Author Topic: Fallout 3  (Read 22493 times)

Offline Engine

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Re: Fallout 3
« Reply #135 on: November 20, 2008, 03:08:27 PM »
Ah well, thanks for the response. I got impatient and picked up the regular version, and have just started wandering a bit after exiting the Vault. So far, so good... Tonight I'll be installing a few mods - More detailed night sky, power armor stat rebalancing, repair using similar items (Chinese rilfe -> regular rifle, etc).

I'll hold off on my thoughts until I've played a bit more.

Offline Bodhi

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Re: Fallout 3
« Reply #136 on: November 20, 2008, 03:36:53 PM »
Whats the easiest way to kill a deathclaw?
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Offline Fishu

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Re: Fallout 3
« Reply #137 on: November 20, 2008, 04:24:40 PM »
Whats the easiest way to kill a deathclaw?

Have a powerful gun and blast it's head off with VATS. Of course it helps if you have a cannon fodder with you.. i mean an AI guy.
It also helps if you cripple it with a mine.

Offline Ack-Ack

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Re: Fallout 3
« Reply #138 on: November 20, 2008, 04:29:53 PM »
Ah well, thanks for the response. I got impatient and picked up the regular version, and have just started wandering a bit after exiting the Vault. So far, so good... Tonight I'll be installing a few mods - More detailed night sky, power armor stat rebalancing, repair using similar items (Chinese rilfe -> regular rifle, etc).

I'll hold off on my thoughts until I've played a bit more.

Where did you get the mods, No Mutants Allowed site?


ack-ack
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Offline Ack-Ack

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Re: Fallout 3
« Reply #139 on: November 20, 2008, 04:31:12 PM »
Whats the easiest way to kill a deathclaw?

Alien Laser Pistol shot to the head.  If you have high points into energy along with the sniper perk, usually 1 shot to the head is sufficient.


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Offline Bodhi

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Re: Fallout 3
« Reply #140 on: November 20, 2008, 04:40:48 PM »
Alien Laser Pistol shot to the head.  If you have high points into energy along with the sniper perk, usually 1 shot to the head is sufficient.


ack-ack

Where do I find that damn thing?
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Offline bongaroo

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Re: Fallout 3
« Reply #141 on: November 20, 2008, 04:44:07 PM »
Can't remember exactly where but I'm pretty sure you'll see a crash landing and find it near there.  I actually beat the game and never saw a Super Mutant Behemoth myself.  I'd like to take a crack at them on very hard when I start a new game.

Fallout 3 gets a 9.9/10 from me!  Only thing keeping it from 10/10 is that you can't free roam after beating the main story.  My only save slot was the autosave and in the last room the door locks behind you.   :mad:
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Offline Bodhi

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Re: Fallout 3
« Reply #142 on: November 20, 2008, 04:50:23 PM »
I beat the game too, I just went back to the save before going into the cave to the vault.
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Offline moot

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Re: Fallout 3
« Reply #143 on: November 20, 2008, 04:53:21 PM »
Bodhi, almost straight west of Green Pastures waste dump, stuck between the North-South and East-West roads and mountains on that part of the map. NE of radio antenna MDPL13 and SE of Clifftop Shacks. I don't remember any high spot where you could recognize it from with a sniper rifle or something, but that's probably enough for you to easily find it.

And yeah, it's too bad they didn't work more story into it.  There's plenty of material for it.
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Offline Ack-Ack

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Re: Fallout 3
« Reply #144 on: November 20, 2008, 05:07:27 PM »
Found a cool mod that will allow you to continue the game after you've finished the main quest line.

Continue after MQ mod

There's a lot of other mods on this site.

No Mutants Allowed Mod forums

More Fallout 3 mods

Fallout3Nexus

enjoy.

ack-ack
« Last Edit: November 20, 2008, 05:20:05 PM by Ack-Ack »
"If Jesus came back as an airplane, he would be a P-38." - WW2 P-38 pilot
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Offline moot

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Re: Fallout 3
« Reply #145 on: November 20, 2008, 05:14:53 PM »
Cool.. There's a ton of small annoying things that could be fixed by simple mods. 
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Offline Engine

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Re: Fallout 3
« Reply #146 on: November 20, 2008, 05:15:26 PM »
Where did you get the mods, No Mutants Allowed site?


ack-ack
From http://fallout3nexus.com/

I'm planning on:
-Slower weapons degradation - because firing 3 clips from a magnum should not reduce it 20% (Some users report problems with different version of this, so I'll add it last and see if the game refuses to load)
http://fallout3nexus.com/downloads/file.php?id=70

-Enhanced Night Sky - much cooler and more detailed night sky
http://fallout3nexus.com/downloads/file.php?id=442

-Better Power Armor - because I think power armor should be the ultimate in wasteland badass apparel, and it's silly for ranger armor to be better...
http://fallout3nexus.com/downloads/file.php?id=117

-Cross Repair Weapons - So similar weapons can repair each other, like chinese assault rifle <-> assault rifle & 10mm pistol <-> 10mm SMG
http://fallout3nexus.com/downloads/file.php?id=183

-Cross Repair Armor - Same (Outcast <-> Power Armor, etc.)
http://fallout3nexus.com/downloads/file.php?id=333

Maybe a few minor armor texture mods, too. :)


Offline Engine

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Re: Fallout 3
« Reply #147 on: November 20, 2008, 05:18:33 PM »
Oooooo, item descriptions! One area where Bethesda really dropped the ball...

http://www.nma-fallout.com/forum/viewtopic.php?t=46721

Offline moot

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Re: Fallout 3
« Reply #148 on: November 20, 2008, 08:01:20 PM »
Ironsights and unhandicapped movement would be cool.  Thanks for the links.
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Offline moot

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Re: Fallout 3
« Reply #149 on: November 21, 2008, 05:06:35 AM »
Another easy mod, if anyone has the know-how.. Whistling for the dog to get back to you, rather than go through the whole dialog.  It could be just a sound played, or an ultrasonic whistle or something.

Anyone know if you can do something with the dozen+ nukes in that bunker/building to the NW?  I activated the ICBM but it looks like it doesn't do anything besides let you hear it launch?
« Last Edit: November 21, 2008, 05:20:48 AM by moot »
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