Author Topic: New Allied Tanks, Axis Bombers and Russian Fighters.  (Read 1494 times)

Offline skorpx1

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Re: New Allied Tanks, Axis Bombers and Russian Fighters.
« Reply #60 on: November 12, 2012, 03:10:26 PM »
I personally think the idea of perking tanks has many flaws. Unlike aircraft, where you have to put yourself out there and run the risk of dying at any moment, GVs can sit on pads for base defense and tower when they are going to be killed. A better GV perk mechanism would be to simply lose the perks once you up the tank. Now losing a 100 perk Tiger 2 would be extreme, so possibly drop the numbers down to a more reasonable level.

This does 2 things:
1.) Allows for a higher number of perked vehicles to enter into the game, as well as non, while not upsetting the balance as much.
2.) Allows for less perked GVs to be rolled, and more older GVs since every time you up one, you automatically lose perks just for using it. Lets face it, who would want to use a 75mm Sherman when you can have a 76mm for 1 perk? That seems very flawed, personally.

Aside from that, perks in GVs are pretty easy to generate as well, many have thousands upon thousands and not enough Tiger 2's to burn them all. It puts more lower level, older tanks out there and helps to level the playing field, since not everyone who has been playing for 6 months+ will be rolling high perked tanks around like nothing.

Comments?
If you ask me, that's a fairly solid idea. However the extreme tanks like the Panther and Tiger's would have to keep the same perk price, but have a catch to it if you want to keep the perks after you end your fight. You don't loose the perks if you kill 5 or more tanks and move out of the "safe zone" at a base.

Offline Tank-Ace

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Re: New Allied Tanks, Axis Bombers and Russian Fighters.
« Reply #61 on: November 12, 2012, 03:54:46 PM »
Are you kidding? You can kill 20+ tanks with a Panther and still lose perks.


If its an automatic non-returned price, then the Firefly would be about 7, the Panther would be about 14. Tiger I would be 20-30, and the Tiger II would be 50-75 perks.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

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Offline skorpx1

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Re: New Allied Tanks, Axis Bombers and Russian Fighters.
« Reply #62 on: November 12, 2012, 05:40:03 PM »
Are you kidding? You can kill 20+ tanks with a Panther and still lose perks.


If its an automatic non-returned price, then the Firefly would be about 7, the Panther would be about 14. Tiger I would be 20-30, and the Tiger II would be 50-75 perks.
Are you constantly dying in the Panther when you kill those 20+ enemies?

If that's the case, then you might have a problem.

Offline Karnak

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Re: New Allied Tanks, Axis Bombers and Russian Fighters.
« Reply #63 on: November 12, 2012, 06:22:10 PM »
Are you kidding? You can kill 20+ tanks with a Panther and still lose perks.
The goal of such a system would be to make the use of a perk tank an occasional special, not something that you're supposed to be able to sustain as your main ride.  Trying to balance it so that the average sortie earns as many perks as it loses would break the idea of controlling the populations of perk tanks.
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Offline Butcher

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Re: New Allied Tanks, Axis Bombers and Russian Fighters.
« Reply #64 on: November 12, 2012, 10:00:17 PM »
Are you constantly dying in the Panther when you kill those 20+ enemies?

If that's the case, then you might have a problem.

In my prime I would kill 1 to 3000 tanks per tour and lose hundreds of panthers and never lose perks. You will lose perk tanks, just question how fast you can regain them, a decent tanker with Pz4f can get enough perks for few panthers in under an hour.
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Offline Spikes

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Re: New Allied Tanks, Axis Bombers and Russian Fighters.
« Reply #65 on: November 13, 2012, 10:58:16 AM »
If you ask me, that's a fairly solid idea. However the extreme tanks like the Panther and Tiger's would have to keep the same perk price, but have a catch to it if you want to keep the perks after you end your fight. You don't loose the perks if you kill 5 or more tanks and move out of the "safe zone" at a base.
Then it gets too complicated, give someone an inch and they want a mile. Goal of this system is to make tanking more balanced and keep it simplistic.
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Offline Tank-Ace

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Re: New Allied Tanks, Axis Bombers and Russian Fighters.
« Reply #66 on: November 13, 2012, 10:07:37 PM »
Are you constantly dying in the Panther when you kill those 20+ enemies?

If that's the case, then you might have a problem.

Dynamics of the game make it so if you stay out, you will die. I don't retreat untill the fight is done, or I'm out of ammo/damaged with no resupply.

That being said, if you feel you have to run away in a Panther, so you can drive it again later, you're doing it wrong.


The goal of such a system would be to make the use of a perk tank an occasional special, not something that you're supposed to be able to sustain as your main ride.  Trying to balance it so that the average sortie earns as many perks as it loses would break the idea of controlling the populations of perk tanks.

And I'm fine with that. But the Panther can't earn even 5 perks in 20 kills under typical conditions, and the people who get even 40+ kills are rarities. If the Panther is perked at 12-15, that means they won't earn perks unless they make something over 50 kills or so.


Now think about how many kills the Tiger II would have to make to break even. We're talking over 400, depending on price.

No harm in reducing the perk prices a bit.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

"Once more unto the breach"