1000 people on a small map does not work. You are really arguing against yourself. On one hand you say you do not like larger maps, Larger maps were created because of how large the arena population was becoming. 2nd you you argue that you want everyone in one arena, but then complain about the "horde" because of safety in numbers. Well more people in one arena makes more numbers. So it sounds to me like you are grasping at straws trying to find a justification for your wanting to go back to 1 arena.
HiTech
I agree with you that 1,000 people in a single arena does not work and the current setup is the result of both the need to change game mechanics and, frankly speaking, community demands, to which HTC listened.
So, in effect, you can say that some members of the community are, in fact, against what they wanted previously.
That said, Im reading Sun's post a little differently. In my mind, I dont have an issue with splitting arenas; I actually like the ability to leave one if a decent fight cant be found.
By the same token, however, I will state that the smaller maps always offer more fun, for me at least. The best furballs seem to manifest themselves between two fields within close proximity to each other.
What if we kept two late war main arenas and tried introducing smaller, or medium-sized maps into the rotation, more consistently?
The larger maps, although theoretically better suited to a larger number of players, always have a lot of wasted space.
At the end of the day, youre really only going to have 3 fights; Rook v. Bish, Bish v. Knight and Knight v Rook. A single front, by and large, with perhaps some ancillary NOEing on the fringe.
With that in mind, why not go back to condensing the whole thing to make those fronts more readily accessible?
I guess, in a summarized version, Im suggesting that the community demands for larger maps were short-sighted. Larger maps represented one step forward and two steps back.
Has HTC considered reversing the decision?