Author Topic: WW1 Arena Observation  (Read 4379 times)

Offline Bruv119

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Re: WW1 Arena Observation
« Reply #30 on: March 11, 2010, 11:47:49 AM »
I had my reservations about this "add on"  it has come through 3.5 months late and no WW2 plane additions to come in with the game update.

Having said that I found the arena to be fresh and one hell of a challenge.  The FM is really immersive and those kites Energy management needs to be kept a close eye on.  I got rammed and Hoed by the skilless but everytime i had a good clean one on one in my camel vs those dirty fokkers I loved every second of it.  

I wrestled the camel from dipping its right wing on several occasions.  I love it and thank HTC for all the hard work that went into it.   :salute

here is a pic of my first sortie.



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Offline Tec

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Re: WW1 Arena Observation
« Reply #31 on: March 11, 2010, 11:48:46 AM »
For landing slow down to about 60-70mph & set auto pilot, arrive about 20ft above the trees, as soon as you pass the trees, chop throttle and glide just below stall buzzer, when ya hit grass, pull back on the stick and turn gently. I land diagonally across the field....longest length. For six months I've been practicing no-engine landings in late WWII, it helped.

Good advice here, with the poor framerates on the ground I've been landing with autopilot on and using throttle to control descent, works like a charm.
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Offline Saxman

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Re: WW1 Arena Observation
« Reply #32 on: March 11, 2010, 11:50:11 AM »
Popped in to check it out. It sure is an excersise in SA and turning, and thats about it. The few "very very very few" 1v1s I experienced all came down to the best turner. It seemed there is very little in the way of options other than to TURN. None of the rides carry anything in the way of "energy" the verticle component is virtualy non exsistent and trying to "run" someone down takes about a week. The planes are too slow to gain any separation from the gang so it was always hordeswaggle. Good thing the guns are so poor. It reminded me of the week the brewster and i16 were released, lots of fun but "short lived" I'm afraid. As the night wore on it was easy to see how this new stuff was gonna pan out, looking at the arenas the #s moving to the LW arenas slowing increased as the night progressed, I'm afraid this is very telling. It was quite fun in a very limited sense I hope it pans out, although ATM not enough to peek my interest in returning  :(

IMO a "guns only" Korean war era jet arena would be more appealing to most peeps!

A big <SALUTE> to HITECH, as it must have taken a great effort to produce. It is obvious they are at the very TOP of the "flightsim" industry, I just think this is an error in reading the customer base!

I hope I'm wrong about this   :aok

I think if they were to expand expand WW1 beyond simple dogfighting it would greatly help. Part of the draw of the Mains IS that there's more two it than just furballing for those so inclined.
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline Bruv119

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Re: WW1 Arena Observation
« Reply #33 on: March 11, 2010, 11:52:11 AM »
I think if they were to expand expand WW1 beyond simple dogfighting it would greatly help. Part of the draw of the Mains IS that there's more two it than just furballing for those so inclined.

I disagree wholeheartedly,  It is about the dogfighting.

what else are you going to add the 5mph tank?  and the 50lb bomb to lob over the side?
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Offline Lusche

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Re: WW1 Arena Observation
« Reply #34 on: March 11, 2010, 11:53:02 AM »
I disagree wholeheartedly,  It is about the dogfighting.

And I disagree wholeheartedly with you.

WWI crates are fun. Dogfighting is fun. But for many, if not mist players, just furballing between two bases gets old... quickly for some, slower for others.

I'm having a blast, but in a few days I will be back to the WW2 MA's, just for the richer variety... not necessarily in planes, but on a tactical level.

That being said I do not wish for any "capture" game like in WW2 aren. WWI front lines were pretty much static most of the time anyway.
But the WWI arena could, benefit in my humble opinion, from a few added targets & mission types. Put in one bomber, and/or attacker, give it some ground targets , and maybe even some kind of recon. Leave the fields alone (the strong ack will make any bombing attempt futile for the most part).
The variety of situations and combat types could increase tremendously. Escorts, intercepts, missions... and all without capturing or dropping hangars.

« Last Edit: March 11, 2010, 11:59:46 AM by Lusche »
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Offline Gr8pape

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Re: WW1 Arena Observation
« Reply #35 on: March 11, 2010, 11:57:51 AM »
I would like to say WTG HTC! :aok :salute : :x :x And to those of you who don't like the new arena, :neener: :neener:

If you don't like it don't fly it.

I on the other hand am having a blast, even with my old system frame rates are good for me, once in the air, and the fur ball is fun.

Get up to 3K and work your way down then you can get some vert involved, but you can't try a tail stand at 500 ft and expect to survive it.

Frame rate is bad on take off though, but I am sure that will be fixed soon.

 :salute :cheers: :salute
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Offline hubsonfire

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Re: WW1 Arena Observation
« Reply #36 on: March 11, 2010, 11:58:58 AM »
I find it amusing that players are already busy griping about what a test arena does not have, and arguing why it should be different, when it's a test that's scarcely a day old. Perspective people!
mook
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Offline Bruv119

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Re: WW1 Arena Observation
« Reply #37 on: March 11, 2010, 12:05:35 PM »
That being said I do not wish for any "capture" game like in WW2 aren. WWI front lines were pretty much static most of the time anyway.
But the WWI arena could, benefit in my humble opinion, from a few added targets & mission types. Put in one bomber, and/or attacker, give it some ground targets , and maybe even some kind of recon. Leave the fields alone (the strong ack will make any bombing attempt futile for the most part).
The variety of situations and combat types could increase tremendously. Escorts, intercepts, missions... and all without capturing or dropping hangars.

a fair point lusche but all of the above will take time and effort and I would much prefer that time to be spent on WW2
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Offline GFShill

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Re: WW1 Arena Observation
« Reply #38 on: March 11, 2010, 12:23:33 PM »
Zeppelin Death Star!

... but exactly who's death would be something of a question ...
==========

Offline Ack-Ack

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Re: WW1 Arena Observation
« Reply #39 on: March 11, 2010, 12:29:43 PM »


Other observations. Alt doesnt = life, LOL I dare ya to be an alt monkey

I was laughing at Eaglhrt for flying a D.VII at 10k+, laughed even harder at him when he dove on me and I watched his plane start to fall apart in the dive.


ack-ack
« Last Edit: March 11, 2010, 01:07:46 PM by Ack-Ack »
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Offline Ack-Ack

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Re: WW1 Arena Observation
« Reply #40 on: March 11, 2010, 12:34:45 PM »
Another observation.
With the way the engine works. people will definitely have to learn to use throttle management which I see can only help you in the WWII planes

I think those that were more advanced in the dogfighting department in the normal arenas will have an easier time than those that relied on BnZ and cherry picking.  Most of those that relied on BnZ and cherry picking don't usually practice good throttle control and just keep the throttle firewalled during the entire engagement.  These kind of players are going to find out the hard way that they can't fly like this in the WWI arenas and will have to learn how to properly use the throttle.

Rudder pedals are also vital, those with twisty sticks are going to get some very sore wrists.


ack-ack
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Offline Ack-Ack

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Re: WW1 Arena Observation
« Reply #41 on: March 11, 2010, 12:38:06 PM »


new arena suppose to be about dogfighting........ same sorry worthless rabied MINE MINE MINE MINE MINE mentality people.......going for easy kills



At least they didn't try to vulch like some of the Bish attempted to at the Knight field last night.  I guess they didn't read the little notice in the update read me about the field ack's lethality in the WWI arena.


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Offline CptTrips

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Re: WW1 Arena Observation
« Reply #42 on: March 11, 2010, 12:39:24 PM »
I think if they were to expand expand WW1 beyond simple dogfighting it would greatly help. Part of the draw of the Mains IS that there's more two it than just furballing for those so inclined.


I respectfully disagree.  At least at the moment.

However, while I don't have a desire to see base captures and strat supply,  I would like the field ack turned down, mannable acks added, and some small 20lb bombs to carry and raid an enemy airfield.

Currently you get a gaggle of dweebs circling in the ack circle refusing to come out.  You have to risk the ack just to get near them.  


In these cases they should have to suffer the humiliation of having their field leveled and strafed until they grow the stones to defend it!

IMHO,
Wab
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Offline Ack-Ack

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Re: WW1 Arena Observation
« Reply #43 on: March 11, 2010, 12:43:25 PM »
Agreed, some of the worst gangbanging and all around crappy flying I've ever seen last night.  Still had a ton of fun, but was hoping for more.

You do have to admit that when you and I cleared the Bish hord during that one sortie was great fun.


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Offline Ack-Ack

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Re: WW1 Arena Observation
« Reply #44 on: March 11, 2010, 12:46:03 PM »


I hope I'm wrong about this   :aok

For the most part you are.  If you think flat turns is the only thing you can do in the WW1 crates, then you need to rethink how to fly and fight.  I had no problems with using the D.VII or the Camel in the vertical, in fact using the vertical in the D.VII, I found it easy to take out the better turning D.I's.  The D.I couldn't hang with following me up in the vertical or in a loop fight.


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« Last Edit: March 11, 2010, 01:08:46 PM by Ack-Ack »
"If Jesus came back as an airplane, he would be a P-38." - WW2 P-38 pilot
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