Good Morning,
Again, just waxing out loud here - kicking out ideas, nothing set in stone.
In my head, the property lines / hedge rows would be more like sparse tree/shrub lines. Not like the current impassable hedges we have in the town now.
In regards to the spawns being not equal in distance to the map-room, I think that's really a moot issue, as currently it's the same way in game. You can spawn into a base from one way and be right on top of town, and some you have to drive over and across the airfield to get to town. It all depends on the luck of the draw on your countries spawn into a base when you're attacking a certain field.
As far as how hard it is to capture a base, we do have variables for the amount of town that has to be down in order to capture, which can be adjusted.
One idea was to have less town buildings for the medium / small /vehicle bases. Currently there is around 100 buildings in the town, which is what I was planning on for the large airfield. So maybe have 75 for the medium field, 50 for the small field, and 35-40 for the vehicle base. That would set up hierarchy of difficulty on capturing fields, which is something I'm not sure we would want to do.
We're still in discussion on how to do the road / rail system, So I really have no clue how that's going to turnout. The supply depot on the drawing was an idea on where to have the supply convoys terminate.
I'll tag this one as wishlist:
One thing I would like to see done in regards to base supply would be to have a large rail yard / distribution center for a zone of bases. Trains would leave the city for the distribution centers, then convoys would truck supplies from the distribution centers to the airfields. Destroying / damaging the Distribution center would slow down the resupply to the bases it supplies. If you kill a destroy a train heading to a distribution center, you would hinder the supply time for all of the bases that are supplied by that distribution center, as well as the rebuild time of the distribution center. Destroy a convoy and you hinder the supply to the field it was traveling to. This would make distribution centers and trains regional targets that need to be protected. I would also like to see dots for trains / convoys on the clipboard map when you have them enabled. Or maybe once a friendly gets within a certain range of train/convoy, it would show up as a dot for a period of time.
Another thought I had, is for base capture. if all auto ack / manned guns would have to be down, or just town guns. For this layout, I'm leaning towards town building only having to be down for capture. If you can get a goon or m3 in, and you or your troops don't die in the crossfire, you sir, deserve a medal. We'll have to discuss that one.
Like I said before, just kicking out ideas - nothing set in stone.