Originally posted by NoBaddy
BTW, one of the things we talked about was delaying destruction until the time period is up. This would mean that once something was down, it would stay down. I'm not positive how he plans to do it, but, that is the direction he is leaning.
I do not like this idea. Now instead of penalizing a suicide porker, this will give defenders an advantage aginst a well orginized offense.
First off when a field is flat and ready for the taking, and the cap force is on standby with ord...VH pops up, and is immediately taken down...The defenders should not be allowed to continue spawning like cockroaches until the timer expires.
Second, we need to know immediately that an object has been damaged enough to be destroyed. Otherwise everyone and their brother will be needlessly wasting ordinance on an object that is already dead.
Third, it is not an easy thing to safely deliver troops to the town. Now the goon has to loiter indefinatley when buildings pop up, because they have to wait on the timer to destroy them?
I already made a suggestion on this a couple of pages ago. Destroy the object immediately, but give it a unique graphic while the timer is running (smoke, or smoke & fire on the standing object was the example given). Blow it up like normal when the timer expires. Everyone at a glance will know the status of the object, and there is no confusion.