Author Topic: Those applicable- please post 3Dmark2000 scores  (Read 3711 times)

Offline Toad

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Those applicable- please post 3Dmark2000 scores
« Reply #45 on: November 27, 2001, 11:28:00 AM »
OK, this is the new machine I built up with the Athlon 1600 XP and an ASUS 7100 GeForce2MX.

Obviously, it is WAY slower than the old machine. The Onion comparison says that if I swap the GeForce2 GTS in there I should get an increase of 291% up to about 3900 Marks.


So, the next step is pretty obvious  :)

Will try that later today... got to do some work right now.

Project Name Ath1600GeF2MX

Operating System Microsoft Windows 98  
DirectX Version 8.00  
 
Mobo Manufacturer ASUSTeK Computer INC.  
Mobo Model A7V266  
 
CPU AMD Athlon(tm) XP/MP/4 1410 Mhz  
FSB 133 MHz  
 
3D Accelerator NVIDIA GeForce2 MX 100/200  
Graphics Chipset NVIDIA GeForce2 MX 100/200  
Driver Version 4.13.01.2183  
Video Memory 0 MB
 
Resolution 1024x768 32bit  
Texture Format Compressed  
FSAA Disabled  
Z-Buffer Depth 32bit  
Frame Buffer Double  
Rendering Pipeline D3D Hardware T&L  
 

 
 3DMark Result 1337 3D marks
 
Game 1 Car Chase - Low Detail 24.1 FPS
Game 1 Car Chase - High Detail 12.6 FPS
Game 2 Dragothic - Low Detail 19.9 FPS
Game 2 Dragothic - High Detail 9.1 FPS
Game 3 Lobby - Low Detail 21.8 FPS
Game 3 Lobby - High Detail 12.4 FPS
Game 4 Nature N/A FPS
 
Fill Rate (Single-Texturing) 100.0 MTexels/s
Fill Rate (Multi-Texturing) 180.8 MTexels/s
 
High Polygon Count (1 light) 9.5 MTriangles/s
High Polygon Count (8 lights) 2.4 MTriangles/s
 
Environment Bump Mapping N/A FPS
DOT3 Bump Mapping 16.6 FPS
 
Vertex Shader Speed 7.9 FPS
Pixel Shader Speed N/A FPS
Point Sprite Speed 3.7 MSprites/s
 
Published No
If ye love wealth better than liberty, the tranquility of servitude than the animated contest of freedom, go from us in peace. We ask not your counsels or arms. Crouch down and lick the hands which feed you. May your chains sit lightly upon you, and may posterity forget that you were our countrymen!

Offline Creamo

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Those applicable- please post 3Dmark2000 scores
« Reply #46 on: November 27, 2001, 11:54:00 AM »
Good lord Toad, throw that pos away and heed the master.

Project Name Creamo's squeak Beating Beast
 
Operating System Microsoft Windows ME  
DirectX Version 8.00  
 
Mobo Manufacturer  
Mobo Model VT8366-8233  
 
CPU AMD Athlon(tm) XP/MP/4 1400 Mhz  
FSB 133 MHz  
 
3D Accelerator NVIDIA GeForce3 Ti 500  
Graphics Chipset NVIDIA GeForce3 Ti 500  
Driver Version 4.13.01.2183  
Video Memory 64 MB
 
Resolution 1024x768 32bit  
Texture Format Compressed  
FSAA Disabled  
Z-Buffer Depth 32bit  
Frame Buffer Double  
Rendering Pipeline D3D Pure Hardware T&L  
 

 
3DMark Result 7635 3D marks
 
Game 1 Car Chase - Low Detail 121.4 FPS
Game 1 Car Chase - High Detail 43.6 FPS
Game 2 Dragothic - Low Detail 116.7 FPS
Game 2 Dragothic - High Detail 63.1 FPS
Game 3 Lobby - Low Detail 120.9 FPS
Game 3 Lobby - High Detail 56.7 FPS
Game 4 Nature 39.0 FPS
 
Fill Rate (Single-Texturing) 785.3 MTexels/s
Fill Rate (Multi-Texturing) 1646.9 MTexels/s
 
High Polygon Count (1 light) 20.2 MTriangles/s
High Polygon Count (8 lights) 4.0 MTriangles/s
 
Environment Bump Mapping 124.2 FPS
DOT3 Bump Mapping 124.8 FPS
 
Vertex Shader Speed 53.6 FPS
Pixel Shader Speed 93.9 FPS
Point Sprite Speed 19.0 MSprites/s

I may just have to carpet my desktop and add a hoopty sig link to pictures of my computer.
 
 
  :p

Offline Toad

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« Reply #47 on: November 27, 2001, 02:54:00 PM »
WOW!

Looks pretty close to what that Onion site predicted I would get if I went to a GeF3ti5.

I'm eyeballing the sales from here to Christmas. Surely some GeF3 company/reseller is going to blink.

Guess I'll have a "near new" ASUS GeF2MX for sale pretty soon... it's too weak to even put in the kids computer!

Hey.. are ya gonna show Fatty's mom sitting at your computer?   :eek:
If ye love wealth better than liberty, the tranquility of servitude than the animated contest of freedom, go from us in peace. We ask not your counsels or arms. Crouch down and lick the hands which feed you. May your chains sit lightly upon you, and may posterity forget that you were our countrymen!

Offline Zigrat

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« Reply #48 on: November 27, 2001, 03:17:00 PM »
gf2 mx is a piece of dung. get a ti200 for 190 shipped from newegg (leadtek) i get 6100 3dmarks with a 1.2 ghz athlon. you can be like a dumb fdb and spend 2x as much for a 13 % gain but wtf is the difference between 100 and 113 fps  ;)

Offline airspro

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« Reply #49 on: November 27, 2001, 03:47:00 PM »
Well if you both , Zigrat and Creamo could do your tests again in 1600 by 1200 , 32bit color we could really test if the "extra" money was well spent or not .

What say guys , I am planing on buying at Ti card and would sure like to know .

take care
spro
My current Ace's High handle is spro

Offline Creamo

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« Reply #50 on: November 27, 2001, 04:28:00 PM »
The Ti200 is a good buy over a regular GeForce3 (original). The Ti500 shopped right is only $100 more and you can overclock the piss out of the core to 260+ and memmory to 560. Try that on a Ti200.

I'll tweak it out for a optimum benchmark, but this is 1600.

Project Name My Benchmark  
 
Operating System Microsoft Windows ME  
DirectX Version 8.00  
 
Mobo Manufacturer  
Mobo Model VT8366-8233  
 
CPU AMD Athlon(tm) XP/MP/4 1400 Mhz  
FSB 133 MHz  
 
3D Accelerator NVIDIA GeForce3 Ti 500  
Graphics Chipset NVIDIA GeForce3 Ti 500  
Driver Version 4.13.01.2183  
Video Memory 64 MB
 
Resolution 1600x1200 32bit  
Texture Format Compressed  
FSAA Disabled  
Z-Buffer Depth 32bit  
Frame Buffer Double  
Rendering Pipeline D3D Pure Hardware T&L  
 

 
 3DMark Result 5260 3D marks
 
Game 1 Car Chase - Low Detail 82.5 FPS
Game 1 Car Chase - High Detail 40.3 FPS
Game 2 Dragothic - Low Detail 72.1 FPS
Game 2 Dragothic - High Detail 45.5 FPS
Game 3 Lobby - Low Detail 80.5 FPS
Game 3 Lobby - High Detail 42.1 FPS
Game 4 Nature 17.0 FPS
 
Fill Rate (Single-Texturing) 821.4 MTexels/s
Fill Rate (Multi-Texturing) 1745.2 MTexels/s
 
High Polygon Count (1 light) 18.5 MTriangles/s
High Polygon Count (8 lights) 3.9 MTriangles/s
 
Environment Bump Mapping 79.9 FPS
DOT3 Bump Mapping 54.9 FPS
 
Vertex Shader Speed 46.5 FPS
Pixel Shader Speed 42.2 FPS
Point Sprite Speed 12.7 MSprites/s
 
Published No

Offline Raubvogel

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« Reply #51 on: November 27, 2001, 04:32:00 PM »
You can tweak an original GF3 just as high as a Ti500, and they are cheaper. Last I checked, Newegg had Gainward Gf3s for $230. I run mine at 250 core/530 memory, but it will clock higher.

Offline Creamo

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« Reply #52 on: November 27, 2001, 04:52:00 PM »
Probably, what can ya do.

Im not going to argue techy stuff I really know little about. I do know newegg is a nice site but I had trouble getting my card shipped, and was getting the run around so I just bought the card Maximum PC rated a 10 off the rack. $100 aint worth pissin around with.

Besides, the Athlon 1600 was $139 Retail version and the 1900 $288, so I wasted the savings on my graphics.      :p

--

Edit- Oh and my friend Eric has the exact Geforce3 card. We just tried your settings, no go. Artifacting all to hell at 225, black screen 230.

[ 11-27-2001: Message edited by: Creamo ]

Offline -lynx-

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« Reply #53 on: November 28, 2001, 03:25:00 AM »
Why don't you all just shut up you buggers??? :D
How am I supposed to explain sudden appearence of Hercules Ti500 in my computer to my other half (ordered yesterday after feeling all stressed and inadequate)? ;)

Offline Eagler

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« Reply #54 on: November 28, 2001, 07:30:00 AM »
can an owner of an ATI 8500 please run these tests & post his scores?

thx
"Masters of the Air" Scenario - JG27


Intel Core i7-13700KF | GIGABYTE Z790 AORUS Elite AX | 64GB G.Skill DDR5 | 16GB GIGABYTE RTX 4070 Ti Super | 850 watt ps | pimax Crystal Light | Warthog stick | TM1600 throttle | VKB Mk.V Rudder

Offline Sancho

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Those applicable- please post 3Dmark2000 scores
« Reply #55 on: November 28, 2001, 03:53:00 PM »
DISPLAY
Platform   NVIDIA GeForce3 Ti 500
CPU Optimization   D3D Pure Hardware T&L
Width   1024
Height   768
Depth   32 bit
Z-Buffering   32 bit
Texture Format   Compressed
Buffering   Double
Refresh Rate   60 Hz
FSAA Mode   None

OPTIONS
Show Title Screens   Yes
Continuous Benchmark   No
Benchmark Run Count   1
Demo Sounds Enabled   Yes
Continuous Demo   No
Game Sound Effects Enabled   Yes
Game Music Enabled   Yes
Game Detail Level   Low

RESULTS
3DMark Score   6176
Game 1 - Car Chase - Low Detail   96.9 fps
Game 1 - Car Chase - High Detail   34.5 fps
Game 2 - Dragothic - Low Detail   99.4 fps
Game 2 - Dragothic - High Detail   54.5 fps
Game 3 - Lobby - Low Detail   93.9 fps
Game 3 - Lobby - High Detail   41.3 fps
Game 4 - Nature   33.4 fps
Fill Rate (Single-Texturing)   749.6 MTexels/s
Fill Rate (Multi-Texturing)   1565.9 MTexels/s
High Polygon Count (1 Light)   18.8 MTriangles/s
High Polygon Count (8 Lights)   3.7 MTriangles/s
Environment Bump Mapping   117.6 fps
DOT3 Bump Mapping   117.7 fps
Vertex Shader   40.2 fps
Pixel Shader   85.3 fps
Point Sprites   17.7 MSprites/s

SYSTEM INFO

CPU INFO
CENTRAL PROCESSING UNITS
Manufacturer   AMD
Family   Athlon(tm)
Internal Clock   1.37GHz
Internal Clock Maximum   1.37GHz
External Clock   127MHz
Socket Designation   Socket A
Type   Central
Upgrade   ZIF Socket
Capabilities   MMX, CMov, RDTSC, 3DNow!, Extended 3DNow!
Version   Model 4, Stepping 4

DISPLAY DEVICES
Description   Primary Display Driver
Manufacturer   NVIDIA
Name   NVIDIA GeForce3 Ti 500
Total Local Video Memory   64MB
Total Local Texture Memory   64MB
Total AGP Memory   64MB
Display Driver   nv4_disp.dll
Display Driver Version   5.13.01.2183
Max Texture Width    4096
Max Texture Height   4096
Max User Clipping Planes   0
Max Active Hardware Lights   8
Max Texture Blending Stages   8
Textures In Single Pass   4
Vertex Shader Version   1.1
Pixel Shader Version   1.1
Max Vertex Blend Matrices   0
Max Texture Coordinates   8
Device ID   0x0202
Vendor ID   0x10de
Sub-System ID   0x53011462
Revision   0x00a3

MEMORY INFO
Total Physical Memory   1.25GB
Free Physical Memory   1.02GB
Total Pagefile Memory   1.69GB
Free Pagefile Memory   1.59GB

MEMORY ARRAYS
Max Module Capacity   2GB
Location   unknown
Use   unknown
Supported Error D&C   unknown
Supported Speeds   unknown
Supported Types   unknown
Supported Voltages   unknown

MEMORY SLOTS
Installed & Enabled Size   512MB
Form Factor   DIMM
Frequency   0Hz
Slot   BANK_0
Manufacturer   Unknown
Type   unknown
Type Details   unknown
Enabled Size   512MB
Total Bit Width   0
Data Bit Width   0

MOTHERBOARD INFO
Manufacturer    <http://www.abit.com.tw>
Model   8363-686A(KT7,KT7A,KT7A-RAID,KT7E)
Version   N/A
BIOS Vendor   Award Software International, Inc.
BIOS Version   Award Modular BIOS v6.00PG
BIOS Release Date   24/08/01
BIOS Charasteristics   Plug and Play, Flash, AGP

OPERATING SYSTEM INFO
Operating System   Microsoft Windows 2000
Version   5.0.2195
Desktop Width   1600
Desktop Height   1200
Desktop BPP   32

I have toejamty old PC-133 RAM which won't run at 133 MHz on my Abit KT7A.     :p  But there's 1.25 GB of it which is nice.     :D

[ 11-28-2001: Message edited by: Sancho ]

Offline -ammo-

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Those applicable- please post 3Dmark2000 scores
« Reply #56 on: November 28, 2001, 04:09:00 PM »
ahhh sancho but you have broken the rules ;) You must post all your applicable hardweare and settings to boot. It would also be nice if folks would post whatever tweaks they may have done too.  Sowhat video card, MB, etc...?
Commanding Officer, 56 Fighter Group
Retired USAF - 1988 - 2011

Offline band

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« Reply #57 on: November 29, 2001, 09:43:00 PM »
Here is what I came up with after reading about the Geforce 3 Via bug and changing my AGP Aperture from 64 to 128 to fix it. I had 5746 before I increased my aperture. Everything is running at factory settings no overclocking.


Project Name My Benchmark  
 
Operating System Microsoft Windows 98  
DirectX Version 8.00  
 
Mobo Manufacturer  
Mobo Model VT8366-8233  
 
CPU AMD Athlon(tm) XP/MP/4 1474 Mhz  
FSB 133 MHz  
 
3D Accelerator NVIDIA GeForce3  
Graphics Chipset NVIDIA GeForce3  
Driver Version 4.13.01.2185  
Video Memory 64 MB
 
Resolution 1024x768 32bit  
Texture Format Compressed  
FSAA Disabled  
Z-Buffer Depth 32bit  
Frame Buffer Double  
Rendering Pipeline D3D Pure Hardware T&L  
 

 
 3DMark Result 7087 3D marks
 
Game 1 Car Chase - Low Detail 110.8 FPS
Game 1 Car Chase - High Detail 46.5 FPS
Game 2 Dragothic - Low Detail 97.6 FPS
Game 2 Dragothic - High Detail 55.5 FPS
Game 3 Lobby - Low Detail 116.6 FPS
Game 3 Lobby - High Detail 57.6 FPS
Game 4 Nature 32.0 FPS
 
Fill Rate (Single-Texturing) 640.8 MTexels/s
Fill Rate (Multi-Texturing) 1317.2 MTexels/s
 
High Polygon Count (1 light) 15.7 MTriangles/s
High Polygon Count (8 lights) 3.1 MTriangles/s
 
Environment Bump Mapping 106.8 FPS
DOT3 Bump Mapping 104.8 FPS
 
Vertex Shader Speed 45.4 FPS
Pixel Shader Speed 75.9 FPS
Point Sprite Speed 14.8 MSprites/s
 
Published No


Amd XP 1700
Shuttle AK31 ver 3.1
Gainward Geforce3
Detonater 21.85
512 Mb Crucial 2100
Win 98 SE
Philips Acoustic Edge

Offline DAVENRINO

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Those applicable- please post 3Dmark2000 scores
« Reply #58 on: December 18, 2001, 02:37:00 PM »
Upgraded drivers to 21.83 and score went up +1000 from 12.41 result above.
No Overclocking

Project Name 1.4 Athalon w GF3  
 
Operating System Microsoft Windows ME  
DirectX Version 8.00  
 
Mobo Manufacturer ASUSTeK Computer INC.  
Mobo Model <A7M266>  
 
CPU AMD Athlon(tm) Processor 1400 Mhz  
FSB 133 MHz  
 
3D Accelerator NVIDIA GeForce3  
Graphics Chipset NVIDIA GeForce3  
Driver Version 4.13.01.2183  
Video Memory 64 MB
 
Resolution 1024x768 32bit  
Texture Format Compressed  
FSAA Disabled  
Z-Buffer Depth 32bit  
Frame Buffer Double  
Rendering Pipeline D3D Pure Hardware T&L  
 

 
 3DMark Result 6397 3D marks
 
Game 1 Car Chase - Low Detail 102.2 FPS
Game 1 Car Chase - High Detail 39.1 FPS
Game 2 Dragothic - Low Detail 93.2 FPS
Game 2 Dragothic - High Detail 51.2 FPS
Game 3 Lobby - Low Detail 102.9 FPS
Game 3 Lobby - High Detail 49.7 FPS
Game 4 Nature 30.0 FPS
 
Fill Rate (Single-Texturing) 631.6 MTexels/s
Fill Rate (Multi-Texturing) 1300.3 MTexels/s
 
High Polygon Count (1 light) 15.7 MTriangles/s
High Polygon Count (8 lights) 3.1 MTriangles/s
 
Environment Bump Mapping 108.2 FPS
DOT3 Bump Mapping 101.7 FPS
 
Vertex Shader Speed 42.2 FPS
Pixel Shader Speed 74.4 FPS
Point Sprite Speed 14.8 MSprites/s
 
Published No  

DJ229
 

    :)   :)   :)
DAVE aka DJ229-AIR MAFIA
CH USB HOTAS/ONKYO 705 7.2 SURROUND SOUND/ 60" SONY A3000 SXRD  TV

Offline Kwan

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Those applicable- please post 3Dmark2000 scores
« Reply #59 on: December 18, 2001, 10:06:00 PM »
Geforce Ti 200  OC 220/500
FSB 140 XP1800

3DMARK2001 PROJECT FILE

PROJECT
Name   My Benchmark
Description   
Registration Name   
Registration Key   
3DMark Version   200

DISPLAY
Platform   NVIDIA GeForce3 Ti 200
CPU Optimization   D3D Pure Hardware T&L
Width   1024
Height   768
Depth   32 bit
Z-Buffering   24 bit
Texture Format   Compressed
Buffering   Double
Refresh Rate   Default
FSAA Mode   None

OPTIONS
Show Title Screens   Yes
Continuous Benchmark   No
Benchmark Run Count   1
Demo Sounds Enabled   Yes
Continuous Demo   No
Game Sound Effects Enabled   Yes
Game Music Enabled   Yes
Game Detail Level   Low

RESULTS

3DMark Score   7734

Game 1 - Car Chase - Low Detail   118.5 fps
Game 1 - Car Chase - High Detail   46.5 fps
Game 2 - Dragothic - Low Detail   114.2 fps
Game 2 - Dragothic - High Detail   63.3 fps
Game 3 - Lobby - Low Detail   121.1 fps
Game 3 - Lobby - High Detail   58.3 fps
Game 4 - Nature   41.7 fps
Fill Rate (Single-Texturing)   707.0 MTexels/s
Fill Rate (Multi-Texturing)   1456.0 MTexels/s
High Polygon Count (1 Light)   17.3 MTriangles/s
High Polygon Count (8 Lights)   3.4 MTriangles/s
Environment Bump Mapping   119.9 fps
DOT3 Bump Mapping   130.1 fps
Vertex Shader   52.3 fps
Pixel Shader   87.2 fps
Point Sprites   16.3 MSprites/s

SYSTEM INFO

System Info Version   2.0
Installation ID   0x86a31d39
OEM ID   

CPU INFO
CENTRAL PROCESSING UNITS
Manufacturer   AMD
Family   Palomino
Internal Clock   1.57GHz
Internal Clock Maximum   1.76GHz
External Clock   140MHz
Socket Designation   SOCKET A
Type   unknown
Upgrade   unknown
Capabilities   MMX, CMov, RDTSC, 3DNow!, Extended 3DNow!, SSE
Version   AMD Athlon(TM) XP
CPUID   0x00000662


DIRECTX INFO
DirectX Version   8.0

DIRECTDRAW INFO
DirectDraw Version    4.08.01.0881

DISPLAY DEVICES
Description   Primary Display Driver
Manufacturer   NVIDIA
Name   NVIDIA GeForce3 Ti 200
Total Local Video Memory   64MB
Total Local Texture Memory   64MB
Total AGP Memory   64MB
Display Driver   nvdisp.drv
Display Driver Version   4.13.01.2280

OPERATING SYSTEM INFO
Operating System   Microsoft Windows 98
Version   4.10.1998  
Desktop Width   1280
Desktop Height   1024
Desktop BPP   32
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