Author Topic: a BETTER strat system for all.  (Read 6859 times)

Offline Wiley

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Re: a BETTER strat system for all.
« Reply #105 on: December 08, 2011, 01:15:50 PM »
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

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Offline Lusche

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Re: a BETTER strat system for all.
« Reply #106 on: December 08, 2011, 01:27:08 PM »
Care to enlighten?

Wiley.

How do you do constant horde missions at 35k, when such a raid takes 2 hours or more? (A fully loaded B-17 takes 61 minutes to get from sea level to 30k, the B-24 you mentioned 90!)
How many players do have the time for that? Also, the time involved for a interceptor to climb to that altitude as well as the ability to fly several sorties against the very same mission (while the attackers can never get into the battle again) favors the defending side a lot

This thing will always by attractive for just a part of the playerbase online at any given moment. There is no way there will ever be "constant 35k hordes", no matter what.
« Last Edit: December 08, 2011, 01:30:41 PM by Lusche »
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Offline Wiley

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Re: a BETTER strat system for all.
« Reply #107 on: December 08, 2011, 01:44:18 PM »
How do you do constant horde missions at 35k, when such a raid takes 2 hours or more? (A fully loaded B-17 takes 61 minutes to get from sea level to 30k, the B-24 you mentioned 90!)
How many players do have the time for that? Also, the time involved for a interceptor to climb to that altitude as well as the ability to fly several sorties against the very same mission (while the attackers can never get into the battle again) favors the defending side a lot

This thing will always by attractive for just a part of the playerbase online at any given moment. There is no way there will ever be "constant 35k hordes", no matter what.

Okay, what about constant 20k hordes?  Or constant 15k hordes?  It doesn't even needs to be constant if the effect lasts long enough.  How about a 15k horde at the beginning of prime time that augers when they've dropped and the strat is down and then reups to be back for it when it repops?

The effects are magnified if you're talking about decentralizing the strats and moving them closer to the front.

Wiley.
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Offline Lusche

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Re: a BETTER strat system for all.
« Reply #108 on: December 08, 2011, 01:52:11 PM »
Okay, what about constant 20k hordes?  Or constant 15k hordes? 


Will not change much, the distances involved will still make it too time consuming. And the defenders can get even quicker back into the fight, while attackers still wont be able to. There is a big reason why long raids in AH, which can be tracked long before they cross the frontline, invariably tend to fly at high altitudes - that's their only chance.
(And high alt combat isn't fun for everyone anyway)

And, as my last comment on this topic: It's still no "all or nothing" in effect as well as in attractiveness of a target. There is a huge area between "nobody cares about it" and "everyone rushes to drop it". Really, there is. Things are not just 'on' or 'off'. More players are willing to fly strat raids if they don't have the feeling it's totally in vain. It doesn't mean that everybody will end up that way, nor would I even think about trying for such a thing.

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Offline Wiley

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Re: a BETTER strat system for all.
« Reply #109 on: December 08, 2011, 02:00:10 PM »

And, as my last comment on this topic: It's still no "all or nothing" in effect as well as in attractiveness of a target. There is a huge area between "nobody cares about it" and "everyone rushes to drop it".

I'm not talking about 'everyone rushes to drop it.'  I am talking about 'enough people rush to drop it that it's kept down nearly constantly over the course of a typical evening/play session for most people'.

Wiley.
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Offline Nathan60

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Re: a BETTER strat system for all.
« Reply #110 on: December 08, 2011, 02:49:02 PM »
I'm not talking about 'everyone rushes to drop it.'  I am talking about 'enough people rush to drop it that it's kept down nearly constantly over the course of a typical evening/play session for most people'.

Wiley.

How long is an  average play session  for most people in your estimation?
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Offline Wiley

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Re: a BETTER strat system for all.
« Reply #111 on: December 08, 2011, 02:56:17 PM »
How long is an  average play session  for most people in your estimation?

Probably around 2 hours or so.

Wiley.
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Offline Volron

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Re: a BETTER strat system for all.
« Reply #112 on: December 08, 2011, 05:16:02 PM »
What really got me to join (on the 3rd day of my 2week I may add) Aces High was the ability to go and hit strategic targets that would not only damage the enemies war effort, but also be quite rewarding.  This was when we had the old zone/strat system.  In fact, I had 1600 bomber perks within those 2 weeks (yep, I did a LOT of runs).  Now, I will admit that I found it a little easy to do this at first.  I would hit strats that were closer to the front (as did many).  Because of this, the strats close to front lines were almost always below 10% while the ones deeper behind lines were fairly untouched.  That's when I decided to go after the strats deeper in enemy territory.  I found myself being intercepted more often, more so the farther I had to fly.  That's when I started to get some regulars together to do some runs on the deeper strats.  The rewards were excellet, perk and war wise, and we would almost always get intercepted.  It was very hard to get any escorts (usually ended up being one of the bomber guys who didn't feel like bombing at that time), but we managed. :)  When we got the new strat system implemented, with a shiney new Capital, oh the excitement. :x

But here is an example of a major problem; Just yesterday, I hit an enemy capital with B-24's.  I knocked out 24% of their Industrial Center for a grand total of (at 1.10 modifier), 1.14 perks with 8.8xx damage. I can score half that damage (4.4xx) in the same plane on a town and come away with DOUBLE the perks.  The rewards for hitting them are complete phooey.  For me, I still do strat raids regardless, but many won't bother with them because the reward is so horrible.  I still remember when I could get 3-6 squadies and/or random greenies together and go hit the strats (especially when we first got the Capital's).  Once it was realized that the pay off for hitting the Capital was complete phooey, they stopped joining me for these little runs.  I lost half of my "regulars" right off as they were in it for the perks, then slowly lost the rest as the effort vs gain was too broad.  Now, it only seems that new guys, someone who's bored enough or people like me (a strategic bomber pilot, in-game of course :)), will even bother flying in the general direction of them.  You get Jack and spit, and Jack left town...

Making it much more rewarding to hit the Capital vs hitting a bunch of towns is a very solid idea.  As is, you can still inflict damage to the war effort, the problem is the effort you have to put into it.  What MOST people don't seem to realize is that you have to bring the Industrial Center of an Enemy Capital, down below 10% before ANY damage to the outlying strats (dar/ords/troops/ack/fuel) will stick.  Those outlying strats WILL stay down for a VERY long time, as long as the Industrial Center if I remember correctly, but only if the Industrial Center is below 10%.  But in order to inflict that kind of damage, you need the numbers to do it and because the reward is completely phooey, "why bother?".

Lusche is dead on about boosting the rewards for hitting the strats.  Maybe lowering the rewards for hitting towns too, both damage and perks awarded.  Adding more strategic targets is a solid idea as well, ones that affect town down times (HiTech's idea was a concrete factory that did this) and railyards that would affect how often convoys would spawn.  Skyguns MkII's idea of adding more variety of supply vehicles that have to do more traveling (meaning you actually stand a chance of interdicting them) brings back interdiction runs.
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Offline TheRhino

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Re: a BETTER strat system for all.
« Reply #113 on: December 08, 2011, 05:52:00 PM »
Just on railyards...

Correct me if I'm wrong, but I do believe that in a terrain editor some time ago I saw a railway station (and I dont mean where the train spawns)? But I have not seen this within the game on maps such as indisles and trinity.
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