Originally posted by JMFJ
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If something can't be implemented to be a fair/logical outcome, then it would be better if it was never implemented at all. If plane location is random computer to computer it seems that the collision model no matter how it is set up will be based on chaos theory. So maybe it would be best to be removed until something that was more predictable was in place.
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Please read the entire post. It explains how the system works. It isnt hard, it is 100% predictable, it is thoroughly fair, and it isnt based on chaos theory.
What happens on my computer -- whether its bullets or collisions -- gets reported to the server. The server spreads teh info to anyone who needs it, like my target. Resolutions like kills or damage are applied to my target when the info reaches his computer.
Thats it.
Now, if you're paying attention, you might have realized that there is a very simple, non-chaotic way to avoid collisionis:
DON'T COLLIDE If you dont get close enough on your computer to hit someone on your computer, you wont collide.
Period.
End of concept, nothing more to explain. NO chaos, no secondary goal, no self serving, entirely fair. Your collisions are 100% your fault (except for the unfortunate situation when a fighter hits a bomber on the bomber's computer).
IN fact, I've let you in on the almost 100% effective system for not colliding, and that was downright selfless of me
Originally posted by JMFJ
Question: If your plane isn't where my computer says it is, should my bullets also not do damage? Seems that would also be in the same realm of debate. Whether it's my plane hitting your plane, or my bullets hitting your plane. If your not really there, well it probably shouldn't do any damage.
JMFJ
See above. It all happens on your computer, and gets reported to the server.
If you really want to understand, the answers are simple, and obvious from the many posts in this thread. Just read them and think about it.