Recent Posts

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81
Wishlist / Re: Perk points reset
« Last post by uptown on Yesterday at 09:16:03 AM »
Don't we already have this?

All I did, was take a short 6 year break and Hitech erased the 70,000 fighter perks I had saved up.  :bhead

It's an outrage!  :old:
YEah tell me about it  :mad:
82
Hardware and Software / Re: Recommendations for Gx card $500 range +/-
« Last post by uptown on Yesterday at 09:04:37 AM »
I have the RTX 5060 and I'm real happy with it. No complaints. Although I will say the graphics in AH isn't as pretty as MSFS, Xplane, or DCS. But I reckon that's more of an AH issue than video card issue. I've had to tweek my settings more here than DCS for example. I don't play many different games, but the few I do engage in, I run at max setting.  :salute
83
Aces High General Discussion / Re: To HTC...
« Last post by Shane on Yesterday at 08:51:52 AM »
"Kicking" players has never been a good idea. After all we are trying to get them IN the game not out.

The idea has nothing to do with kicking players out. What was suggested was to remove inactive players from the ENY calculations. Tower sitters would still be tower sitters, but after a certain time they would no longer be counted toward ENY, nobody gets kicked.

TBH, this whole eny-whinge is taking the wrong tack blaming afk players.  The amount of afk players is small and will not affect eny at the times its most needed.

The better solution, imho, is to revamp the eny and maybe obj values, particularly for GVs.
84
Aces High General Discussion / Re: To HTC...
« Last post by Animl-AW on Yesterday at 08:10:35 AM »
"Kicking" players has never been a good idea. After all we are trying to get them IN the game not out.

The idea has nothing to do with kicking players out. What was suggested was to remove inactive players from the ENY calculations. Tower sitters would still be tower sitters, but after a certain time they would no longer be counted toward ENY, nobody gets kicked.

I do believe the idea was pitched above. But ok.
85
The O' Club / Re: An intersting discussion on AI augmented programming
« Last post by Eagler on Yesterday at 07:45:40 AM »
Crowded spaces are safe until you insert diversity into the mix..

There is a relationship to the amount of diversity applied to the expectation of safety these days is something you have to be aware of..

See UK and Europe as to how that ratio has changed in recent years..

Eagler
86
Wishlist / Re: Perk points reset
« Last post by Eagler on Yesterday at 07:27:40 AM »
I should be able to purchase gondolas for my 109f with my pile of unused perks..

Eagler
87
Aces High General Discussion / Re: Back in the Game
« Last post by Shane on Yesterday at 07:25:23 AM »
After an 18-month absence...


I'm Back!!!!!!

Those who publicly announce here that tears ran down your face after reading this announcement.  You'll receive 10 highly trained flamethrower paratroopers to burn down your next enemy town.  Contact Bob in the home office for delivery of your reward.

 :salute

 :ahand   oh wait... those are your tears!   welcome back.  :aok
88
Aces High General Discussion / Re: To HTC...
« Last post by The Fugitive on Yesterday at 07:12:32 AM »
Just kicking people would be the way to go if they’re in the tower. People will fill ack guns for sure to avoid it though so some sort of fix for that but either way people find any way to take advantage of things.

"Kicking" players has never been a good idea. After all we are trying to get them IN the game not out.

Just a thought
The more people see high numbers in the MA, the more likely to login to play.

I wonder if kicking people instead of just not counting them after time would effect the number count that seems to draw some into play. Numbers breed numbers.

Example;
Lets say most people may not log in if under say 80. If it boots tower sitters who wait for their choice of action to happen, and it brings the count down to 70, would that not affect who actually goes in to play?

Probably a feeble example, but ya prolly get my point.

It's just a thought, some may have a different POV, but I dunno about the kicking stufff, for that reason.

The idea has nothing to do with kicking players out. What was suggested was to remove inactive players from the ENY calculations. Tower sitters would still be tower sitters, but after a certain time they would no longer be counted toward ENY, nobody gets kicked.
89
The O' Club / Re: An intersting discussion on AI augmented programming
« Last post by AKIron on Yesterday at 06:32:13 AM »
AI will decide what's best for us and we WILL like it.
90
Aces High General Discussion / Re: Back in the Game
« Last post by Brooke on Yesterday at 12:52:04 AM »
Welcome back.

We will have a scenario near October.  Hope you can join us.  :aok
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