Author Topic: Rubber Bullet Blues  (Read 1155 times)

Offline DREDIOCK

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Rubber Bullet Blues
« Reply #15 on: December 31, 2005, 07:08:53 PM »
same prob here.

Still trying to figure out how a plane  can fly throught the convergance of a plane shooting at it from 250 out that has  nose mounted guns and cannon
Ranged at 400.

I mean on a 109 the cannon is in the center of the prop and the guns are what? Maybe 2 feet apart?
And only get closer together the farther out they go up to 400

Yet often planes pass back and forth through the bullets and they miss it entirely often at even closer ranges
Death is no easy answer
For those who wish to know
Ask those who have been before you
What fate the future holds
It ain't pretty

Offline AKFokerFoder+

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Rubber Bullet Blues
« Reply #16 on: December 31, 2005, 11:18:33 PM »
I have a film of me shooting a Lanc with the 3 guns of a LA7.  I am at almost point blank range, shooting the right hand buff from almost straight below it.

The play back film not only show lots of hits on the fuselage, twice I rake it nose to tail,  but I also got hits on the center buff! No way should I have hit the center buff, I have replayed the film lots of times. No way. The third pass I could see maybe a hit or to on the center buff.

I had to make 3 passes at the Lanc, all at point blank range (200 to 50yds) all raking the same Lanc stem to stern.  The last pass I sat on it's tail a bit hammering it, and then it started on fire. I start the attack with 2 scalps and about 220 rounds left. I end the attack with about 50 rounds, and finally the Lanc goes down.

I wish I had a film of me hammering a 234 from under 200 yards with 120 rounds of 30mm from a 163.  I emptied the guns and about the  last second he only starts on fire.  I'd say at least 8 or more hits from 30mm and I get a fire. He goes down about 3 minutes later.

I have had another AH player look at it, and he was amazed the Lanc took the first firing pass without as much as a single part blown off. No parts on the second pass either.

I spent about an 1 hour on WOW today.  I may not go back into AH until after the next patch.  

I am just not having fun in this game anymore.  I just go ballistic when I am in the arena. I need a break from the game for sure.

Maybe in the next patch...

Isn't that what we hope for?  The next patch will be better? 2.5, 2.5 and 2.6 have taken the fun out for me.

Maybe in the next patch....

The human heart always hopes :)

Meanwhile I have a Gnome Rogue, level 2 on Spirestone called Hasareph.  Say hi if you play the game and are in there :)
« Last Edit: December 31, 2005, 11:22:35 PM by AKFokerFoder+ »

Offline DoKGonZo

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Rubber Bullet Blues
« Reply #17 on: December 31, 2005, 11:49:21 PM »
There were changes to the smoothing code with 2.6, so I'm not totally surprised that there were some side-effects.

Taking time away from *any* online game when it stops being fun is just part of the drill.

Offline Hades55

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Rubber Bullet Blues
« Reply #18 on: January 01, 2006, 03:28:13 AM »
What makes me worry more is that, maybe, HTC have start to show the bad signs of Kesmai .
They give the impression that they dont listen.

*IF* this is the case, this is big Wrong.

The TOD, with only one life, will fall from the sky before it real start.
It will be fubar.

Who will fly LW with no chances, not to win, but just to survive ?

Did someone at HTC see nightmares with FW190s on his 6 ?

Or they push AHII in a more Arcade mode ?
If this is the case, Then bring back RR and FR arenas and let the
simers fly in their FR Arena with near to reality planes.

The gu(a)ys can play in their RR arcade arena where they can win LW,
MARS, Galactic or Bad Empire Forces with their Uber UFOS.

I think was clear enough. And forget Tod. With today contitions Its Fubar.

Offline TalonX

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Rubber rounds in GVs
« Reply #19 on: January 01, 2006, 02:08:32 PM »
In the chaos of TT, I often go through periods where my rounds pass harmlessly through the enemy.  

Even the smoke rounds won't produce smoke.   Usually clears in a few mintues.

-TalonX

Forgotten, but back in the game.  :)

Offline wrag

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Rubber Bullet Blues
« Reply #20 on: January 01, 2006, 02:50:32 PM »
Starting to think there is a fault in the synchronization factor of AHII.  One persons FE says he/she is 100 to 300 yards higher above the ground on his machine then he is on mine?????  Or maybe just 20 yds higher.  But it allows them to dive so low that on my machine they're underground while on their machine they're just above the deck.

Perhaps the smoothing code in some way is the culperate?
It's been said we have three brains, one cobbled on top of the next. The stem is first, the reptilian brain; then the mammalian cerebellum; finally the over developed cerebral cortex.  They don't work together in awfully good harmony - hence ax murders, mobs, and socialism.

Offline wrag

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Rubber Bullet Blues
« Reply #21 on: January 01, 2006, 03:14:03 PM »
Hmmm such a fault???

Might explain the mini-warps and the difficulty hitting we seem to have from time to time?

If it's not being properly, or in a timely fashion, updated on your machine vs mine?????  or mine vs yours????

Just wonderin..................... ..
It's been said we have three brains, one cobbled on top of the next. The stem is first, the reptilian brain; then the mammalian cerebellum; finally the over developed cerebral cortex.  They don't work together in awfully good harmony - hence ax murders, mobs, and socialism.

Offline DoKGonZo

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Rubber Bullet Blues
« Reply #22 on: January 01, 2006, 05:18:22 PM »
My only guess as far as the LW rides is that it's a resource issue. Going back in and re-doing 3D models, re-qualing FM's, etc. is time consuming - and if they're putting efforts into ToD, then they need to carve out time from that to fix the 109/190.

As for the rubber bullets - I don't know - something's going on, though. The nite I finally gave up I was flying Spit16's for a while and not even those Hispanos were registering damage.


Both of these issues, though, are pretty important to get fixed before they release ToD. I expect there will be a marketing push to draw new players to AH ToD, and if they arrive and find that one side's planes are half-blind and unter-modeled that could turn ToD into a Turkey Shoot of one kind of another (either everyone goes Allied, or all the old hands go Axis and feast on dweebs). Neither of which are especially good for the product (though memories of old AW A3 are still not completely faded ... and it'd be worth dealing the the 190's FM if there were fresh, doe-eyed dweebs milling about in vast herds).

The rubber bullets will just turn new players off completely, though.

Offline Scherf

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Rubber Bullet Blues
« Reply #23 on: January 01, 2006, 05:28:43 PM »
These aren't the droids you're looking for.
... missions were to be met by the commitment of alerted swarms of fighters, composed of Me 109's and Fw 190's, that were strategically based to protect industrial installations. The inferior capabilities of these fighters against the Mosquitoes made this a hopeless and uneconomical effort. 1.JD KTB