Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: molybdenum on September 29, 2025, 06:20:31 PM

Title: Ancedotal or for real?
Post by: molybdenum on September 29, 2025, 06:20:31 PM
Some maps are more popular than others, according to many of the people who post on these message boards. Some say they log off when they see a map they dislike. It would be interesting to plot daily player numbers over, say, the last six months based on which maps are up to measure how true this is. Is that even doable? I'm not sure. There would be a lot of variables (time of day, how many hours or days the map stays up, day of the week, etc). Maybe our resident statistician can weigh in?

Word has it that Mindanao and Buzzsaw have been taken out of rotation. Were there really significantly fewer players on when they were up? I didn't get that impression, but I don't always fly in my evenings, so if it happened, maybe that's when?

I really liked them both, and never lacked the opportunity to do something interesting on either.
Title: Re: Ancedotal or for real?
Post by: The Fugitive on September 29, 2025, 06:41:44 PM
When I log in more often than not there are around 100 players playing. When Buzzsaw was up it was 70. The Mindanao map was a unbalanced map. I had asked Kenai if it was something that could be fixed like they have done with a few other maps and he said that was the issue, it would have to be totally rebuild in which case it wouldn't be Mindanao map any more to cure the ills.
Title: Re: Ancedotal or for real?
Post by: DmonSlyr on September 29, 2025, 07:06:02 PM
The lowest #s are usually the largest maps during the day. BowlMA, craterMa, and ocoenia being worst. Other maps not performing well ive seen include USA map and 3 points. I could always tell when Buzzsaw was on just by the #s. Usually 20 people less than average. For me, since I dont have much time to play, If I dont see a battle, im probably gonna play a round of DCS or battlefield and then check back in. I just dont really care about Jabo anymore. My thrill is shooting people down and putting together a great fight and sortie with 3 plus kills. If I cant seem to find that on the map, than ill come back later. Weekend afternoon MA #s have been pretty dismal. This leads to a slower evening build up. Its all about getting people into fights early in the day and keep players in the fights later into the evening. This is achieved by maps that produce good battles.

I know I sound like a broken record. But ive been doing this for years now and can spot trends. I started taking a bunch of pictures of maps during night and day, but felt it would be too much to explain.

Maps like Ndisels are the perfect size maps. Where each front isnt so huge, but it does provide much opportunity for battles. Im not a fan of furball islands though but at times it does provide for a lot of fun.

Overall I think the key is balance to where both sides cant gang one side so much, and completely put them out of the fight so they cant find action when the tide changes and they are left taking back undefended bases.
Title: Re: Ancedotal or for real?
Post by: LCADolby on September 30, 2025, 07:25:51 AM
Unless you have accurate tracked trend statistics its wholly Anecdotal
Title: Re: Ancedotal or for real?
Post by: Eagler on September 30, 2025, 07:38:30 AM
With only 100 at peak, the number of bases should be reduced as 90% of the map has zero action at any given time..

Which requires smaller maps..

Still think 2 sides makes more sense than 3 with today's numbers..

Eagler
Title: Re: Ancedotal or for real?
Post by: The Fugitive on September 30, 2025, 08:24:42 AM
The lowest #s are usually the largest maps during the day. BowlMA, craterMa, and ocoenia being worst. Other maps not performing well ive seen include USA map and 3 points. I could always tell when Buzzsaw was on just by the #s. Usually 20 people less than average. For me, since I dont have much time to play, If I dont see a battle, im probably gonna play a round of DCS or battlefield and then check back in. I just dont really care about Jabo anymore. My thrill is shooting people down and putting together a great fight and sortie with 3 plus kills. If I cant seem to find that on the map, than ill come back later. Weekend afternoon MA #s have been pretty dismal. This leads to a slower evening build up. Its all about getting people into fights early in the day and keep players in the fights later into the evening. This is achieved by maps that produce good battles.

I know I sound like a broken record. But ive been doing this for years now and can spot trends. I started taking a bunch of pictures of maps during night and day, but felt it would be too much to explain.

Maps like Ndisels are the perfect size maps. Where each front isnt so huge, but it does provide much opportunity for battles. Im not a fan of furball islands though but at times it does provide for a lot of fun.

Overall I think the key is balance to where both sides cant gang one side so much, and completely put them out of the fight so they cant find action when the tide changes and they are left taking back undefended bases.

Of the 20 maps we have left, all of them are the same size except BowlMA. So its not the "size" of the map your complaining about, but more likely the layout. From what I understand the guys who build these things try to funnel fights on each front. Youd have to ask Kong and Kenai, but that is what I think they try to do, create fights.

With only 100 at peak, the number of bases should be reduced as 90% of the map has zero action at any given time..

Which requires smaller maps..

.......

Eagler

I agree that some of these maps have way to many bases. Take "CraterMA" At present the coast is about 85 miles from the center of the map. If the red section with its bases was removed (25-30 miles) it would tighten up the fronts and make for more fights because it wasnt so spread out.

(https://i.postimg.cc/L6p9jtg2/crater2.jpg)

Map size is still 256x256, but the layout is changed. Heck you could knock down the crater walls some as they were there as a deterrent to bomb****s ruining GV fights in the crater. Seeing as there are no more GV fights in the crater, lowering the wall would give players an easier flight for cross front fighting to mix it up on the second front.

How much work this would be??? Dont know, but im betting it would be like building a new map  :uhoh

..........

Still think 2 sides makes more sense than 3 with today's numbers..

Eagler

Sure it would give a single front for all fights. The problem, due to human nature, is that side balance would never come close. One side would always heavily out number the other side. And then that side would always be crying about ENY, which would never turn off.
Title: Re: Ancedotal or for real?
Post by: Eagler on September 30, 2025, 08:44:54 AM
Then if players are too selfish for fair gameplay by balancing the sides on their own, the game should enforce even numbers as that's what the majority wants..doesn't mean it is not time to reduce the game to two sides from 3...not that I believe the energy is there for a change that big nor most code corrections but a guy can dream..

Eagler
Title: Re: Ancedotal or for real?
Post by: Animl-AW on September 30, 2025, 08:52:58 AM
OMG the constant repeats.
It just recycles the same 4-5 subjects like they were never brought up before
I spend less time here.

<smh>
Title: Re: Ancedotal or for real?
Post by: Max on September 30, 2025, 10:52:35 AM
Call for Herr Lusche...please pick up the blue courtesy phone :police:
Title: Re: Ancedotal or for real?
Post by: Busher on September 30, 2025, 11:29:46 AM
Then if players are too selfish for fair gameplay by balancing the sides on their own, the game should enforce even numbers as that's what the majority wants..doesn't mean it is not time to reduce the game to two sides from 3...not that I believe the energy is there for a change that big nor most code corrections but a guy can dream..

Eagler

I think you're exactly on point. Admittedly I like some maps more that others but the map is never the reason I decide to play or to log off.

Seeing a roster of 25-12-11 will usually mean that I am on for less than 1 minute. (even if I am in the 25. That's not war.. it's extermination)
Title: Re: Ancedotal or for real?
Post by: haggerty on September 30, 2025, 12:36:47 PM
There are some maps that I particularly dont really enjoy, but its usually due to population at the time.  Sometimes I'll be in a situation where I have to second guess if I want to even up a sortie.  Fly a good distance to a base when I know that the defense will 100% be manned guns.  I might be lucky enough to kill all the auto and manned guns before dieing, but then what?  By the time I get back to my base some of these maps allows a single player to resup the guns before I can return to take advantage of the guns being down.
Title: Re: Ancedotal or for real?
Post by: oTRALFZo on September 30, 2025, 12:53:54 PM

Still think 2 sides makes more sense than 3 with today's numbers..

Eagler
This is very debatable.
Have you ever been on the early hours? Very typical numbers are 28 vs 2 vs 4. on any given morning. Then to make matters worse, the 4 attack the side with only 2. This is player choice and what do you think will happen with 2 sides? Everyone will just pile on one side to pumbble the other. It would be far worse and much more toxic
Title: Re: Ancedotal or for real?
Post by: Eagler on September 30, 2025, 12:57:18 PM
Then the players would have to be treated like children and have the game force even sides...

Eagler
Title: Re: Ancedotal or for real?
Post by: The Fugitive on September 30, 2025, 01:11:43 PM
Then the players would have to be treated like children and have the game force even sides...

Eagler

But then you chase away the "side loyal" players, the squad loyal players. Next all you have left is 12 guys chasing each other up and down the front
Title: Re: Ancedotal or for real?
Post by: Randy1 on September 30, 2025, 01:56:04 PM
Extra long flights, and extra long GV travel stand out quite a bit on some maps.  A couple of maps GV'ers just log off because of poor game play.

Still, a  :salute to  our map makers.  Keep in mind when they make a map they are trying to bring in something new, and different.  An experiment in game play if you will.  Let us be sure to not beat them up for giving map making a go.  They have made quite of bit of headway in my opinion.

Last's map as an example can have some of the best game play ever but it can get it out of balance taking one country out of good play on a bad day.   

Lusche might be able to see a map problem by looking at the number of kills per map day.
Title: Re: Ancedotal or for real?
Post by: LCADolby on September 30, 2025, 02:42:39 PM
Then the players would have to be treated like children and have the game force even sides...

Eagler

ENY's gentle nudge  :old:
Title: Re: Ancedotal or for real?
Post by: DmonSlyr on September 30, 2025, 02:46:23 PM

Of the 20 maps we have left, all of them are the same size except BowlMA. So its not the "size" of the map your complaining about, but more likely the layout. From what I understand the guys who build these things try to funnel fights on each front. Youd have to ask Kong and Kenai, but that is what I think they try to do, create fights.

I agree that some of these maps have way to many bases. Take "CraterMA" At present the coast is about 85 miles from the center of the map. If the red section with its bases was removed (25-30 miles) it would tighten up the fronts and make for more fights because it wasnt so spread out.

(https://i.postimg.cc/L6p9jtg2/crater2.jpg)
 

Yeah Im not really referring to the overall amount of squares. Im referring to the main area of playability within the maps. For example the craterMA you pictured has a a huge landmass of playable areas but there's no real "path" that sets players on a mission, so normally you see small dars with players scattered around and no real battles happening. This map isnt suitable for off hours and doesnt build up players during off hours. If one side of the map is fighting, the other side cannot access the fight either.  Regardless, it's not necessarily ancedotal. Its more about how do teams during off hours play the map, and does it provide enough action for the fighter dweebs like myself to partake in it. Its not the bomber pilots or the jabo pilots, or even tank guys that arent filling up the #s. Its the fighter guys who want more guys to shoot who log in, dont see a big fight or enough action, and then just log and find something else for 30 min or an hour and check back in when the #s have grown to see if the fight has built up in a certain area.
Title: Re: Ancedotal or for real?
Post by: Dadtallica on September 30, 2025, 04:01:35 PM
But then you chase away the "side loyal" players, the squad loyal players. Next all you have left is 12 guys chasing each other up and down the front

They will be the last twelve A2A only ever players. They will have everything they wanted! Tiny maps, short trips, no dynamic outcomes, and nobody to play with.
Title: Re: Ancedotal or for real?
Post by: Lazerr on September 30, 2025, 06:40:54 PM
They will be the last twelve A2A only ever players. They will have everything they wanted! Tiny maps, short trips, no dynamic outcomes, and nobody to play with.

Guy.....

Last night I watched you HO everything in sight, just to avoid a fight with a guy you previously engaged earlier and ran like the wind.. (me).

If you think people are here to pay 15 dollars a month to play your style of play., on a dated graphics platform.... you are high..

The only thing that could save this game is the ability of the open arena concept and endless possibilities for huge furballs...

But the people left here choose to play like group of toolsacks.
Title: Re: Ancedotal or for real?
Post by: Molsman on September 30, 2025, 11:33:59 PM
I like fighting or bombing on any map because I did on all of them I am here to have fun