Author Topic: If AH Were More Realistic ....  (Read 3248 times)

Offline Overlag

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If AH Were More Realistic ....
« Reply #30 on: March 16, 2004, 02:23:43 PM »
but what about the strat idea i commented on?

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..... maybe all fuel barracks etc at bases should be removed, and all strat factories grouped away from the lines. The strat factories then dictate what fuel you have.... This will stop suicide porkers at bases as they have to fly through 100s of miles of enermy airspace, and will increase the bombers role... dont you think?


maybe strat AT the bases should rebuild as fast as hangers? but if the factories are hit you only ever get the max supply they give...IE 75% all fields only get 75%.......maybe factories should be bigger because of this and better protected (ie not right on the front line).

this is purely ideas for AHII

I agree that something needs to be done, but removing strat totaly from the game would be stupid as removing night, and thats already gone......
Adam Webb - 71st (Eagle) Squadron RAF Wing B
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Offline Hap

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« Reply #31 on: March 16, 2004, 02:41:51 PM »
other than finding a way to bring buffs more into the game in a manner that roughly resembles thier ww2 role, i think things are pretty good.  though, porking comm would be sweet.

Offline mars01

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« Reply #32 on: March 16, 2004, 02:56:57 PM »
I agree with making buffs useful.  I think if things were hardened to the point that you need the payload of a buff to kill it and just plain ole Jabo would not suffice, we would probably see more buff use.

For example if it took 3 full buff loads 1 box of bombers to kill a fuel bunker, then we woiuld not see the suicide dweeb jabos and we might see more buffs.  I could get behind that.

Offline Hap

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« Reply #33 on: March 16, 2004, 03:02:48 PM »
sure thing mars.:rofl

Offline Kweassa

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« Reply #34 on: March 16, 2004, 03:04:53 PM »
The NPA will be a solution :D

Offline mars01

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« Reply #35 on: March 16, 2004, 03:10:24 PM »
Yeah I can only dream lol.

Offline Hap

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« Reply #36 on: March 16, 2004, 03:16:08 PM »
mars, you guys who love a2a above all else, is the ct no good?  honest question because i've not spent much time there.

Offline mars01

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« Reply #37 on: March 16, 2004, 03:31:54 PM »
Yeah CT is good at times, but the limited plane set sucks and because it is still a strat game the few people that log in sometimes get dispersed and it becomes very boring.

I would like to see an arena that only had two sides with small maps and no strat.  Put some front line bases close together and some rearward bases farther back all with varying terrain.

The maps could change, but all in all it would mainly foster A to A engagements.

I would be curious to see how such an arena would work.  HTC has nothing to lose trying it out and everything to gain in a happy satisfied client base.  If the arena doesn't produce then get rid of it, but I think the numbers in the MA are high enough to support a Strat MA and an A to A MA.

Offline Hap

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« Reply #38 on: March 16, 2004, 03:43:03 PM »
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Originally posted by mars01
it is still a strat game the few people that log in sometimes get dispersed and it becomes very boring.

I would like to see an arena that only had two sides with small maps and no strat.  The maps could change, but all in all it would mainly foster A to A engagements.

 


so what you're saying is ah isn't your cup of tea.  the game is desiged around capturing territory.  why fight city hall?

Offline mars01

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« Reply #39 on: March 16, 2004, 04:01:16 PM »
You are absolutely right.  The game used to be A to A combat then HTC created the strat game and forgot about the A to A people.  So yes alot of people I know have left the game for this reason.

I am teetering on leaving as well.  I stick around because there are alot of guys that I like to fly with that are still here and I keep hoping HT will do the right thing for people other than the strat guys.  Also Festers maps give hope back to the non strat community.

Offline vorticon

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« Reply #40 on: March 16, 2004, 04:02:20 PM »
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Well, until HTC realizes there are two distinct groups in the community that want to play two distinctly seperate games and that both sides are unhappy with the one size fits all approach, you better get comfortable in your lawn chair and order a whole lotta vodka.



3 distinct groups...the only one that is happy are the psuedo strat pork n auger types who would happily move along to real strat if it had any real effect...the trick is making the strat have minimal effects on you furballers...and from what i can tell its only fuel and radar that has a major effect on you...so by adding more and different targets (bomb factory is the first thing that comes to mind) and throwing the fuel and HQ a bit further back could help...and increasing the amount of work needed to take a base...

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For example if it took 3 full buff loads 1 box of bombers to kill a fuel bunker, then we woiuld not see the suicide dweeb jabos and we might see more buffs


nope...they would just pork n auger the hangers and you would be in a even worse position...what would work just as well would be to decrease the amount of damage non bomber planes bombs do...

wait what am i doing...back to the lawn chair...WAITER GET ME ANOTHER MICKEY!!!

Offline Hap

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« Reply #41 on: March 16, 2004, 04:09:39 PM »
so ma does not suit.  and ct does not suit.  in general the game does not suit.  that bout right?

Offline mars01

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« Reply #42 on: March 16, 2004, 04:12:30 PM »
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3 distinct groups...the only one that is happy are the psuedo strat pork n auger types who would happily move along to real strat if it had any real effect...the trick is making the strat have minimal effects on you furballers...and from what i can tell its only fuel and radar that has a major effect on you...so by adding more and different targets (bomb factory is the first thing that comes to mind) and throwing the fuel and HQ a bit further back could help...and increasing the amount of work needed to take a base...



In my opinion the furball problem in the MA is two fold and I think easily fixable.  1) Harden Fuel  2) move some of the bases closer together.  I could careless about radar.


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nope...they would just pork n auger the hangers and you would be in a even worse position...what would work just as well would be to decrease the amount of damage non bomber planes bombs do...


I would not mind them having to pork the hangers, it takes a very concerted effort to kill all the hangers, not one or two weenie P51s.

Offline mars01

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« Reply #43 on: March 16, 2004, 04:14:20 PM »
Your just repeating yourself now HAP lol

Offline bj229r

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« Reply #44 on: March 16, 2004, 07:05:12 PM »
Only thin hacks me off about buffs, other than sometimes all 3 planes getting exACT same damage from 1 burst....is the score thing encourages buffs to attack soft cities, which requires little effort or skill (there IS some skill involved in makin eggs drop where ya want em to, albeit far less than knockin peeps down with fiters) instead of hangars, which require MUCH more effort and make gettin shot down heap much more likely---ya can salvo a stick of eggs on some stupey city from 25k, hit stuff.,..land 7-15 perks...OR do very careful drop on Fh's from 15k or so, fight off la7's and spits the whole way..mebbe kill 1-2 fh's that stay down 15 minutes, (unlike the 45 minutes for easily kilt strats) and IF ya are lucky enough to land...mebbe 3 perks (only useful for 234's...im savin em for B24 or 29). Dont care for the suicide bs.
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