Okay,
I'm a newbie here, but not to real amphibious ops, nor to real warfare. The reality of strategic war and it's planning is that, to win in the long term you must not only kill the enemy on the battlefield, but you must also destroy his ability to return the battlefield with weapons, weapon supplies, troops, troop supplies, and all other materiels and resources with which to kill you. In essence, you must deprive your enemies of the resouces to kill you.
If you disagree, then ask yourself why strategic bombing exists. Why did the Brits work so hard to sink the Turpits and the Bismark? They sure didn't "RESPAWN". In our game, if it sinks, you get it back. Well thats not very real now is it? If a CV is no longer yours, because you and your team failed to secure it, (usually preoccupied with personal furballing) than eat crap and die. You had it. You didn't appreciate and secure your resources, now they're gone.
If you have to fly a zillion miles to recon, in order to sink, and reclaim it, than I would suggest that you study the men who flew Catalinas, and the guys at Midway. They did that all the time, many of them NEVER came back, because their own ships were too valuable, and the time to regain them too long, to allow the enemy to walk away with their cv's. You just have to get bored for awhile. The hard part is that you then have to get the aforementioned furballers to pretend to be a team, and go get it back.
The price of losing a cv in a game, where the object is to conquer and command territory, should be extremely severe. They respawn like Fleas in this game. Theoretically you just kissed off 2500 of your own men, Millions of dollars in WWII cash, recruitment and training of an entire crew, aircraft etc. Theoretically, it should take about a year to build and sail another one. (in the very best circ). So it should take something like 2 days to get one back after sinking.
That said cv's seem a bit weak in this game. Destroyers are useless, in terms of AA, and just try to sink the New Jersey with 1 bomb or torp. These ships had fire crews, vastly larger tf shielding, and a helmsman to initiate defensive maneuvering. Up the re-spawn time drastically, thus making it more valuable. Make the task force equivalently more formidable, so they can't be sunk by one pass in a 110, (GAWD thats friggin ridiculous), adn you will cure the issue of Asset Denial.
So, defend it if you want it. Find it if you lose it. Sink it when you find it. And stuff it if you don't like it.
(This thread was started by a good teammate. No disrespect to you. I just disagree, and hopefully made my case without offense.) It's just a game, but losers suk!
