my stick has 8-bit resolution on each axis iirc. that would require 768 assignments to replicate. a WASDCV keyboard control system for pitch/roll/yaw would only give me 6 assignments. that is not the same functionality.
but you already know that. nice try with the obfuscation though
You recall incorrectly. A joystick movements is on a scale from 0 to 255 for each axis but that doesn't mean you have to program a key for each "step in the scale" (i.e. program a keyboard command 255 times). There are actually two ways to do it, depending on how you're programming the axis. If it's just for a throttle all you need to do is count how many key presses it takes to go from 0 to 100% and program that in or if you're going to use bind keys used for steering, you can set the incremental numbers (0 to 255) which then mimics analog steering.
I know you don't understand this since you don't have a CH stick and never used Control Manager nor SpeedKeys before it and have absolutely no idea on how it works or what one is capable of doing with it.
Control Manager (and SpeedKeys before it) was purposely given this feature to allow users to program their sticks so they can use them in older games that did not support analog joystick controls. Even the old DOS software PTSETUP and CHSETUP had this feature so it's not like it's anything new and has been possible since programmable sticks came out. Whether or not the stick you have allows you to this is a completely different matter but at least with CH sticks its possible.
ack-ack