Scott, comparing WWIIOL to F4 has merit. “Never before has such a hyped game been released so buggy.” Well, until WWIIOL that is.
Seriously.
The only thing I see different, is F4, in it's worst state, was graphically superior, and provided hella single player enjoyment. Now, thanks to the user end of fanatics, Falcon 4.0 is quite a accomplishment. I see nothing of this promise or salvageable single player in WWIIOL's hideous graphics vs. system requirements. Actually, in gameplay for that matter, and it’s whole entire pretence and structure WAS FOR ONLINE play.
There's no denying that massively multiplayer games are perpetually works in progress, continually evolving. In light of this, World War II Online has promise. But there's also no denying that this game was released far too early and has no business sitting on retail shelves wearing a $40 price tag as if it were finished. On one level, what you have here is a buggy multiplayer tank sim. Hop in, sling some AP rounds, and have a ball.
He ain’t lying. It's a fun tank sim for now, that's it. Hardly what it's advertised to be.
Forget Falcon 4.0, use AceHigh as a “benchmark.” It blows it out of the water, and delivers in spades. Not one of us reading this doubts that 1.08 is going to be a hoot, and 6 months in development for HiTech is HUGE. In comparison, I’d say WWIIOL in 6 months will begin to address the box promo supposed to be in the initial shipped product, yet will still be WAY short.
The reviewer was harsh, but discounting the factual discrepancies in this touted “MASSIVE ONLINE WWII BATTLE FIELD” because he mentioned another buggy sim in Falcon 4.0 is silly. So is your response accordingly.
BELCH.
[ 07-30-2001: Message edited by: Creamo ]