This thread...
http://forums.hitechcreations.com/forums/showthread.php?s=&threadid=194874&highlight=filmhas a good film example. The first and last fights have near stall speed fights with vertical maneuvers. That is the situation where weak/strong side really comes into play. As you near stall speed, lift force diminishes, and the torque force starts to become more pronounced.
If I were the lead plane going up into the vertical near stall speed, I would be looking for a flight path overshoot. In other words, I am looking for their asent path to outside of my turn like this...
At that point, I'll be looking to roll and reverse my lift vector towards them, and attempt to gain a snap shot. At such slow speeds, many planes are sluggish, or simply refuse to roll against the torque.
Knowing that, when I am in the trail position in this scenario, I will follow the opponent with my lift vector pointing off to their weak side. If they cannot roll to the weak side, I am in a great position to follow their next turns flight path. If my flight path does overshoot theirs on the way up, I am in a position where it will be unlikely they can get guns (and in fact, if they force the issue to try to get a shot that isn't there, they WILL overshoot my flight path worse that I had theirs).
It is probably easier to watch the first and last fights, and see where I often have the opponent to the strong side of my centerline. Hence, if you think about it, my head positions do look toward where I would be if I was the opponent.
Wizer, on my system, the mini-stick detects as Pro Throttle X and Y axis on my system. I had tried mapping it as Analog inputs, pan view (left/right, up/down). I found it more useful as Analog inputs, Views, move (left/right, up/down) in place of using the side arrow keys, and page up/down. That is just using AH's control mapper. I understand that scripts can be written for the CH Manager software to make it do many other things, but I've never really explored that option.