OK I know it's been quite a while since I said I would get the next part of my tutorials posted, but have had quite a lot
going on in the last few months.
This is the first part of the "Working With Elevations for the Terrain Editor" series.
It will show you how to make an elevation bit map to use for creating your terrain.
This is simply a tutorial on the way I do things, it doesn't mean it is the exact or right way to do it but I find it to be the easiest
way, using tools and things that you don't have to buy. With the exception of Photoshop which I reference in my tutorials.
There are other graphics editors that are free you can use also such as Gimp.
As I said this is just the tutorial on how to create the elevation bit map, I have started the next one on how to take that image and make your terrain.
There are a couple of links inside the tutorial to files needed, 2 of which I have hosted on my web site so you won't have to try and hunt them down.
This tutorial is not on the AHWiki yet so I'll link to the .pdf version here.
Working with Elevations part 1 Creating the elevation bit mapI tried to keep the explanations in this one as simple as possible, so I hope it helps.
As usual if you have questions you can post them in the TE forums or PM me directly and I will do my best to get you an answer.
Hope every one has a Merry Christmas and a safe and happy holiday season.
midi