Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: molybdenum on September 29, 2025, 06:20:31 PM
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Some maps are more popular than others, according to many of the people who post on these message boards. Some say they log off when they see a map they dislike. It would be interesting to plot daily player numbers over, say, the last six months based on which maps are up to measure how true this is. Is that even doable? I'm not sure. There would be a lot of variables (time of day, how many hours or days the map stays up, day of the week, etc). Maybe our resident statistician can weigh in?
Word has it that Mindanao and Buzzsaw have been taken out of rotation. Were there really significantly fewer players on when they were up? I didn't get that impression, but I don't always fly in my evenings, so if it happened, maybe that's when?
I really liked them both, and never lacked the opportunity to do something interesting on either.
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When I log in more often than not there are around 100 players playing. When Buzzsaw was up it was 70. The Mindanao map was a unbalanced map. I had asked Kenai if it was something that could be fixed like they have done with a few other maps and he said that was the issue, it would have to be totally rebuild in which case it wouldn't be Mindanao map any more to cure the ills.
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The lowest #s are usually the largest maps during the day. BowlMA, craterMa, and ocoenia being worst. Other maps not performing well ive seen include USA map and 3 points. I could always tell when Buzzsaw was on just by the #s. Usually 20 people less than average. For me, since I dont have much time to play, If I dont see a battle, im probably gonna play a round of DCS or battlefield and then check back in. I just dont really care about Jabo anymore. My thrill is shooting people down and putting together a great fight and sortie with 3 plus kills. If I cant seem to find that on the map, than ill come back later. Weekend afternoon MA #s have been pretty dismal. This leads to a slower evening build up. Its all about getting people into fights early in the day and keep players in the fights later into the evening. This is achieved by maps that produce good battles.
I know I sound like a broken record. But ive been doing this for years now and can spot trends. I started taking a bunch of pictures of maps during night and day, but felt it would be too much to explain.
Maps like Ndisels are the perfect size maps. Where each front isnt so huge, but it does provide much opportunity for battles. Im not a fan of furball islands though but at times it does provide for a lot of fun.
Overall I think the key is balance to where both sides cant gang one side so much, and completely put them out of the fight so they cant find action when the tide changes and they are left taking back undefended bases.
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Unless you have accurate tracked trend statistics its wholly Anecdotal
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With only 100 at peak, the number of bases should be reduced as 90% of the map has zero action at any given time..
Which requires smaller maps..
Still think 2 sides makes more sense than 3 with today's numbers..
Eagler
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The lowest #s are usually the largest maps during the day. BowlMA, craterMa, and ocoenia being worst. Other maps not performing well ive seen include USA map and 3 points. I could always tell when Buzzsaw was on just by the #s. Usually 20 people less than average. For me, since I dont have much time to play, If I dont see a battle, im probably gonna play a round of DCS or battlefield and then check back in. I just dont really care about Jabo anymore. My thrill is shooting people down and putting together a great fight and sortie with 3 plus kills. If I cant seem to find that on the map, than ill come back later. Weekend afternoon MA #s have been pretty dismal. This leads to a slower evening build up. Its all about getting people into fights early in the day and keep players in the fights later into the evening. This is achieved by maps that produce good battles.
I know I sound like a broken record. But ive been doing this for years now and can spot trends. I started taking a bunch of pictures of maps during night and day, but felt it would be too much to explain.
Maps like Ndisels are the perfect size maps. Where each front isnt so huge, but it does provide much opportunity for battles. Im not a fan of furball islands though but at times it does provide for a lot of fun.
Overall I think the key is balance to where both sides cant gang one side so much, and completely put them out of the fight so they cant find action when the tide changes and they are left taking back undefended bases.
Of the 20 maps we have left, all of them are the same size except BowlMA. So its not the "size" of the map your complaining about, but more likely the layout. From what I understand the guys who build these things try to funnel fights on each front. Youd have to ask Kong and Kenai, but that is what I think they try to do, create fights.
With only 100 at peak, the number of bases should be reduced as 90% of the map has zero action at any given time..
Which requires smaller maps..
.......
Eagler
I agree that some of these maps have way to many bases. Take "CraterMA" At present the coast is about 85 miles from the center of the map. If the red section with its bases was removed (25-30 miles) it would tighten up the fronts and make for more fights because it wasnt so spread out.
(https://i.postimg.cc/L6p9jtg2/crater2.jpg)
Map size is still 256x256, but the layout is changed. Heck you could knock down the crater walls some as they were there as a deterrent to bomb****s ruining GV fights in the crater. Seeing as there are no more GV fights in the crater, lowering the wall would give players an easier flight for cross front fighting to mix it up on the second front.
How much work this would be??? Dont know, but im betting it would be like building a new map :uhoh
..........
Still think 2 sides makes more sense than 3 with today's numbers..
Eagler
Sure it would give a single front for all fights. The problem, due to human nature, is that side balance would never come close. One side would always heavily out number the other side. And then that side would always be crying about ENY, which would never turn off.
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Then if players are too selfish for fair gameplay by balancing the sides on their own, the game should enforce even numbers as that's what the majority wants..doesn't mean it is not time to reduce the game to two sides from 3...not that I believe the energy is there for a change that big nor most code corrections but a guy can dream..
Eagler
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OMG the constant repeats.
It just recycles the same 4-5 subjects like they were never brought up before
I spend less time here.
<smh>
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Call for Herr Lusche...please pick up the blue courtesy phone :police:
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Then if players are too selfish for fair gameplay by balancing the sides on their own, the game should enforce even numbers as that's what the majority wants..doesn't mean it is not time to reduce the game to two sides from 3...not that I believe the energy is there for a change that big nor most code corrections but a guy can dream..
Eagler
I think you're exactly on point. Admittedly I like some maps more that others but the map is never the reason I decide to play or to log off.
Seeing a roster of 25-12-11 will usually mean that I am on for less than 1 minute. (even if I am in the 25. That's not war.. it's extermination)
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There are some maps that I particularly dont really enjoy, but its usually due to population at the time. Sometimes I'll be in a situation where I have to second guess if I want to even up a sortie. Fly a good distance to a base when I know that the defense will 100% be manned guns. I might be lucky enough to kill all the auto and manned guns before dieing, but then what? By the time I get back to my base some of these maps allows a single player to resup the guns before I can return to take advantage of the guns being down.
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Still think 2 sides makes more sense than 3 with today's numbers..
Eagler
This is very debatable.
Have you ever been on the early hours? Very typical numbers are 28 vs 2 vs 4. on any given morning. Then to make matters worse, the 4 attack the side with only 2. This is player choice and what do you think will happen with 2 sides? Everyone will just pile on one side to pumbble the other. It would be far worse and much more toxic
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Then the players would have to be treated like children and have the game force even sides...
Eagler
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Then the players would have to be treated like children and have the game force even sides...
Eagler
But then you chase away the "side loyal" players, the squad loyal players. Next all you have left is 12 guys chasing each other up and down the front
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Extra long flights, and extra long GV travel stand out quite a bit on some maps. A couple of maps GV'ers just log off because of poor game play.
Still, a :salute to our map makers. Keep in mind when they make a map they are trying to bring in something new, and different. An experiment in game play if you will. Let us be sure to not beat them up for giving map making a go. They have made quite of bit of headway in my opinion.
Last's map as an example can have some of the best game play ever but it can get it out of balance taking one country out of good play on a bad day.
Lusche might be able to see a map problem by looking at the number of kills per map day.
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Then the players would have to be treated like children and have the game force even sides...
Eagler
ENY's gentle nudge :old:
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Of the 20 maps we have left, all of them are the same size except BowlMA. So its not the "size" of the map your complaining about, but more likely the layout. From what I understand the guys who build these things try to funnel fights on each front. Youd have to ask Kong and Kenai, but that is what I think they try to do, create fights.
I agree that some of these maps have way to many bases. Take "CraterMA" At present the coast is about 85 miles from the center of the map. If the red section with its bases was removed (25-30 miles) it would tighten up the fronts and make for more fights because it wasnt so spread out.
(https://i.postimg.cc/L6p9jtg2/crater2.jpg)
Yeah Im not really referring to the overall amount of squares. Im referring to the main area of playability within the maps. For example the craterMA you pictured has a a huge landmass of playable areas but there's no real "path" that sets players on a mission, so normally you see small dars with players scattered around and no real battles happening. This map isnt suitable for off hours and doesnt build up players during off hours. If one side of the map is fighting, the other side cannot access the fight either. Regardless, it's not necessarily ancedotal. Its more about how do teams during off hours play the map, and does it provide enough action for the fighter dweebs like myself to partake in it. Its not the bomber pilots or the jabo pilots, or even tank guys that arent filling up the #s. Its the fighter guys who want more guys to shoot who log in, dont see a big fight or enough action, and then just log and find something else for 30 min or an hour and check back in when the #s have grown to see if the fight has built up in a certain area.
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But then you chase away the "side loyal" players, the squad loyal players. Next all you have left is 12 guys chasing each other up and down the front
They will be the last twelve A2A only ever players. They will have everything they wanted! Tiny maps, short trips, no dynamic outcomes, and nobody to play with.
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They will be the last twelve A2A only ever players. They will have everything they wanted! Tiny maps, short trips, no dynamic outcomes, and nobody to play with.
Guy.....
Last night I watched you HO everything in sight, just to avoid a fight with a guy you previously engaged earlier and ran like the wind.. (me).
If you think people are here to pay 15 dollars a month to play your style of play., on a dated graphics platform.... you are high..
The only thing that could save this game is the ability of the open arena concept and endless possibilities for huge furballs...
But the people left here choose to play like group of toolsacks.
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I like fighting or bombing on any map because I did on all of them I am here to have fun
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Guy.....
Last night I watched you HO everything in sight, just to avoid a fight with a guy you previously engaged earlier and ran like the wind.. (me).
If you think people are here to pay 15 dollars a month to play your style of play., on a dated graphics platform.... you are high..
The only thing that could save this game is the ability of the open arena concept and endless possibilities for huge furballs...
But the people left here choose to play like group of toolsacks.
I never shoot first so if it’s a HO from me I’m not Greedo. If huge furballs could save the game it would have already happened.
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Some maps are more popular than others, according to many of the people who post on these message boards. Some say they log off when they see a map they dislike. It would be interesting to plot daily player numbers over, say, the last six months based on which maps are up to measure how true this is. Is that even doable? I'm not sure. There would be a lot of variables (time of day, how many hours or days the map stays up, day of the week, etc). Maybe our resident statistician can weigh in?
Word has it that Mindanao and Buzzsaw have been taken out of rotation. Were there really significantly fewer players on when they were up? I didn't get that impression, but I don't always fly in my evenings, so if it happened, maybe that's when?
I hated buzzsaw... remember when the alt of that map was about 10k?
How was Mindanao unballanced?
Toddbobe
I really liked them both, and never lacked the opportunity to do something interesting on either.
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If huge furballs could save the game it would have already happened.
I agree.
The loudest complainers want change forced upon all to suit their unwillingness to adapt to having to do something other than the endless furball.
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Yall don't get it. The best battles are when all types of players partake in one area. That includes an attack team and a defending team. This creates a natural furball which is fun for most players. It sort of sounds like you just want to be able to bomb, shoot buildings in tanks, and jabo, with your teammates with no opposition at all. Which is not fun for all players and why it's the hoarders who are truely hurting the game, not the fighters. AH unfortunately is running off most fighters because they dont have enough defenders to help against the 5 on 1 gang in any plane other than a Tempest to be able to escape the desperate hoard.
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Some maps are more popular than others, according to many of the people who post on these message boards. Some say they log off when they see a map they dislike. It would be interesting to plot daily player numbers over, say, the last six months based on which maps are up to measure how true this is. Is that even doable? I'm not sure. There would be a lot of variables (time of day, how many hours or days the map stays up, day of the week, etc). Maybe our resident statistician can weigh in?
Word has it that Mindanao and Buzzsaw have been taken out of rotation. Were there really significantly fewer players on when they were up? I didn't get that impression, but I don't always fly in my evenings, so if it happened, maybe that's when?
I really liked them both, and never lacked the opportunity to do something interesting on either.
I hated buzzsaw... remember when the alt of that map was about 10k?
How was Mindanao unballanced?
Toddbobe
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I hated buzzsaw... remember when the alt of that map was about 10k?
How was Mindanao unballanced?
Toddbobe
Western side of the map was always put in a disadvantage as they would be essentially cut off. Factories on the Western front were also most likely to get pummeled
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Yall don't get it. The best battles are when all types of players partake in one area. That includes an attack team and a defending team. This creates a natural furball which is fun for most players. It sort of sounds like you just want to be able to bomb, shoot buildings in tanks, and jabo, with your teammates with no opposition at all. Which is not fun for all players and why it's the hoarders who are truely hurting the game, not the fighters. AH unfortunately is running off most fighters because they dont have enough defenders to help against the 5 on 1 gang in any plane other than a Tempest to be able to escape the desperate hoard.
I agree the best fights are when all types of players partake in one area. I dont think its the "horde" that is running off the players so much as the "type" of fighters that is running off most fighters.
In the "old days" you had fighters that just love to fight. They would rarely be over 5k and would take on all comers. Today we have 20K temps, ponies, D9s, and jugs diving in and running away.
In the "old days" you you had those 5k fighters hunting goons and M3 as much as fighting the attackers. Today you can fly your goon at 5K and not worry about them getting you as they dont come that low in their pick and run machines.
In the "old days" you the attacking force would come in and make their jabo runs and then engage the fighters to try and clear them out. Today most are getting picked before they get close.
In the "old days" you would see only the attacking force using an M3 or two, today you have more M3s running supps to town than you do have defending it in planes.
We just dont have "fighters" any more. Dying hurts to much so everyone avoids it. Picking and running is the premier way to play, heck we have at least one squad dedicated to this style of play.
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Hordes run people off. I’m one of them. Lets stop excusing this away.
Everyone complains about it except the ones doing it, which is logical. If I see full country horde gang bang I log off snd don’t bother.
Maybe fly nit and listen to radio instead of banking ot on the hording side.
To say mass hordes at 7-1 odds don’t have a negative effect is just excusing behavior.
Nits been beat down so often we lost numbers we are usually down by 10 compared to bish and rooks from normal
Mass hording is not a problem in erroneous.
That said, I have also been proving how to split a horde, split or lose bases.
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I dont think its the "horde" that is running off the players so much as the "type" of fighters that is running off most fighters.
Apparently the Rooks thought so...
(https://i.postimg.cc/nck8x0FJ/side-balance-26-8-1.jpg) (https://postimages.org/)
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I don’t think morning/day numbers prove much besides dweebery.
Lately, bish and rooks are at least throw their full country hordes at each other in prime time.
Just keep in mind, when these countries horde up against you they leave their whole country unprotected open game. Use that to split them up. 6-7 players are not going to win against a 20-30 horde, go offensive somewhere else in 1-2 other places. Don’t waste your time. Split em up they don’t fair well when they have to watch their own 6, take them out of their comfort zone. If you stay defensive on a lost cause you just feed them.
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Apparently the Rooks thought so...
(https://i.postimg.cc/nck8x0FJ/side-balance-26-8-1.jpg) (https://postimages.org/)
I don’t think morning/day numbers prove much besides dweebery.
Lately, bish and rooks ate least throw their full country hordes at each other in prime time.
Just keep in mind, when these countries horde up against you they leave their whole country unprotected open game. Use that to split them up. 6-7 players are not going to win against a 20-30 horde, go offensive somewhere else in 1-2 other places. Don’t waste your time. Split em up they don’t fair well when they have to watch their own 6, take them out of their comfort zone. If you stay defensive on a lost cause you just feed them.
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I dont think its the "horde" that is running off the players so much as the "type" of fighters that is running off most fighters.
Its a combination of both but the crowd now is often focused on numbers rather than quality. No matter how great you are, you will always loose with overwhelming number disadvantage.
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Its a combination of both but the crowd now is often focused on numbers rather than quality. No matter how great you are, you will always loose with overwhelming number disadvantage.
Now if the mass horde is HOing everything too, well, its not rocket science.
Which suggest, if you’re always losing, its not fun. No fun, no play. Its that easy. It’s not some mythical lost reason.
Nit have no large sqd, to throw at it, so they go after the weakest link and then battle cry superiority.
Both issues brought up, those players will avoid change if they have to chew their own leg off to maintain SOP.
No affect? Nits numbers cut by 1/3.
Wasted words, wasted players.
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Horde wins the map.
(https://live.staticflickr.com/65535/54828149715_f2fa2b4699_z.jpg)
Horde disppears after perks awarded.
30 minutes later, and none of the other horde came back.
(https://live.staticflickr.com/65535/54827817206_17f9ee123b.jpg)
Seems like perk points are a large motivational factor.
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wish I could play at these times, the Joker horde is so easy to stop. Hard to believe Huckster is still a member of them, they really don't care about ethical gameplay.
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Horde wins the map.
(https://live.staticflickr.com/65535/54828149715_f2fa2b4699_z.jpg)
Horde disppears after perks awarded.
30 minutes later, and none of the other horde came back.
(https://live.staticflickr.com/65535/54827817206_17f9ee123b.jpg)
Seems like perk points are a large motivational factor.
Great example of what ruins the otherwise healthy competition in ranks and scores. So ya really have to take it with a grain of salt.
I’ve also been watching other certain activities that just don’t pan put.
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So smaller maps with fast turnaround times should provide more perks with each win thus more ppl trying to be on when it gets rolled...
We need faster map flips obviously since this - perks - is the motivation of most in this game..
Not sure what fun it is to roll basically empty bases..but to each their own..$15..
Eagler
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Horde wins the map.
(https://live.staticflickr.com/65535/54828149715_f2fa2b4699_z.jpg)
Horde disppears after perks awarded.
30 minutes later, and none of the other horde came back.
(https://live.staticflickr.com/65535/54827817206_17f9ee123b.jpg)
Seems like perk points are a large motivational factor.
I doubt that "awarded Perks" has anything to do with it.
1. I know half of those guys have been around about as long as I have, and as Im no superstar Im sure they have thousands of perks like I do.
2. Why would they need perks? They cant use them most of the time because their team is under ENY most of the time they are on.
Im sure these guys just like to win the map, period. Would explain why they dont come back, already accomplished what they wanted for today.
This is where the switching teams time should be changed. Under 30 player total population, you can change every ten minutes. I think it player "knew" that the fight couldnt "disappear" by the Bish moving to the other front they might show up more in the morning and oppose them more.
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Not sure I understand why perks in the day can’t be used at prime time. They don’t go away unless you spend them, right?. What am I missing here?
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Not sure I understand why perks in the day can’t be used at prime time. They don’t go away unless you spend them, right?. What am I missing here?
Most of them only play in the morning.
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Most of them only play in the morning.
<Oops, meant to be a private message to Fugi about videos....oh well>
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Some maps are more popular than others, according to many of the people who post on these message boards. Some say they log off when they see a map they dislike. It would be interesting to plot daily player numbers over, say, the last six months based on which maps are up to measure how true this is. Is that even doable? I'm not sure. There would be a lot of variables (time of day, how many hours or days the map stays up, day of the week, etc). Maybe our resident statistician can weigh in?
Word has it that Mindanao and Buzzsaw have been taken out of rotation. Were there really significantly fewer players on when they were up? I didn't get that impression, but I don't always fly in my evenings, so if it happened, maybe that's when?
I really liked them both, and never lacked the opportunity to do something interesting on either.
only the weak and binary celebrate the death of the saw.
A lot of folks continue to miss out on the game within the game.
May the baaaahhhh be with you, always
🐏🐏🐏
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I don’t think morning/day numbers prove much besides dweebery.
Lately, bish and rooks ate least throw their full country hordes at each other in prime time.
Just keep in mind, when these countries horde up against you they leave their whole country unprotected open game. Use that to split them up. 6-7 players are not going to win against a 20-30 horde, go offensive somewhere else in 1-2 other places. Don’t waste your time. Split em up they don’t fair well when they have to watch their own 6, take them out of their comfort zone. If you stay defensive on a lost cause you just feed them.
I show up as opposition and have 3 capable players, we little big horn Bishlam and taking bases.
I show up with 7 capable players we hit your strats, attack 3-5 bases every 30 minutes, you are losing ground. Lose too much the baaahh will light the candle at your HQ :old:
I show up with 23 the rest of u Phil’s quit in protest because I cheated and paid off some Chinese bots with cheat code in the mouse to break the game…… again :bhead
The chat on bishop country when I start baaahhing all over bishlam is comparable to left-wing political protesters full of men who grew out their hair and cosplayed as daisy from dukes of hazards just to feel like they have been robbed of what is owed to them for just showing up.
Like Aces High hands out participation ribbons where everyone is a winner.
It is weird to just get by and talk, playing a combat flight sim in a RTS where every second invested is another second delayed from tower.
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I only GV and fly buffs basically so I haven’t been playing much anymore even after returning due to the fact that I can’t be on at primetime and basically every other time by prime time it’s 15-30 bish vs 2-5 knits and rooks. I’m probably leaving this game again due to this fact that there seems they won’t be solving this anytime soon. Theres no buff flight worth it now. They follow the DAR wait and then use 88s or sitting at 30k waiting. Same with GVs and spawn points..just too big and not that enjoyable anymore. I am one of those who logs in and either logs out of just jump back to watch the Jerry springer show on 200 because that’s become more enjoyable than the game play with the map sizes in comparison to numbers. These maps are too large for even players between 150-250
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If it wasn't for fighters many wouldn't be playing this game..
Glad to see some enjoy bombers and gv's...that's like watching paint dry for some of us..
Eagler
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:uhoh
only the weak and binary celebrate the death of the saw.
A lot of folks continue to miss out on the game within the game.
May the baaaahhhh be with you, always
🐏🐏🐏
Well, the shape made it look like an arcade game. If ya come from other sims and that probably looks worse. Its not going to draw one single simmer. I was here when these maps came out, they were a turn off to me, it crushed immersion that its a sim played as s game. It actually started my fade out yrs ago.
Unfortuneatly, like several things its way too late
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If it wasn't for fighters many wouldn't be playing this game..
Glad to see some enjoy bombers and gv's...that's like watching paint dry for some of us..
Eagler
Depends on the group GVing. I like to go in with a plan if there’s a few guys to flank, push, distract but there’s not much fun with a GV in this game anymore with the numbers and size of the maps. Buff missions I like so I can support base takes higher alts because the 88s are far too accurate and too strong in comparison to how they should function but it’s a game I get it.
I de ack and spot with fighters that’s about it and then the occasional hoe then ram tactic because I am terrible in fighters with little interest in them.
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Can't flank with GV dar.
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Western side of the map was always put in a disadvantage as they would be essentially cut off. Factories on the Western front were also most likely to get pummeled
That's absolutely true but ought'nt be the point.
Were people having fun on that map?
Was that map being up pushing away players?
A lot if not most players during prime time want to have a fun fight and don't care much if they win or lose a map.
Mindanao provided them that. And if they really cared that their side was being pummeled, they could easily switch sides and be the pummellers (word)? Which the fight guys probably would not have minded in the slightest, since there were now more bad guys to kill.
Say what you want about Buzzsaw (I loved it), but I get the arguments against keeping it in rotation.
Mindanao? Not at all.
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That's absolutely true but ought'nt be the point.
Were people having fun on that map?
Was that map being up pushing away players?
A lot if not most players during prime time want to have a fun fight and don't care much if they win or lose a map.
Mindanao provided them that. And if they really cared that their side was being pummeled, they could easily switch sides and be the pummellers (word)? Which the fight guys probably would not have minded in the slightest, since there were now more bad guys to kill.
Say what you want about Buzzsaw (I loved it), but I get the arguments against keeping it in rotation.
Mindanao? Not at all.
Im sure the players on the side of the map that was always getting pummeled were not having fun.
Also, while we all love "Kenai" I doubt Hitech is just taking his work on everything. My guess is that he can check the numbers and see if what Kenai and many of us said about the maps.
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Can't flank with GV dar.
Wait does it move in the grid if you go more right or left? If so that is ridiculous! DAR is in general I guess more of a reason I’m probably done with this game. So many voicing how it could improve and plenty with good ideas or input just wish it would be heard but oh well. Everything comes and everything goes.
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I THINK (recklessly) that Dwnundr map (if it ever gets put in rotation) could be a good replacement for Mindanao, more balanced, just a touch bigger, a small landmass.
I liked Mindanao, but from what I understand it was designed more for scenarios/events (?). It wasn't truly balanced, even tho it provided tighter battles.
I was here when those older maps came out. But when Pizza and what I call Grapefruit and Buzzsaw were implemented I was just beside myself asking why!?,... WHY!? They played ok, but just looked too symmetrical and unnatural,...arcade-ish.
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Wait does it move in the grid if you go more right or left? If so that is ridiculous! DAR is in general I guess more of a reason I’m probably done with this game. So many voicing how it could improve and plenty with good ideas or input just wish it would be heard but oh well. Everything comes and everything goes.
I think your problem is you are taking things to literally. This isnt WWII, its a game that uses WWII type equipment. Some concessions have to be for game play.
A bit about the GV dar. In the screen capture below, square 1 and 2 show that there is at least 1 GV in each square. In this picture a GV has just crossed out of box 2 which made the square for box 1 pop up. Each square is about 2.5 miles on each side (5.5 square miles) tanks are big but that is still a lot of space. Having 3 tanks advancing in a line could be 2.5 miles across for one box, or in two boxes, 5 miles across. not bad for flanking or using the box as a distraction. Having 2 boxes advancing , one strait on, and the other swinging to one side splits the attention. One box could have 5 tanks and the other only a wirble doing an end-around. Using the dar boxes to your advantage can work.
Its all about knowing the game and how to use what is available. Sneaking up on a base isnt going to work by yourself, but hiding a couple buddies in that same box can surprise someone trying to slow you down
(https://i.postimg.cc/SKvsfZhc/gv-dar.jpg)
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I think your problem is you are taking things to literally. This isnt WWII, its a game that uses WWII type equipment. Some concessions have to be for game play.
A bit about the GV dar. In the screen capture below, square 1 and 2 show that there is at least 1 GV in each square. In this picture a GV has just crossed out of box 2 which made the square for box 1 pop up. Each square is about 2.5 miles on each side (5.5 square miles) tanks are big but that is still a lot of space. Having 3 tanks advancing in a line could be 2.5 miles across for one box, or in two boxes, 5 miles across. not bad for flanking or using the box as a distraction. Having 2 boxes advancing , one strait on, and the other swinging to one side splits the attention. One box could have 5 tanks and the other only a wirble doing an end-around. Using the dar boxes to your advantage can work.
Its all about knowing the game and how to use what is available. Sneaking up on a base isnt going to work by yourself, but hiding a couple buddies in that same box can surprise someone trying to slow you down
(https://i.postimg.cc/SKvsfZhc/gv-dar.jpg)
I see. Yeah I actually decided last week I’m done with this game. I came back after leaving this game in 2013 in hopes it was revamped seeing “AH3” but no joy with that. Oh well! I do appreciate you fugitive and animl trying to help me with that sound issue. It’s too bad HTC couldn’t sell this game to a group of developers..
Good luck to the rest of ya with this game! <S> forever.
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I see. Yeah I actually decided last week I’m done with this game. I came back in hopes it was revamped seeing “AH3” but no joy with that. Oh well! I do appreciate you fugitive and animl trying to help me with that sound issue. It’s too bad HTC couldn’t sell this game to a group of developers..
Good luck to the rest of ya with this game! <S> forever.
What a silly observation.
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What a silly observation.
Cool story..
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What a silly observation.
Yah pretty much every post he has made is a whinefest.
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Oof that’s a stretch.
I don’t squeak about this game.
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Yah pretty much every post he has made is a whinefest.
Lol you're confusing bringing good points up with whining you old c9nt. go butter yourself boomer
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Lol you're confusing bringing good points up with whining you old c9nt. go butter yourself boomer
Bye
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Bye
toodles ladyboy
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