Clutz: I have no idea if you know my credentials or not. A very brief list.
I Started playing online flight sims about 1990.
I published my first online flight sim in 1995.
I coined the term Massively multilayer online game ie MMOG in May 1995 at E3.
I Created my 2nd Online flight sim AH in 1999 and proceed to re take the market with it.
Now things have not really changed since the days I have first started playing online games, and are very much the same for almost all genera of games.
The is one very very simple fact. People will eventually get board with any game they play. 95% of the people leave quietly and find a new game or hobby to enjoy.
5% of the people are board like yourself and begin to blame the game for there boredom. The reality is they are just not having, the adventure and learning they used to enjoy is gone for them, and there really is not much that can be done to ever make them happy.
Then these 5% wish to state things like it cost much less to keep an existing customer than find a new one, in reality nothing could be farther from the truth. There is another flight sim company would tried to please there old time customers with many game play changes, in the end each change they made chased more and more of the normal cycle game players away. Started limited how much fun a new person had, and destroyed the game using the simple thought that they should listen to the whines of old time players who really are nothing more than burnt out on the game because they have been playing to long.
P.S. Today's patch should be out in an hour or so.
HiTech
Hmm I wrote a flight sim with 4 sides allread. Wonder why I changed to 3, maybe because I had found out it is better?
HiTech
I would like to put my two cents in as being both a grumpy old burnout longtime player who kinda moved on but resurfaces now and again..
This game is special in the fact that its creators stay true to the realities of the gaming subscription cycle and also acquiesce to reasonable requests from their minority grumpy old player constituency.
If you make the effort they will meet you halfway. You must be specific in your requests for changes or things you would view as improvements.
during my long stint as a hardcore AH player I was always in the art departments hair for precision accuracy of 3d models and texturemaps. I am sure natedog and superfly would have loved to strangle me many times as i picked apart their creations with a magnifying glass.
In fact I was occasionally banned from the BBS for my nit picking ranting and raving
long story short... I had the privledge of making a few terrains for AH, got to help on the B17G 3d model by providing 2d profile drawings I customized and calibrated for higher accuracy and fidelity for natedog's excellent 3d model. Got to make the default skin for it too. Turns out all the publicly available b17 profile drawings had glaring innacuracies LOL. AH2 currently has the only accurately modeled b17G because all other games use the innacurate plans
Even got to make the default texture maps for a few other of AH2's aircraft (B25,P39) and some alternate skins for others.
And my wife is quite tired of hearing me proudly remind her every time the AH2 commercial is on and I point out every plane in it that I skinned and the B17G at the end.
but enough of me bragging. My point is if you make the effort so will they if your interests have merit.
But regardless the law of diminishing returns will always take effect when you find new hobbies which entertain you for a time... and then you rediscover your old past time when the itch to dogfight hits you.
and when you take a peak back into that crazy little imaginary world you left behind you see it has improved just fine in your absence without your meddling.