With the new terrain in development, we're also kicking around ideas for airfeild layouts, ect....
I've attached a rough layout of a 4 mile by 4 mile "base" area. This one contains a large airfeild, vehicle complex, surrounding town, and possible supply depot.
Legend:
Dark green is forest / woods
Red lines are hedge / property lines
brown lines - dirt roads
Blue/White circles - town buildings
Yellow dots - supply depot?
Everything else is pretty much labelled.
The basic premise of going this way is to create a detailed centralized game area where most of the fighting takes place, which is normally within one to two miles of a base /town. We anticipate having a higher resolution elevations in these areas which will lend to more gentle hills /slopes and be very conducive for vehicle fights. Also it will allow us to alleviate some of the issues with taking off in heavy bombers, in which there will be longer runways, and clear paths for climb out.
Also, We would have different layouts for each type of base. So there would be more variance in towns/facility layouts, as well as strategies for base capture. Also, we just think that it looks more natural that a square mile airfield, with a square mile town next to it.
I just wanted to post this to you guys and get some feedback about it. It's still in very early planning stages, so the sky's not falling yet.