Author Topic: New idea what do you ladies and gentlemen think.  (Read 22315 times)

Offline Hyrax81st

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New idea what do you ladies and gentlemen think.
« Reply #330 on: August 11, 2004, 09:50:29 PM »
Concerning Squad Ops:

Maybe I missed this somewhere in the postings... but squad size limitations (or VOX limitiations) already forced us to split our members into two separate squads.

~81st~ Krewsaderz = 32 players
~81st~ Krewsaders = 25 players
for a total of 57 players...

If we upped on our squad night or Rook Joint Ops night (RJO) with even 1/2 of our total membership (29 players) we would probably exceed the % stated and be forced to log or switch sides... (sort of defeating the purpose of the community RJO night). Realize that RJO's happen maybe every 2 or 3 weeks for 1 night.

I believe one of the outcomes of imbalanced sides is that fuel can now only be porked down to 75% at a field (instead of the old 25%). What if barracks, FH's, BH's, etc... increased in  "toughness" for outmanned sides ? What if ACK regenerated at fields and town faster for outmanned sides ?

I would do just about anything to keep our squadmates flying in the air together whenever we want - except change country. I suppose we could try logging off, too. Would I be prorated my monthly fee back on some basis for choosing not to switch country and simply logging ?

Offline Boozer2

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« Reply #331 on: August 11, 2004, 09:54:52 PM »
It wont matter, the base of core rook flyers will still be up, they're better even fighting against both bish & knit double team. Rooks would loose a few cannon fodder dweebs, big deal. It wont solve the percieved problem. Actually it makes it easier for rooks to dominate when the numbers are against them, do it, don't do it, the situation wont change.
 
 As it stands now (and as it did two years ago), bish or knits can't afford to fight each other ever or one of them gets reset by rooks. How do you change that?

Offline Meatwad

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« Reply #332 on: August 11, 2004, 09:55:47 PM »
I do not think it would be a good idea. On sunday nights rooks have a lot of players, but thats because its squad night for most of the squads there. Also when rooks have their RJO (rook joint ops), we often up quickly for tactical advantage. Imposing a time limit on when you can up for another sortie would cause a great deal of problems and headaches between squads and their CO's.  At least half of the squads are "born a rook, die a rook" squad. I am a member of one of them, the 81st. This would create such a headache for us that we would see people quit other then keep playing. Please keep it the way it is. It always evens out after the prime time.
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Offline Hyrax81st

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« Reply #333 on: August 11, 2004, 09:59:24 PM »
Quote
Originally posted by Boozer2
As it stands now (and as it did two years ago), bish or knits can't afford to fight each other ever or one of them gets reset by rooks. How do you change that?


I would be very interested in seeing the actual statistics of country resets over the past year or two. I seem to remember getting reset against more than once this past year (as a Rook).

Offline DrDea

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« Reply #334 on: August 11, 2004, 10:05:52 PM »
Quote
Originally posted by Hyrax81st
I would be very interested in seeing the actual statistics of country resets over the past year or two. I seem to remember getting reset against more than once this past year (as a Rook).


  Now THATS a thought.Would bet ya over the past 2 years its a dead heat
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Offline Boozer2

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« Reply #335 on: August 11, 2004, 10:42:34 PM »
Quote
Originally posted by Hyrax81st
I would be very interested in seeing the actual statistics of country resets over the past year or two. I seem to remember getting reset against more than once this past year (as a Rook).


 Sure, in a complete double team, spend time counting full darbar sectors on each front for the last 4 years.

Offline Hyrax81st

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« Reply #336 on: August 11, 2004, 11:23:19 PM »
Quote
Originally posted by Boozer2
Sure, in a complete double team, spend time counting full darbar sectors on each front for the last 4 years.


I re-read this several times and still don't know what you are suggesting.

I was suggesting that server statistics probably exist that show how many times each country got reset over the past year or two. I think it would be interesting to see if Rooks really dominated with their numbers, or not.

Offline DrDea

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« Reply #337 on: August 12, 2004, 12:05:57 AM »
I can tell you first hand Rooks didnt till around 4 or 5 months ago.It was Bish before that and Im sure Kniggits are due.It really does cycle through
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Offline flakbait

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« Reply #338 on: August 12, 2004, 01:02:27 AM »
Quote
Originally posted by DrDea
I can tell you first hand Rooks didnt till around 4 or 5 months ago.It was Bish before that and Im sure Kniggits are due.It really does cycle through



Ain't that the truth. I can't count the number of "WTG Knights!" or "WTG Bish!" or "WTG Rooks!" posts I've read in here. Some weeks the Rooks hold all the cards, other weeks it's the Knights or the Bishops. It may cycle by week, by month, sometimes even by the day depending on what's happening. But cycle it does.


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Offline romad

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« Reply #339 on: August 12, 2004, 02:04:24 AM »
HiTech;

Well, since you asked for opinions, I'll throw in my two cents worth...

I remember studies on computer and program response times, conducted some sixteen years ago.  Peoples attention span lasted about as long as it took to reach for, and sip, a cup of coffee.  If the program took longer than that to respond, they lost their train of thought, and they lost interest in the program.  In light of those studies, I would think long and hard about having people click on fly, and then wait in the tower while they brew a pot of coffee.

Perk points have worked well in limiting the use of very high performance planes in the MA.  As you have pointed out, they do not work well in balancing the numbers in the MA.  I believe the reason is, perk points offer a carrot, without the subsequent stick for ignoring the carrot.

Start perking the 44/45 plane set when numbers reach a certain threshold.  If the imbalance continues to grow, start perking the 42/43 plane set.  Human nature being what it is, we will take the carrot if the alternative is always the stick.

Offline ElLobo

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« Reply #340 on: August 12, 2004, 02:16:05 AM »
My feelings on this is that Aces High is a War Game and as such shouldn't be made "Fair" I've been playing Aces Hi off and on for 3 or 4 years and have seen all three teams have an advantage at one time or the other. Remember the Bish Hordes of just a little while ago. Currently I'm flying Knights, but if numbers are to great I'll fly for whichever team has least. Many more target opportunitys then.. Current Handle 3Moons

Offline Kev367th

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« Reply #341 on: August 12, 2004, 03:05:17 AM »
Perking the top planes say 43 -> onwards when numbers are high may work. But only if current perk system is fixed.
e.g.
Plane Env Obj Cost
262     5    10    Y
LA7     5    10    N??????
P51D  6     10   N??????
F4U1C 7    5     Y
Spit14 7    10   Y
N1K     7    10   N
Temp   7    10   Y
F4U4   8     10  Y
Spit 9  8     10  N

No matter how or why you say the plane is perked - IT MAKES NO SENSE. LA7 is now on par with 262, Pony is 3rd 'best', yet we all pay perks for 'lower' performing aircraft. Yup as the numbers grow start perking (heavily) the 1943 onwards aircraft. But please sort out the current mess the perk system is in.
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Offline Replicant

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« Reply #342 on: August 12, 2004, 03:20:33 AM »
Quote
Originally posted by Kev367th
Perking the top planes say 43 -> onwards when numbers are high may work. But only if current perk system is fixed.
e.g.
Plane Env Obj Cost
262     5    10    Y
LA7     5    10    N??????
P51D  6     10   N??????
F4U1C 7    5     Y
Spit14 7    10   Y
N1K     7    10   N
Temp   7    10   Y
F4U4   8     10  Y
Spit 9  8     10  N

No matter how or why you say the plane is perked - IT MAKES NO SENSE. LA7 is now on par with 262, Pony is 3rd 'best', yet we all pay perks for 'lower' performing aircraft. Yup as the numbers grow start perking (heavily) the 1943 onwards aircraft. But please sort out the current mess the perk system is in.


Spit9 is a 1942 plane ;) (not that I fly it!)

I don't think perking planes is the way to sway players to another country; they'll simply fly the next best plane and will still outnumber you whatever they fly.
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Offline moot

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« Reply #343 on: August 12, 2004, 03:32:42 AM »
don't have time to read the whole thread, sorry.

make the wait time for a certain spawn point relative to its location on the front line; probably multiplies the amount of code needed, but probably the effectiveness also.
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Offline Xargos

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« Reply #344 on: August 12, 2004, 05:32:00 AM »
Quote
Originally posted by Rolex
Remember not to tell anyone of our secret plan for everyone to log on and switch to Bish so they have to wait in the tower everytime we want to cut our grass or go out for dinner. :eek:


lol
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