Author Topic: • IDEA!: Establish a Respawn Delay •  (Read 3493 times)

Offline Shifty

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Re: • IDEA!: Establish a Respawn Delay •
« Reply #15 on: February 10, 2009, 03:21:32 PM »
While I'd like to see something to bring a little more realism and stop the suicide poker types.
This would hamper people trying to defend a base under attack.

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Offline Plawranc

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Re: • IDEA!: Establish a Respawn Delay •
« Reply #16 on: February 10, 2009, 03:27:38 PM »
And we complain about people not wanting to engage, and the hordes.

Granted the idea has merit, but I see people just running from each other and only flying with 10 other guys.

I can hear country channel now.."you engage him". reply "I'm not gonna engage him, you engage him"

reply "lets get the numbers guy to engage him and will pick him off"  reply "brilliant!"
Stick is right We cant have a huge pickfest cuz no one wants to die its tht way anyway why make it worse
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Offline 96Delta

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Re: • IDEA!: Establish a Respawn Delay •
« Reply #17 on: February 10, 2009, 03:36:06 PM »
And we complain about people not wanting to engage, and the hordes.

Granted the idea has merit, but I see people just running from each other and only flying with 10 other guys.

I can hear country channel now.."you engage him". reply "I'm not gonna engage him, you engage him"

reply "lets get the numbers guy to engage him and will pick him off"  reply "brilliant!"

I disagree stick.
We all know tha fighter pilots are naturally aggressive
types.  It stands to reason that those drawn to
the game are of a similar mindset.

I don't think there would be any reticence to
engage an adversary.  But I am quite certain that
those engagements would be more carefully
carried out and, whenever possible, with help
(like a wingman) to enhance their survival.

And the HO tards would be more likely to run away. ;)

And this isn't trying to make the MA like the
FSO.  Just suggest adding a dash of what makes the FSO so
popular to the MA.  In the FSO when you die
you are dead.  With this proposal, when you die
you are only sleeping until the determined delay
has expired..then you are resurrected.
Thats a big dfference!



« Last Edit: February 10, 2009, 03:37:37 PM by 96Delta »

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Offline rstel01

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Re: • IDEA!: Establish a Respawn Delay •
« Reply #18 on: February 10, 2009, 04:25:10 PM »
Are you going to pay my $14.95 a month (actually $29.90 since my wife plays as well) also?

Sorry, put a delay on game play ability and 2/3rds of paying customers (including myself) are out the door. However maybe a viable option would be to start a "character" based arena where you start as a single character (ala Dungeons Dragons-WoW-etc) to where once you are dead you are dead????

Perks, etc, are all based on how the "character" advances.     

Offline B4Buster

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Re: • IDEA!: Establish a Respawn Delay •
« Reply #19 on: February 10, 2009, 05:00:24 PM »
I like it because I think there would be less HOing and such. Only think i don't like is people might fly even more timid knowing they can't re-up right away.
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Offline stickpig

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Re: • IDEA!: Establish a Respawn Delay •
« Reply #20 on: February 10, 2009, 05:01:38 PM »
Maybe an option would be if you get shot down or ditched you could not re up from the same base in succession. That would simulate the loss of aircraft at a field.

Again this could be worked around as you go to another airfield, spawn, tower out then spawn at your previous base.
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Offline BillyD

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Re: • IDEA!: Establish a Respawn Delay •
« Reply #21 on: February 10, 2009, 05:31:17 PM »
On the upside of Delta's idea it gives Dr Deathx some extra down time to tune to your vox and tell you bout his superior skills.

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Offline j500ss

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Re: • IDEA!: Establish a Respawn Delay •
« Reply #22 on: February 10, 2009, 05:33:28 PM »
I like the idea actually, but what it may require is a whole seperate arena. That probably will not work, but boy I would like to see it tested.
Not sure it would make my skills any better, but sure as --ll can't hurt. An arena where people actually want a dogfight, I'm all for it!

Offline Saurdaukar

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Re: • IDEA!: Establish a Respawn Delay •
« Reply #23 on: February 10, 2009, 06:25:47 PM »

Here's the idea:
Create a 5 minute spawn delay after you die
or lose your aircraft. 

<snip>

Furthermore, it would force better gameplay...

While I understand the motivation for your idea, I expect, if implemented, that it would force more running, not better gameplay.

And, of course, Lord knows we have enough runners.

Offline texastc316

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Re: • IDEA!: Establish a Respawn Delay •
« Reply #24 on: February 10, 2009, 06:29:58 PM »
no sir I don't like it
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Offline Delirium

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Re: • IDEA!: Establish a Respawn Delay •
« Reply #25 on: February 10, 2009, 11:35:07 PM »
I don't like it either, we should be promoting aggressiveness and not giving people reasons to do the 'one pass, haul a**'.

Besides, any delay would make base taking even easier, but I have a feeling that is your real motivation in making this suggestion.
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Offline Murdr

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Re: • IDEA!: Establish a Respawn Delay •
« Reply #26 on: February 10, 2009, 11:43:21 PM »
Putting too much of a penalty on death only causes even less of an incentive to fight or take risks.

Offline BaldEagl

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Re: • IDEA!: Establish a Respawn Delay •
« Reply #27 on: February 10, 2009, 11:50:18 PM »
Sorry.  I only read the first paragraph.  I pay to play, not wait to play.  Plus if you think people fly timid now just wait till this goes into effect.
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Offline SEraider

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Re: • IDEA!: Establish a Respawn Delay •
« Reply #28 on: February 11, 2009, 12:13:01 AM »
Putting too much of a penalty on death only causes even less of an incentive to fight or take risks.
   

Another good point.
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Offline Karnak

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Re: • IDEA!: Establish a Respawn Delay •
« Reply #29 on: February 11, 2009, 02:29:54 AM »
AH already has a nasty death penalty compared to first person shooters.  It takes 5-10 minutes just to get back to the enemy base.  Adding more on top of that will only encourage people to stop playing and paying for it.

In addition, death penalties create timidity.  You may think that is how it was in the real deal, but it isn't really true.  Those guys had something they had to get done whereas there is nothing in AH that forces anybody to be anything other than timid.
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