Not everyone shares your optimism.
Suicide should be handled differently. I suggest that people using kamikaze tactics should have to wait a specified duration before respawning. This is not uncommon in other online games.
If you, the player, choose to "head-on" with another player, or drop your ordinances while diving to certain death, then you should be delayed, perhaps two minutes, before you are able to respawn.
Only a death resulting from being killed by an opponent should allow for you to respawn immediately.
Then the collision model could be fixed resulting in more realistic game play.
Kamikaze tactics are legitimate, but quickly exhaust a country's resources. A student of history should fully understand the impact of such tactics, and adapt the game to reflect a penalty in accordance to discourage it, while recognizing the legitimacy of the practice in actual warfare.
Again, I am strictly opposed to a perk-based ordinance system. I can only say I believe it is an absolutely dreadful idea. I am confident that a perked ordinance system will result in disgruntled veteran players and a loss of revenue for Hi Tech Creations.
Bronk: Just to clarify this for you, no, I am not kidding. There is no humor implied or otherwise intended. I really do not like the impression I am getting from the planned progressive changes to game play. So, again, "not kidding."