Ok... what has it been... 4 or 5 days? I have read the posts of those that hate the change, and those that like it. For what it is worth... here is my opinion and a few facts:
1) Tower Based Warning Range did not change... it is still 12 miles to make a base flash. So unless you are watching the map, the new radar settings wont tell you about an inbound strike.
2) Ok... the radar rings overlap. In many cases they run right up to adjacent bases. But lets look at this for a moment. Just take notice about which direction you take off from and dont lift into an active enemy dar ring if you can avoid it. Also, with overlapping radar rings, it is a huge advantage to defenders... meaning that you have to drop the radar at several bases now in order to make a path through the radar. I dont see a problem with this.
3) Are the new settings historically accurate? No.. but the old ones werent either. Neither is "Dar Bar". Nor is the ability to refuel and rearm in 30 seconds, repair a smoked turret or busted track on a tank instantly with a single box of supplies without getting out of the tank, spawning instantly at a spawn point in a GV or LVT, flying in F3 Mode in a bomber, autotakeoff, stall limiter, the ability to see the radar while flying, the bombsights we use, etc... etc... etc.
Why are these things NOT historically accurate? To make the game more playable. So I dont think that arguing that the radar settings are not "Historically Accurate" is valid. If this game were 100% historically accurate, there would be
far less players than there are now... and many aspects of it that just simply would not be worth doing at all.
4) NOE raids had become more of the standard for many players when it came to attacking a base with the intent to take it. Unfortunately, in most cases an NOE raid is done to avoid combat with the defending forces rather than engage and defeat them. Over and over again, HiTech has adjusted things to PROMOTE combat rather than allow people to avoid it. This isnt a game about who can be the sneakiest base taker. If you want to take bases, there are countless ways to do it without avoiding combat. On that note, the bases should REALLY start to flash when being shelled by a CV group, if not at a set range that the CV gets within... but I digress. I enjoy fighting over bases, but I dont care for doing it with no opposition. I want defenders to come up and fight. That is what makes playing this game fun! So we all know WHY the radar settings were changed, and I dont see them going back to the way they were happening any time soon, if at all. To sum this point up, bases can still be taken if you so choose to take them. But the tactic of massive, frequent NOE raids by heavy bombers are a thing of the past. Change your tactics.
5) If you want to fly in an arena that has the old radar settings, and radar settings that vary from map to map... fly in the AvA. Some good sticks fly in there, and the maps are awesome. Also, give FSO a try. For most FSO's, we dont even have radar... friendly OR enemy. Hell... FSO is the main reason I play Aces High now. And the ride I fly in the MA during the week is usually the one I will be in on Friday night in FSO so I can get some practice in. So I see no reason for a separate arena to see which way people like better. Last time I checked, while our voices are heard by HTC, this isnt a democracy. We dont have a vote, unless HTC chooses to give us one.
So... if anyone cares... as you may have guessed, I am fine with the new radar settings. I tend to follow this outlook... "It is what it is". Whining and complaining isnt going to change it... and I personally dont see a valid reason that has been presented since the change that would warrant a change back to the old system. We need to turn the page, and get back to the business at hand, which is killing little cartoon pilots, in their little cartoon planes. And business is a BOOMin!
to you all.