Author Topic: Ancedotal or for real?  (Read 470 times)

Offline LCADolby

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Re: Ancedotal or for real?
« Reply #15 on: Yesterday at 02:42:39 PM »
Then the players would have to be treated like children and have the game force even sides...

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Offline DmonSlyr

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Re: Ancedotal or for real?
« Reply #16 on: Yesterday at 02:46:23 PM »

Of the 20 maps we have left, all of them are the same size except BowlMA. So its not the "size" of the map your complaining about, but more likely the layout. From what I understand the guys who build these things try to funnel fights on each front. Youd have to ask Kong and Kenai, but that is what I think they try to do, create fights.

I agree that some of these maps have way to many bases. Take "CraterMA" At present the coast is about 85 miles from the center of the map. If the red section with its bases was removed (25-30 miles) it would tighten up the fronts and make for more fights because it wasnt so spread out.

(Image removed from quote.)
 

Yeah Im not really referring to the overall amount of squares. Im referring to the main area of playability within the maps. For example the craterMA you pictured has a a huge landmass of playable areas but there's no real "path" that sets players on a mission, so normally you see small dars with players scattered around and no real battles happening. This map isnt suitable for off hours and doesnt build up players during off hours. If one side of the map is fighting, the other side cannot access the fight either.  Regardless, it's not necessarily ancedotal. Its more about how do teams during off hours play the map, and does it provide enough action for the fighter dweebs like myself to partake in it. Its not the bomber pilots or the jabo pilots, or even tank guys that arent filling up the #s. Its the fighter guys who want more guys to shoot who log in, dont see a big fight or enough action, and then just log and find something else for 30 min or an hour and check back in when the #s have grown to see if the fight has built up in a certain area.
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Offline Dadtallica

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Re: Ancedotal or for real?
« Reply #17 on: Yesterday at 04:01:35 PM »
But then you chase away the "side loyal" players, the squad loyal players. Next all you have left is 12 guys chasing each other up and down the front

They will be the last twelve A2A only ever players. They will have everything they wanted! Tiny maps, short trips, no dynamic outcomes, and nobody to play with.
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Offline Lazerr

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Re: Ancedotal or for real?
« Reply #18 on: Yesterday at 06:40:54 PM »
They will be the last twelve A2A only ever players. They will have everything they wanted! Tiny maps, short trips, no dynamic outcomes, and nobody to play with.

Guy.....

Last night I watched you HO everything in sight, just to avoid a fight with a guy you previously engaged earlier and ran like the wind.. (me).

If you think people are here to pay 15 dollars a month to play your style of play., on a dated graphics platform.... you are high..

The only thing that could save this game is the ability of the open arena concept and endless possibilities for huge furballs...

But the people left here choose to play like group of toolsacks.

Offline Molsman

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Re: Ancedotal or for real?
« Reply #19 on: Yesterday at 11:33:59 PM »
I like fighting or bombing on any map because I did on all of them I am here to have fun
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