Author Topic: Tuned vox & mega squads  (Read 20765 times)

Offline NoBaddy

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Re: Tuned vox & mega squads
« Reply #255 on: February 14, 2009, 10:06:24 AM »
I have seen no actual proof or (facts) that have shown that larger (or smaller) squads are a bad influence on the game, which would require drastic changes in the policies concerning vox and squad size (larger or smaller).  In the end, you are right we will have to abide by HiTech decisions.   :salute

Well, I have. So has HT.

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Offline bmwgs

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Re: Tuned vox & mega squads
« Reply #256 on: February 14, 2009, 10:17:39 AM »
Well, I have. So has HT.



Proof?  I can be Refuted.  Jeez, I like that word.

All I see is people typing their opinions, but have yet to see any actual proof.  Of course I agree with Bronk, HiTech's opinion or not, it's his call.

Did I say I agreed with Bronk?    :O

Fred
One of the serious problems in planning the fight against American doctrine, is that the Americans do not read their manuals, nor do they feel any obligation to follow their doctrine... - From a Soviet Junior Lt's Notebook

Offline DCCBOSS

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Re: Tuned vox & mega squads
« Reply #257 on: February 14, 2009, 10:19:18 AM »
                                                                     THIS HORSE IS



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Offline Dadsguns

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Re: Tuned vox & mega squads
« Reply #258 on: February 14, 2009, 10:30:30 AM »
Well, I have. So has HT.



Respectfully,,, How? What? has this affected.

Using such a large broad stroke in this topic leaves many defending what we see to be nothing wrong, some are doing what they can to "do the right thing".

There have been many wrong assumptions from the "other" side of the table that I defend against because the lack of knowledge or ability to be more specific about the issue at hand. 

This has just morphed into such a large snowball that everyone feels as though they are being rolled up in it and that simply isn't the case, each issue is unique in itself, and you have to address it that way.

This is going over like a fart in church, silent but deadly.   :lol

« Last Edit: February 14, 2009, 10:40:46 AM by Dadsguns »


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Offline NoBaddy

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Re: Tuned vox & mega squads
« Reply #259 on: February 14, 2009, 05:04:46 PM »
Proof?  I can be Refuted.  Jeez, I like that word.

All I see is people typing their opinions, but have yet to see any actual proof.  Of course I agree with Bronk, HiTech's opinion or not, it's his call.

Did I say I agreed with Bronk?    :O

Fred

Proof? It comes with almost 20 years of doing this and HT has been doing it as long as I have. He also has the added experience of not only being a player in these "communities", but also a creator of a couple of them.

Now, if you really want to discuss the negative impact of huge squads/guilds/teams/whatever you want to call them on this type of game, we can do it here and bore the crap outta people or we can go private. I have no problem with either.

NoBaddy (NB)

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Offline bmwgs

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Re: Tuned vox & mega squads
« Reply #260 on: February 14, 2009, 06:59:42 PM »
Proof? It comes with almost 20 years of doing this and HT has been doing it as long as I have. He also has the added experience of not only being a player in these "communities", but also a creator of a couple of them.

Now, if you really want to discuss the negative impact of huge squads/guilds/teams/whatever you want to call them on this type of game, we can do it here and bore the crap outta people or we can go private. I have no problem with either.



I know a guy that has been a car mechanic for 30 years, and he still isn't worth a hoot at fixing cars.  I wouldn't trust him to change my wiper blades.  Just because you have been doing this for 20 years does not in itself provide any factual hard evidence (proof) that larger squads are bad for game play.  It just means that you are a bit (maybe a lot) more experience, but not all knowing. 

My question has been side tracked and I have no problem with taking it private.  All I am asking is to see some hard evidence showing that larger squads are bad for game play.  I'm not looking for a comparison to AW, we all know this game is different that that one.  Might be because its 2009 and there are (I'm guessing) several thousand players opposed to several hundred. 

I am an open minded person and if some actual evidence, statical or otherwise, is presented to me as I said I can be refutedI love that word.  In real life I do not just take somebody's word that it is right without anything to support their position.  If you do then I have a bridge in Brooklyn that is for sale. 

I would even post on the BBS that I was wrong.  It has never been my stance that it might not be true, just I have seen no evidence of it in my measly 1 1/2 years in the game.

Stated with respect to a standing member.

Fred

« Last Edit: February 14, 2009, 07:01:19 PM by bmwgs »
One of the serious problems in planning the fight against American doctrine, is that the Americans do not read their manuals, nor do they feel any obligation to follow their doctrine... - From a Soviet Junior Lt's Notebook

Offline falcon23

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Re: Tuned vox & mega squads
« Reply #261 on: February 14, 2009, 07:00:57 PM »
WOW,what a little fervor one can stir...

 As far as rolling Thunder goes,I as the CO enjoy what it has become..it has become a training ground for new people whom we desire to be in the squad,and it has become A great forum for me to interact with other people who enjoy playing this game as much as I do.It has grown in a much bigger way than even I imagined,and matured as well..

 We enjoy each others company and I do not believe that our size has become detrimental to our being close.DISCLAIMER:this does not represent how YOUR squad may interact.

 I am a mission planner first and foremost,whether NOE,at ALT,GV,or whatever I feel is needed at the time to accomplish an intended goal,which most of the time is to capture A base,and I have the greatest people in RT..We laugh,we have a good time,we battle,we analyze situations,we do it all in FUN..Not to say that their are other squads that dont do this,but I can only speak for mine..

 The background on RT when I started it was to make a squad where everyone would be taught to run missions,to plan missions,to make them work,whether NOE,at ALT,GV,etc..etc..
How a base gets captured does not matter to me as much that it GETS captured,and I think this is where the perception that MEG-SQUADS somehow MAKE this happen more than ones other country mates..

 Bish have big numbers usually.WHY.I think it is because they have a goal in mind,to capture bases.I do not say all have this in mind,but I think it runs deeper in the bish psyche than in rooks or nits..When A mission is posted,it is almost guaranteed big participation,although not always.And why?? because somehow bish are not as good as rooks or nits? Hardly.It is because it is what we do..My point; It has nothing to do with MEGA-SQUADS!!!

  In RT,some people are good at dive-bombing,some are good ACM,some are not,we are ALL always learning new things.Most of us train every tuesday,although it is not mandatory.
We want to be well-rounded in what we do,and that takes time.I have been playing 2.5 years give or take a few months and I am ONLY now getting good at ACM..I can actually up a plane and not think I am going to be back in the tower in 3 minutes..

  We used to take bases because taking a base was to me,what it was all about,and saying"yay we got it" quick lets move on to another",and the base gets taken back in less than 10 minutes.Now it has been ingrained in me that PORKING bases around the one captured,HAS to take place in order to keep it..And this works very well.It has taken a few in my squad to get that in to my head,so we have grown into a well-rounded squad who does what is needed to get the job done..

 I see what people post on the bb's about people porking,or hitting citys/radar sites/aa factories,and people,it seems to me,for the most part call it score padding.HEH!..whatever it is it helps whichever country you are on..it keeps things down longer.it has an EFFECT..But people rant and rave about it..That it is gamey?? well,it is in the game to be able to do that ,so it needs to be done..

  This game is what you make it..You can either make it an ACM game,a GV game,A base taking game,A bomber game,My word it is all there.And on a great platform from which to accomplish the goals of whatever you desire..

 Some people cannot get along in groups,I guess thats why people come and go out of RT,but it is a fact of life,and I hold no ill-will torwards them.And some people DO get along in groups,these people usually stay..But we go through people as probably any squad does,we do not have some MAGICAL force which causes people to stay in our squad,but we ARE adults,and we have the minimum capacity to be able to assimilate our wishes into goals in the game,and some may not be into that type of regimentled type of thinking.




   You want to know what it is like in RT,hardly a MEGA-squad,PM me with a wish to fly with us for a day or a week,see what we are all about..I think you will be impressed with our ability to get the job done,and will definetly be impressed with the fact that ALL the BISHOPS work together well,and mostly for the same goal,as you do on your countrys..TO take bases,To defend bases,to dog-fight,to gv,to CV...

                              Thanks for listening,
                                  Falcon23 :salute
 

Offline Murdr

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Re: Tuned vox & mega squads
« Reply #262 on: February 14, 2009, 07:06:05 PM »
Might be because its 2009 and there are (I'm guessing) several thousand players opposed to several hundred. 

Just so you know, I've never seen AHs peak time population match that of AW on AOLs peak time population (1100-1200 every night).  I believe Moggy stated that on AOL, AWs player database exceeded 150,000 CPIDs.

Offline bmwgs

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Re: Tuned vox & mega squads
« Reply #263 on: February 14, 2009, 07:07:26 PM »
Just so you know, I've never seen AHs peak time population match that of AW on AOLs peak time population (1100-1200 every night).  I believe Moggy stated that on AOL, AWs player database exceeded 150,000 CPIDs.

That I did not know.  I stand corrected.

Thanks

Fred
One of the serious problems in planning the fight against American doctrine, is that the Americans do not read their manuals, nor do they feel any obligation to follow their doctrine... - From a Soviet Junior Lt's Notebook

Offline Ack-Ack

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Re: Tuned vox & mega squads
« Reply #264 on: February 14, 2009, 07:58:05 PM »
Just so you know, I've never seen AHs peak time population match that of AW on AOLs peak time population (1100-1200 every night).  I believe Moggy stated that on AOL, AWs player database exceeded 150,000 CPIDs.

AW was also EA's 2nd largest MMO in terms of active subscriptions at the time the plug was pulled.  Only UO had more active subscribers at the time.


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Offline SkyRock

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Re: Tuned vox & mega squads
« Reply #265 on: February 15, 2009, 09:13:45 AM »
SkyRock<----owns Megasqwads! :aok

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Offline Bronk

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Re: Tuned vox & mega squads
« Reply #266 on: February 15, 2009, 09:29:11 AM »
SkyRock<----owns Megasqwads! :aok
And with that brilliant piece of info... I declare the thread complete.  ;)
See Rule #4

Offline bmwgs

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Re: Tuned vox & mega squads
« Reply #267 on: February 15, 2009, 10:28:58 AM »
And with that brilliant piece of info... I declare the thread complete.  ;)

I'm not giving you the last say.  Now it's complete.    :D

Fred
« Last Edit: February 15, 2009, 11:03:15 AM by bmwgs »
One of the serious problems in planning the fight against American doctrine, is that the Americans do not read their manuals, nor do they feel any obligation to follow their doctrine... - From a Soviet Junior Lt's Notebook

Offline bj229r

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Re: Tuned vox & mega squads
« Reply #268 on: February 15, 2009, 10:48:49 AM »
                                                                     THIS HORSE IS



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Offline Bronk

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Re: Tuned vox & mega squads
« Reply #269 on: February 15, 2009, 11:48:39 AM »

How a base gets captured does not matter to me as much that it GETS captured,and I think this is where the perception that MEG-SQUADS somehow MAKE this happen more than ones other country mates..

This just caught my eye. Not jumping on you personally falc just the mentality of the statement.
A lot of people think "Because I can do a thing and get away with it, it's fine.".  I'm not just talking in game here either. What I believe has happened that HTC's game has become so big... too much of this real world mentality has bled over.

Since you don't care how a base is captured. You wouldn't have any problem with X number of ac be used as guided missiles  taking out all hangers then use heavy cannon ac to drop town.

I see a problem with this at any cost mentality.... game play suffers.  Remember you said it 
Quote
How a base gets captured does not matter to me as much that it GETS captured
 

Sad state of affairs we have here.
Well... IMO anyway.
« Last Edit: February 15, 2009, 12:01:50 PM by Bronk »
See Rule #4