Author Topic: Mechwarrior Living Legends  (Read 5724 times)

Offline indy007

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Re: Mechwarrior Living Legends
« Reply #15 on: February 04, 2010, 09:36:23 AM »
It is truely a combined arms game when you have good comms with yr team. The LRM and arrow4 long range arty can hang back behind cover. Ravens or Cougars with Narc beacons can slap them on targets from 1km out. A BA with a tag laser can lase a target from 1.2km behind cover. Launch on warning, really can create havoc to the OPFOR.

That, in addition to the omni's with lasers and cannon...soup airplane door closing. I could write, but I'll let ack ack finish

Just let me know when infantry mount, dismount, swarm, and leg attacks are enabled, and I'm on my way :)

Bear in mind I'm the kind of dick that on the board game... people bring 4 expensive mechs.. and I bring 36 J Edgar's to ram their legs off with. It's all about fitting the most effective force for a given BV :neener:

Offline Demetrious

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Re: Mechwarrior Living Legends
« Reply #16 on: February 04, 2010, 10:28:40 AM »

It is truely a combined arms game when you have good comms with yr team. The LRM and arrow4 long range arty can hang back behind cover. Ravens or Cougars with Narc beacons can slap them on targets from 1km out. A BA with a tag laser can lase a target from 1.2km behind cover. Launch on warning, really can create havoc to the OPFOR.

That, in addition to the omni's with lasers and cannon...soup airplane door closing. I could write, but I'll let ack ack finish

I have been a massive Battletech/Mechwarrior geek since I was ten years old. This is perhaps the greatest moment of my lie.

After the botched hack job that Microsoft called Mechwarrior 4, this is... glorious. This is what Mechwarrior 4 should have been. And using an FPS game engine to do this means that combined arms will be truly possible to implement. This is awesome.

Offline Soulyss

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Re: Mechwarrior Living Legends
« Reply #17 on: February 04, 2010, 10:29:12 AM »
make sure you've got a good system to run it.  Even though the mod developers have done a good job in trying to keep things down, they're still using CryEngine 2 and it takes a beefy system to run it at higher settings.


ack-ack


Yeah I've heard that about Crysis, I downloaded the single player demo last night to test things out before spent any money, just haven't had a chance to try it yet. :)
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Offline Ack-Ack

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Re: Mechwarrior Living Legends
« Reply #18 on: February 04, 2010, 01:09:27 PM »
If they properly code Elementals, I'll be very excited. I want to ride along on Wolfala's shoulder, then jump onto another mech and tear it apart. Elementals = critical hit making beasts.

Like Wolfala said, this game really does emphasise the combined in combined arms.  You have to work together as a team and just can't go running off in some 35+ ton mech like you're Rambo and expect to win.  I like how infantry are the only ones that can capture control points, provides incentive to play that class and also for the mechs and other vehicles to be used in a more realistic support or heavy assault roles.


ack-ack
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Offline MadHatter

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Re: Mechwarrior Living Legends
« Reply #19 on: February 04, 2010, 01:19:18 PM »
Crap, now I gotta go and dig out my copy of Crysis again.
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Offline Karnak

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Re: Mechwarrior Living Legends
« Reply #20 on: February 04, 2010, 03:01:55 PM »
Is it just clan stuff, or is the inner sphere represented too?  I always preferred the inner sphere due to my getting involved in battletech before the clans were part of the fiction.
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Offline Ack-Ack

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Re: Mechwarrior Living Legends
« Reply #21 on: February 04, 2010, 03:35:50 PM »
Is it just clan stuff, or is the inner sphere represented too?  I always preferred the inner sphere due to my getting involved in battletech before the clans were part of the fiction.

Inner Sphere vs. Clans. 


ack-ack
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Elite Top Aces +1 Mexican Official Squadron Song

Offline Wingnutt

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Re: Mechwarrior Living Legends
« Reply #22 on: February 04, 2010, 04:01:04 PM »
Ohhh dear....

Harkens back to playign MW mercenaries against my buddy over dial up at from 5am till it was time to go to school.

DLING NOW!!!!

by any chance, does it support trackIR?
« Last Edit: February 04, 2010, 04:15:17 PM by Wingnutt »

Offline MadHatter

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Re: Mechwarrior Living Legends
« Reply #23 on: February 04, 2010, 06:23:51 PM »
Ohhh dear....

Harkens back to playign MW mercenaries against my buddy over dial up at from 5am till it was time to go to school.

DLING NOW!!!!

by any chance, does it support trackIR?

LOL, my favorite was the Urbie of death. 1 small laser and a really BIG engine.
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CO 81st Bomb Wing "Pogues"
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Offline Wolfala

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Re: Mechwarrior Living Legends
« Reply #24 on: February 05, 2010, 08:40:48 AM »
Ohhh dear....

Harkens back to playign MW mercenaries against my buddy over dial up at from 5am till it was time to go to school.

DLING NOW!!!!

by any chance, does it support trackIR?

Whats out now is still a beta technically.



the best cure for "wife ack" is to deploy chaff:    $...$$....$....$$$.....$ .....$$$.....$ ....$$

Offline indy007

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Re: Mechwarrior Living Legends
« Reply #25 on: February 05, 2010, 10:29:13 AM »
Like Wolfala said, this game really does emphasise the combined in combined arms.  You have to work together as a team and just can't go running off in some 35+ ton mech like you're Rambo and expect to win.  I like how infantry are the only ones that can capture control points, provides incentive to play that class and also for the mechs and other vehicles to be used in a more realistic support or heavy assault roles.


ack-ack

I'll end up picking up Crysis today and getting this fired up. I'm typically the guy who just doesn't like to bring mechs onto a mech battlefield :) I'd rather have some J Edgars with NARCs, backed up by the 3058 LRM Cars & c3. I'm a Schiltron fan too, just not the ARROW-IV loadout version.

I'm curious to how some of the gear will work. Unless they build in inherent inaccuracy to the weapon systems, things like C3 & tarcomps, which were powerful force multipliers, will not be useful at all :( and pulse lasers, pound for pound the nastiest weapons in the game, won't be useful at all.

Offline Wingnutt

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Re: Mechwarrior Living Legends
« Reply #26 on: February 05, 2010, 12:01:32 PM »
what the hell.. i cant get crisis to reinstall..  run setup.exe and it says its not compatible with my version of windows (Vista64)  :uhoh

Offline Wolfala

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Re: Mechwarrior Living Legends
« Reply #27 on: February 05, 2010, 03:41:23 PM »
what the hell.. i cant get crisis to reinstall..  run setup.exe and it says its not compatible with my version of windows (Vista64)  :uhoh

install and run as administrator


the best cure for "wife ack" is to deploy chaff:    $...$$....$....$$$.....$ .....$$$.....$ ....$$

Offline indy007

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Re: Mechwarrior Living Legends
« Reply #28 on: February 05, 2010, 08:03:23 PM »
check for a bin64 directory also.

Offline Kirin

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Re: Mechwarrior Living Legends
« Reply #29 on: February 06, 2010, 01:47:00 AM »
Clanner Dweeb!!!  :neener:


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