Author Topic: New smoke effect  (Read 5392 times)

Offline stealth

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Re: New smoke effect
« Reply #120 on: September 25, 2012, 05:39:31 AM »
Well now I got a reason to get back on.
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Offline USRanger

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Re: New smoke effect
« Reply #121 on: September 25, 2012, 03:46:54 PM »
   Last night I made a new plane explosion effect.  The problem is my rig is having trouble with it for some reason.  When a plane explodes, my screen goes white for a few, then when the game kicks back in, I have a message saying I've ran out of video memory and to turn off some graphic settings.  I turned off everything  I could but it made no difference.  My PC is a couple years old and my vid card is an old GeForce 9800, which makes it a good test machine for adding anything new.  It's bugging me because I can run any other "effect" just fine, just not this one, which I think is going to look really good if I can get it going.  I made need to post a terrain containing it to see if anyone else has any luck.  Wanna be testers?
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Offline Rob52240

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Re: New smoke effect
« Reply #122 on: September 25, 2012, 03:48:25 PM »
Thx Puma.  Yeah, I didn't mess with the fire, just the smoke. :)

Good job on the smoke.  It's obvious that you didn't work on the fire.
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Offline Sunka

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Re: New smoke effect
« Reply #123 on: September 25, 2012, 04:33:04 PM »
   Last night I made a new plane explosion effect.  The problem is my rig is having trouble with it for some reason.  When a plane explodes, my screen goes white for a few, then when the game kicks back in, I have a message saying I've ran out of video memory and to turn off some graphic settings.  I turned off everything  I could but it made no difference.  My PC is a couple years old and my vid card is an old GeForce 9800, which makes it a good test machine for adding anything new.  It's bugging me because I can run any other "effect" just fine, just not this one, which I think is going to look really good if I can get it going.  I made need to post a terrain containing it to see if anyone else has any luck.  Wanna be testers?
I'll be happy to help.
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Offline 9thAFE

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Re: New smoke effect
« Reply #124 on: September 26, 2012, 10:03:47 AM »
Smoke looks great got some real detail and depth to it. I do agree that next up would be improving the fire. What about adding the smoke to the structures on the ground that would look good too, wouldnt mind seeing it in the town for a little effect plus it would make it easier to identify when a town has been flattened from a distance... just a thought but do love the new effect.
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Offline SWkiljoy

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Re: New smoke effect
« Reply #125 on: September 27, 2012, 09:14:48 AM »
based on what 9thAFE just said an idea came to mind.... smoldering smoke that can be seen from a distance when town has been hit hard. This could give bombers an idea of town's % of damage. Say 70% down and a billowing smoke cloud rises above town?  :devil  :pray
Of course it would be very light smoke, nothing substantial like fuel or ords burning just a light shade of grey to give an idea of the amount of damage the town has taken.

Oh and seeing it from friendly CV's off the coastline would be cool too   :aok
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Offline ink

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Re: New smoke effect
« Reply #126 on: September 27, 2012, 10:33:56 AM »
Ranger I will test out stuff for ya also :aok

Offline Shuffler

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Re: New smoke effect
« Reply #127 on: September 27, 2012, 10:38:11 AM »
based on what 9thAFE just said an idea came to mind.... smoldering smoke that can be seen from a distance when town has been hit hard. This could give bombers an idea of town's % of damage. Say 70% down and a billowing smoke cloud rises above town?  :devil  :pray
Of course it would be very light smoke, nothing substantial like fuel or ords burning just a light shade of grey to give an idea of the amount of damage the town has taken.

Oh and seeing it from friendly CV's off the coastline would be cool too   :aok

There in lies the problem..... I think all smoke is tied together and can't be differentiated. At least that is what I seem to be noticing. Sit on the carrier and start you engine. The engine smoke looks like a fire.
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Offline JimmyC

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Re: New smoke effect
« Reply #128 on: September 27, 2012, 12:18:31 PM »
and engine damage looks kinda weird too

maybe Hitech will introduce some smoke variables

go on I dare ya :)
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Offline USRanger

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Re: New smoke effect
« Reply #129 on: September 27, 2012, 09:28:42 PM »
We won't be using the smoke again after this week until I go back and fix the size & transparency to what should look a lot better than what it does now.  I'm not happy with it at all in its current form.

In other news, I figured out what the problem was with the custom air explosion.  Somehow I doinked it up and made the .bmps 1 pixel too small.  Yes, 1 lil pixel can crash the game.  Fixing it as I type this.  Expect pic tomorrow night!

 :salute
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Offline MAINER

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Re: New smoke effect
« Reply #130 on: September 28, 2012, 08:11:03 AM »
Looks great!  :aok
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Offline USRanger

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Re: New smoke effect
« Reply #131 on: September 28, 2012, 07:30:16 PM »
Custom air explosion.    It is a 25 .bmp animation, so this is just one frame of it.



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Offline spitter123

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Re: New smoke effect
« Reply #132 on: September 29, 2012, 02:58:28 AM »
Farr That's mean owh, Slick az.  :D



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Offline Chilli

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Re: New smoke effect
« Reply #133 on: September 29, 2012, 03:25:56 AM »
Now THAT THERE IS SOME ROCK STAR FIREWORKS!!!!!!!    USRanger, again cranking out some awesome tidbits of fantastic looking cartoon ecstasy.   :pray

Offline JimmyC

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Re: New smoke effect
« Reply #134 on: September 29, 2012, 03:54:07 AM »
 :rock  Yeah Baby ..... :rock
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