Author Topic: • IDEA!: Establish a Respawn Delay •  (Read 3225 times)

Offline 96Delta

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• IDEA!: Establish a Respawn Delay •
« on: February 10, 2009, 02:22:58 PM »
Respawn Delay

Here's a suggestion to elevate the game play of
Aces High by simultaneously reducing the arcade
game style of play we are seeing an increase in
and increase the "excitement" quotient considerably.

Here's the idea:
Create a 5 minute spawn delay after you die
or lose your aircraft.  This would include
those who ditch their damaged aircraft and
those who parachute out of a damaged plane.

You could even vary the cost depending on the outcome
of the engagement.  For example, a 10 minute delay
for death and a 5 minute delay for successfully
parachuting or ditching your plane.

We have all decried and lamented the "bomb****s",
"suicide porkers" and others of their ilk.  They
have turned the game into an arcade game and
I am firmly convinced, forced many players out
of the game because of the senseless arcade
game it has become. 

Moreover, practices like these have collectively
cheapened the gaming experience for hundreds, so
much so that game changes have been required as a
direct result of their actions (ie: more barracks
on fields, more AAA, inability to pork fuel to zero,
and so on).

Many players, hundreds actually, enjoy the FSO
and Scenario games partly because they impose a
one-life, one-plane paradigm.  This adds a degree of
immersion and adrenaline flow that really
ramps up game enjoyment for, as the evidence
states, hundreds of players. 

This suggestion, if implemented, would create a
new mindset in a pilot similar to what they
experience in the FSO/Scenarios; one that adds to
the realism of air combat by infusing in the
pilots mind the need to preserve his life and
plane.  Surely, this will elevate the game to a
higher level as well as encourage players to i
improve their skills.

Furthermore, it would force better gameplay,
encourage the development of true air combat tactics
and cooperative gameplay (like using wingmen), and
would discourage wasting lives and planes through
suicide tactics.

Some people may think that this is overly restrictive.
I disagree.  For those that think these minor limitations
will "ruin the game" I hasten to remind you that arena
caps and ENY are also restrictive yet we manage to live
with those limitations.

My vote is to put some risk back into the game
and liven it up by imposing some kind of penalty
for dying!!  Ya'know, like in real life? ;)
Why not try it for 30 days in one of the arenas
or both and then evaluate the change again?

Anyway, thats my argument for this proposal.
Thank you for reading!

Now, the final point I have to make is to address those
who can't energize their brains enough to post a cogent
and well-reasoned response to this post.  I'm talking to
the one line mouthpieces that have trouble forming
and communicating an intelligent or convincing thought,
yet somehow feel the need to post their offensive
and caustic comments.  Please don't. They will be ignored.

Lets keep this an intellectual discourse folks.
Like your mother said, if you don't have anything worthwhile
to say, keep your "keyboards" silent.

This post and the comments I am eliciting are for the benefit
of mature players who enjoy the game and who desire to
share their thoughts about the idea.  To those who do so,
I thank you for contributing to the discourse.  :salute
« Last Edit: February 10, 2009, 02:25:54 PM by 96Delta »

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Offline Spikes

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Re: • IDEA: Establish a Respawn Delay •
« Reply #1 on: February 10, 2009, 02:26:37 PM »
Seems decent, only a few flaws. I'd have to say only do this to accounts over 2 weeks. This way the new guys can up however much they want, but after their 2 weeks, you think they've learned the game, and they have to wait 5 minutes.
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Offline Slate

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Re: • IDEA!: Establish a Respawn Delay •
« Reply #2 on: February 10, 2009, 02:32:47 PM »
   Your suggestion has merit and I would only modify it by allowing the player to up from a different field while the time limit was in effect for the field he had upped from. With the maps we now have it would allow continuous play for even the least skilled player.  :)
I always wanted to fight an impossible battle against incredible odds.

Offline SEraider

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Re: • IDEA!: Establish a Respawn Delay •
« Reply #3 on: February 10, 2009, 02:40:44 PM »
If you are saying the MA should be more like FSO, then why have FSO?  I am not an FSO guy per se, but I do enjoy those challenges however MA is far from arcade.  An arcade game gives you instant action, wheras, AHII you actually have to travel to said target (exception of spawn campers) before you see action. 

Arcade games are forgiving in many sense that the computer you fight agaist gives you intellegent leway to succeed up to a certain extent.  AHII is unforgiving: superior pilots, planes, unknown gameid's till settled. It is also unfair: HOtard, dweebs, rammers, gangtards, ect...  But you die and you have to have another agonizing trip often beyond 5 minutes to get to the same target.

We do not need more rules; just freedom as it is allowed now.  I hope that's intellectual enough for you.  :D
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Offline waystin2

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Re: • IDEA!: Establish a Respawn Delay •
« Reply #4 on: February 10, 2009, 02:43:29 PM »
Hello 96Delta,

I understand your thinking and actually agree with your sentiment, but respectfully disagree with this idea for other reasons.  My time online is becoming more short as it is due to real life concerns, and to be sitting instead of flying would be a real drag Sir.  Wish I did not die so much, but like a moth to the flame I cannot seem to stay away from those big red dar bars.

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Offline Steve

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Re: • IDEA!: Establish a Respawn Delay •
« Reply #5 on: February 10, 2009, 02:45:37 PM »
I disagree that this is a good odea for the MA.  As others mentioned, we have FSO for this. Also, you will find the people who are irritated by "bomb****s" and "suicide porkers" are very vocal, but also a very small minority of the MA population. Basically, you are talking about dramatically changing the MA to please a very few people.
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Offline LLogann

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Re: • IDEA!: Establish a Respawn Delay •
« Reply #6 on: February 10, 2009, 02:46:47 PM »
I have to agree with The Pig on this one.   :salute

Hello 96Delta,

I understand your thinking and actually agree with your sentiment, but respectfully disagree with this idea for other reasons.  My time online is becoming more short as it is due to real life concerns, and to be sitting instead of flying would be a real drag Sir.  Wish I did not die so much, but like a moth to the flame I cannot seem to stay away from those big red dar bars.

<Salute>

Many good points but the down time between sorties could pull people away.
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Offline pluck

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Re: • IDEA!: Establish a Respawn Delay •
« Reply #7 on: February 10, 2009, 02:53:57 PM »
While I'll really dislike suicide dweebs, bomb'n'bail etc...I don't think I could stand waiting 5-10 minutes before flying again.  If you get killed 6 times in a night you would spend 1 hour in the tower waiting at a 10 minute death penalty.  Heck sometimes I only log on for 30 minutes, I don't think I'd want to see 1/2 of those minutes from the tower.  I think bases would become much less defended, especially when facing a horde.  Horde size would probably increase, more safety.  I'm sure the average player would become even more timid, making good fights much harder to come by.

While events have their place, I really don't think trying to morph the MA into something closer to special events solving the problem. (though I've enjoyed events in the past).  IMO, risk has never been a part of AH, so not really sure that we would be bringing anything back. In an early era, it seemed (to me, at least) more about fighting each other, risk or no risk. Risk seems a newer idea, where you get lots of people attacking undefended bases/and people not defending bases because there is less risk of failure/getting killed.  It also explains why I hear, "ok everybody fly together, don't seperate."  Indicating, they are fearfull that they will increase their risk of getting shot.

As I've said earlier, I like the special events.  They can be fun and more immersive than the MA.  That said, I'm not sure I would want to spend all of my time in AH worried about whether or not I should defend a base because of the risk of not being able to fly again for 10 minutes.  Personally, I think a much better way to deal with these issues is to move fights away from fields and towards large cities.  Giving plenty of targets to bomb, possibly less vulch fests.  In this way, suicide dweebs can keep suiciding as much as they want, but it has very little affect.  With little affect, I would imagine there would be less incentive.  On the other hand, I believe this idea was test briefly on smaller scale and obviously ran into some issues.

AH just wasn't built to be a war sim.  It's a sandbox game that allows people to play in many different ways....some very dweeby ways as well.  We have a special events arena that fills a void the MA can't provide...though maybe not as often as some may like.  Changing the MA in such a drastic way, is really changing AH completely and moving away from, what I would consider to be the spirit of AH.

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Offline druski85

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Re: • IDEA!: Establish a Respawn Delay •
« Reply #8 on: February 10, 2009, 02:54:03 PM »
I could possibly see a 1 to 1:30 minute delay --  5 is excessive, in my mind. This would be enough for people to want to stay alive, but at the same time would not be so long to annoy those of us with limited play time.  I feel this could take away the "oooo you just shot me down in a low fight so now I'll re-up an LA7 and get to you in 25 seconds" or the "ooo you bombed my tank! instant wirble death for you!" crowds.   Lengthy crowd names, I know.

I would also say just do this in one arena -- leave the other at normal respawn rate.  Also to those who compare to FSO's....1 or 1:30 respawn =/= 1 life.
« Last Edit: February 10, 2009, 03:02:57 PM by druski85 »

Offline Rebel

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Re: • IDEA!: Establish a Respawn Delay •
« Reply #9 on: February 10, 2009, 03:00:18 PM »
I would think a 30 second per sortie from the last field you upped from.

For instance- you're at A1, it's getting vulched to pieces, or there's a HUGE furball very nearby. 

Death 1- delay launch by 30 seconds
Death 2- delay launch by 1 minute
Death 3- delay lunch by 1:30

And so on.  Prevents mindless whack-a-mole mentality that can accompany an otherwise decent field cap battle. 
"You rebel scum"

Offline stickpig

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Re: • IDEA!: Establish a Respawn Delay •
« Reply #10 on: February 10, 2009, 03:00:41 PM »
And we complain about people not wanting to engage, and the hordes.

Granted the idea has merit, but I see people just running from each other and only flying with 10 other guys.

I can hear country channel now.."you engage him". reply "I'm not gonna engage him, you engage him"

reply "lets get the numbers guy to engage him and will pick him off"  reply "brilliant!"
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Offline Bronk

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Re: • IDEA!: Establish a Respawn Delay •
« Reply #11 on: February 10, 2009, 03:05:48 PM »
Yes... lets give spawn campers more time between spawns. :rolleyes:
See Rule #4

Offline ScatterFire

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Re: • IDEA!: Establish a Respawn Delay •
« Reply #12 on: February 10, 2009, 03:06:26 PM »
Bad idea.  Sitting staring at a screen is not fun.  Those of us with less than stellar kill/death ratios will get tired of just sitting around and leave for games where we get to play.....
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Offline Nefarious

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Re: • IDEA!: Establish a Respawn Delay •
« Reply #13 on: February 10, 2009, 03:08:08 PM »
The ability is there, it's been used before in Special Events from what I remember.

There must also be a flyable computer available for Nefarious to do FSO. So he doesn't keep talking about it for eight and a half hours on Friday night!

Offline 96Delta

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Re: • IDEA!: Establish a Respawn Delay •
« Reply #14 on: February 10, 2009, 03:15:07 PM »
Thanks to those of you who posted a complete
thought.  :salute

Based on the majority of posts,
it seems like the biggest concern is the duration
of the delay.  I agree that 5 minutes is a bit
long.  It will take some careful consideration to
arrive at the best time that discourages arcade-style
abuse while at the same time not discouraging players
who die from "natural causes".

I like the 1 to 1.5 minute idea and the prohibition
from launching from the same base during the
delay period.  Great ideas!
« Last Edit: February 10, 2009, 03:23:45 PM by 96Delta »

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