the town/base. The majority of the "structure tiles" are in 1 square mile tiles, exception being the Large Airbase (4x4), City (4x4) and the Refinery (2x2). Not positive but I believe that is hard coded and not adjustable via the Arena Tables. As there is no pavement in town, as fuzeman posted, you do not get full perk value on your sortie, unless you have a green sortie indicated.
Title: Re: While I’m wishing…
Post by: icepac on July 15, 2024, 04:28:28 PM
JimmyD is correct. 

The tools are already within the game but people won’t use them and complain instead.
Title: Re: While I’m wishing…
Post by: Lazerr on July 15, 2024, 05:29:56 PM
JimmyD is correct. 

The tools are already within the game but people won’t use them and complain instead.

Because using them is detrimental to the combat portion of a combat sim...
Title: Re: While I’m wishing…
Post by: LilMak on July 16, 2024, 06:01:17 AM
JimmyD is correct. 

The tools are already within the game but people won’t use them and complain instead.
If the tools we have allow the few players we have left to avoid conflict in a game designed to encourage combat, there’s a problem and I feel obligated to make my grievances known. Especially when it directly discourages those who are actively are attempting to fight.
Title: Re: While I’m wishing…
Post by: CAV on July 18, 2024, 06:43:42 PM


I would like to see trains, convoys and barges fixed, so that they function again, as they did in the past. Once Upon a Time when you killed a truck or a train car or a barge it added time back on to the clock at the base/town.

Human resupply by M3 or goon, Tie that to the Readiness state of the city, In other words if your city is at 50%, you're goon and M3 only Carry 5 minutes of resupply. etc, etc, etc.


Tie troop availability for the M3s in Goons to the troop training Strat.... Your trip training Strat is at 50% your goons and M3s only get five troops each etc etc etc.

CAV
Title: Re: While I’m wishing…
Post by: JimmyD3 on July 18, 2024, 07:17:56 PM

I would like to see trains, convoys and barges fixed, so that they function again, as they did in the past. Once Upon a Time when you killed a truck or a train car or a barge it added time back on to the clock at the base/town.

Human resupply by M3 or goon, Tie that to the Readiness state of the city, In other words if your city is at 50%, you're goon and M3 only Carry 5 minutes of resupply. etc, etc, etc.


Tie troop availability for the M3s in Goons to the troop training Strat.... Your trip training Strat is at 50% your goons and M3s only get five troops each etc etc etc.

CAV

I could live with that, but I would add that the strat downtime (currently 180 minutes) be reduced to 120 minutes.
Title: Re: While I’m wishing…
Post by: scott66 on August 12, 2024, 03:13:25 PM
It's my favorite thing to do is to undue whatever damage the enemy has done when I get help we try to see if we can't bring it back to 100 percent before the bomber lands! You can always hit the strats to make down times longer or take out sups from nearby bases.. there are tools in this game to destroy and tools to rebuild it has nothing to do with avoiding combat like m3s can't be killed oh plzzz you play your game to kill and destroy and I'll play my game of taking out your ord and bringing strats and towns back up
Title: Re: While I’m wishing…
Post by: Lazerr on August 12, 2024, 04:32:39 PM
It's my favorite thing to do is to undue whatever damage the enemy has done when I get help we try to see if we can't bring it back to 100 percent before the bomber lands! You can always hit the strats to make down times longer or take out sups from nearby bases.. there are tools in this game to destroy and tools to rebuild it has nothing to do with avoiding combat like m3s can't be killed oh plzzz you play your game to kill and destroy and I'll play my game of taking out your ord and bringing strats and towns back up

This game thrived when people fought...

Long before the option to run supplies was there.

Fight for your stuff or lose it.. pretty simple.
Title: Re: While I’m wishing…
Post by: scott66 on August 12, 2024, 04:37:44 PM
This game thrived when people fought...

Long before the option to run supplies was there.

Fight for your stuff or lose it.. pretty simple.
you know as well as I do you can't force someone to play the way you want them to play.. and why would you? If they don't want to fly they won't I do all aspects of this great game I don't tie myself to just planes
Title: Re: While I’m wishing…
Post by: LilMak on August 12, 2024, 09:25:48 PM
you know as well as I do you can't force someone to play the way you want them to play.. and why would you? If they don't want to fly they won't I do all aspects of this great game I don't tie myself to just planes
No one is forcing you to fly planes. No one is even suggesting you stop driving M3s. Just that supplies shouldn’t be used en leu of actually engaging in combat.
Title: Re: While I’m wishing…
Post by: Lazerr on August 31, 2024, 10:17:58 AM
you know as well as I do you can't force someone to play the way you want them to play.. and why would you? If they don't want to fly they won't I do all aspects of this great game I don't tie myself to just planes

Basically what lilmak said.  I'm not trying to tell people how to play, I'm trying to change how the way they play influences the game.