Author Topic: Object Editor Question???  (Read 2546 times)

Offline Bogie603rd

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Object Editor Question???
« Reply #15 on: February 08, 2006, 04:23:51 PM »
IT WORKS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! OH MY FRIGGIN GOODNESS!!!!!!!!!! IT WORKS!!!!!!!!!!!!!!!! THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU..... 2 hours later.... THANK YOU THANK YOU thank you....... sorry, my throat is dry!:D
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Offline Bogie603rd

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Object Editor Question???
« Reply #16 on: February 08, 2006, 05:19:51 PM »
Okay, it worked on everything including loading in AHII. Now I need to know how to describe field gun positions as "capable to be manned by players" and how to make the spawn points on the airfield. And how to describe them as "Fighter Spawn", "Bomber Spawn" and "Vehicle Spawn"

 Thanks again! :aok
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Offline BlauK

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Object Editor Question???
« Reply #17 on: February 09, 2006, 01:27:15 AM »
Spawn points are called "entpnt" in the object list.
Place them in suitable positions and define...

Object Type: Veh Ent / Ftr Entry / Bomb Ent
Ownership: Field Owned .. field no same as your field's (group master's) number
Uncheck the "Can Collide" box

Always place the "H" entry first, or alternatively remember to change the ID number as 0.
The other spawns are generated automatically according to the direction where they point at. So, when placing teh other spawns, remember to rotate them in suitable directions.

---

I recommend placing the acks already in OE. The mannable ack is the shape called "bas0"... the auto acks are "gng0 - 2"


  BlauKreuz - Lentolaivue 34      


Offline Bogie603rd

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Object Editor Question???
« Reply #18 on: February 09, 2006, 09:04:49 AM »
Roger, I hear ya on the guns part. But the part I dont understand is the spawn points. I'm trying to place the spawns in the actual shape design in the OE. Not the TE. And in my OE, the spawn point is named "spawn" not "entpnt". In the TE, that's different.

 Like I propably already said, I attempted to place the "spawn" shapes on the airfields. But the shape is just defined as "VOID". I'm not sure how to change that in the OE. I know how to change it in the TE though. But like I said, im trying to do it through the OE not TE.

 Also, I started placing the "spawn" shapes on the runways before the hangar. And I did not make the ID number "0". Just so you know, when I built the shape and placed it in the terrain. I tested the map again and the spawn points still would not work. So that's why I wanted to know how to define the shape "spawn" as a "Fighter Entry" or a "Bomber Entry" in the OE.

 One other small note. If I can only do this in the TE, not the OE. It will cause some problems. When I place an "entpnt" object on the terrain and define it as a fighter or bomber entry. The Fighter/Bomber will spawn anywhere within a 100 FT radius of the "entpnt" object. Not the exact location on the runway. That's why I am trying to make the spawn points through the OE.

---

Difficult to explain, even more difficult to understand! :p
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Offline BlauK

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Object Editor Question???
« Reply #19 on: February 09, 2006, 09:17:19 AM »
Originally posted by Bogie603rd
Like I propably already said, I attempted to place the "spawn" shapes on the airfields. But the shape is just defined as "VOID". I'm not sure how to change that in the OE.

You can override the type definition also in OE, but I have not had any success either with placing spawns in OE.

Also, I started placing the "spawn" shapes on the runways before the hangar. And I did not make the ID number "0". Just so you know, when I built the shape and placed it in the terrain. I tested the map again and the spawn points still would not work. So that's why I wanted to know how to define the shape "spawn" as a "Fighter Entry" or a "Bomber Entry" in the OE.

I would also want to be able to do that in OE :)
btw. the index number in OE and ID number in TE are two separate things.


One other small note. If I can only do this in the TE, not the OE. It will cause some problems. When I place an "entpnt" object on the terrain and define it as a fighter or bomber entry. The Fighter/Bomber will spawn anywhere within a 100 FT radius of the "entpnt" object. Not the exact location on the runway. That's why I am trying to make the spawn points through the OE.

Hmm.. I have thought that only the vehicle entry points would do such randomizing. At least the AC spawns I have seen work perfectly from the assigned spot. I suppose they have to be on that particular base and maybe also on runway (?)


  BlauKreuz - Lentolaivue 34      


Offline Bogie603rd

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Object Editor Question???
« Reply #20 on: February 09, 2006, 09:38:01 AM »
Hang on, maybe I mis-calculated on the spawns a little. I propably got Vehicle spawns mixed up with the Fighter and Bomber Spawns. So, let me get back to you on that!:)
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Offline Bogie603rd

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Object Editor Question???
« Reply #21 on: February 09, 2006, 09:56:07 AM »
Okay, good news, and bad news.

 First, the good news.
The spawn point worked. and the planes are spawning in one area only on the airfield.

 Now, the bad news.
AHII doesent seem to notice the difference between Bomber Entry and Fighter entry. Cause the designated "Fighter Entry" was being used by bombers as well.

 Now, some more bad news. The bomber entry has an "arrow" so you can see the driection they will spawn. The Fighter entry doesent even show a shape, so I cant rotate it so planes will spawn going a certain direction.:cry

 Let me know if you need a picture!
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Offline BlauK

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Object Editor Question???
« Reply #22 on: February 09, 2006, 10:06:29 AM »
Maybe a work-around:

Place bomber entries since you can see them and only later define them as fighter entries.

I am really not very experienced with the TE side.. mostly work with OE. I'll ask if e.g Kanttori could lead yo uto right tracks with those entry points. I know he has done such things.


  BlauKreuz - Lentolaivue 34      


Offline Bogie603rd

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Object Editor Question???
« Reply #23 on: February 09, 2006, 10:31:35 AM »
Defining the entry points is no problem. But my situation is once I place the object "entpnt" into my map, it asks me the first time what the object should be (that's where I select which entry it becomes) and such. But once I try to re-configure it and try to change that. I don't know how, because I can't get that same window to come back up for that same object.
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Offline Bogie603rd

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Object Editor Question???
« Reply #24 on: February 09, 2006, 10:42:30 AM »
Off the topic for a quick moment.

You know, once this is done, we practically gave a quick overview-tutorial of the OE on how to make shapes! LOL:lol
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Offline Bogie603rd

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Object Editor Question???
« Reply #25 on: February 09, 2006, 10:58:48 AM »
News Update. It turns out when I was assigning Entry Points my mouse budged over to "Boat Entry" insted of "Bomber Entry". But, the good news with this. I discovered how to re-assign shapes. And..... that's right, good news keeps coming:lol ... I'm using the "Bomber Entry" to align the "Fighter Entry" and "Bomber Entry" so that the planes run down the runway correctly!

Also I tested the map, and the entry points worked. Which means that your idea of using one object to "align" the shape and then convert it to Bomber/Fighter Entry works.

 Yipee....:D
« Last Edit: February 09, 2006, 11:00:53 AM by Bogie603rd »
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Offline Bogie603rd

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Object Editor Question???
« Reply #26 on: February 09, 2006, 12:47:34 PM »
Update:

 Test Succesfull....
Spawn Points: Working
Airfield: Showing/Working
Guns: Operating
Mannable Guns: Working

Overall Scan: EVERYTHING WORKS!:D

 Thanks for all the help mate!:)
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Offline BlauK

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Object Editor Question???
« Reply #27 on: February 09, 2006, 01:02:17 PM »
No worries.. I'm glad it worked well for you :)


  BlauKreuz - Lentolaivue 34      


Offline Bogie603rd

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Object Editor Question???
« Reply #28 on: February 10, 2006, 10:39:23 AM »
Yea, thanks again, I placed it in a map and hosted an H2H arena with it yesterday. Was a great success, 85% of the people that walked in LOVED the new design to the airfields.:cool:
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Offline Bogie603rd

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Object Editor Question???
« Reply #29 on: February 14, 2006, 09:27:53 AM »
Hey, another quick question. How can I export custom shapes in the OE such as "rwy0" to ".bmp" style just like the TE does when you select an object and press "Save Texture".

 I'd like to know because i'm trying to edit the airfield texture to make it look like a random "Airport-Airstrip" for my new "Airport" map.

 Confusing Enough?:confused:
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