My understanding was that the this was for the 'average MA player'. The average MA player has a k/d around .5 (according to snailman's findings). Secondly, noobage-ness == EZ because I translated 'EZ' as requires less skill to fly.
Been meaning to reply to this Ardy. Assume we put two average Joe MA k/d .5 players into AH Sweet 16’s: one in a I-16, the other in a Spit-16. Assuming the only skill they have is yanking back on the stick & chasing the other guy around a circle like the proverbial dog-and-tail routine, who wins? My bet: very high odds the Spit-16 wins each and every friggin’ time. Why?
The sustained round & round, dog-chasing-tail turn-fight is nothing more than a nose-to-tail/2-circle fight. In a 2-circle fight higher turn rate dictates advantage, not smaller turn radius. For a discourse on this see the following:
Which Way Do I Turn?Sustained turn rate is determined by airplane specific excess power (Ps). The greater the Ps in maneuver, the higher the turn rate. Steady rate of climb is essentially a measure of an airplane’s specific excess power at 1g load-factor.
From the AH ROC compare tool the Spit16 outclimbs the I-16 by a gi-normous margin- 4760 fpm vs 2870 fpm. The Spit-16 has more than 1.5x’s the Ps for maneuver vs. the I-16 meaning the Spit16 probably has the higher turn rate. In a yank the stick back ‘round ‘round dog-chase-tail 2 circle fight, higher turn rate wins.