This is great....if we were going to war. We are playing a game here. Hordes are bad. If a new player logs on every night for a week and ups where there is a dar bar ( because he's looking for action) he goes head to head with a horde. All this does is get him killed over and over with very few kills, and he logs off in frustration. After that first month if he hasn't learned how to find a fight some other way he is most likely either going to join a horde of his own, or end his subscription. So a small percentage find other fights, a larger percentage add to the hordes, and a percentage quit. 2 out of three of those choices are not good for game play.
Wanna bet? 6 months, maybe a year and people won't even remember your squads name. Heck once Little league starts your going to lose half your squad !
<S> Fugitive
Nothing personal but I must beg to differ here. What does it say on your screen when your country all of the sudden has 90% of its bases and 20% of the other 2 countries bases? "Your country has won the
war". Why would this be written into the vast code that is AH? Yes it's not real war with real death and yellow ribbons and all that, i'm based enough in reality to understand the difference between cartoon and real life. But it seems that HTC created the dynamic arenas that are the Early "War", Mid-"War", and Late "War" for a reason. The Dueling Arena is there for a reason as well. It just doesn't get used to the extent as I feel as it should (these are my personal feelings and I'm not trying to impose them on others). Until that time we in the MA will have to listen to the cries of the individuals who refuse to go to the arena that was made for them.
After reading my post last night I realized that I had inadvertantly omitted the name of that Pithy acronym. MOSSMOUSE is called the "9 Principles of War" and is a great base line for determining chances of winning a battle. You will never have all 9 principles and some may be more powerful than others but the more of these you have on your side the better your chances.
Also, as to the claims that the mega-"horders" will shrivel up and die I have to somewhat disagree. True if all that you do is play as a small cog in the massive attack time after time you may get burned out especially if your attack fails to accomplish its mission once or twice. But the mission based massive attack has a much better chance of holding players attention with various aircraft sets, mission roles, and base types than a simple gameplay of "upping fighter, fly to 5k, engage, die, repeat". My squad has been around for quite some time. We look for individuals that want to learn all of the game and take advantage of what it has to offer. We have pilots that have stood the test of time and remember the "good ole days" and teach new players how to take bases, defend, fly quality ACM and tell great stories while doing it. Sounds like a good future for AH to me...
-Climber
77th FS "Gamblers"
trying to avoid replying in the BBS