Author Topic: Aiming In Ostwind: An End to Vulching as a Viable Method of Score Padding  (Read 4882 times)

Offline TexMurphy

  • Silver Member
  • ****
  • Posts: 1488
Aiming In Ostwind: An End to Vulching as a Viable Method of Score Padding
« Reply #45 on: September 04, 2004, 03:36:42 PM »
Jumping back to tower to deny a kill is imho an extreamly lame exploit, actually more lame then the already lame act of vulching.

Tex

Offline Hammy

  • Nickel Member
  • ***
  • Posts: 533
      • http://www.leedsstarafc.co.uk
Aiming In Ostwind: An End to Vulching as a Viable Method of Score Padding
« Reply #46 on: September 04, 2004, 05:24:05 PM »
Quote
I have a small square piece of transparent tape with a red pen-inked crosshair drawn on it permanently on my screen.


lol, u mean u actually go to all that trouble??????

Now i know this guy is sad :rofl

Offline Zazen13

  • Gold Member
  • *****
  • Posts: 3600
Aiming In Ostwind: An End to Vulching as a Viable Method of Score Padding
« Reply #47 on: September 04, 2004, 05:30:27 PM »
Quote
Originally posted by Hammy
lol, u mean u actually go to all that trouble??????

Now i know this guy is sad :rofl


Took about 45 seconds and lasts forever, was no trouble at all. ;)

Zazen
Zazen PhD of Cherrypickology
Author of, "The Zen Art of Cherrypicking" and other related works.
Quote, "Cherrypicking is a state of mind & being, not only Art and Scienc

Offline Zazen13

  • Gold Member
  • *****
  • Posts: 3600
Aiming In Ostwind: An End to Vulching as a Viable Method of Score Padding
« Reply #48 on: September 04, 2004, 05:36:52 PM »
Quote
Originally posted by TexMurphy
Jumping back to tower to deny a kill is imho an extreamly lame exploit, actually more lame then the already lame act of vulching.

Tex


I'm sitting on the surface required for 'landing' I can land anytime I wish. Why not land before you die rather than just sit there and die? This is not an exploit, this is how the game is designed. When you are landing a plane on the runway and an enemy dives in to vulch you, do you sit there and let him vulch you, or do you quickly click tower as soon as you come to a stop and end your mission just before he gets you? Same thing. Think about it....


Zazen
« Last Edit: September 04, 2004, 05:40:07 PM by Zazen13 »
Zazen PhD of Cherrypickology
Author of, "The Zen Art of Cherrypicking" and other related works.
Quote, "Cherrypicking is a state of mind & being, not only Art and Scienc

Offline Furball

  • Plutonium Member
  • *******
  • Posts: 15780
Aiming In Ostwind: An End to Vulching as a Viable Method of Score Padding
« Reply #49 on: September 04, 2004, 05:50:12 PM »
Quote
Originally posted by TexMurphy
Jumping back to tower to deny a kill is imho an extreamly lame exploit, actually more lame then the already lame act of vulching.

Tex


unfortunately... i have to agree with zazen. It is part of the game.

And its funny as hell when they whine about it.

Referring to my earlier post about i do it when they have not killed VH - You could say im just denying someone who is trying to pad their score rather than win the war™. hey that rhymes, and you know it does!
I am not ashamed to confess that I am ignorant of what I do not know.
-Cicero

-- The Blue Knights --

Offline eskimo2

  • Platinum Member
  • ******
  • Posts: 7207
      • hallbuzz.com
Aiming In Ostwind: An End to Vulching as a Viable Method of Score Padding
« Reply #50 on: September 04, 2004, 05:55:41 PM »
Quote
Originally posted by Hammy
lol, u mean u actually go to all that trouble??????

Now i know this guy is sad :rofl


I just looked at his stats for last Tour.  He had a 13:1 K/D ratio in the Ostwind.  

With this in mind, what's so sad about sticking a little piece of tape on one's screen?

eskimo

Offline Hammy

  • Nickel Member
  • ***
  • Posts: 533
      • http://www.leedsstarafc.co.uk
Aiming In Ostwind: An End to Vulching as a Viable Method of Score Padding
« Reply #51 on: September 04, 2004, 06:16:54 PM »
Quote
what's so sad about sticking a little piece of tape on one's screen?


Well if that aint what u people call "gamey"  then i dont know what is.:rolleyes:

Offline Zazen13

  • Gold Member
  • *****
  • Posts: 3600
Aiming In Ostwind: An End to Vulching as a Viable Method of Score Padding
« Reply #52 on: September 04, 2004, 07:21:27 PM »
Quote
Originally posted by Hammy
Well if that aint what u people call "gamey"  then i dont know what is.:rolleyes:


Hammy, lots of people do this, many more just Page-Up and use their mouse cursor as an aiming reference point which is more or less the same thing only the mouse cursor is not transparent. I just took it one step further and designed my own transparent crosshair that exists independently of the graphical gaming interface. Just seems like a creative solution that takes full advantage of the viewing functionality of the Page-Up view the game itself provides for to me. Call it whatever you wish, do it or not if you wish. I know many of my enemies do it, I would be needlessly putting myself at a disadvantage if I did not do it also...

Zazen

P.S. This IS a game, everything we do is 'gamey' to some extent, it's supposed to be, it's a freakin' game! Lighten up!
« Last Edit: September 04, 2004, 07:27:08 PM by Zazen13 »
Zazen PhD of Cherrypickology
Author of, "The Zen Art of Cherrypicking" and other related works.
Quote, "Cherrypicking is a state of mind & being, not only Art and Scienc

Offline eskimo2

  • Platinum Member
  • ******
  • Posts: 7207
      • hallbuzz.com
Aiming In Ostwind: An End to Vulching as a Viable Method of Score Padding
« Reply #53 on: September 04, 2004, 07:23:17 PM »
Quote
Originally posted by Hammy
Well if that aint what u people call "gamey"  then i dont know what is.:rolleyes:


I'm going to repeat myself here:

Every dang thing that we do in AH is gamey. That's why it’s a game. It’s designed to be a game, and to be played as a game. .EF before the bomb hits and you win. Let the bomb kill you and you lose. It’s pretty simple. If someone gets a bigger kick out of getting bombed to smithereens, that’s fine too.

In the end, we tend to see ourselves as noble knights of the sky; our wives, kids, co-workers and friends, however, see us as computer dorks who play “airplane”.

They are right you know.

eskimo

Offline Slash27

  • Plutonium Member
  • *******
  • Posts: 12792
Aiming In Ostwind: An End to Vulching as a Viable Method of Score Padding
« Reply #54 on: September 04, 2004, 08:38:16 PM »
In the end, we tend to see ourselves as noble knights of the sky; our wives, kids, co-workers and friends, however, see us as computer dorks who play “airplane”.


I make my co-workers refer to it as a "combat simulation", not a game. Geez:rolleyes: .








:D

Offline Overlag

  • Gold Member
  • *****
  • Posts: 3888
Aiming In Ostwind: An End to Vulching as a Viable Method of Score Padding
« Reply #55 on: September 04, 2004, 09:17:27 PM »
zazen, nice guide

but WTF do you do when your NOT playing the game, and have some stupid crosshair on your monitor?

seems a tad silly :( and counterstrike (well all fps games) had this problem, sniper rifles didnt have a crosshair when you wasnt using the scope, so everyone started doing the "tape trick" and owning people due to the fact they now had a gun the fired like a laser, and there "trick" cheated normal players. Luckly the programers came up with fixes, like stopping the guns from having ANY sort of aim while out of scope.

Maybe HTC should stop fireing if you are not in the default height position..........hmmmm.

and exiting when the bombs are falling is, while lame, its valid and a bet most people here whining about it have also done it themselfs.
« Last Edit: September 04, 2004, 09:21:38 PM by Overlag »
Adam Webb - 71st (Eagle) Squadron RAF Wing B
This post has a Krusty rating of 37

Offline Ack-Ack

  • Radioactive Member
  • *******
  • Posts: 25260
      • FlameWarriors
Aiming In Ostwind: An End to Vulching as a Viable Method of Score Padding
« Reply #56 on: September 04, 2004, 09:42:30 PM »
Quote
Originally posted by Slash27
In the end, we tend to see ourselves as noble knights of the sky; our wives, kids, co-workers and friends, however, see us as computer dorks who play “airplane”.


I make my co-workers refer to it as a "combat simulation", not a game. Geez:rolleyes: .








:D



All my co-workers play games too so they know better and don't make fun.


ack-ack
"If Jesus came back as an airplane, he would be a P-38." - WW2 P-38 pilot
Elite Top Aces +1 Mexican Official Squadron Song

Offline Zazen13

  • Gold Member
  • *****
  • Posts: 3600
Aiming In Ostwind: An End to Vulching as a Viable Method of Score Padding
« Reply #57 on: September 04, 2004, 11:09:12 PM »
Quote
Originally posted by Overlag
zazen, nice guide

but WTF do you do when your NOT playing the game, and have some stupid crosshair on your monitor?



The piece of tape is transparent and small, you can't even see it, the crosshair itself is penned with an extra fine red ink pen, mine is just a + with a dot on the axis of the lines exactly where the bullet stream goes at sea level and zero G's). It measures only 1/2 cm X 1/2cm , barely noticeable.

Zazen
« Last Edit: September 04, 2004, 11:21:49 PM by Zazen13 »
Zazen PhD of Cherrypickology
Author of, "The Zen Art of Cherrypicking" and other related works.
Quote, "Cherrypicking is a state of mind & being, not only Art and Scienc

Offline simshell

  • Nickel Member
  • ***
  • Posts: 786
Aiming In Ostwind: An End to Vulching as a Viable Method of Score Padding
« Reply #58 on: September 05, 2004, 01:46:09 AM »
just use a M16 if your trying for GV perks for that tiger  makes GV perks fast
known as Arctic in the main

Offline Zazen13

  • Gold Member
  • *****
  • Posts: 3600
Aiming In Ostwind: An End to Vulching as a Viable Method of Score Padding
« Reply #59 on: September 05, 2004, 02:12:22 AM »
Quote
Originally posted by simshell
just use a M16 if your trying for GV perks for that tiger  makes GV perks fast


Perks? With the Ostwind at ENY 25 it's a Perk factory. I landed just 9 kills of vulchers one hop last night and got 34 vehicle perks! Not that I ever use 'em, but....

Zazen
« Last Edit: September 05, 2004, 02:16:37 AM by Zazen13 »
Zazen PhD of Cherrypickology
Author of, "The Zen Art of Cherrypicking" and other related works.
Quote, "Cherrypicking is a state of mind & being, not only Art and Scienc