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The O' Club / Re: My First Ever Model Kit Complete!
« Last post by Tumor on Today at 08:10:41 PM »
I did model kits when I was younger but mostly just did the assembly. The painting always frustrated me and I was never really good at it. It's a talent I do not possess. Really impressive work here, love the attention to detail. Keep it up!

Built my last model probably around 1978.  That's all I did for a number of years. Got pretty good with painting them.  Nothing but Testors & Paint thinner.  Great for winter projects.  Although, I'm pretty sure all that glue, paint & thinner is how I got brain damaged.  :old:
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I'm working on trying to switch to VR and Track IR mostly. It's tough for me in WW2 planes with my neck, so I don't use it often. I like it more with the jets. My SA and aim is not as good as when I can utilize the hat switch.

For TrackIR, use the "curves" to set a little Deadspace such that you get no movement at all when you're looking straight ahead (ie: at your gunsight).  And, I have always kept "roll" off, as I find it entirely unnecessary. For the curves, just play with them till you get it where you like.  IMHO there's it's very easy to overthink those curves.
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Aces High General Discussion / Re: High Noon 24hrs a Day?
« Last post by Animl-AW on Today at 07:57:17 PM »
You can literally watch the numbers drop when the arena goes to night.

Almost the same as when a map resets.
Not fond of night, but hopefully it gets me more VR player kills. < whistles innocently>
I get what mongoose said tho.
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Aces High General Discussion / Re: High Noon 24hrs a Day?
« Last post by ZE on Today at 06:02:33 PM »
Also a VR user and support this ...
 :salute
ZE
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Films and Screenshots / Re: Nightmares
« Last post by Busher on Today at 03:44:41 PM »
Springtime in the Falklands.  Thought one winter terrain was enough, so changed to the Med tile set.

Only an observation Kong, but the strats of the southern most country (green) seem more accessible than the other two.
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I'm working on trying to switch to VR and Track IR mostly. It's tough for me in WW2 planes with my neck, so I don't use it often. I like it more with the jets. My SA and aim is not as good as when I can utilize the hat switch.

They have a program for that called " Neck Safer "
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I'm working on trying to switch to VR and Track IR mostly. It's tough for me in WW2 planes with my neck, so I don't use it often. I like it more with the jets. My SA and aim is not as good as when I can utilize the hat switch.
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Aces High General Discussion / Re: High Noon 24hrs a Day?
« Last post by Max on Today at 01:21:51 PM »
Thatís exactly right. I had that Sim about 20 years ago. :joystick:
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Aces High General Discussion / Re: High Noon 24hrs a Day?
« Last post by Dadtallica on Today at 12:50:28 PM »
This might work  :devil


Sign me up. Reminds me of Chuck Yeagerís FS.
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The best audio for my videos is best heard on headphones. This audio mix was based on PC, headphones and PC speakers. Headphones being best.

The vast difference in audio mixing for a particular device, there really is no honey spot, another version is required. The key for viewing it on TV is headphones, or large speakers. I don't consider sound bars large speakers.

Explanation for the bored.
A movie made for TV will sound great on a PC speaker and sound bar. Not so much for a movie made for theaters played on a PC.

The video looks great on TV, however that requires a different audio mix and compression to be "right". There is quite a bit of sound lost, especially music, without that process. This is why when a movie comes out in the theaters, then it moves to TV, you see "Made for TV" notice. Some clips may be omitted and sound is remixed for TV compression. Compression can bring everything to the same level, for smaller tv speakers. Mix for theaters retains the true dynamics of the audio, light compression. You're not just getting a better sound system in theaters you're getting a different audio mix too, dynamics is grabbing you.

TV runs at a very high compression, everything is flat-lined, there are no curves left in the sine wave. Audio with little or no compression will retain nice smooth curves of equal peaks and valleys.

The higher the compression ratio number the more compressed it is.

I.E.; My videos go through a stair-stepping of compression (because digital compressors suck, another book) with a light threshold starting at 3:1 then 5:1 then 7:1. Dynamics is retained.

For TV requires a much high compression of up to 12 layers of stair-stepping (even with analog compressors), they start at around 2:1 and end up around 21:2.

As you can see/hear a major difference between 7:1 and 21:2 end product.

I MAY make a TV version. That would just be compression, as the project files are long gone to make drive room for something else I'm working on.
Clips for MotA in AVI format took up 1.5T of space, end product in MP4 form is 1.8G. It had to go.
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