Most, but not all, of my whines are from the perspective of the side doing the ganging. It's a terrible waste of resources. No more than 2 friendlies should be required to down one enemy. If you follow that rule you and the friendlies around you can kill far more efficiently than a country that's full of gangtards.
I agree with you Anaxogoras. That being said, AH, since 2002 when I began, differed and is gamey in respect to the multiple lives pilots have. As it should, since it is a game.
One of the aspects of the game that has been lost is "efficiency." There's nothing to win anymore. A game with no winning is like, like, well, I don't know what it is like. Since that's the case, there's really no call for efficient use of resources.
When I returned to flying a few weeks ago, I worked on my k/d ratio under and got it to 1.3 to 1.7. No stimulation. Talk about the lone wolf effort. Granted those #'s are low too. Was no "wow this is fun lets see if we can get it done." No "we" to it.
Base captures still happen of course. But there's no sustained drive by any side to win the war. Not their fault either. The dynamics, that is the rules, may not prohibit it, but they sure work against it.
The best part of the game is the fellowship. Finding guys and hooking up and having fun. But there's this inescapable something that nags at me, "now, why are your doing this? What's the object of this game?"
I guess the answer "to have fun" is still present. But in all contests "fun" doesn't cover adequately the experience of the endeavor. Think football. There was lots about practice and games that was not fun. It was hard work. But the desire to have your side win made it all seem worthwhile. That part has been lost.
I'm assuming that since the changes have become permanent, they have been a very good business decision by HTC. But the field on online WW2 gaming is still in its infancy. Imagine what my be available in 15 years. We probably would not believe it if we were told today about it.
The only real weakness in HTC's product is it does not provide the essential outcome that all games provide, winners and losers. Might it always be profitable as a business despite that. Yes.
I would not be surprised that the next generation of WW2 online flight sim game designers are already dialed into AH and looking to see what HTC does right and what they do wrong. Neither would I be surprised that sometime in the next 5 years or so, we'll see a company host a game that has all the pluses that AH provides along with the conspicuously absent winners and losers.
This latest generation of gameplay and pilots shows that anyone can excel at AH. Time and attention is what it takes. The first thing that got me hooked was what strikes everyone in the face when they play: wow. This is cool flying about shooting at folks. Then, what really sunk the hook in deeply was the fact that folks from all over the world could work together for the common goal of winning the war. That battle has been fought and lost. It's not the game we have today and what we do have must please the majority of players because my guess is business is booming. Lots of updates, improvements, cool stuff generally.
Still, there's an opening for a WW2 flying game that has all that HTC provides plus those parts it has left behind.