Author Topic: Whining about play degradation?  (Read 4426 times)

Offline VIXEN

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« Reply #90 on: September 08, 2006, 01:42:45 PM »
Great points NCLawMan, I know I do my fair share of assistance trainning.

  But if I could get HT to do us all one big favor, it would be to increase the size limit of the squelch list so that I don't have to listen to the constant barage of negativity which takes away from game play & my enjoyment which is the #1 reason I'm here to begin with.

Offline mongial

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Whining about play degradation?
« Reply #91 on: September 08, 2006, 02:14:35 PM »
Or give the Perma Squelch option so that you don't have to squelch the one guy that really gets under skin every time you log on!

Back to the subject, I am a Noob.  AH2 is my first fighter game experience and I have been with it for a year now.  Up until about 3 months ago, the hoard was the only thing I felt confortable in......I was only worried about my score.  3 months before I discovered the hoard, bombing hangars and ruining furballs so we could "Get the field" was my way of contributing.

This phase of my "noobness" is going away, as I see the light of fighting and forgetting about my score.  Maybe it is the future, maybe it is a phase, but as I am moving through "Nooby" stage, I think the rest will too.

Offline Edbert1

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Whining about play degradation?
« Reply #92 on: September 08, 2006, 04:10:03 PM »
Quote
Originally posted by Max
I've probably read over 500+ posts that argue the furballer vs toolshedder thesis. Know what? Both sides are entitled to their' style of game play. The Donut map with an uncapturable Fightertown solves the problem for now.
The trick for HTC, should they wish to pursue an even balance, is to provide every map with an uncapturable FT, or the player base to create them.

my two cents

Just to make it $0.04...I agree 100%...for me, the whole thing boils down to a "this game has room for everyone" kind of thing...no reason to disparage either type of gameplay...just MHO of course.

Offline sullie363

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Whining about play degradation?
« Reply #93 on: September 08, 2006, 05:09:06 PM »
Well FT on this map is hardly capture proof.  It would just now take more of an effort to capture them and it wouldn't surprise me if we saw it happen.
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Offline FALCONWING

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Whining about play degradation?
« Reply #94 on: September 08, 2006, 09:47:14 PM »
I think HiTech is right on with his list:aok

however in fairness i will continue to make the suggestions i have made for years now:

1.  I lead base taking missions (gasp):O
2.  I command the largest squad in the game (Birds of Prey):aok
3.  I take bases (including the undefended ones) for one reason..country survival

How could you design a way to make it unecessary for me to play this way?

1.   Limit the bases that are actually capturable...so no country can "roll" others
---- for example: each country starts with 40 bases...only 20 of which can actually change hands.  map changes every three days...country with most bases at map change wins

For vets like myself (10 years from awc to here..all as a Bird of Prey) I enjoy all aspects of the game.  In fact it is annoying that some nights i have to pork and capture bases so that the "chess" piece i love won't be miserable.  If i knew that we couldnt get hammered but so hard...then i could play in FT and lead wingman missions, buff missions and fiter sweeps instead of base takes.

But the truth remains that people will whine about anything....spittards..lgays. ..milkrunners....pickers....(in awc we hated B-n-Zers who wouldnt turnfight). so i too say THANK YOU for a great game HiTech and gang....dont let the complainers wear you down!
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Offline Toad

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Whining about play degradation?
« Reply #95 on: September 09, 2006, 12:39:34 AM »
Sorry HT, I ain't buying either. I've had puter problems and RL timesinks and haven't played much lately but not because I don't want to play.

I still get the hours = minutes feeling when the fights are good.

There is NO GAME better than this one when the fights are good. Period.

But Mars, Laz, Slap and all the others generally speak pretty well for me.

I think Max has the best suggestion. Give every map a Fightertown and design it to be hard to take and remove C-47's and M-3's from those hangars. Eliminate ord at those bases. If someone wants it, make them bring troops over a long, arduous, perilous journey. It'd still be capturable but very, very hard.

Is that asking too much? I swear that's all it would take to make me forever happy.

Well...OK...one more thing... time to add the B-25C in 345th/501st/Quitch colors.  ;) He's 86 this year; clock's winding down unfortunately.
If ye love wealth better than liberty, the tranquility of servitude than the animated contest of freedom, go from us in peace. We ask not your counsels or arms. Crouch down and lick the hands which feed you. May your chains sit lightly upon you, and may posterity forget that you were our countrymen!

Offline CHECKERS

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Whining about play degradation?
« Reply #96 on: September 11, 2006, 10:23:14 AM »
quote:Originally posted by Max
I've probably read over 500+ posts that argue the furballer vs toolshedder thesis. Know what? Both sides are entitled to their' style of game play. The Donut map with an uncapturable Fightertown solves the problem for now.
The trick for HTC, should they wish to pursue an even balance, is to provide every map with an uncapturable FT, or the player base to create them.

my two cents






Quote
Originally posted by Edbert1
Just to make it $0.04...I agree 100%...for me, the whole thing boils down to a "this game has room for everyone" kind of thing...no reason to disparage either type of gameplay...just MHO of course.


  Just to raise it to $0.06 ... Simple fix for FT on maps...
 FT capture redundent/ disabled , in relation to the the strat war ....FT status and action, independent of Strat War bases .....( Strat Horde rolls over Map..., Map rotates, Resets , what ever ..... who cares....
 Bombers/ Troop Transports  inbound to Kill FT ? result " Spalt!"  they self destruct upon entering FT sector ...... (no need to screwup the MA Maps with 50K mountains .....pretty much same as Air Warrior FT, 3 island bases, off all by themselves .....
Originally posted by Panman
God the BK's are some some ugly mo-fo's. Please no more pictures, I'm going blind Bet your mothers don't even love ya cause u'all sooooooooo F******* ulgy.

Offline Reynolds

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Whining about play degradation?
« Reply #97 on: September 11, 2006, 02:04:09 PM »
Im all for training the n00bs, but when some dweeb HOs your Emil with a Spit16, he then wont listen to you trying to tech him because he thinks since you didnt shoot in the HO, you dont know how to fly! As long as they keep killing the honest fighters, they will never listen to the honest fighters because they think they are better!

Offline SlapShot

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« Reply #98 on: September 11, 2006, 02:20:49 PM »
Quote
Originally posted by Reynolds
Im all for training the n00bs, but when some dweeb HOs your Emil with a Spit16, he then wont listen to you trying to tech him because he thinks since you didnt shoot in the HO, you dont know how to fly! As long as they keep killing the honest fighters, they will never listen to the honest fighters because they think they are better!


LOL ... it takes two to HO ... both have to present a nose-to-nose profile and both have to have a guns solution for a real HO ... if not, then its a high deflection shot where only one guy has a guns solution and the other doesn't.

I have never been shot down to an HO that I didn't actively participate in ... else I come off angle and execute a pre-merge lead turn ... and if the attempted HOer stays around, they are usually dead within 1 or 2 turns ... honestly !!!

If you are flying your Emil nose-to-nose with Spit 16s ... I wouldn't want you to teach me either.
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Offline Reynolds

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Whining about play degradation?
« Reply #99 on: September 11, 2006, 02:33:30 PM »
Quote
Originally posted by SlapShot
LOL ... it takes two to HO ... both have to present a nose-to-nose profile and both have to have a guns solution for a real HO ... if not, then its a high deflection shot where only one guy has a guns solution and the other doesn't.

I have never been shot down to an HO that I didn't actively participate in ... else I come off angle and execute a pre-merge lead turn ... and if the attempted HOer stays around, they are usually dead within 1 or 2 turns ... honestly !!!

If you are flying your Emil nose-to-nose with Spit 16s ... I wouldn't want you to teach me either.


Um, no. Some guys TRY to take you head on, and he pops up close enough, there isnt much else you can do. Any form of turn may present a shot. Or, sometimes you get dragged through a furball.

Offline SlapShot

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« Reply #100 on: September 11, 2006, 02:51:44 PM »
Quote
Originally posted by Reynolds
Um, no. Some guys TRY to take you head on, and he pops up close enough, there isnt much else you can do. Any form of turn may present a shot. Or, sometimes you get dragged through a furball.


They can TRY ? ... you can't get HOed unless you are nose-to-nose ... if your not nose-to-nose and he shoots you ... then you have been killed by a high deflection shot ... therefore they are not some dweeb HOing you.

Pops up close enough, there isnt much else you can do ? ... so your saying that you lost sight of him and the next thing you see is him in front of you blazing away at your cockpit ?

Sometimes you get dragged through a furball ? ... what does that have to do with an HO ... and if your getting dragged thru a furball ... and some guys pops you ... then your target fixated and/or your SA needs some work ... it has nothing to do with HOs.
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Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline Noir

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Whining about play degradation?
« Reply #101 on: September 11, 2006, 03:07:30 PM »
apply some neg G to avoid HO, the guy on your 12 will be forced into a neg G shot if he still wants you, and will miss. A flat turn will do the job also....many movements to avoid HO...in fact you can use the HO to your advantage by starting to turn into your open 6 before he merged with you, giving you a good angle advantage for the upcoming fight.
« Last Edit: September 11, 2006, 03:10:12 PM by Noir »
now posting as SirNuke

Offline Reynolds

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Whining about play degradation?
« Reply #102 on: September 11, 2006, 08:44:36 PM »
Quote
Originally posted by SlapShot
They can TRY ? ... you can't get HOed unless you are nose-to-nose ... if your not nose-to-nose and he shoots you ... then you have been killed by a high deflection shot ... therefore they are not some dweeb HOing you.

Pops up close enough, there isnt much else you can do ? ... so your saying that you lost sight of him and the next thing you see is him in front of you blazing away at your cockpit ?

Sometimes you get dragged through a furball ? ... what does that have to do with an HO ... and if your getting dragged thru a furball ... and some guys pops you ... then your target fixated and/or your SA needs some work ... it has nothing to do with HOs.



Losing sight... um, YES IT HAPPENS! Or, they BnZ you, Head On!

Dragged through a furball: When you go through a furball, lots will HO you. Whether or not tis the original guy, you get HOd. So, when YOU complain about HOers, whats YOUR 'excuse'?

Offline NCLawman

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Whining about play degradation?
« Reply #103 on: September 11, 2006, 09:05:32 PM »
I believe the point of the original post has inadvertently been shank-punted into the left side bleachers.  The original point was not meant to be a stab or a cut as to any particular style of play, nor at any person specifically.

My main point was that there are a number of people grumbling that they HATE the game, and the game SUCKS, and they don't like what the game has become.  Yet they continue to come back and whoop and hollar about the same thing.  

So my point was... if you aren't having fun, then take up fishing, or golf.  If you are having fun, then enjoy the game.  Try laughing a few times, but for goodness sake, let the rest of us enjoy it too.  The constant whining about how this game sucks degrades the fun, and the quality of the time spent for the rest of us.

I realize we all get frustrated.  God knows I do!!!:o   But there are a good number of people who get tired of hearing:
"All you guys suck" -- because a base was captured.
"Everyone one of you bishes are idiots"  -- because nobody rushed to your aid defending a base.
"Why wont you Mother F---ers just quit, cause you all suck anyway" -- when you could not get someone to sacrifice their plane so you could fly your's home.

etc......  The list goes on, but I think we all get the point.

Again, I was not rationalizing or condeming any particular style of play or game action.  I simply want to ask (rhetorically) if you don't have fun, why continue to play and make yourself and anyone else unhappy?

Let me reiterate that... I did not say if you don't like the actions of someone else but you enjoy the game....  I am saying If you aren't having fun and the game sucks for you, why do you play?
Jeff / NCLawMan (in-game)


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Whining about play degradation?
« Reply #104 on: September 11, 2006, 09:27:36 PM »
NClawman, because at one time she was young, trim and sweet, now she's old and fat and smokes like a choo choo train but she's all he's got.  it's like the hound dog howlin' cus he's laying on a nail but it a'int so uncomfortable as for him to move on.  comprendes, compadre?