Author Topic: SdKfz 251  (Read 16788 times)

Offline lyric1

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SdKfz 251
« on: September 17, 2013, 05:41:50 AM »
Since this vehicle is rare to see much at all in game now days I think a small tweak might help it see more usage.

The rockets we have only has two settings 45 deg & 23 deg.

After looking about on line it looks like they could angle the rockets at many angles other than just two settings.

If you look at pages #22 & #23 there is a drawing & a brief description on how the system works.

http://www.scribd.com/doc/142222253/SSP-2021-SdKfz-251

This book has no description of the range of movement the rockets has in terms of what angles they could be set at. After comparing what we have in AHII & what I can see in the photos it seems to me that our angles are not as shallow as they could be & not as steep either.

So what I would like to know is if someone has more specific information on the exact angles that could be obtained? Reason being if for example we could lower the angle down a few degrees this would make it easier to hit targets in front of them. Then with practice I am sure with the steeper angle it would be able to be used a little more like a mortar. A high angle of fire with not that much distance were you could lob it on to a target & have a better line of sight.

Then also the ability to change the angle while in game if the need requires it to be changed as they did in real battle situations. Maybe come to a complete stop & a small time penalty for adjustment that would be some what more realistic.

This is the photo that caught my eye.
See how low an angle the rocket leaves at.

 

Also take note of how close the crates are to one another compared to our AHII version.

The rockets are set at 23 deg in the below screen shots.







When you place a rule on the screen along the edge of the rocket crate in the photo & then scroll down to the AHII shots its clear the angle in the photo is less than the 23 deg.

These pictures also show a much steeper angle from my best guess than what we use at 45 deg.





It looks like we have ours set a little closer to what this picture looks like.





In a nutshell full range of degrees available for rocket launch & the ability to change angle while in play. :aok

Offline Tinkles

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Re: SdKfz 251
« Reply #1 on: September 17, 2013, 05:57:30 AM »
+1 for this wish
and another +1 for the purdy pictures  :D

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Offline uptown

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Re: SdKfz 251
« Reply #2 on: September 17, 2013, 06:13:35 AM »
+1
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Offline SmokinLoon

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Re: SdKfz 251
« Reply #3 on: September 17, 2013, 08:40:34 AM »
I agree completely.  From one of the pics it appears as if the crates could rotate, now this could be to help facilitate loading or it could be to adjust the angle of fire. We don't really know.  I'm guessing both. 

In addition to allowing the 28cm rockets ranges to be dialed in or at least adjusted, I HIGHLY suggest HTC explore the other variants available for the SdKfz 251 chassis.  Most notably the -9, -21, and -22.

The -9 has the 75mm L/24 infantry support gun.  This would be like having the LVT-4 available for land (quick firing HE platform), it would be good for towns, etc.

The -21 has three 20mm's for AA use.  It would fill the gap between the Wirblewind and M16.

The -22 has the PaK 40 75mm AT gun, this is the same gun as the Panzer IV H.  The rate of fire can be quoted as 14-15 rounds a minute (4 second reload). The only thing disappointing is that it used the ZF gun sight which only has a 3X zoom.  Regardless, this would be a very cheap yet very effective mobile anti-armor platform.  Oh wait, the Hetzer is already available at 35 ENY.  Never mind (just kidding). 

So in addition to allowing the 28cm rockets to be aimed, HTC could easily add in a few more gv's just by building on the 251 chassis already in play. 
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Offline alpini13

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Re: SdKfz 251
« Reply #4 on: September 17, 2013, 09:11:33 AM »
+1

Offline TGG93

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Re: SdKfz 251
« Reply #5 on: September 17, 2013, 09:48:16 AM »
I agree completely.  From one of the pics it appears as if the crates could rotate, now this could be to help facilitate loading or it could be to adjust the angle of fire. We don't really know.  I'm guessing both. 

In addition to allowing the 28cm rockets ranges to be dialed in or at least adjusted, I HIGHLY suggest HTC explore the other variants available for the SdKfz 251 chassis.  Most notably the -9, -21, and -22.

The -9 has the 75mm L/24 infantry support gun.  This would be like having the LVT-4 available for land (quick firing HE platform), it would be good for towns, etc.

The -21 has three 20mm's for AA use.  It would fill the gap between the Wirblewind and M16.

The -22 has the PaK 40 75mm AT gun, this is the same gun as the Panzer IV H.  The rate of fire can be quoted as 14-15 rounds a minute (4 second reload). The only thing disappointing is that it used the ZF gun sight which only has a 3X zoom.  Regardless, this would be a very cheap yet very effective mobile anti-armor platform.  Oh wait, the Hetzer is already available at 35 ENY.  Never mind (just kidding). 

So in addition to allowing the 28cm rockets to be aimed, HTC could easily add in a few more gv's just by building on the 251 chassis already in play. 

This! To re-post an old post of mine in this thread: http://bbs.hitechcreations.com/smf/index.php/topic,349858.msg4622411.html#msg4622411, here are some pictures of these.

Sd.Kfz 251/9 with 75 mm L/24.


Sd.Kfz 251/10 with 37 mm Pak 36.


Sd.Kfz 251/22 with 75 mm Pak 40 L/46.


Sd.Kfz 251/17 with 20 mm KwK 30 L/55.


Sd.Kfz 251/23 with 20 mm KwK 30 L/55 in a Puma turret mount.


Sd.Kfz 251/21 with three 15 mm MG151 autocannons. Later upgunned to 20mm's.
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Offline Big Rat

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Re: SdKfz 251
« Reply #6 on: September 17, 2013, 10:28:08 AM »
+1

 :salute
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Offline wpeters

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Re: SdKfz 251
« Reply #7 on: September 17, 2013, 11:30:53 AM »
+1 :rock
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Offline bangsbox

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Re: SdKfz 251
« Reply #8 on: September 17, 2013, 01:52:48 PM »
+1 I'd love to see more variations of the Gv. And maybe the the ability to change angle during a sortie (with appropriate time delay and having to be stopped of course). I am a little up set that I have bounced one of these rockets of a panther before (then it killed me), I think they should detonate against armor and actually do damage.

Offline Tank-Ace

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Re: SdKfz 251
« Reply #9 on: September 17, 2013, 04:04:30 PM »
+1 too more variants.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

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Offline RngFndr

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Re: SdKfz 251
« Reply #10 on: September 17, 2013, 09:06:05 PM »
Is that really a Puma turret??
Looks kinda like the cage topped one off the 4 wheeled armored car w 20mm..
Cool anyway..

+1 on the 251 variants..

+1 adjustable elevation for the Rockets.. I always thought that it had an elevation adjustment anyway..
I just cant believe that something so simple and basic could be overlooked by the German engineers..
Just can't be so..

Some mounted the 81mm mortar too, fast shootin, good hitting power.. Better than a 75mm infantry gun..
« Last Edit: September 17, 2013, 09:17:15 PM by RngFndr »

Offline SmokinLoon

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Re: SdKfz 251
« Reply #11 on: September 17, 2013, 10:44:40 PM »
Some mounted the 81mm mortar too, fast shootin, good hitting power.. Better than a 75mm infantry gun..

Oh?  Be specific.  In what ways?  The only real advantage a mortar would have would be range, especially in AH.
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Offline USRanger

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Re: SdKfz 251
« Reply #12 on: September 18, 2013, 01:53:06 AM »
When the M3 received its AT gun variation in-game, The SDK should have received it also IMO.
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Offline lyric1

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Re: SdKfz 251
« Reply #13 on: September 18, 2013, 02:58:45 AM »
I agree completely.  From one of the pics it appears as if the crates could rotate, now this could be to help facilitate loading or it could be to adjust the angle of fire. We don't really know.  I'm guessing both. 

 


Found some more photos.















This one is the money shot.
You can see the scale counting off the degrees.
Only purpose for that is for adjustment. :aok






Offline TGG93

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Re: SdKfz 251
« Reply #14 on: September 18, 2013, 03:15:28 AM »
Is that really a Puma turret??
Looks kinda like the cage topped one off the 4 wheeled armored car w 20mm..
Cool anyway..

You are correct. That turret was mounted on several armoured cars. It was mounted on the Puma to create the 234/1 of which around 200 were built.

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