I feel your pain Furball. That is why I hate HUGE maps. There is always the option to go milkrun somewhere else instead of actually fighting.
Zazen, this has nothing to do with maps. It's a problem inherent in the people, that is accelerated by the system.
Remember that when the large maps made their first appearance in the MA, people liked it very much, and expected the long enlongated fronts to help spread the people out to make a less horde-driven fight. The horde problem was already here before the large maps arrived.
People seem to equate every fight involving a full bar of each side to a furball, when they are what you describe, a full out battle, with GV's, bombers, Jabo's and CAP fighters. How going to milkrun undefended fields is more fun than that is beyond my ability to comprehend.
I agree wholeheartedly.
There's always a fight in the MA. It's not the system that ruined gameplay. It's the people that ruined gameplay for themselves.
When people say
"I want a good fight" they really mean
"I want an easy fight". So, when people log on and see the dar readings on the map, instead of going to support the base where help is most needed, they go to the place where its
LEAST needed.
Like, some of my squaddies and me start a nice medium sized furball, which doesn't effect the outcome of the war by much. However if we seem to be gaining an edge, after an hour or so, suddenly there's all these people around who abandoned their own fights, and came here to reap what they haven't sowed.
And then, when the odds are turned against us, all of those guys suddenly disappear, and go look for another easy fight.
Geez. This is exactly the reason why I think an "Airforce" or "Squad" concept is needed.
At least on small maps there is not the option, generally, to go to some secluded portion of the map and milkrun the weaker team's undefended fields. There are only the 'battles' on small maps.
Having a small map merely hides the potential problem Zazen. We need a more fundamental solution.
The bare, uncensored facts are;
Facts* MA gamers are lazy cowards.
* They never work themselves.
* They never earn their own kill.
* All they want is easy kills.
* They don't really want a "fight". They only want a vulch.
* When enemy presence is high, people choose run away.
* When they get horded in turn, they come to the BBS and whine about how the system's porked.
* MA gamers talk and think like soldiers. But they sure don't act like soldiers.
* When MA gamers talk about "freedom" in gameplay, they usually mean the freedom to do the lamest things.
* When MA gamers complain about the "system", theyare usually complaining that the system doesn't let them do the lamest things.